Bleed damage is fatal to lone beasts, right?


Rules Questions


Bleed damage can be stopped with Heal checks or magical healing. And AFAICT, the Heal skill can only be used on others.

So, someone with no access to magical healing, and no ally or kind stranger willing to bind their wounds, is going to bleed out in a matter of minutes. Right?

Grand Lodge

Nope. There is, in several of the applications of the Heal skill, a -5 penalty for using it on yourself.


Long Term care under Heal Skill uses specifically states you cannot use it on yourself. The rest is fine.

TLDR: Heal can be used on yourself to stop Bleed.


kinevon wrote:
Nope. There is, in several of the applications of the Heal skill, a -5 penalty for using it on yourself.

I must have missed this in my refresh skim. Where does it say this please?

Grand Lodge

Probably in my (bad) memory. May have been a legacy 3.5 version, still living on in my brain.

Don't often have players having their own PCs treating themselves with Heal skill.

May also be something mentioned in specific spells or effects, that you can remove the quills, as an example, but you take a -5 penalty if you are trying to pull them from yourself.


You can use Heal on yourself (Naked Snake approves!) so long as it isn't the long-term care variety. There's no penalty for it either as far as I know.

Now, most creatures described as "beasts" probably have a pretty bad Heal check, so they may bleed out anyway.


You can use Heal on yourself except where it says you can't (like long-term care). As a Wisdom-based skill which can be used untrained, anyone can do it, and many "beasts" will have a better chance than many Pathfinders I've met...

Sczarni

I'd imagine a mundane animal could run away, taking a few rounds of bleed damage while doing so, and then "lick its wounds" elsewhere, or roll around in the dirt, or something, and be allowed an untrained Heal check, using its Wisdom modifier plus a d20, to stop the bleed effect.

If it doesn't, it bleeds out, and the hunter can eventually track it. Isn't this basically how it works in real life?


Nefreet wrote:


If it doesn't, it bleeds out, and the hunter can eventually track it. Isn't this basically how it works in real life?

Close enough for a non-simulationist game anyway.


Yes, which is why you see some deer around here in bow season that look like porcupines.


Nefreet wrote:

I'd imagine a mundane animal could run away, taking a few rounds of bleed damage while doing so, and then "lick its wounds" elsewhere, or roll around in the dirt, or something, and be allowed an untrained Heal check, using its Wisdom modifier plus a d20, to stop the bleed effect.

If it doesn't, it bleeds out, and the hunter can eventually track it. Isn't this basically how it works in real life?

Thats how I imagine it.

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