Adahn_Cielo |
While searching for some character inspiration on the Advanced Race Guide, I stumbled on the Wishcrafter sorcerer archetype aaaand...
It's so flavorful and cool *.*
So I started to build the character, only to realize that I have no experience whatsoever in building a sorcerer.
What spells could I pick, both normal ones and the ones I grab with Expanded Wishcraft arcana? What feats are useful for a sorcerer? What useful equipment I can get?
So far, I picked the Efreeti bloodline, mostly because if I didn't did that my Roleplaying senses would scream in horror, and decided to go the debuffer/battlefield controller/occasional buffer route.
I also know that Metamagic feats are good for Sorcerers, but I don't know which ones. :/
I could pick spells like Charm Person and the like, or use the Shadow Evocation/Conjuration spells (I love those ) to have a broader range of effects to use to corrupt people wishes.
Obviously, I'm going to keep talking to enemies until they slip up on semantics and I can do something horrible to them. :P
Aside from this, tough, I'm clueless. Could someone give me a hand?
Seriphim84 |
Ok, A few thoughts...
First, for feats take the ELdritch heritage Arcane to gain extra spells and better use of metamagic spells.
For Metamagic: Dazing, persistent and focused are all amazing for a control based caster.
For Spells, Conjuration, enchantment and illusion are the go to for control. Some of my favorites are Create Pit (and all the upgrades), Aquarius Orb, and Wandering Star Motes. I don't like fog spells because they hinder your allies.
For Buffs, Heroism, enlarge person, haste, versatile weapon, Protection for evil, and bulls strength. Mass versions of these spell are great too.
As to the bloodline... it honestly sucks for your concept. It has no powers that work with your concept except for the level 20 power. I would recommend the destined, maestro or infernal bloodlines. Or just take the arcane bloodline it is amazing.
Gregory Connolly |
You have a lot of thoughts and not too much data. What level is your character? What are your rolled stats or point buy total? How attached to the Efreeti bloodline are you? Elemental (Fire) bloodline is going to be much better because of your Fire Affinity. Do you know who your party members will be and what they do? Pathfinder rewards specialization and Sorcerer rewards specialization, you will be able to do many things but you will be better at one of them.
Adahn_Cielo |
I'm not in a campaign yet. I was trying to build this character for when I find a Way of the Wicked PbP here, so I can give no party composition.
Way of the Wicked highly suggest to give players 2 more skill points per level and a 25 points buy, so I'm building based on these guidelines. It also goes all the way to level 20.
Character in brief: Combining his wish-warping nature and her faith in Asmodeus, she will aim to become a Mephistopheles-type character. At the pinnacle of their evil power, other people may be happy in ruling with an iron fist while wearing a nasty, black spiky armor; she wants to become a manipulator and corrupter of human souls.
And what is more hilarious to see a guy who says/sign a contract "I wish for a ton of gold!", and then proceeds to be killed by a shower of some millions of gold coins?
Female Ifrit Sorcerer (Wishcrafter) 1
LE Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Special Attacks bloodline arcana: elemental
Spell-Like Abilities (CL 1st; concentration +5)
. . 8/day—elemental ray
Ifrit Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—burning hands (DC 15)
Sorcerer (Wishcrafter) Spells Known (CL 1st; concentration +6):
1st (5/day)—charm person (DC 16), color spray (DC 16)
0 (at will)—dancing lights, detect magic, prestidigitation, spark (DC 15)
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Statistics
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Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Eschew Materials
Traits contract master, planar savant
Skills Bluff +8, Diplomacy +5, Linguistics +7, Perception +2
Languages Common, Dwarven, Elven, Ignan, Infernal
SQ bloodlines (elemental), elemental affinity (fire), wildfire heart, wishbound arcana
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use your bloodline's energy type.
Elemental Affinity (fire) (Ex) Sorcerers of this race with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Spellcasters with the Fire domain use their domain powers and spells at +1 caster level. This abilit
Elemental Ray (8/day) (Sp) Ranged touch attack deals 1d6 Fire damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Wildfire Heart +4 racial bonus on initiative
Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell.
The one skill points in Linguistic and the allocation of the other 2 skill points will be mostly for flavor reason (that I'm still working on). They will get used for "Useful" skills from level 2 and on. I kinda want those skill points, but maybe I could drop Intelligence to 12 :/
In the end I dropped the Efreeti bloodline. It actually gave to little mechanical benefit, and the fact that 3 quarters of those benefits were the same as the Elemental(fire) bloodline that I took where adding insult to the injury.
For spells, I think that I could focus on Illusion: mostly because, as I said before, I really like the Shadow Conjuration/Evocation spells and the whole Illusion spell list in general.
Should I go with Spell Focus(Illusion) at first level, then grab arcane Heritage at 3, and start investing in Metamagic feats from level 5 and up?
Is picking Spell Perfection later on useful?
shaxberd |
The Ifrit's biggest advantage is the Firesight feat, which lets you see clearly through smoke and fire without penalty. Take that feat and grab Pyrotechnics, the various fog spells, and Wall of Fire. I don't think you could be much safer than standing inside a ring of fire that radiates outward and is opaque for everyone except you. Gaining a 50% miss chance will be your best defense. However, I think the Firesight feat would only apply to real smoke and fire and not illusory shadow versions of them.
Gregory Connolly |
On a 25 point buy I would go:
str 7 (-4 points)
dex 16 (5 points +2 race)
con 13 (3 points)
int 12 (2 points)
wis 10 (2 points -2 race)
cha 20 (17 points +2 race)
I would swap Contract Master for Reactionary.
I would take Improved Initiative at first level followed by Skill Focus: Knowledge (Planes) and Eldritch Heritage (Arcane) to get a +4 initiative familiar.
You have a Sorcerer with basically no bloodline spells, no favored class bonus spells, and no Paragon Surge. So you have to be very careful when selecting spells. You aren't going to be that versatile, so focus on doing a few nasty effective things over and over and winning initiative. Keep your DCs scaling with high charisma, you have no other offense. You have it much worse than most characters if you lose initiative and end up in melee, so avoid that situation at all costs.