Landrich Olstead's page

7 posts. Organized Play character for Harrison Wise.


Full Name

Landrich Olstead

Race

Human

Classes/Levels

Fighter 16

Gender

Male

Size

Medium

Age

30

Alignment

CG

Languages

Common, Halfling

Strength 26
Dexterity 22
Constitution 20
Intelligence 12
Wisdom 10
Charisma 7

About Landrich Olstead

Landrich "Lightfoot" Olstead
Male Human Fighter 16
N Humanoid (Human)
Init +6

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Defense
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AC 48, touch 21, flat-footed 40
HP 180 (16d10+80)
Fort +21, Ref +14, Will +14

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Offense
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Speed 30 ft.
Melee Shield Bash +32/27/22/17 (3d6+17)
Melee Gauntlet +29/24/19 (1d4+14+Spell Storing)
Melee Dagger +29/24/19/14 (1d4+13)
Melee Falchion +21/16/11/6 (2d4+31)
Ranged Longbow +24/19/14/9 (1d8+13)
Ranged Dagger +25/20/15 (1d4+13)
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Statistics
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Str 26, Dex 20, Con 18, Int 12, Wis 10, Cha 7
Base Atk +16; CMB +21; CMD 45 (Bull Rush 50, Disarm 50, Grapple 60, Trip 60, Sunder 50)
Feats Power Attack, Two-weapon fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Dodge, Improved Shield Bash, Shield Slam, Improved Bull Rush, Double Slice, Two-weapon Rend, Shield Master, Combat Reflexes, Bodyguard, In harm's Way, Greater Bull Rush, Dazing Assault
Traits Protector of the Society, Adopted (Halfling): Helpful
Skills Acrobatics+6, Climb+20, Dungeoneering+10, Engineering+10, Perception+15, Ride+6, Survival+10, Swim+20
Languages Common, Halfling

Combat Gear:
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Special Abilities
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Bravery (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex)
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Weapon Training: Close +3, Bows +2, Heavy Blades +1

Backstory:

Knight Captain Landrich Olstead is covered from head to toe in brilliant shining full plate armor, yet somehow moves as gracefully and nimbly as an acrobat or even a dancer. A spectacular heavy shield is locked to his left gauntlet, though he seems to have no other weapons readily available. His right pauldron bears the symbol of the Andoran Eagle, matched by the words "Liberty, Community, Service" on his left. If you catch him without his armor, you will see his shoulders bear tattoos to match.

The bastard son of unwilling parents, Landrich was raised in Andoran by halflings called the Lightfoot clan, who instilled in them the importance of community and protecting those who cannot protect themselves. Being larger and stronger (as a human) than others in his village, he grew to pride himself on his ability to protect them, and when Chelaxian slavers raided his villaige, he killed several of them before finally and valiantly falling. Left for dead, Landrich awoke to find his village empty, and himself homeless and friendless. This is when he stumbled accross the Pathfinder Society.

After being initiated by the First Steps, Landrich's resolve to serving the Pathfinder Society was redoubled when he was sent along with two other Andorans on a mission to capture a Chelish slave ship (the Hydra's Fang Incident). Among a few others, these Andorans, Bidrid the barbarian and Rijn the enchanter became his close friends and traveling companions for countless adventures to follow.

Landrich is now a very vocal proponent of the Liberty's edge, and is eager to exemplify the ideals of liberty, community, and service, as well as recruit new heroes to share in his vision.