Harrowed Deck of Many Things minigame


Advice


Looking to run an extremely funny mini-session suggested to me a while back. May I have some advice about the specifics, please?

Character Creation: 32-point buy, Level ???, standard WBL. All Paizo races, classes and alignments are available.
Description: Your character is trapped in an indestructible X' by Y' by Z' room with the other players. In the middle of the room lies a Harrowed Deck of Many Things.
Objective: Win by escaping the room. You may use any means at your disposal.

Some possible addons:
1. Air and light are limited. The Harrowed Deck of Many Things lies on a wooden table with a single lantern. There is no food and water.
2. PC death is impermanent. After an hour, dead PCs reappear with the ghost template.

Issues to fix before running:
1. How would you prevent PCs from simply teleporting out of the room? Have them all be too low a level to cast Teleport? Or Teleport Trap the entire place and make that permanent?
2. If the Deck is damaged, it randomly teleports elsewhere to escape. Would you keep this mechanic, magically negate it or Houserule it away?
3. Starting level and room dimensions?
4. More Houserules: Does the Deck replenish its own cards, or do drawn cards disappear forever? Would you alter the time limit between drawings?

Any other suggested addons or issue fixes would be lovely. =)


When they become ghosts, can they just pass through the walls and leave?

On a side note, this makes me think of the CUBE movies, and that could be an interesting idea.

Players are in a cube room, with six exits (one on each wall/ceiling/floor). Any room they move to is identical, except it has a single card from the deck you mention (each room has a different card, and they trigger for random reasons, like: second player to enter, first player trying to leave, looking at the card, touching the card, being in the room for 5 minutes without touching the card, coughing, or any different trigger for each room). Their goal is to escape (which is done by meeting a pre-set condition, like exploring X number of rooms, or X number of characters dying, or traveling each direction once, or something else)


and since it is the 'cube' it is in an alternative dimension, which should handle any teleporting issues.

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