Sell me on a dual kukri wielding ranger


Advice

Sovereign Court

I'm looking to make a ranger for PFS and really want to make a TWF kukri wielding Shoanti. But a switch hitter seems SO much more versatile and more effective too.

Someone sell me on the TWF. :)


Well, using the TWF Ranger style you can get the TWF feats without meeting the Dex requirement, meaning you can focus more on Str for higher damage. You'll need some Dex anyway for AC and init so I suggest taking TWF at lvl 1 with the normal 15 prereq then taking Double Slice at lvl 2 as your Style feat, but pick up ITWF at lvl 6 as your style feat so you can focus more on Str without needing to pump Dex past 15. You can double dip both Weapon Focus and Improved Crit since you're wielding two of the same weapon. Alternatively, multi Ranger/Rogue to get some Sneak Attack action in there, flanking with your companion.

Straight Ranger TWF
Attributes

Spoiler:

20 pt buy
Str: 17* (7)
Dex: 15 (7)
Con: 14 (5)
Int: 8 (-2)
Wis: 13 (3)
Cha: 10 (0)

Level Progression

Spoiler:

1) Ranger 1: BAB +1, TWF (lvl 1), Weapon Focus:Kukri (Human)
2) Ranger 2: BAB +2, Double Slice (Ranger)
3) Ranger 3: BAB +3, [your choice] (lvl 3)
4) Ranger 4: BAB +4
5) Ranger 5: BAB +5, [your choice] (lvl 5)
6) Ranger 6: BAB +6, ITWF (Ranger)
7) Ranger 7: BAB +7, [your choice] (lvl 7)
8) Ranger 8: BAB +8
9) Ranger 9: BAB +9, Improved Critical (lvl 9)
10) Ranger 10: BAB +10, Two Weapon Rend (Ranger)
11) Ranger 11: BAB +11 [your choice] (lvl 11)

Overview

Spoiler:

Only a handful of anchor feats; most of it is entirely up to your playstyle and what archetype you pick. All your attribute points are belong to Str since you don't need to meet Dex prereqs for the TWF feats. If you want, you can get Keen weapons and swap Critical Focus for Improved Critical and pick up a Critical feat at lvl 11.

---------------------
Ranger/Rogue
Attributes

Spoiler:

20 pt buy
Str: 13 (3)
Dex: 17* (10)
Con: 13 (3)
Int: 12 (2)
Wis: 12 (2)
Cha: 10 (0)

Level Progression

Spoiler:

1) Ranger 1: BAB +1, TWF (lvl 1), Weapon Finesse (Human)
2) Ranger 2: BAB +2, Double Slice (Ranger)
3) Rogue 1: BAB +2, Eclectic (lvl 3), 1d6 SA
4) Rogue 2: BAB +3, Rogue Talent[Minor Magic]
5) Rogue 3: BAB +4, [Arcane Strike] (lvl 5), 2d6 SA
6) Rogue 4: BAB +5, Rogue Talent[Weapon Focus: Kukri]
7) Ranger 3: BAB +6, ITWF (lvl 7)
8) Rogue 5: BAB +6, 3d6 SA
9) Rogue 6: BAB +7, [your choice] (lvl 9), Rogue Talent[your choice]
10) Rogue 7: BAB +8, 4d6 SA
11) Ranger 4: BAB +9, Improved Critical (lvl 11)

Overview

Spoiler:

Your damage will be buffed up by Sneak Attack which triggers from flanking with your companion; you get the full sneak attack damage on each attack since it doesn't care about off-hand vs main-hand weapon. Pick a beefy companion so it won't get insta-gibbed. Quite frankly, you barely need the combat style bonus feats since you have the Dex to take them normally anyway so they're really more about getting extra feat slots than anything else. I'd say to take an archetype that drops them, but the only ones that do also drop Hunter's Bond which is bad. Eclectic will let you get favored class bonus from both Ranger and Rogue.

Sczarni

I did the math. You're better off going with daggers and the River Rat Trait over kukri's. Only at level 12 when making a full attack w/power attack (or Piranha Strike) does the Kukri pull ahead in DPR. At that point it does a whopping 1.65 more damage on average per full-attack.

The dagger has the added versatility of being able to be thrown. Which, if you followed Kazaan's very solid build advice above, would mean you could take a few extra 'ranged feats'. A feat like Point Blank Shot for example would up the DPR fairly significantly as a +1 to hit is almost always worth more than a flat +1 to damage. PBS gives you both within 30'.

If you play a Shoanti it's perfect as your village could happen to be on the banks of the Yondakari, the Kazaron, or one of the other rivers that cuts through Varisia.

Over the course of your career the flat +1 damage granted by River Rat is going to benefit you more than the expanded threat range of the Kukri; until your static bonus on damage gets well into double digits.

RPG Superstar 2012 Top 32

butterfly's sting

you'll do ok damage on your own but when you start passing crits to whoever is two-handing a big nasty thing (or a blaster using big touch spells, like disintegrate) the party's damage output will skyrocket. if you really want to be a boss carry a scythe or some other x4 weapon for them to borrow.


Krodjin wrote:

I did the math. You're better off going with daggers and the River Rat Trait over kukri's. Only at level 12 when making a full attack w/power attack (or Piranha Strike) does the Kukri pull ahead in DPR. At that point it does a whopping 1.65 more damage on average per full-attack.

The dagger has the added versatility of being able to be thrown. Which, if you followed Kazaan's very solid build advice above, would mean you could take a few extra 'ranged feats'. A feat like Point Blank Shot for example would up the DPR fairly significantly as a +1 to hit is almost always worth more than a flat +1 to damage. PBS gives you both within 30'.

If you play a Shoanti it's perfect as your village could happen to be on the banks of the Yondakari, the Kazaron, or one of the other rivers that cuts through Varisia.

Over the course of your career the flat +1 damage granted by River Rat is going to benefit you more than the expanded threat range of the Kukri; until your static bonus on damage gets well into double digits.

Or until you get Butterfly Sting and pass off those crits to the x4 Scythe weilding 2handed meathead who slices their torsos in half.

As far as to hit vs damage +1 to hit is a 5% increase in average damage so anytime 5% of your damage per hit is greater than 1 it's a win assuming you never hit the bounds of the equation. For a 1d4 weapon that point would be at roughly +17 damage per hit. Not impossible but quite high for a twf of course this ignores the possibility of critting which skews the numbers a bit since you do double damage 25% of the time(assuming improved crit) so average damage is up to 125% which would drop that break point number to 13.6 which is not hard to get to with a +5 from strength and the odd buff. Still that definitely is going to be advantageous only later in the game not in the first few levels.

As far as daggers being more versatile ... eh. Yes they give you more damage types and can be thrown but thrown weapons suck so I don't really think that's super valuable.

Edit: Damn I've been ninja'd

Sovereign Court

Some interesting ideas here, thanks a bunch guys.

I'll likely stay with ranger rather than multiclassing.

If I decide to go the Butterfly's Sting route then I'd have to invest more in Int than I'd planned, but it's doable.

The dagger/river rat route is interesting too.

Sovereign Court

Ok, here's what I'm thinking now:

Spoiler:

20 pt buy
Str: 17* (7)
Dex: 15 (7)
Con: 14 (5)
Int: 13 (3)
Wis: 12 (2)
Cha: 7 (-4)

Level Progression
Archtypes: Spirit Ranger and Nirmathi Irregular
Traits: auspicious tatoo(+1 will), reckless (+1 acrobatics and class skill)
1) Ranger 1: BAB +1, TWF (lvl 1), Weapon Focus:Kukri (Human)
2) Ranger 2: BAB +2, Double Slice (Ranger)
3) Ranger 3: BAB +3, Combat Expertise (lvl 3)
4) Ranger 4: BAB +4
5) Ranger 5: BAB +5, butterfly's sting (lvl 5)
6) Ranger 6: BAB +6, ITWF (Ranger)
7) Ranger 7: BAB +7, gang up (lvl 7)
8) Ranger 8: BAB +8
9) Ranger 9: BAB +9, Improved Critical (lvl 9)
10) Ranger 10: BAB +10, Two Weapon Rend (Ranger)
11) Ranger 11: BAB +11 [your choice] (lvl 11)

Quickdraw is a possibility for the other feat, but I'm thinking I'll come up with something better along the way.

Thoughts?


Would it be possible to do a variant of the switch hitter ranger using daggers?
The idea of switch hitter, as I understand it, is to be a double threat by using ranger bonus feats for one style, but using your standard feats for another.

If you went with quick draw and point blank shout instead of combat expertise and butterfly's sting and went with weapon focus (dagger) and the river rat trait as was mentioned, you'd be using feats and a trait that would work for both combat styles and would add together.

You'd be trading the higher threat range of the kukri for a dagger that would work with both ranged and melee.

Your build seems to already be leaning towards magic use more than the standard ranger with the archetypes giving up all but one favored enemy and one favored terrain, so concentrating on a single wepon might fit the build.

Obviously, you wouldn't have the range of a long bow weilder, but you could still use the bow for long range , drop it for middle range with thrown daggers, the melee with the daggers as well.

By the way how will your ranger spells work with dual wielding?
I don't recall if most ranger spell require somatic components or not.


If you want to go crit fishing the twin kukris can work well. Getting both weapons to benefit from one feat (such as improved critical and weapon focus is nice). However, if you're looking to maximize your own damage, kukri may not be the most effective (I haven't done the math before). If you don't plan to take feats that apply to a particular weapon, then you're certainly better off not wielding dual kukris, as you would deal more damage with a one handed weapon rather than light.


nate lange wrote:

butterfly's sting

you'll do ok damage on your own but when you start passing crits to whoever is two-handing a big nasty thing (or a blaster using big touch spells, like disintegrate) the party's damage output will skyrocket. if you really want to be a boss carry a scythe or some other x4 weapon for them to borrow.

Butterfly's Sting effect only applies to a melee attack from your ally, not ranged. Otherwise my musket master/Spellslinger/Eldritch Knight would have been overjoyed when the party Slayer got it.

Speaking of that, try looking at the Slayer class from the playtest. Our ranger/rogue dual-wielding kukris liked it so much he rebuilt his character entirely.

RPG Superstar 2012 Top 32

my apologies, i forgot that the feat specified melee attacks. (probably because I've seen it used for disintegrate, though now that i think about it that worked because the crit was passed to a magus who used spellstrike and the close range arcana.)


It's easily overlooked, particularly by power-crazed PCs. We only realised it when we were about to apply it in combat for the first time.

Sovereign Court

Spells could be a problem. I was planning on mostly doing buffs and such, but could still be a problem from time to time. Might need to work Quickdraw in sooner.

I was trying to stay away from the ACG classes (in PFS) until after the book was released. I do like the slayer quite a lot though...

Sovereign Court

Ok, just as an exercise...

Spoiler:
20 pt buy
Str: 17* (7)
Dex: 15 (7)
Con: 14 (5)
Int: 13 (3)
Wis: 12 (2)
Cha: 7 (-4)

Level Progression
Archtypes: Spirit Ranger and Nirmathi Irregular
Traits: auspicious tatoo(+1 will), reckless (+1 acrobatics and class skill)
1) Slayer 1: BAB +1, TWF (lvl 1), Weapon Focus:Kukri (Human)
2) Slayer 2: BAB +2, Double Slice (Ranger style talent)
3) Slayer 3: BAB +3, Combat Expertise (lvl 3)
4) Slayer 4: BAB +4, Combat Trick: Quickdraw
5) Slayer 5: BAB +5, butterfly's sting (lvl 5)
6) Slayer 6: BAB +6, ITWF (Ranger style talent)
7) Slayer 7: BAB +7, Gang Up (lvl 7)
8) Slayer 8: BAB +8, ? slayer talent
9) Slayer 9: BAB +9, Improved Critical (lvl 9)
10) Slayer 10: BAB +10, Two Weapon Rend (Ranger)
11) Slayer 11: BAB +11 [your choice] (lvl 11)

Liberty's Edge

If you're willing to hold off on Weapon Focus, you could take that as your 8th level Slayer Talent via Weapon Training (or your 4th level one, holding off on Quick Draw until 8th). You could grab Iron Will with the spare Feat (probably at 5th, after taking Combat Expertise at 1st and Butterfly's Sting at 3rd), or grab a Maneuver Feat, since your Standard Action attacks are mediocre and you've got Combat Expertise already.

If you're willing to put a modicum of investment into it (a +2 Dex item, either tacked onto a belt or an 8k Ioun Stone), you could also get Greater TWF at 10th, then Two Weapon Rend at 11th.


Greater TWF is a trap, an extra attack at a -10 isn't worth a feat. Two Weapon Rend is good though.

Liberty's Edge

Talon Stormwarden wrote:

Some interesting ideas here, thanks a bunch guys.

I'll likely stay with ranger rather than multiclassing.

If I decide to go the Butterfly's Sting route then I'd have to invest more in Int than I'd planned, but it's doable.

The dagger/river rat route is interesting too.

Remember that you can use permanent item bonuses to meet feat prerequisites. Is a +x Headband of intellect doable? I don't know what the required intelligence is.

Liberty's Edge

Claxon wrote:
Greater TWF is a trap, an extra attack at a -10 isn't worth a feat. Two Weapon Rend is good though.

On most builds I agree. Crit fishing with Butterfly's Sting really rewards extra attacks, though. Even ones unlikely to hit, since they're another chance to crit.

Smite Makes Right wrote:
Remember that you can use permanent item bonuses to meet feat prerequisites. Is a +x Headband of intellect doable? I don't know what the required intelligence is.

13, but IMO it's probably better to just bite the bullet and save the Headband slot for a Wis booster. Will Saves are shiny, after all, and if it's an essential Feat to the build (rather than a nice bonus) losing it due to, say, Sunder is really gonna hurt.

Scarab Sages

Deadmanwalking wrote:
Claxon wrote:
Greater TWF is a trap, an extra attack at a -10 isn't worth a feat. Two Weapon Rend is good though.

On most builds I agree. Crit fishing with Butterfly's Sting really rewards extra attacks, though. Even ones unlikely to hit, since they're another chance to crit.

It's a negligible chance to crit. If you need a 20 to hit, you only crit when you roll a second 20 on the confirmation roll. The probability of rolling back to back 20s is terrible.


Imbicatus wrote:
The probability of rolling back to back 20s is terrible [when compared to the sum of all other possible rolls].

Fixed it for you.

Liberty's Edge

Yeah...but you might easily only need a 15-18 to hit. I mean, if you're hitting with a 5 on your first attacks (probably not outrageous at that level, see below)...your chances of threatening a crit are actually the same on that attack as your first one (and even your confirmation chances aren't awful...especially if you wanna grab Critical Focus).

I mean, by 10th level we're talking +10 BAB, +3 Favored Target +1 Weapon Focus, +6 Str, +3 Weapon, -2 TWF or so, that's a +21 and hits CR 11 opponents on a 4. CR 12 ones on a 6, and even CR 13 ones on an 8. So, 14, 16, or 18 with that GTWF attack.


Dual weilding obsidian kukris with the ability to auto confirm crits is where its at. When you can apply some serious status effects. Bleeding, stagger, stun... just to name a few. At high levels reducing your opponent to one action is more effective than straight damage.

Sovereign Court

Well, I now have 3 sessions under my belt, gotta bite the bullet and decide on a direction. I think I'm going to go with the following. The order of a few feats can be switched up.

Spoiler:

20 pt buy
Str: 17* (7)
Dex: 15 (7)
Con: 14 (5)
Int: 13 (3)
Wis: 12 (2)
Cha: 7 (-4)

Level Progression
Traits: auspicious tatoo(+1 will), reactionary
1) Slayer 1: BAB +1, TWF(lvl 1), Quickdraw
2) Slayer 2: BAB +2, Ranger Combat Style: Double Slice
3) Slayer 3: BAB +3, Combat Expertise (lvl 3)
4) Slayer 4: BAB +4, Weapon Training: Kukri
5) Slayer 5: BAB +5, Butterfly's Sting (lvl 5)
6) Slayer 6: BAB +6, Ranger Combat Style: ITWF
7) Slayer 7: BAB +7, Gang Up (lvl 7)
8) Slayer 8: BAB +8, Combat Trick Improved Critical
9) Slayer 9: BAB +9, Iron Will (lvl 9)
10) Slayer 10: BAB +10, Ranger Combat Style Two Wpn Rend
11) Slayer 11: BAB +11 ?? (lvl 11)


Looks good


No Power Attack?


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Why the feat Quick Draw?

My opinion, for it's limited usefulness, you're better grabbing another feat.

Usually, the first round of combat you use a move action getting somewhere. Allowing you to draw your weapons as part of that move action. Or you have your weapons out already.

I'd move your feats around a bit and when you get a +6 Bab pick up the feat Lunge to help your full attack option.


Did a Ftr version back in 3.0. Awesome lethality! With all the Critical feats out there, it might still work, particularly in a low magic game.

Sovereign Court

Well crap, I knew I was forgetting something. Power Attack and Lunge would both be very nice.

As for quick draw, I just really like having it. It gives a lot more flexibility, especially for dual wielders.

I'll have to think about it for a bit.

Sovereign Court

I could do something like this if I wanted to take both PA and Lunge. I'd be dropping quickdraw and double slice.

I'm dubious about the relative effectiveness of double slice, since it's only giving me 2 dmg on offhand attacks until 8th when it becomes a 3 point difference, again only on the offhand. I don't like dropping quickdraw, but it's down to the hard choices.

It would also mean I could drop the dex to 14, freeing up points to either undump Cha a bit or put int to a 14.

Spoiler:

20 pt buy
Str: 17* (7)
Dex: 15 (7)
Con: 14 (5)
Int: 13 (3)
Wis: 12 (2)
Cha: 7 (-4)

Level Progression
Traits: auspicious tatoo(+1 will), reactionary
1) Slayer 1: Combat Expertise(lvl 1), Power Attack (human)
2) Slayer 2: Ranger Combat Style: TWF
3) Slayer 3: Butterfly's Sting (lvl 3)
4) Slayer 4: Weapon Training: Kukri
5) Slayer 5: Gang Up (lvl 5)
6) Slayer 6: Ranger Combat Style: ITWF
7) Slayer 7: Lunge (lvl 7)
8) Slayer 8: Combat Trick Improved Critical
9) Slayer 9: Iron Will (lvl 9)
10) Slayer 10: Ranger Combat Style Two Wpn Rend
11) Slayer 11: ?? (lvl 11)

Liberty's Edge

Power Attack is, IMO, pretty sub-par for TWF builds given that it only give +1 damage for any -1 to hit on off-hand attacks. So...on half your attacks it's probably worth it damage-wise, and the other half definitely not. That's a poor basis for a Feat.

And it decreases your crit-fishing effectiveness to boot.


The only time it's worth it to use Power Attack for a TWF build is if you're a Monk using TWF Unarmed because Monks get full Power Attack bonus even on their off-hand unarmed strikes.

Liberty's Edge

Kazaan wrote:
The only time it's worth it to use Power Attack for a TWF build is if you're a Monk using TWF Unarmed because Monks get full Power Attack bonus even on their off-hand unarmed strikes.

They'd also get it if flurrying with a single weapon, which is a legitimate tactic.

But yeah, Monks are pretty much the only TWF people Power Attack is worth it for.


Deadmanwalking wrote:

Power Attack is, IMO, pretty sub-par for TWF builds given that it only give +1 damage for any -1 to hit on off-hand attacks. So...on half your attacks it's probably worth it damage-wise, and the other half definitely not. That's a poor basis for a Feat.

And it decreases your crit-fishing effectiveness to boot.

Is this true of piranha strike too?

Scarab Sages

mbauers wrote:
Deadmanwalking wrote:

Power Attack is, IMO, pretty sub-par for TWF builds given that it only give +1 damage for any -1 to hit on off-hand attacks. So...on half your attacks it's probably worth it damage-wise, and the other half definitely not. That's a poor basis for a Feat.

And it decreases your crit-fishing effectiveness to boot.

Is this true of piranha strike too?

Yes. The damage on Piranha Strike is halved for off-hand & Secondary natural weapon attacks the same as Power Attack.


I figured, thanks.

My brother and I are thinking of trying out PFS using characters who are brothers as well. Ive been thinking of going TWF kukri butterfly's sting Slayer with him doing naginata-wielding Sword Saint. Maybe get a couple of teamwork feats too.

Liberty's Edge

mbauers wrote:

I figured, thanks.

My brother and I are thinking of trying out PFS using characters who are brothers as well. Ive been thinking of going TWF kukri butterfly's sting Slayer with him doing naginata-wielding Sword Saint. Maybe get a couple of teamwork feats too.

Very solid team build. Outflank and Paired Opportunists make this build absurd if done properly.


Deadmanwalking wrote:
mbauers wrote:

I figured, thanks.

My brother and I are thinking of trying out PFS using characters who are brothers as well. Ive been thinking of going TWF kukri butterfly's sting Slayer with him doing naginata-wielding Sword Saint. Maybe get a couple of teamwork feats too.

Very solid team build. Outflank and Paired Opportunists make this build absurd if done properly.

Yep, those were the two I was looking at. Great minds think alike! ;-)

Not to threadjack too much, but do you have any other suggestions for this combo? I'm decent about planning ahead, but don't have a lot of practical experience with higher-level play. For example, is combat reflexes ok just for the sword saint, or should the slayer get it too?

Scarab Sages

If you are going for Paired Opportunists, you absolutely should take Combat Reflexes.


For PFS play, I have mixed feelings on combat reflexes.

Love the feat but you just won't see much use of it in PFS. Usually, there's more of the party then monsters. So it's a target rich environment for the monsters and they don't have to risk those AoO.
Sometimes, due to monster tactics, it's easy to get a AoO off but rarely do you get a opportunity for two.

Another reason is space. Lots of encounters seem to take place in a 5/10 wide hallway or small room. Enough space for the encounter to take place in and shuffle around a bit but that's it.

Liberty's Edge

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mbauers wrote:
Yep, those were the two I was looking at. Great minds think alike! ;-)

Indeed!

mbauers wrote:
Not to threadjack too much, but do you have any other suggestions for this combo? I'm decent about planning ahead, but don't have a lot of practical experience with higher-level play. For example, is combat reflexes ok just for the sword saint, or should the slayer get it too?

Both of them should get it, and both should have as much Dex as you could arrange without damaging the build's effectiveness otherwise to take advantage of it.

Why? Because every time the kukri guy criticals, you both get two AoO, since he criticals (which gives you both an AoO before he foregoes it) and then (on his AoO) the Naginata guy criticals, which gives you each another one. It's absurd. This is a cheesy as hell RAW interpretation...but you're doing PFS.

And that's why Matt2VK may be generally correct, but couldn't be more wrong about this particular pair build.

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