Help me decide between characters!


Advice


Hello,

Some of you may have visited my other thread where i discussed the character i was playing in a homebrew setting (Ravnica for you magic fans out there). This is the thread for those interested (http://paizo.com/threads/rzs2qxzw?What-is-my-PCs-alignment#16)
So the issue i have is that this character, Seeker, is rapidly growing in power. With our last session he has assassinated the son of the wealthiest man in the city during an open air ball, and after raiding a slavers den, just found a +4 dueling katana and boots of teleportation, vastly increasing his mobility and prowess.
Seeker is, to relate, a magical version of the punisher. He seeks out those he views as evil and kills them in accordance with a very strict sense of justice. He has already caused quite a bit of chaos in the campaign, and with his new mobility i am sure he will cause even more.
I had talked to my GM about possibly switching characters if it became an issue at the table (which so far it hasn't) but at the same time, the party has only fought together 2 times out of 7 sessions. Seeker doesnt trust his companions (a raise dead cleric and a pyromancer) and so is loathe to work with them.
The other character (a gun wizard) would play better with others, and we were thinking of having the gunmage chasing after seeker because of his vigilante activity.
As of right now we havent had a whole lot of direction in our campaign, which i think is most of where this chaos stems from. Seeker isn't the kind of vigilante to stay idle while we wait for the plot to catch up to us.
What could the GM or I do to fix the issue? Is it as simple as rolling a different character? I am attached to this one, and am having fun playing him.
TLDR; Seeker is maybe too renegade for the group, playing a new character might fix this, but i like this one. Help my GM and myself fix this?

Sczarni

A halfling fighter with no armor and two weapon fighting with a pair of daggers would be great, especially if you dump strength.

Ok, enough of being a smart you know what. If it is just the 3 PCs and the cleric isn't ok being a tank, You may want to consider that. Beyond that, I would say build what you want to play but a pc that would tolerate the others to the extent of not leaving the party.


What class is Seeker? What level is the party currently at?

You don't necessarily have to change characters... depending on what your GM wants to do with the campaign or what he'll allow, you could work with him to set up a quest line to give your current character a change of heart.


I'd say don't play a character not interested in the plot or grouping with the others in the group...


Regardless of how much you like the character, if he is personally opposed to working with others he is a problem. Your character needs to be willing and able to work with the party. If you cant imagine this character doing that, then you need a different one. If you can think of a way for seeker to develop an interest in working with the rest of the party on a regular basis, then talk to your gm and group about making that happen.


Well the character as he is just cannot work with a party. Either create a new character or change this one. If you want to keep him, then you will have to change his personality - perhaps have him encounter a holy man who makes him question his worldview and actions then realize that he is causing more evil than he is erasing and is becoming the type of evil person he hates.


Seeker is a magus, and we are currently level 5. This being said, the whole "bad guy going good guy thing" could work, but it would need to be quite the revelation.

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