
greek2me |

Just got some Bolstering Armor. It says:
"Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand."
I'm really confused; am I missing something? Any other magic light armor has one or both (usually both) of these sentences on it in addition to letting you do something else with it, so I'm confused.
Is this armor just a placeholder in Adventure 5 (I mean, is it meant to be kind of a less-useful card than cards from previous Adventures)? Is it misprinted? Lesser Bolstering Armor lets you recharge to reduce Combat damage by two and draw a card. I just want to check. :)

Pixel Hunter |

It's two different "powers" or effects.
"Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead." would be used to reduce damage. Any damage. If you are not proficient with light armor, it is destroyed and is banished. If you are proficient, you can bury it instead, getting one use per scenario.
"If you are proficient with light armors, you may recharge this card when you reset your hand." is a completely different power. Say you have the armor in your hand, and you want to make some room for something else, you could typically discard any number of cards, then draw back up to your hand size. What this power allows you to do is recharge it instead of discarding it, as long as you are proficient with light armors.

Gunslinger679 |

Both of those abilities are standard to all magic armors. The original question is that maybe something is missing from the new card. Otherwise, what makes it so special? Presumably, it should have a further ability similar - but more powerful - to the Lesser Bolstering Armor, which reduces damage but also has a card draw.

JBiggs78 |

Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.
I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.

Hawkmoon269 |

Andrew K wrote:Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.
Virtually all the armors that are not shields do that. For instance Magic Leather Armor:
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
I've not received deck 5, so I've not seen this card, but greek2me is saying Bolstering Armor doesn't even seem as powerful as Magic Leather armor.

JBiggs78 |

JBiggs78 wrote:Andrew K wrote:Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.I don't know... I can't think of anything that can be used to reduce ALL types of damage to zero with a bury. I haven't seen any of the other armors in AP5, but honestly, being limited to only combat damage is very limiting. How many of us really ever take combat damage? The fact that this can be used against acid, electric, force, fire, et. al., is where its power is. It can be used against anything. I'm good with that.Virtually all the armors that are not shields do that. For instance Magic Leather Armor:
Magic Leather Armor wrote:I've not received deck 5, so I've not seen this card, but greek2me is saying Bolstering Armor doesn't even seem as powerful as Magic Leather armor.Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
My goodness... you're completely right. Massive brain fail for me on that one.
So yeah, I'd expect errata with a reveal ability.

greek2me |

Hawkmoon, you always know just how to put things. Thanks for the assist! :) That's a great way to put it.
And for all I know, it's not meant to be as powerful as Magic Leather Armor. It may be there just to make the armor deck thicker since we're banishing Basic and Elite now. I just thought I'd check because it seemed odd but I don't want to assume.

tech_biscuit |

Unless I read something wrong, the armors in A5 were all disappointing, and have strictly better counterparts in earlier scenarios.
The armors in this deck I'm remembering (off the top of my head) are:
Bolstering Armor - Sounds like the team is going to address todayInvincible Armor - IIRC, this armor lets you reduce *all* damage by 3 on a recharge, which is a pretty amazing improvement over just combat damage.
Winged Shield - IIRC, you may discard this card at the end of your turn to move. While I might prefer to have the Reflecting shield's ability to reduce multiple types of damage, I could see the movement coming in handy for some characters/larger groups/specific situations.
I think Bolstering Armor is the only one that I would call disappointing at the moment.

Hawkmoon269 |

I'd say those all sound very nice. Winged Shield is another one Guardian Valeros can recharge.
I have a group that fairly heavily emphasizes moving, partially because Amiri and Merisiel comprise half the group. Ezren stocks 2 Haste spells. And Drunken Master Sajan is the fourth, and since his potions are all at this location, it helps to be able to move them around.

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Someone above mentioned filling the deck since now eliminate Elites, and it occurred to me -- I think the cards that are equal / noticeably, but hardly better than these, are Elites. Replacements for those is what I'm expecting to hear from Paizo today. They did the same thing the barrier that gives 1d4 spells. The Base Set card is an Elite, and this set included a barrier that does the same thing, only it is Int/Arc/Wis/Div, versus the original card's Int/Wis (My Kyra can finally defeat it!)

Mechalibur |

Somehow, we lost the first power from that card:
Recharge this card to reduce Combat damage dealt to you by 2. You may draw up to 2 cards.
(We didn't notice this until now, so it is not corrected in the 2nd printing.)
So... is it safe to say the greater bolstering armor in part 6 lets you draw 3 cards? :)

Mike Selinker Pathfinder Adventure Card Game Designer |
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We were highly motivated to change this. There was no discussion; all it took was looking at the playtest card, seeing that the critical line was there when we approved it, and then discovering that it vanished from the card during the post-playtest revisions. Our intent never changed from day one to now.
I'm putting in a different process for the designers' Skull & Shackles proofing which hopefully will eliminate the possibility of something like this happening again.