Return of the Shield Slam


Rules Questions


1. So, I tried to hit an enemy with my shield while prone and thought of a weird situation if I did indeed hit... On the bullrush, could I follow while prone? The feat specifically says that as long as I have an unspent move or 5 foot step that I may move with the target. Seems weird, but doesn't that mean I move with the target?

2. More weird stuff. Flying creature came next to me, and it is at an angel 5 ft in front of me and above me all diagonal like in the air. Can I follow it upwards in the air?

3. I hit a creature and it dies, and I go into the bullrush. So, I want to move with the creature, so making my CMB I want to know what should be negated from the dead creatures CMD. Keep only the 10 base and lose the rest maybe?

4. I shield bash an enemy into an ally who is flanking with me which results in another bull rush check. Can my ally choose to not use str or dex, or whatever?

Grand Lodge

1. I would think that's the last thing you'd want to do, but regardless, you don't have an unspent move or 5-foot step, as you can do neither of those things while prone.

2. Essentially the same situation: you are not able to make a move or 5-foot step to follow.

3. The shield slam is the same attack that dropped the creature and uses its CMD as it was when you struck it.

4. I'm unaware of a rule that allows a creature to choose to be hit by an attack when it's not its turn. I think your ally could immobilise himself as a free action. This would, of course, make him helpless from the end of his turn to the start of his next turn. Combat manoeuvres automatically succeed against immobilised creatures as if the attacker rolled a natural 20.


1. You do have a 5 ft step and up to 2 move actions on yout turn, regardless if you being prone and at the time can't 5ft step.

2. You have the 5ft step or move to follow.

3. The bullrush activates on a hit, but after the hit resolves, so perhaps if the creature is dead, then I'd figure that on its way to being pushed it just stops resisting.

4. I've seen people mention on the boards how to not resist against allies, but that could have been some house rule stuff, and nothing logical by the actual rules.

d20srd shield slam wrote:
Benefit: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
relevant bull rush combat maneuver section wrote:
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You can move with the target if you wish but you must have the available movement to do so. If your attack fails, your movement ends in front of the target.

There is a difference with how a normal bullrush works, and a shield slam. If you have a move action, or 5 ft step available, you can spend it to move with your opponent, where if you do a normal bullrush, you need to have the appropriate available movement to move with your opponent. So I recognize this and see that you should be able to travel on the shield slam.

Thing with a shield slam that is most notable that I see is that you can't shield slam on a charge, resulting in a bullrush, and follow, because you don't have any more move actions or a 5 ft step to use.

Grand Lodge

Yes, I'm reading the same feat.

In 1., are you able to take a 5-foot step? No.
Are you able to spend an action to move? No.

For 2., you are making a bull rush attack. The text for bull rush requires you to have available movement to move with the target, which you do not.

Human Fighter wrote:
Thing with a shield slam that is most notable that I see is that you can't shield slam on a charge, resulting in a bullrush, and follow, because you don't have any more move actions or a 5 ft step to use.

That seems to be RAW.


Teifling, Parent race Storm giant (Huge sized at level 1)
Shield slam 2d6

Pay for enlarge person (gargantuan sized)
shield slam 2d8

Titan Mauler Barbarian Shield size Colossal 4d6

In theory: Impactful/Bashing shield
Shield size (Colossal+3), brings you to the highest damage mod on the following line from a feat (12d6)that's a total of a +3 weapon, a slight class dip, and a Race combo, you're essentially free to do any build you want with this... including cleric/wizard/magus/ect

Enjoy TWF with two shields :D


Improved Natural Attack (Monste):

[quote=]

Attacks made by one of this creature's natural attacks leave vicious wounds.

Prerequisite: Natural weapon, base attack bonus +4.

Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category.
Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Special: This feat can be taken multiple times. Each time it is taken, it applies to a different natural attack.

It is important to note, that Aasimar and a Skinwalkers also have access to this. Aasimar is also notable for its ability to also have human racil heritage IE Using dervish dance on a Klar, and a Klar as a shield.


Dustyboy wrote:

Teifling, Parent race Storm giant (Huge sized at level 1)

Shield slam 2d6

Pay for enlarge person (gargantuan sized)
shield slam 2d8

Titan Mauler Barbarian Shield size Colossal 4d6

In theory: Impactful/Bashing shield
Shield size (Colossal+3), brings you to the highest damage mod on the following line from a feat (12d6)that's a total of a +3 weapon, a slight class dip, and a Race combo, you're essentially free to do any build you want with this... including cleric/wizard/magus/ect

Enjoy TWF with two shields :D
** spoiler omitted **

It is important to note, that Aasimar and a Skinwalkers also have access to this. Aasimar is also notable for its ability to also have human racil heritage IE Using dervish dance on a Klar, and a Klar as a shield.

Multiple problems with this.

Tieflings are outsiders, they cannot be the targets of enlarge person.

There is no Storm Giant Tiefling parentage, and no way to obtain huge size at level 1. There is an oversized limb ability, that will allow you to wield a large shield.

Titan Mauler doesn't allow you to wield oversized weapons, it only reduces the penalties. And, it is debated about whether you can wield oversized shields at all.


I would appreciate it if people didn't discuss things that are off the topic like shield damage increases and stuff.

"Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity."

Here is movement while prone. I want to know if anyone else has rules in relation to shield slam that says I can't follow.

Acrobatics says I can jump, so I would think that also means I can follow in the air by raw too.

Enemies losing cmd upon death, and allies forgoing their cmd on an attack I want to know about too.

Liberty's Edge

Shield bashing fighter/rules monkey here.

Yes, you can! Sort of!

You can NOT take a five foot step while prone, however you can expend an action to move 5 feet, via crawl. That fits the phrasing of the Shield Slam Feat: "You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn."

Therefore IF you attack from prone using only a standard attack, you may, after bull rushing, follow 5 feet using your move action. However, since you could just as easily attack and then move using your two actions, there is no tangible benefit in this situation.

Imagine bashing somebody from prone, and using the momentum of this swing to roll over 5 feet. Mechanically this is not better than bashing them, then crawling, as two separate actions. Both use your move and standard actions regardless.

Sczarni

If you are prone and hit a creature with your shield slam, as a standard action, I would rule that you may in fact crawl after them - but you are limited to 5' of movement.

For your jumping/following a flying creature I would rule that if you had a move action available you could jump-follow after your slam as normal. Problem is you would complete the jump (return to the ground) and provoke an AoO for leaving a threatened square unless you had some method of staying aloft.

Bull rushing a dead creature: I'd be inclined to allow this as well. I would keep the base 10 and any bonuses for size. I would still rule that you can only bull rush a dead creature of no more than 1 size category larger than you. Even though a dead creature has effective strength and dex scores of "0" I would not factor the negative modifiers. So a large carcass would have a CMD of 11.

I have no idea if these are RAW, but they seem reasonable.

Liberty's Edge

As for your 2nd point, no. The shield slam feat does not allow you to fly. This sounds trolly, not like a serious question.

As for the resisting an ally's attack. You can choose not to defend yourself, in effect becoming helpless, as per the condition. You still have armor if you are wearing it, but combat maneuvers on you are easy.


I don't understand why limiting one size category up, because I am pretty sure br doesn't care about sizes. Base 10, size penalty or bonus, then prone penalty to just throw this dead body around.

I'm not talking about flying, but raw says on the slam you can follow, so you'd go, then fall.

Moving with I'm sure could have benefits while prone.

I can choose NOT to br on a hit, right? Can I choose to limit a success that results in 20 of pushing the enemy to any less? Could I follow 10 feet, and have the enemy move the full 20?


Quote:
You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You can only bull rush an opponent who is no more than one size category larger than you.

Yes, bull rush has a size limitation.

I think the only one that does not is grapple? Maybe like dirty trick and disarm as well


I goof'd when remembering the size thing. Thanks for pointing that out.


The standard bullrush rules assume a standing target. They do not give you any movement that you could not normally take.

If yoU shield bash while pround you could I'm theory follow after with a crawl sas a move action. Basically shield slam wont supercede prones movement limitations.


Take notice the differences between standard bull rush, and shield slam. Also take notice that bull rush you need the available movement to follow the necessary distance, but shield slam you just need to be able to do a move action, or a 5ft step. You from shield bash and having one of the options open, follow your target the amount you bull rushed, and spend the 5ft for your turn, or the movement.

You can't charge, hit, then follow, because you don't have a 5ft or a move action left.

Shadow Lodge

1:I'd say that you could but that because you are crawling, all of the crawling rules apply. Mainly because if someone is desperate enough to attack while prone, they probably won't want to follow when they can instead get the enemy away and stand up.

2:I do not believe there is a clear-cut RAW answer. All I can say is that whether this is PFS or no I would politely request any player who tried this to simply not do this because there is no sensible way they could follow without being able to fly. Maybe with a spiked shield against some creatures [sticking into the hide], but if the player insisted I'd say they took the prone penalty to AC and attack rolls. Because the rules say you can follow but not that you can fly, so its RAW v. RAI.

3:No rules here, but I'd simply do a base ten then add bonuses based off of items/size/other.

4:I don't think there are any rules for this, however I do believe that an ally can be a willing target of an attack[see touch spells], so I'd say that if the ally just wanted to roll with it they could.

Note that I do not have any hard rules or FAQ's to support this, and am probably overlooking a few things, but this is just how it seems to make sense.


I'm trying to see if there are rules against it, because it seems to work by raw, but it's unusual.

Allies being a willing target I'll look into, and thanks for the direction. It seems weird that my ally would just resist when it's something they're asking me to do.


Claxon wrote:

Multiple problems with this.

Tieflings are outsiders, they cannot be the targets of enlarge person.

My bad, Aasimar can fix this issue, as can Skinwalker

Claxon wrote:


There is no Storm Giant Tiefling parentage, and no way to obtain huge size at level 1. There is an oversized limb ability, that will allow you to wield a large shield.

Incorrect, there is a sidebar specifically addressing that teiflings, Skinwalkers, and Aasimar can breed with ANY humanoids, the only adjustments to stats are based solely on size

Claxon wrote:


Titan Mauler doesn't allow you to wield oversized weapons, it only reduces the penalties. And, it is debated about whether you can wield oversized shields at all.

Can of worms there, i'll hide from that one

But i'm going to yield, because i misunderstood the topic, I was posting in a rush this morning waiting for roommate's to get out of the shower.

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