| avr |
| 1 person marked this as a favorite. |
A Juju mystery oracle can control 30 HD of undead, all with max HP at 5th level.
In general the favored class bonus 'Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.' interacts oddly with many revelations. Not the most broken thing you'll find but often strangely cheesy.
The skinsend spell or extract combined with a cracked pearly white ioun stone (3400 gp) allows you to enter a fight without being in personal danger.
| Scott Wilhelm |
1Fighter1: Precise Shot
2F1Ninja1: Sneak Attack 1d6, Poison
3F1N2: Ki Pool, Vanishing Trick, False Attacker
4F1N3: Sneak Attack +1d6
5F1N3Arcanist1: Dimensional Slide, Accomplished Sneak Attacker
The way this character works is it uses
Round 1: Vanishing Trick and then finds a hiding place using Stealth
Round 2: Snipes using a Wand of Scorching Ray or a Cantrip to make a Ranged Touch Attack vs. Flatfooted AC that locks in Sneak Attack Damage. This character with a Wand of Scorching Ray and Sneak Attack Damage will do 7d6.
False Attacker lets you make a Bluff Check as a Swift Action after sniping. If it succeeds, you don't break Stealth; you don't need to roll and never mind that -20 because your Bluff Check convinces your target that the attack came from somewhere over there instead.
| Scott Wilhelm |
1Fighter: Precise Shot
2F1Bard1: Flame Dancer
3F1B2: Extra Performance
4F1B3: Song of Fiery Gaze
5F1B3Brawler1: Snakebite Striker: Sneak Attack 1d6, Accomplished Sneak Attacker: Sneak Attack +1d6.
Song of Fiery Gaze grants you and all your allies the ability to see through Fire and Smoke. So cast Pyrotechnics or get yourself an Eversmoking Bottle. Everyone within a hundred feet just got Blinded except for your Allies. Your allies are now enjoying Total Concealment--50% Miss Chance--and your opponents lose their Dex Mods to AC, so you get your Sneak Attack Damage. This character is getting 2d6 at level 5, but would be getting more at higher levels. I didn't specify Race. This character might be using an Orc Hornbow that does a Base 2d6, so 4d6/hit at level 5.
| blahpers |
Barbarian 1/druid 4 built for barbarian (lots of Str and Con, 12 Wis is enough). Wild shape into deinonychus for five natural attacks (four primary!). Flank with big cat animal companion. Shame you don't have pounce yet, but your buddy does. And you even get 2nd level druid spells, so get your bull's strength on. Barbarian 2/druid 3 is also an option if you'd rather have a couple extra hit points, a rage power, and uncanny dodge than an extra couple of spells and buddy progression.
| Meirril |
Well, lets do something simple to use but definitely broken.
Race: Tiefling Oni-Spawn (+2 str/wis, -2 cha), -SLA:Alter Self, +Oversized Limbs (can use large weapons)
Class: 5 fighter (who is going to call a fighter broken?)
Feats: Catch Off-Guard, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation, Power Attack, Two Weapon Fighting.
Traits: Surprise Weapon, campaign trait (or Fast Drinker).
Weapon Training: Hammers
Stats(20pt build) Str 17(13pt)+1(level)+2(race)=20, Dex 12(2pt), Con 14(5pt), Int 10, Wis 12(2pt)+2(race)=14, Cha 8(-2pt)-2(race)=6.
Equipment: 2 large-sized minor Metamagic Rods of Mercy (1,500gp each, 3k total). Other gear is not key to the build.
Wield the 2 large-sized metamagic rods as improvised weapons.
To Hit: +5(BAB)+2(trait)+4(shikigami Manipulation)+5(str)+1(weapon training)-2(TWF)=+15
Damage: 2d6 base + 3 virtual size increases = 6d6+5(str)+1(weapon training)+4(shikigami manipulation)= 6d6+10
You are using Two Weapon Fighting so 2 attacks per round, and feel free to just turn on Power Attack for an extra -2 to hit and +4 to damage. Also if you can get an Enlarge Person you'll get +1 to hit and damage, and your Rods will hit for 8d6 base damage thanks to the size increase.
| Cavall |
Well, lets do something simple to use but definitely broken.
Race: Tiefling Oni-Spawn (+2 str/wis, -2 cha), -SLA:Alter Self, +Oversized Limbs (can use large weapons)
Class: 5 fighter (who is going to call a fighter broken?)
Feats: Catch Off-Guard, Shikigami Style, Shikigami Mimicry, Shikigami Manipulation, Power Attack, Two Weapon Fighting.
Traits: Surprise Weapon, campaign trait (or Fast Drinker).
Weapon Training: Hammers
Stats(20pt build) Str 17(13pt)+1(level)+2(race)=20, Dex 12(2pt), Con 14(5pt), Int 10, Wis 12(2pt)+2(race)=14, Cha 8(-2pt)-2(race)=6.
Equipment: 2 large-sized minor Metamagic Rods of Mercy (1,500gp each, 3k total). Other gear is not key to the build.
Wield the 2 large-sized metamagic rods as improvised weapons.
To Hit: +5(BAB)+2(trait)+4(shikigami Manipulation)+5(str)+1(weapon training)-2(TWF)=+15
Damage: 2d6 base + 3 virtual size increases = 6d6+5(str)+1(weapon training)+4(shikigami manipulation)= 6d6+10You are using Two Weapon Fighting so 2 attacks per round, and feel free to just turn on Power Attack for an extra -2 to hit and +4 to damage. Also if you can get an Enlarge Person you'll get +1 to hit and damage, and your Rods will hit for 8d6 base damage thanks to the size increase.
Enlarge would get you extra damage not to hit i dont think. Unless I'm missing something?
| Slim Jim |
Quixote wrote:When you say all books, do you mean all Pathfinder books, or could you pull from 3.5 D&D?The OP has not posted here in five years, seems unlikely to respond to your question.
*Yes!* I successfully read a thread before contributing my necro-cheese.
(Disclosure: This requires a nat-20, and may not happen again soon.)
| Slim Jim |
5 year old Necro that took 8 posts before anyone noticed. That might be some kind of record.
Pssh. Hold my beer.... (That one, up-page a few, was six years.)
| Scott Wilhelm |
| 1 person marked this as a favorite. |
5 year old Necro that took 8 posts before anyone noticed. That might be some kind of record.
Meh, it's still fun to share OP builds even if the OP is probably not paying attention.
People hate on necroing old threads a lot on these forums. I think it's weird to get hung up on that.
| Scott Wilhelm |
I recently posted a Natural Attack build: Angry Bird , that gets 6 Attacks/round that do 1d6 + 6 each (only considering Strength bonuses), so that would be an average of 57 points of damage in a full attack (assuming all the attacks hit, that is). Respectable
Plus, good Saving Throws and lots of utility and self-buffing potential.
| Heather 540 |
| 1 person marked this as a favorite. |
I recently posted a Natural Attack build: Angry Bird , that gets 6 Attacks/round that do 1d6 + 6 each (only considering Strength bonuses), so that would be an average of 57 points of damage in a full attack (assuming all the attacks hit, that is). Respectable
Plus, good Saving Throws and lots of utility and self-buffing potential.
I have a kitsune with a similar Natural Attack theme. I made two builds in case the GM said no to multiple natural weapons as a sacred weapons. Though honestly, the only difference was changing out Weapon Focus for Improved Natural Attack.
Feats: 1: Fox Shape (Racial bonus)
1: Weapon Focus Bite (Class bonus)
1: Weapon Finesse
3: Toughness
4: Dodge. (Class bonus)
5: Iron Will
7: Blood Feast: After damaging a living foe with a Bite attack, +1 morale Atk and Dam with Bite until the end of your next turn.
7: Hammer the Gap: When full attacking, each consecutive hit against the same foe deals extra damage equal to the number of previous consecutive hits. Multiplies on crit.
9: Lunge: Can increase your melee range by 5 feet for the rest of your turn by taking -2 AC until the start of your next turn. Must be done before any attacks are made.
10: Monkey Lunge: Standard action, can use Lunge without AC penalty. (Class bonus)
11: Weapon Focus Tail Slap
I made a leveled version as a backup for a campaign, adding in Gore using Helm of the Mammoth Lord, and Talons using an Animal Totem Tattoo Eagle version. I get the Tail Slap from a dip in Adaptive Shifter at level 2.
| Wonderstell |
Prerequisites: Lunge, Acrobatics 1 rank.
Benefit: As a standard action, you can use the Lunge feat to increase the reach of your melee attacks by 5 feet until the end of your turn, without suffering a penalty to your AC. You cannot use this feat if you carry a medium or heavy load.
Normal: You take a -2 penalty to your AC until your next turn when making a lunge attack.
***
That's probably the intention, although the 'Benefit' section doesn't even remotely hint at it. But even if your GM has mercy and let's you make a standard action attack without suffering the -2 AC penalty, how much mileage will you get from this feat anyway?
It's not useful when you're full-attacking, and not when you're charging.
If you're in a situation where you must use your move action to get closer to the enemy, the feat would only give you a benefit if the reach of the opponent is exactly 5 ft more than your natural reach.
If you won't provoke AoO from moving closer, there's no need to use Lunge. If the enemy still has more reach than you while you're using Lunge, you can't avoid the AoO anyway so you don't need to use Lunge.
So in that very specific set of circumstances, you can avoid the -2 AC penalty of Lunge. Or you could have taken Dodge again (don't recommend it though), and gotten a +1 to AC in all previous situations.
***
| Coidzor |
With retraining, a spellcaster could pick up Craft Construct at 5th level. That would allow them to be able to create a Trompe l'Oeil.
IIRC, you're not supposed to have items that cost over half your WBL so that puts possible caps of 5250 gp, 6562.5 gp, or 7875 gp.
Retraining a 1st level feat into Craft Construct will cost 250 gp. Buying a MW portrait costs 1000 gp for a Small character or 2000 gp for a Medium character. Crafting it will cost 1/3 or 1/4 of that. We'll assume purchasing it for now, though.
Trompe l'Oeil cost 500 gp per HD in addition to the baseline painting.
Small Trompe l'Oeil could therefore be made with 8, 10, or 13 HD, depending upon which WBL cap you went by. While Medium Trompe l'Oeil could be made with up to 6, 8, or 11 HD.
Given the modest cost of retraining the feat, 2 constructs could be made, with a few hundred gp leftover even with the max HD made in each case.
Being almost broke but with up to 2 pet 13th level characters is probably noteworthy for brokenness in at least some regard.
| Zuub |
A goblin inspired blade swashbuckler 1, vivisectionist/grenadier alchemist 2, serene rager barbarian 1, alchemist x. Go rapier, get weapon finesse and weapon focus (rapier) for free, take fencing grace level one for dex to hit/damage, +12 to dex by level 3 (4 racial, 4 enhancement, 4 morale) take skill focus stealth and chameleon for your first discovery with, accomplished sneak attacker at 5 for full sneak attack progression.
Stealth 33 (5 ranks, 4 chameleon , 3 skill focus, 10 dex, 3 class skill, 8 racial)
Ac 27 (2 +1 ceremonial robes, 10 dex, 1 size, 4 shield extract, 10 base)
Rapier +16 (1d4+10 + 3d6 sneak attack + 1d6 Alchemist's fire) 24 avg damage with a huge chance to hit and not be hit.
Plus you have all of the alchemists extracts available to you