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Shuffle the rest of the deck. Deal three cards to each player, face up in front of him-this is the players cache. Players must sit along opposite sides of the rows of towers, with their caches parallel to the row of towers.
Place the deck to the side, face down.
Each player also has a balance-a pile of cards off to the side of the player. All players start with zero cards in their balance. Each player's balance is his debt to the other players in the game, and this debt must be paid by that player as he leaves the game.
Whoever has the card that is alphabetically first among all the players' cache cards goes first.
Taking A Turn:
On your turn, you may either flee or play any one of your cache cards onto one of the towers.
If you flee, put all your cards into your balance, and immediately pay that balance in coins to each of the players still in the game. Turn your balance facedown to show you are out of the game. You do not get any more cards, nor incur any more debt.
If you don't flee, you must play a card so that:
1. The card's title is towards you.
2. The card's symbol covers one of the eight alignment positions surrounding the foundation's symbol.
3. The card doesn't cover any symbols
4. The card's symbol is next to the symbol of a card on the tower (not including the foundation), if any are on that foundation.
That last rule means that if one or more cards have been placed on the tower, their symbols are all connected to each other.
If the card you played matches the foundation's symbol, you may play another one of your cards on any tower. If that symbol matches, you can play your last cared as well.
Any card you can't play goes into your balance.
When you are done, draw three cards to replace your cache and pass the turn to the player to your left.
Closing A Tower:
If you play a card in a way that makes it impossible to play another card on the tower, the tower is closed. Starting with the opponent on your left, give one card from the tower to each opponent still in the game, continuing around until all the cards from the tower (including the foundation) are distributed. Those cards go in the opponent's balances. (If you face only one remaining opponent, that opponent gets all the cards from that tower.)
Ending The Game:
The game ends when no more cards can be played by anyone. All cards in players' caches go into their balances.
Each player's balance is his debt to each of the remaining players. Unlike debts in fleeing, debts at the end of the game can cancel each other out, so if you owe a player nine coins, and that player owes you five coins, you owe that player four coins.
This was taken from the Harrow Divination Book(rules booklet) from the original Harrow deck Paizo put out.