Mirror duplicate party


Pathfinder First Edition General Discussion


My party ended up in a fight with a mirror/duplicate party. They had the exact same PC stats as us just opposite alignments. When the wizard cast a spell the mirror wizard did the same, as a ranger, If I shot at ...say the mirror fighter the mirror ranger did the same to our fighter. If our cleric healed so did the mirror. How would you go about defeating something like this?


Two ways:

Perform irreplicable actions, so they can't mirror you (or it would be pointless to). This can be difficult to devise, especially on the fly.

OR

Break the cycle, by having your party member defeat his duplicate (since you seem to be going first, this is the only way to gain an advantage, other than simple luck). This can be concentrating fire on a group member's double who's turn is coming and they can finish them off, or just something like a wizard casting hold person on his double before it can.

Edit: Third way - walk up and shake hands.


Majuba wrote:

Two ways:

Perform irreplicable actions, so they can't mirror you (or it would be pointless to). This can be difficult to devise, especially on the fly.

OR

Break the cycle, by having your party member defeat his duplicate (since you seem to be going first, this is the only way to gain an advantage, other than simple luck). This can be concentrating fire on a group member's double who's turn is coming and they can finish them off, or just something like a wizard casting hold person on his double before it can.

Edit: Third way - walk up and shake hands.

I thought the same way but apparently they also had the same initiative as their non-mirrored selfs. When my arrow flew, so did my counterparts.

I do have to say, although I found it frustrating, I would like to try the fight again.


Break they symmetry of using items and space in they room. For example, leave the room, send fireball in.


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Err... Why are you attacking them?


Majuba wrote:

Two ways:

Perform irreplicable actions, so they can't mirror you (or it would be pointless to). This can be difficult to devise, especially on the fly.

OR

Break the cycle, by having your party member defeat his duplicate (since you seem to be going first, this is the only way to gain an advantage, other than simple luck). This can be concentrating fire on a group member's double who's turn is coming and they can finish them off, or just something like a wizard casting hold person on his double before it can.

Edit: Third way - walk up and shake hands.

Third way!


Hm... Would this room happen to be devised by Death the kid?


Take a lesson from the original Prince of Persia game, just put your weapons up and walk on by.

Not every encounter is handled by applying greatswords to faces.


Me: why are we fighting, man, if you are bad me then you are basically just as awesome as I am only with a rad goatee and some impulse issues

Evil Me: man you make a really good point lamontius...bros?

Me: bros

FIN


Lol I cna just see the hilarity of a High AC Monk going up and FoB his counterpart.... and both just Miss...

SLAPFIGHT!!!!


The old Death Gate PC game had an interesting take on this.

Spoiler:
You are at an archway face to face with your mirror image, and you must get past him to proceed.

Spells were cast by drawing runes in the air.

So you cast the spell "Self-Immolation"...backwards.


I appreciate all the replies but the defining difference was race and hight. Our pary was human fighter and ranger, Halfling rouge, dwarf wizard/whatever his dual was, and eleven cleric. The only difference between our party and the mirror duplicate was they were all human. So I and the fighter ended up aiming about a foot above our own rouge and wizards head and attacking that space. Where we would be striking air, our duplicates actually hit their party members. So after the rouge and wizard died on their side our wizard and rouge mopped up the rest. All we had to do was take no action. And yes Ki77YC47 there was hilarity as my party started to kill me by attacking the mirror ranger before they figured the pattern out. I guess i forgot to mention we were in a tournament and this was the last phase, group on group combat.


I remember when my old gm did something similar to this. This was back in 3.5 in eberron. We were at a big nexus in spacetime (we didn't ask for explanations just ran with it) and in front of our party was well our party. The gm had custom built similar npc's like our party, same race but they were designed for solo fights where our group was learning the importance of working together and had been for some time. It boiled down to simplicity and efficiency in this game, work together, do your job and do it well, if you have to take one for a teammate go for it. My divine mind took a hellfire eldricht blast cranked to 11 to the face to save our warlock.

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