PFO at Gencon 2014


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CEO, Goblinworks

Let's be clear. A lot of people will think they have a griefing problem but in reality most of the time they'll be seeing the effects of legitimate harvesting activities by small groups and individuals just doing what we intended - exploring, finding valuable nodes, and harvesting them.

You might not like the fact that your neighborhood is infested with "pickers" bit that's not a problem for customer service.

The problem is a persistent, organized group that overwhelms the hex with harvesters to keep it from naturally regenerating, and who do so while remaining cloaked in NPC Settlements immune to the mechanical remedies of War and Feud. That's what we will have issues with.

Goblin Squad Member

Ryan,

After you have established law mechanics, do you see this as being a further problem?

Goblin Squad Member

Ryan Dancey wrote:


The problem is a persistent, organized group that overwhelms the hex with harvesters to keep it from naturally regenerating, and who do so while remaining cloaked in NPC Settlements immune to the mechanical remedies of War and Feud. That's what we will have issues with.

Will War and Feud mechanics be in at the beginning of EE or is it TBD?


KarlBob wrote:
Cheatle - Once, maybe. But on a regular basis? I'm not so sure. Most trolls I've seen don't go for the long angle; they'd rather hurt people's feelings right away.

KarlBob, from my experiences in MMORPGs over the years, specifically Darkfall and Mortal Online, I believe you VASTLY under-estimate trolls.

Goblin Squad Member

Leithlen wrote:
...I believe you VASTLY under-estimate trolls.

Hence my joy that we'll have Goblinworks actively helping us to suppress them.


TEO Cheatle wrote:

I think the issue Bringslite, is that until we fully see the system functioning no balances will be implemented. I have faith in the GW team though, I think everyone knows this of me.

Here is what I see...

I want to preface this by saying that all of these are hypothetical situations, and that GW may have measures in place to counter act them.

...

I clipped out most of that to shorten the reference back to the original post, but I want to say "thank you" to Cheatle for being someone here thinking about exploits and pointing out how they will work. As I posted in another thread, exploits will happen and the best of intended systems will be used by griefers or people trying to do anything to get ahead (and against people trying to play the game as intended). It's critical that these things be exposed as early as possible. If some of the community (or all) have faith that GW will address these issues, fine and great, but I, for one, am appreciative of someone actively thinking about unintended ways to abuse a system, pointing these things out, and offering ways to make the system stronger. Thousands of minds will be looking at these systems later, many will find creative ways to abuse them, and a good number of those may act on those creative methods. More minds looking at potential exploits and pointing them out now is a very good thing.

Goblin Squad Member

Gaskon wrote:

Another thing I forgot to add,

Ryan said that one reason Dwarves and Elves are not implemented yet, is that GW really wants to take its time and make sure the art is done correctly.

He said that they want to make the races visually distinct and the demihumans will have varied features and skin tones so they don't all look based on "Northern European" ethnicities.

When will dwarves be available?

Goblin Squad Member

How does one own land in the game?

Does this mean that when characters own land in game that they can't defend it without losing rep?

Goblin Squad Member

Nope. Individuals don't own land, in the first place, except as members of a community. The community can claim and defend land, but not without investing a bit of themselves.

Goblin Squad Member

Being wrote:
Nope. Individuals don't own land, in the first place, except as members of a community. The community can claim and defend land, but not without investing a bit of themselves.

Weird.

So the only private property in the game is what ever you carry, bank or build, but never land so no one will ever own their own home or farm?

I thought we could have our own homes.

Goblin Squad Member

You can plop down a smallholding in an unclaimed hex, or a claimed hex with the claiming community's approval. You have what you hold, and only a community can hold land.

Goblin Squad Member

Bitter Thorn wrote:
When will dwarves be available?

Ryan is still committed to Humans, Elves and Dwarves at the start of EE, so Sept 15th.

The difficult art is why they aren't in alpha yet.

Goblin Squad Member

Being wrote:
You can plop down a smallholding in an unclaimed hex, or a claimed hex with the claiming community's approval. You have what you hold, and only a community can hold land.

Bummer.

So you can own a building, but never the land it is on.

I gather a farmer never owns their own farm only some kind of commune or authority. This seems like a very sad approach for a game that is supposed to be set in the River Kingdoms.

Goblin Squad Member

1 person marked this as a favorite.

What does it mean to own land?

In the state of nature, it means that you have sufficient real power to bar others from the territory you claim. So yes, if you're a big enough badass you can own land in an unclaimed hex.

In a civilization, owning land means having societal recognition that the land you claim is yours. So yes, you can own land in a claimed hex so long as you can convince your settlement's leadership to recognize your claim.

There's no game-mechanic way to own land in any intrinsic, fundamental sense in PFO. There isn't in the real world, either. All landownership relies either on the agreement of your neighbors that that land is yours, or their fear of what will happen if they reject your claim.

Goblin Squad Member

echoing Guurzak,

If the authority and force to be reckoned with in the sandbox is the player characters, then that's who will give or withhold permission to build a house or a farm. There is no NPC King who will sell us land and protect our rights to the land.

Scarab Sages Goblin Squad Member

1 person marked this as a favorite.
Bitter Thorn wrote:
Gaskon wrote:

Another thing I forgot to add,

Ryan said that one reason Dwarves and Elves are not implemented yet, is that GW really wants to take its time and make sure the art is done correctly.

He said that they want to make the races visually distinct and the demihumans will have varied features and skin tones so they don't all look based on "Northern European" ethnicities.

When will dwarves be available?

Soon. Check today's blog.

Goblin Squad Member

Bitter Thorn wrote:
Being wrote:
You can plop down a smallholding in an unclaimed hex, or a claimed hex with the claiming community's approval. You have what you hold, and only a community can hold land.

Bummer.

So you can own a building, but never the land it is on.

I gather a farmer never owns their own farm only some kind of commune or authority. This seems like a very sad approach for a game that is supposed to be set in the River Kingdoms.

Well,

A company can own a POI. A company can own an outpost (with the permission of the owner of the POI).
I have not seen minimum for a company.
Even if there could be a 1 person company, I suspect one person can not generate DI for either of these. But if you are the leader of said company (say FC or DS or … O ) and your friends would help then, maybe.
Own the company, company owns the land, company (and allies) defends the land.

Goblin Squad Member

The impact of PvE on base camps, smallholds, PoI's, and outposts is talked about in the Gobbocast interview with Bob Settles recorder today. It should (I hope) be live Friday evening sometime.

Goblin Squad Member

Lisa Stevens wrote:

I would guess closer to 60. It was actually one of the most full seminars I was a part of at the con. I was super pleased with the high turnout.

Is there any video recording of the conf somewhere on the net ? (GenCon is soooo far away from France...)

Seeya,
Moonbird

Goblin Squad Member

1 person marked this as a favorite.
Gaskon wrote:
Bitter Thorn wrote:
When will dwarves be available?

Ryan is still committed to Humans, Elves and Dwarves at the start of EE, so Sept 15th.

The difficult art is why they aren't in alpha yet.

Their artists are having a difficult time properly conveying my beauty in only two dimensions. If the game must be delayed in order to properly show a graphic representation of me, so be it!

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