Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
2 people marked this as a favorite. |
The finish line for one of the biggest 3PP Pathfinder team-ups you'll ever see is drawing closer. Today, the last of 2070 brand-new mythic spells was written for the Mythic Spell Compendium, courtesy of Legendary Games and Kobold Press. Every spell from the APG, ARG, UC, UM, CRB, Deep Magic, and a slew of other Pathfinder books.
Which spells are you looking forward to seeing?
Check out the latest update here!
P.S. Thanks to everyone who backed the MYTHIC MANIA Kickstarter last year. These books are going to be fabulous, and we're so happy you helped us make them a reality. Let the layout begin, and let the Mythic Monster Manual and Mythic Hero's Handbook not be far behind!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
For anybody waiting on the MYTHIC MANIA hardbacks, you might want to take a look at the latest update, with PAGE SAMPLES!
New school: ABALLONIAN
Old school: ANKHEG
Dominates the school: VEILED MASTER ABOLETH
Which one is your favorite? Three monsters enter... ONE MONSTER LEAVES!
Ashtathlon |
Mythic kingdoms..maybe a tie in for mythic campaigns and kingdom building.
I am a fan of ultimate rulership, ultimate war/battle, and would love a mythic capstone for it.
Also as others have said..a Tie in campaign with mass combat and such being the central theme.
And...see if you can sell licences for Hero lab plugins...would love to be able to enable all your options for the above without making the stuff myself.
again thanks for the great stuff.
sorry wrong thread...getting old I guess...(shuffles off back into cave)
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Kvantum |
1 person marked this as a favorite. |
For anybody waiting on the MYTHIC MANIA hardbacks, you might want to take a look at the latest update, with PAGE SAMPLES!
New school: ABALLONIAN
Old school: ANKHEG
Dominates the school: VEILED MASTER ABOLETHWhich one is your favorite? Three monsters enter... ONE MONSTER LEAVES!
Veiled Master. No contest... not that it would let me choose anything else. (Dominate Monster and Quickened Dominate Person kind of took care of that option!)
Though that Aballonian is pretty darn nice too.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
1 person marked this as a favorite. |
At long last, we stand upon the cusp of completeness. Behold! The final monster list (organized by CR) for the MYTHIC MONSTER MANUAL! Which monsters are YOU most looking forward to seeing live and in mythic color?
PS - Thanks to Ivan Dixon, Tim Kings-Lynne, and Amy Nagi for these preview illustrations!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Neil Spicer RPG Superstar 2009, Contributor |
PathlessBeth |
Some comments on scrying-related spells:
Mythic reverse scry bypasses the target's spell resistance. Additionally, as a swift action, you may target the opposing caster with a mythic greater scrying spell.
Augmented (3rd): You can expend two uses of mythic power to deal 1d6 hp damage per caster level to a target on which you have successfully used mythic greater scrying.
Does the caster need to know Mythic Greater Scrying to use the bold ability, or is it included in the mythic reverse scry?
For Mythic Greater Scrying, the only description is
As mythic scrying.
It should probably be the worded the same as Greater Mythos Scrying
This spell is adjusted as mythic mythos scrying.
Also, one of the principle effects of Mythic Scrying, increasing the chance to cast other divinations through it, doesn't actually matter for greater scrying. That's probably okay though (since it still has another effect, and a third if augmented).
For Veil Companion (Deep Magic),
The spell's duration increases to 10 min./level, and it receives a saving throw against divination (scrying) attempts against it if the spell does not normally allow a save. All its saving throws against divination (scrying) gain a bonus equal to your tier.
Since it gives a save against effects which don't normally have saves, how do you know which saving throw is supposed to be used? I'd suggest making it
The spell's duration increases to 10 min./level, and it receives a Will saving throw against divination (scrying) attempts against it if the spell does not normally allow a save. All its saving throws against divination (scrying) gain a bonus equal to your tier.