Anyone or others help me out with my backstory or any other details.


Advice

The Exchange

Howdy everyone,

Could someone or anyone help me out. I want a better build with my background and any other details.

Owen Sats:

Alias Name: Owen Sats
Real Name: -coming soon
Half Drow Male:
Eyes: Slivery Blue, Age: 32
Height: 6’4”
Class type: Ranger (duel wield / two weapon fighting) 1st level.
Alignment: Chaotic Good

Ability Score: Str: 16 (+2 racial), Dex: 14, Con: 14, Int: 13, Wis: 14, Cha: 12 (base 25 points buy standard system)

Deity: Sarenrae – Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be. Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

Likes: Art work, women

Hobby: Swordplay and Art work and charm women

Special skill: profession Art (base on the love of drawing women and tattoos)

Personality:
Keeps to himself mostly but doesn't mind having a conversation or two with someone. He's blunt and tells things like he sees them with hardly a thought to the consequences. Underneath his silent, cold exterior he actually has a heart he just doesn't let anyone see that because he's been hurt and taken for granted too many times. He's an extremely experienced Ranger and he doesn't hesitate to use force towards people whom he thinks need it.
Whether it's a forest, a desert, or a sprawling cityscape, he is intimately aware of the environment he lives in. He is able to find food and shelter, and he knows the swords and how to survive/avoid them. He is also good at finding things in his environment. Whether he's tracking prints and broken branches in the forest, or examining the clues at a murder scene, he knows enough about his environment that he is a master of using subtle clues to determine what has transpired earlier.
He is a traveler who, like the flow of life itself, must remain in motion. Even a sedentary ranger chooses a wide area, like a city or miles of wilderness, over which to roam. He uses his knowledge of the environment to expedite their movements and to avoid hazards. He always knows a good shortcut, even if it's more dangerous, or a safer way around an obstacle/hazard, even if it takes them far out of the way.
He prefers to leave heavy armor and shields to the fighters. Instead, he is adept at defending himself with an off-hand weapon so he can take advantage of fleeting opportunities to strike. He prefers to strike on the run, and can move more rapidly than her heavily armored allies.
He has a wide knowledge base about the environment he is familiar with. This extends to knowing about the strengths and weaknesses of creatures native to the environment. Just as a rogue prefers not to fight fair, he prefers to attack from the strength of knowledge. Usually, this means she already has a familiarity with her prey. However, he is adept at noticing and exploiting weaknesses.
He is skilled with ranged weapons. To his, distance is an advantage, an opportunity to sting the enemy from safety and to create weaknesses to exploit in close combat.

Quotes:
"More danger, more glory...."
"Fear is the motivation for all, without it nothing would get done"
“Never underestimate your enemies, never overestimate your friends.”

Abilities: - coming soon

Appearance:

Tattoos: all Tribal – Dragon with Cross, Abstract vertical belt, Horizontal band, Three headed dragon-star, bicep cuff shield, vertical mask, Inverted dragon wings.

Back Story: -need more help here
He crouch on the cold hard ground, Long green grass grown up all around me, My mottled cloak blends me in, As he clutch my bow. He hears the scuffle of horse’s shoes, on this forested trail. The first horse emerges from the corner, a proud, healthy horse, with a rich looking rider. He lie and wait, watching the convoy go by. One by one the wealthy men ride on. Then a sleek, strong horse struts down the trail: The final merchant of the group; my target. His luscious robes flowing down his body, with rare goods and wares behind him on the horse. A gold encrusted scabbard at his side, Diamonds embedded in the hilt of his sword. Wait for it... the perfect opportunity will arise. When the others start to go around the bend, they won’t see him. The sun glints off the horses silver spurs. They go around the corner, now is the time. He trots on, unsuspecting. My hand goes to the quiver, two fingers pinch the fletching. He sees him smiling, unaware of what’s coming to him. My fingers wrap around the bowstring, and with a short breath, He draw the arrow. The horse stops, his ear starts to twitch, A sign of danger to the rider. Shh... Ignore it... The others can’t know of the danger... He starts looking around, but looks right through me. He continues on, his eyes shifting suspiciously. He centers his head in my arrow tip. He starts to whistle a weary tune. He whispers a small prayer for him... He allows the arrow to slip from my fingers he hears it whistle through the air before it splits clean through his skull. He hits the ground silently into my patch of dried grass. He let a small snicker escape my lips, with a smile.

Mother and Father:
The mother was a capture noble drow slave was raped by a human slave owner. The drow mother got pregnant. The drow mother sacrifices herself knowing she was going to be killed from escaping. She wanted to insure the safety of the unborn child. In the misted of her travels she gave birth to a beautiful baby boy in deepest part of the forest. During that moment of the birth a half-drow and half human was born. The strangest thing happens during the birth. A light coming for the opening up above the forest shines a light from the full moonlight with the glowing bluish color appear around the child. The drow mother knows she could not stay much longer; a bunch a humans from the slave camp spotted the escaped drow. The men shot arrows at the drow and hit her from the rear. She carried her child for miles in the deep forest run across a strange cloaked hooded person. The dying drow begged this person for the survival of her child. This hooded person did what the drow mother requested. This person handed her a weapon and the told the drow mother in drow language “as you wish my lady”. The ranger placed the child off to the trees to hind the child. The ranger ran back to help defend the dying mother. It was too late. The ranger fought the men that hunted down the drow. The ranger felt so bad for the lost of child mother. in honor by carry his word he promise. The ranger brought the child to a secret ranger guild. This ranger guild has one of the best schooling out there, but kept secretly from outsiders. Only a few rangers know of this such guild, because this ranger is one the them. the child notice a ring on the left hand of the ranger. The ring looked special from the child's eyes. this was the last time the child remember the cloaked hooded person.

Half-Drow Description:
Half-drow, also called darkborn by humans and thinbloods by drow, are an underclass unto them, scorned in drow society and feared among humans. They are drow enough to be more than mere property in the eyes of their vile elven ancestors, but they are still seen as weak, tainted beings. Among humans they are likewise seen as abominations – evidence of the manipulative drow’s terrible depredations on their humans’ chattel. Many half-drow are the descendants of bored drow matriarchs who took out their sexual frustrations on their most favored (or least favored, depending on the nature of the encounter) slaves, but rarely does a drow deign to bear such a child, instead using magic or even more vile means to make a human or lower-ranking drow the surrogate parent.
As half-drow grow older, drow children beat them and steal from them without repercussion, and even hone their growing magical talents by using thin bloods as targets. The only advantage half-drow have is that they mature much fater than their full-blooded cousins and can quickly retaliate against the children who treated them cruelly (assuming the half-drow survives long enough to have the chance). Just as drow don’t protect their half-human children, they don’t protect their own kind from revenge-those who are beaten by a thin blood are weak and deserve it in the eyes of the drow. Such brutal treatment during their formative years often turns half-drow who lives to adulthood into hardened warriors’ or assassins, and all must beware those half-drow who rise in station, for they must be five times as ruthless as their drow counterparts.

HALF-ELF(Drow) RACIAL TRAITS:

+2 to One Ability Score: half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-Drow count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Multitalented: Half-elves choose favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Languages: Half-elves begin play speaking common and elven. Half-elves with high Intelligence score can choose any languages they want (except secret languages, such as Druidic).

ALTERNATE RACIAL TRAITS:
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. – This racial trait replaces the adaptability racial trait. (Exotic Weapon Proficiency: Falcata)

Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits then the human – particularly many of the physical features of the drow – and have darkvision 60 feet. This racial trait replaces the low-light vision racial trait.

10 more RP for race build:
Human Heritage (0RP)
Defense Racial traits - Standard Traits: Dual-Minded (1 RP) and Spell Resistance, Greater (3 RP) and Lucky, Lesser (2 RP)
Offense Racial Traits - Standard Traits: Poison USE (1RP) and Weapon Familiarity (1 RP)
Feat and Skill Racial Traits - Standard Traits: Static Bonus Feat (2RP)

Traits:
A. Charming – +1 Bonus when using Bluff or Diplomacy and DC to any languages
B. Reactionary – add +2 to initiative rolls


Nice work.


Pathfinder Lost Omens Subscriber

Is English not your first language? there's some problems with the pronouns, such that you refer to different people as he right next to each other, and a few other mistakes.(I can propose changes for proper English if you want)

The Exchange

Bump, anyone else like to review please.

Liberty's Edge

This is tailored for Golarion, but could be modified for other settings.

The secret guild is an offshoot of the eagle knights of Andaren who believe that the rest of the eagle knights are looking at the wrong targets. The secret guild targets the wealth merchants and nobles who finance the slave trade. Providing loans and provisions for transport and snatch ships, ect.

The Exchange

Does anyone else come up additional plots or changes that you can think of.

The Exchange

Bump

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