AP for DSP Psionics?


Product Discussion


My GM and I like the Dream Scarred Press psionics system better than vancian spell casting. However, the effort to rewrite an AP to use psionics instead of or in addition to spells is daunting.

I was looking for an AP or at least a series of modules using the psionics system. Our local shop doesn't carry anything like that.

Are there some out there?


Dotting for interest

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You should be asking the Dreamscarred folks to put such out. Paizo isn't going to put out an AP to support some third party product.


This is in the area called "Compatible Products from Other Publishers" because I was wondering if anyone knows if there already is something from some other publisher.


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Ähem, yes, there actually is one - at least the first two installments. Ultimate Psionics put it on the hold, but it may resume soon.

Here's the link!


I think they look great! Thanks muchly!

From your reviews it looks like it is intended only for psionics. Meaning no standard PF magic allowed. Is that correct?

Your review looks like your have read through it in detail. Have you played through or GM'd it?


Kydeem de'Morcaine wrote:

I think they look great! Thanks muchly!

From your reviews it looks like it is intended only for psionics. Meaning no standard PF magic allowed. Is that correct?

Your review looks like your have read through it in detail. Have you played through or GM'd it?

The setting of that AP is a world without traditional magic, just psionics.


Sweet! That is exactly what I am looking for. I will have to get those in the very near future.

Publisher, Dreamscarred Press

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Third one should be done end of this month and released in April. :)

Paizo Employee Design Manager

Oh good, someone linked in the Third Dawn stuff. I can't swear to this, but I was chatting with Andreas a little bit ago about the Magic of Incarna project and Third Dawn came up as kind of an ancillary discussion because of the original Incarnum conversion class, the Flowshaper, who was specifically designed for that setting. I believe there are some additional materials coming out for Third Dawn in the very near future, though I'd need to touch bases with one of the boss-dudes to verify that.

**EDIT**

Ninja'd by the boss-dude.


Popping my head in here:

AdventureAWeek.com is releasing a series of psionic adventures soon. All the maps are in and we're waiting on a little bit of art before the first gets released. :)

Keep an eye out for Varakt's Halo: The Great Pubo Hunt sometime soon (especially if you enjoy a bit of humor).

Thanks!


Excellent! More psionic joy.


KahnyaGnorc wrote:
Kydeem de'Morcaine wrote:

I think they look great! Thanks muchly!

From your reviews it looks like it is intended only for psionics. Meaning no standard PF magic allowed. Is that correct?

Your review looks like your have read through it in detail. Have you played through or GM'd it?

The setting of that AP is a world without traditional magic, just psionics.

So does that mean the players can't play many of the traditional classes like ranger or paladin that get spells? Would it work out ok if they picked one of the archtypes that gives up spellcasting?


Kydeem de'Morcaine wrote:
KahnyaGnorc wrote:
. . . The setting of that AP is a world without traditional magic, just psionics.
So does that mean the players can't play many of the traditional classes like ranger or paladin that get spells? Would it work out ok if they picked one of the archtypes that gives up spellcasting?

That would work. And though out of date/previous edition intended, there were a couple of variants, like the ranger and the thoughtsinger/bard that used psionics in place of magic for some classes.

Publisher, Dreamscarred Press

1 person marked this as a favorite.
Kydeem de'Morcaine wrote:
KahnyaGnorc wrote:
Kydeem de'Morcaine wrote:

I think they look great! Thanks muchly!

From your reviews it looks like it is intended only for psionics. Meaning no standard PF magic allowed. Is that correct?

Your review looks like your have read through it in detail. Have you played through or GM'd it?

The setting of that AP is a world without traditional magic, just psionics.
So does that mean the players can't play many of the traditional classes like ranger or paladin that get spells? Would it work out ok if they picked one of the archtypes that gives up spellcasting?

As mentioned, we actually had variants of the bard and ranger in our 3.5 release for use in the campaign. The paladin is a trickier subject, because Third Dawn also doesn't have traditional "get all up in mortals' business" deities... but a non-casting variant might be able to work in the setting.

And as for Adventure-A-Week's stuff - I had the pleasure of reading the Great Pubo Hunt - I definitely recommend it. :)

Publisher, Dreamscarred Press

2 people marked this as a favorite.
Ssalarn wrote:

Oh good, someone linked in the Third Dawn stuff. I can't swear to this, but I was chatting with Andreas a little bit ago about the Magic of Incarna project and Third Dawn came up as kind of an ancillary discussion because of the original Incarnum conversion class, the Flowshaper, who was specifically designed for that setting. I believe there are some additional materials coming out for Third Dawn in the very near future, though I'd need to touch bases with one of the boss-dudes to verify that.

**EDIT**

Ninja'd by the boss-dude.

We'll also be doing a Third Dawn Kickstarter later this year, which will update the campaign setting to Pathfinder and add lots of player options, once we get stuff sorted with Ultimate Psionics and the Miniatures. :)


Jeremy Smith wrote:

As mentioned, we actually had variants of the bard and ranger in our 3.5 release for use in the campaign. The paladin is a trickier subject, because Third Dawn also doesn't have traditional "get all up in mortals' business" deities... but a non-casting variant might be able to work in the setting.

I've thought about homebrewing a psionic version of the paladin using some kind of take on "Inner Purity" as the power source rather than a deity.

And given that all the paladin's powers are divine in nature, a casting version does really present more of a problem than one that just smites.
If he can channel his personal holiness into smiting evil, there's no reason he can't channel it into appropriate psionic powers.


Well, "divine nature" and psionics aren't necessarily all that different. Gods use their own energies to power their abilities/attacks/miracles/whatever, so in many ways a psi paladin could be someone learning to emulate them. To do what they do, and perhaps one day on the same scale.

Sure, deities are often psychovores dependent on the accumulated worship of hundreds of thousands (it's like whales and plankton), but that's a matter of diet; they don't generally manipulate said energy directly in the way a wizard does that around him. If there's no worshippers CURRENTLY emitting mass amounts of power, it doesn't prevent the god from performing higher effects, though he's probably hoping for exactly such a snack right after!

Such a view also fits the idea of sages gaining their powers through enlightenment. A psi paladin equivalent, done as an enlightening follower of (something like) the Mahabharata could be similar in many ways, yet still quite interesting!


Certainly looking forward to the Third Dawn KS :)

Dragon Kings also is a setting which uses DSP Psionics, in addition to other types of magic. Although, it is also a Dark Sunesque world. The world book should be coming out... soonish.

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