
TrollingJoker |

Hi there!
This question is a two parter.
For example, if my character has 4 int and therefore a -3 modifier and it also has a 2 + int skills rank per level. Then what will the number be?
A friend of mine and I read the following part in the CRB
You apply your character's Intelligence modifier to: the number of skill points gained each level, though your character always gets at least 1 skill point per level.
We both have a different way of interpreting this. I read this as the following: 2 + -3 = -1 which turns into 1 skill point because I have to get at least one.
He read it as: 2 + -3 = 2 + 1(because the -3 is a negative which always results in at least one) = 3.
Who is right here?
The second question was the follwing.
For example I have a 4 in Wisdom and therefor I use a -3 mod in Perception. I have not put a single rank in perception which means it's still -3. When I use perception, do I have to roll the d20 and after that take 3 off it because of the modifier?
Thanks in advance :)

Drejk |

Character with negative -3 Int modifier and 2 skill points per level gets 1 skill point per level.
"...though your character always gets at least 1 skill point per level."
It does not say that your character gets class level skill points plus minimum of at least one skill point per level from Intelligence.
As for the second question you are right, with low ability scores and other penalties you might end rolling d20 and subtracting from the result, possibly even ending with negative total (like rolling 1 on d20 and subtracting 3 for a total of -2).

Cranky Dog |

He read it as: 2 + -3 = 2 + 1(because the -3 is a negative which always results in at least one) = 3.
Like the others said, your way is correct.
With his way, someone with 10-11 INT (bonus 0) would get less skill points that a dumber character, or the same as a PC with 12-13 INT (+1 bonus).
His way would make INT as a dump stat too beneficial.

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For example I have a 4 in Wisdom and therefor I use a -3 mod in Perception. I have not put a single rank in perception which means it's still -3. When I use perception, do I have to roll the d20 and after that take 3 off it because of the modifier?
Correct. Note also that a natural 20 doesn't automatically succeed on a skill check.

Lifat |
TrollingJoker wrote:For example I have a 4 in Wisdom and therefor I use a -3 mod in Perception. I have not put a single rank in perception which means it's still -3. When I use perception, do I have to roll the d20 and after that take 3 off it because of the modifier?Correct. Note also that a natural 20 doesn't automatically succeed on a skill check.
Neither does a natural 1 always result in a failure. (except for UMDing a wand)

Drejk |

Starglim wrote:Neither does a natural 1 always result in a failure. (except for UMDing a wand)TrollingJoker wrote:For example I have a 4 in Wisdom and therefor I use a -3 mod in Perception. I have not put a single rank in perception which means it's still -3. When I use perception, do I have to roll the d20 and after that take 3 off it because of the modifier?Correct. Note also that a natural 20 doesn't automatically succeed on a skill check.
It is common misconception. Rolling a natural one on Use Magic Device check while activating wand does not constitute automatic failure:
"Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours."
If you roll natural one and the roll is failure then additional disadvantage applies.

Lifat |
Lifat wrote:Starglim wrote:Neither does a natural 1 always result in a failure. (except for UMDing a wand)TrollingJoker wrote:For example I have a 4 in Wisdom and therefor I use a -3 mod in Perception. I have not put a single rank in perception which means it's still -3. When I use perception, do I have to roll the d20 and after that take 3 off it because of the modifier?Correct. Note also that a natural 20 doesn't automatically succeed on a skill check.It is common misconception. Rolling a natural one on Use Magic Device check while activating wand does not constitute automatic failure:
"Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours."
If you roll natural one and the roll is failure than additional disadvantage applies.
Fair enough. But it doesn't change much for me, because it is very rare that any of my characters ever get up to +19 UMD