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Above your action before your roll. Especially which specific spell level when casting requires a caster check, like on the defensive or on a rocky boat or moving horse.
State when you finish your turn. I hate it when you expect me to realise you ate content to just standard action and finish. How.am I supposed to know weather or nit you ate comotemplating a 5 foot step or move action. When done, say you are done
At least have read your own character class. Example, I hate the idea if a player during the intial draft of the play test claim he is surprised a first level swashbuckler cannot use weapon finess. That shows they clearly did not read their own class. Remember, player feedback resulted in ed being added at 1st level, it was not like that when the initial draft was released.

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A big thing that impresses me is when a player makes it very clear optional modifiers they're applying and is very aware of what those modifiers do.
For example;
I'm going to Rapid Shot and use Deadly Aim on both shots, giving me -4 to hit on both shots, but +4 to both shots damage.
Largely because I dislike nothing more than someone rolling, hitting a 19 and announcing 'I was totally using Rapid Shot/Deadly Shot etc.'

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Here's another good one...
"I don't agree with your ruling, but instead of arguing for 25 minutes, we'll just go with it. Let's talk about this offline, and figure out then what is right."
Definitely this! I enjoy a good rules debate as much as the next guy, but I'd *much* rather have said debate after the game or during a break, rather than taking up valuable table time and killing the momentum of the game.

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Silbeg wrote:Definitely this! I enjoy a good rules debate as much as the next guy, but I'd *much* rather have said debate after the game or during a break, rather than taking up valuable table time and killing the momentum of the game.Here's another good one...
"I don't agree with your ruling, but instead of arguing for 25 minutes, we'll just go with it. Let's talk about this offline, and figure out then what is right."
or talk about it on the boards....
yeah, I post to much
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Tamago wrote:Silbeg wrote:Definitely this! I enjoy a good rules debate as much as the next guy, but I'd *much* rather have said debate after the game or during a break, rather than taking up valuable table time and killing the momentum of the game.Here's another good one...
"I don't agree with your ruling, but instead of arguing for 25 minutes, we'll just go with it. Let's talk about this offline, and figure out then what is right."or talk about it on the boards....
yeah, I post to much
Lol, yeah. Though I must admit I have posted a few rules questions on these boards more to see what the community's reaction would be than because I genuinely had a question :-P

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FavoredEnemy wrote:Chew with your mouth closed.Wow - you're easily impressed! :-)
I'd put in talking without food in your mouth on the list though... Nothing worse than getting your minis and gaming aids covered in pizza/crisps due to an exuberant player yelling Charge!
I'm sure I could conjure a plethora of other more complicated deeds to impress me, but lets start with the basics :P

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Something I haven't seen mentioned, but goes for players and GMs:
Know your limits.Boyfriend dissolved your relationship and you're being a <choice word here> to everyone within 50 miles of you? Don't show up.
Mother's in the hospital, and you're focused solely on her health? Don't show up.
You or your child's ill? Don't even leave the house.
Barely stayed awake on the drive here and won't make it through a scenario? Don't show up, and call yourself a taxi-cab.
Negotiating a business deal and find yourself on the phone every five minutes? Don't show up.
I'd rather prepare a scenario and have the table fail to fire because the player respected his limits and didn't show, than have to sit through any of the above examples. Those of us who did show can find something else to do if a table doesn't make. Real life is far more important than a game.
<I reserve the right to not take my own advice. /ha!>
All of the above are incredibly true. My worst RP experiences as both player or GM have been when someone turned up to the game and for whatever reason simply wasn't fit (mentally, physically, emotionally) to be there.

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My gaming group came up with a clever hack last night: we brought out a bag of cheese puffs (the fluorescent orange kind that gets all over *everything*). One of my players suggested getting out some chopsticks. We all enjoyed delicious unhealthy snacks and our character sheets stayed almost entirely clean!

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Disk Elemental wrote:But what if jackassery is an integral part of your character's personality?6. Also, you're all highly trained professionals, acting like a jackass occasionally is funny, acting like a jackass constantly, is not.
Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.

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Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.
The words "I'm just role-playing my character" are so often used as an excuse to 'justify' antagonistic roleplaying, they're nails on a chalkboard to me. Whatever your reason to play a character who features 'jackass' in their personality description, find a different way to outlet that.
I've seen characters with that have a chip on their shoulder roleplayed really well, while still contributing to the group positively and forwarding the groups agendas. Find away to align the two and run with it, even if that means compromising your 'character' somewhat.

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I had a player recently whose character was very much a jerk to the NPCs but not to other players and me. There was no inter player conflict. He accepted my rulings with applomb even when they went contrary to what he was trying to do as a character.
I had to tell him that while it might be a great service to humanity as a whole to
that it was probably not ok from an alignment perspective.

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It'd be hard to find a bigger jackass PC than my Magus; he's haughty, disdainful, and routinely says exactly the wrong thing (particularly when rolling poorly on a Diplomacy check...which is often).
But he also uses his magic freely on other PCs, has a stack of consumables he will hand out (well, that his porter will hand out) at the table, and refuses to leave one of "the little people" (i.e., anyone who isn't him) behind. And on occasion, when someone reacts negatively to my role-play, I scale the dial back because, why ruin their time at the table too?

NoncompliAut |

Keep to the tone of the campaign. If you are playing a Paizo AP, don't say your dwarf ranger is named Fernando and is from Dwarfland (Since I've been stuck playing this character due to the player being unavailable, he is now Fern). If you are playing a hack&slash dungeon crawl, don't show up with 5 pages of backstory.

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Disk Elemental wrote:But what if jackassery is an integral part of your character's personality?6. Also, you're all highly trained professionals, acting like a jackass occasionally is funny, acting like a jackass constantly, is not.
That's fine. But if you're violating basic common sense, and/or jeopardizing the mission, just to "play your character," then your character needs to be changed.

René P |

Show up early/on time
Do not speak whenever ANYONE else is talking
Plan your turn the moment initiative is asked for and immediately after your turn for your next one
Know your role (Don't whip out your 20 skeleton keys at a locked door when there is a rogue or player with ranks in disable device at the table)
Know your roll (Roll your dice in one go, do the math quickly and efficiently)
Be a team player
Have fun :)

Hymenopteran |

Hymenopteran wrote:That's fine. But if you're violating basic common sense, and/or jeopardizing the mission, just to "play your character," then your character needs to be changed.Disk Elemental wrote:But what if jackassery is an integral part of your character's personality?6. Also, you're all highly trained professionals, acting like a jackass occasionally is funny, acting like a jackass constantly, is not.
It is a bit of a fine line for sure. I'm currently playing a cantankerous 'tough guy' who keeps going back and forth with the LG characters. On one hand I like how he is not two-dimensional. On the other hand I have to watch out or the dynamic will escalate and generate conflict between the players. The last thing I want is to ruin the fun of the game and create a headache for the GM (its a PbP game too, so I'm trying really hard to not make it look like a YouTube comments section...lol).

Hymenopteran |

trollbill wrote:
Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.The words "I'm just role-playing my character" are so often used as an excuse to 'justify' antagonistic roleplaying, they're nails on a chalkboard to me. Whatever your reason to play a character who features 'jackass' in their personality description, find a different way to outlet that.
I've seen characters with that have a chip on their shoulder roleplayed really well, while still contributing to the group positively and forwarding the groups agendas. Find away to align the two and run with it, even if that means compromising your 'character' somewhat.
Yes, that is the challenge. I prefer to play characters who have personality flaws though because I think it makes the story more interesting. I'm not much of an action movie fan and flat characters really bore the heck out of me. What seems to work is to keep my character's concept an open, ever evolving work in progress and to keep sight of the overarching teamwork aspect of the game.
And sometimes I think the 'don't be a jerk' rule should be complemented with the 'don't be a crybaby, its just a game' clause. I think its healthy to make mistakes and fall victim to the ol' foot in mouth syndrome from time to time because this livens up the game, promotes thicker skin and allows people to learn from said mistakes. In my opinion, there are few things that deaden the RP experience more than a contrived sense of social correctness.

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I do NOT want people rolling all their attacks at once.
I feel the same way about rolling attack with damage. This whole consent that rolling all your dice at once saves so much time baffles me. I play warriors almost exclusively, and my average turn is much shorter than any caster's average turn, even with me rolling my attacks then rolling my damage.
However, I know that many GMs prefer their players roll all at once. So, as a favour to the GM, I try to bring up my desire to roll in dramatic order before the scenario starts. If they say no, sucks to be me, I'm rolling a mess of dice together. If I fail to bring it up before and the GM asks me to roll all at once, I'll at most ask "do I have to?" and go with the GM's ruling.
Basically, if you as a player have a play style preference that goes against a generally accepted way of playing (we're talking a preference, not a house rule), it's best to bring it up early, and listen to the GM's call.

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If you're injured/in pain and therefore on powerful meds that's fine. (I've RPed while medicated to the gills before)
However if you ARE going to RP medicated to the gills it's likely a good idea Roleplay a character that you can manage while medicated to the gills. (My fallback is my usually drunk Caydenite Gunslinger)

Glubbles |

Tom Mannering wrote:trollbill wrote:
Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.The words "I'm just role-playing my character" are so often used as an excuse to 'justify' antagonistic roleplaying, they're nails on a chalkboard to me. Whatever your reason to play a character who features 'jackass' in their personality description, find a different way to outlet that.
I've seen characters with that have a chip on their shoulder roleplayed really well, while still contributing to the group positively and forwarding the groups agendas. Find away to align the two and run with it, even if that means compromising your 'character' somewhat.
Yes, that is the challenge. I prefer to play characters who have personality flaws though because I think it makes the story more interesting. I'm not much of an action movie fan and flat characters really bore the heck out of me. What seems to work is to keep my character's concept an open, ever evolving work in progress and to keep sight of the overarching teamwork aspect of the game.
And sometimes I think the 'don't be a jerk' rule should be complemented with the 'don't be a crybaby, its just a game' clause. I think its healthy to make mistakes and fall victim to the ol' foot in mouth syndrome from time to time because this livens up the game, promotes thicker skin and allows people to learn from said mistakes. In my opinion, there are few things that deaden the RP experience more than a contrived sense of social correctness.
Glubbles think jerk and crybaby same thing.
*smiles*
Too many excuses. Glubbles think robot have program bugs. Robot need check for virus and update.

Hymenopteran |

Hymenopteran wrote:Tom Mannering wrote:trollbill wrote:
Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.The words "I'm just role-playing my character" are so often used as an excuse to 'justify' antagonistic roleplaying, they're nails on a chalkboard to me. Whatever your reason to play a character who features 'jackass' in their personality description, find a different way to outlet that.
I've seen characters with that have a chip on their shoulder roleplayed really well, while still contributing to the group positively and forwarding the groups agendas. Find away to align the two and run with it, even if that means compromising your 'character' somewhat.
Yes, that is the challenge. I prefer to play characters who have personality flaws though because I think it makes the story more interesting. I'm not much of an action movie fan and flat characters really bore the heck out of me. What seems to work is to keep my character's concept an open, ever evolving work in progress and to keep sight of the overarching teamwork aspect of the game.
And sometimes I think the 'don't be a jerk' rule should be complemented with the 'don't be a crybaby, its just a game' clause. I think its healthy to make mistakes and fall victim to the ol' foot in mouth syndrome from time to time because this livens up the game, promotes thicker skin and allows people to learn from said mistakes. In my opinion, there are few things that deaden the RP experience more than a contrived sense of social correctness.
Glubbles think jerk and crybaby same thing.
*smiles*
Glubbles think robot have many program bugs. Robot need check for virus and update.
BEEP! BEEP! WHIZZ! TICK-TICK-TICK..
*sets crosshairs on annoying goblin*
SYSTEM ERROR! SHUTDOWN IMMANENT!
WHEEEEeeeeeezzzzzz....POP!

Glubbles |

Glubbles wrote:Hymenopteran wrote:Tom Mannering wrote:trollbill wrote:
Then I would question why you chose to play such a characters in an environment where you knew it was likely to cause problems. "I'm just role-playing my character," is not a justification for violating the "Don't be a Jerk" rule.The words "I'm just role-playing my character" are so often used as an excuse to 'justify' antagonistic roleplaying, they're nails on a chalkboard to me. Whatever your reason to play a character who features 'jackass' in their personality description, find a different way to outlet that.
I've seen characters with that have a chip on their shoulder roleplayed really well, while still contributing to the group positively and forwarding the groups agendas. Find away to align the two and run with it, even if that means compromising your 'character' somewhat.
Yes, that is the challenge. I prefer to play characters who have personality flaws though because I think it makes the story more interesting. I'm not much of an action movie fan and flat characters really bore the heck out of me. What seems to work is to keep my character's concept an open, ever evolving work in progress and to keep sight of the overarching teamwork aspect of the game.
And sometimes I think the 'don't be a jerk' rule should be complemented with the 'don't be a crybaby, its just a game' clause. I think its healthy to make mistakes and fall victim to the ol' foot in mouth syndrome from time to time because this livens up the game, promotes thicker skin and allows people to learn from said mistakes. In my opinion, there are few things that deaden the RP experience more than a contrived sense of social correctness.
Glubbles think jerk and crybaby same thing.
*smiles*
Glubbles think robot have many program bugs. Robot need check for virus and update.
BEEP! BEEP! WHIZZ! TICK-TICK-TICK..
*sets crosshairs on annoying goblin*
SYSTEM ERROR!...
*taps Hymenopteran with foot*
Hmmm.
*frowns*
*pulls out toolkit and gets to work*