Jazzic |
Hello there fellow GM's/players.
Im new here to this forum, but i couldnt find an answer to this anywhere else, so thought i might aswell ask the pros.
Im GM for a group of 5 players, and we have been playing for a few years, but we have come to the conclusion that we want to start playing without the abilities that involves Stat drain and Stat dmg and negative lvl drains and the like. The reason for this being that we think these abilities ruins some of the fun about the game, and is a rather big turnover due to just 1 attack/spell.
But since its easy for the players just to select other skills/spells and avoid it, i was wondering if the exists any such rules on this matter, on how to rebalance mobs/villains? So that i may give them a higher die roll on dmg/some more attack or whatever is needed for making them match their listed CR without those abilities?
I hope someone can help me, or atleast give an idea of what is fair to implement and what is not. :)
Regards
Jazzic.
Jazzic |
Alot of fine suggestions. :)
The part with just removing drain and keeping damage might be a good idea, and i also like the one with just keeping it as a "Encounter lasting" effect.
The one thing that i just cant cope with, and that my players also find kinda lame is fx. when they get to the major villain/dragon/WE, they can just nuke it with stat dmg/drain, and kinda make the last encounter be a little dull.
And using the two upper options kinda gives them that option, since i cant really alow mobs to use it, and not them. :P
- Jazzic
Claxon |
Alot of fine suggestions. :)
The part with just removing drain and keeping damage might be a good idea, and i also like the one with just keeping it as a "Encounter lasting" effect.
The one thing that i just cant cope with, and that my players also find kinda lame is fx. when they get to the major villain/dragon/WE, they can just nuke it with stat dmg/drain, and kinda make the last encounter be a little dull.
And using the two upper options kinda gives them that option, since i cant really alow mobs to use it, and not them. :P- Jazzic
If your players dislike that they can ability nuke the BBEG, make him immune. Either through spells, or creature types, etc. Or it just happens because you say so.