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Hi fellow GM's/players/pathfinder enthusiasts.

I absolutely love crunching through my bestiarys and finding some foe, and giving him a little more by adding class lvl's. Both 1, 2 and 3 classes, and prestige for that matter, to design THE foe, for getting the perfect enemy.

Here comes my issue:
I know that i can just take the basics, and only calculate HD/attack/dmg/saves/AC - Basicly all the basic stuff.

But i like to have all the details also, since our adventures demand or it from time to time.

Is there a program in existence that I dont know about, wich is good for this kind of task? As in load monster, click add 10 lvl wizz, and 2 lvl barb, and Baam, done. A useless raging spellcaster!

XOXO Jazzic


Thanks for the reply.
Discussed it witht the group and we actually decided to bring it back in after 5 years absence lol. Though on a test basis and only with effects lasting minutes and not hours days or weeks.
Regards
The Jazzman


Hello there fellow pathfinders!

Im GM'ing a group of 6 players, and we have for some time now decided not to play with stat/lvl damage or drain. Simply cause we think its too big of a game changer, and it kinda slows things down too much.

Is there a guide to converting these things to flat damage or some fun conditions/poisons/deseases w/e. I know i can just do it as i see fit, but i want to make sure that it gets balanced so that the CR still matches the creatures.

For example 1d4 wis dmg could be converted to 1d6 or 1d8 flat dmg?

Any thoughts or better yet, a guide!

Yours truly
The Jazzman


Alot of fine suggestions. :)
The part with just removing drain and keeping damage might be a good idea, and i also like the one with just keeping it as a "Encounter lasting" effect.
The one thing that i just cant cope with, and that my players also find kinda lame is fx. when they get to the major villain/dragon/WE, they can just nuke it with stat dmg/drain, and kinda make the last encounter be a little dull.
And using the two upper options kinda gives them that option, since i cant really alow mobs to use it, and not them. :P

- Jazzic


Hello there fellow GM's/players.

Im new here to this forum, but i couldnt find an answer to this anywhere else, so thought i might aswell ask the pros.

Im GM for a group of 5 players, and we have been playing for a few years, but we have come to the conclusion that we want to start playing without the abilities that involves Stat drain and Stat dmg and negative lvl drains and the like. The reason for this being that we think these abilities ruins some of the fun about the game, and is a rather big turnover due to just 1 attack/spell.

But since its easy for the players just to select other skills/spells and avoid it, i was wondering if the exists any such rules on this matter, on how to rebalance mobs/villains? So that i may give them a higher die roll on dmg/some more attack or whatever is needed for making them match their listed CR without those abilities?

I hope someone can help me, or atleast give an idea of what is fair to implement and what is not. :)

Regards
Jazzic.