
Avoron |
"Rather, it specifically (yes, specifically) says that you can use your unarmed damage with your natural weapon."
"Does this allow me to use my monk unarmed damage with the selected natural attack?
Yes. The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such."
So monks get "increased unarmed damage that they can use with an unarmed strike."
With FCT, they get "increased unarmed damage that they can use with the selected natural weapon."
That follows pretty much the exact wording of the FAQ.

Bandw2 |

Bandw2 wrote:That's in error though. The monk offers a set increase to the monks unaltered unarmed strike, starting at a 2 size increase and then 1 afterwards. When used with a natural attack + FCT you aren't doing that, but are in fact making a substitution/replacement for what's on the chart ignoring the natural weapons base damage.
if you choose to apply the effect then the effect applies exactly in the same way it augments a normal unarmed strike, that is all i was suggesting.
are you? I don't see why, you're simply applying the monk's unarmed strike class feature to your Natural weapon, as far as I can see.
The FAQ should only make it so that FCT is effected by Monk's unarmed strike.

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Covert Operator wrote:
graystone, your argument against the this is that the FAQ makes a specific exception to the norm.Am I correct in thinking this?
It's clear that the unarmed damage you deal isn't based on the claw damage you could deal unlike with a monk.
-snip-
Now add FCT. Does the natural weapon damage somehow change your unarmed damage? nope!. It's not an increase. In fact, for the Wyvaran, it's dropping the number. Alter/adding to the natural attack side has NO effect on the other unarmed side (INA).
-snip-
Now, look at unarmed strike damage base vs unarmed strike damage monk.
-snip-
Each is a 2 size increase of the damage (and +1 size after that). There is the difference. for an actual unarmed strike, it's a set increase. For FCT, it's a replacement with a set dice.Having a small/large monk alters the base size (both monk AND the unarmed strike.
-snip-
Why is it "a replacement with a set dice[?]"
So you are saying that MUS applies to the selected natural attack differently than it applies to Unarmed Strikes? That makes no sense to me. It says in FCT that the effect that augments unarmed strikes is applied to natural attack, so why would it be applied differently to natural attacks than it is to the selected natural attack
graystone |

are you? I don't see why, you're simply applying the monk's unarmed strike class feature to your Natural weapon, as far as I can see.The FAQ should only make it so that FCT is effected by Monk's unarmed strike.
It's quite clear you are. EVERY character of the same size unarmed strike deals the exact same damage with the monk chart.
With FCT, the size of the natural weapon has NO effect on the monk chart. It's clear that the effect is different for natural weapons compaired to an unarmed strike.
Let me ask you a question. I know the the monk gets an increase to unarmed damage. I don't need to know anything other than the monks size and level. Lets take a 3rd level monk: they gain 2 sized in damage. Now without knowing the race/natural weapon what size gain do you get with FCT? Right there it the difference.
Why is it "a replacement with a set dice[?]"
So you are saying that MUS applies to the selected natural attack differently than it applies to Unarmed Strikes? That makes no sense to me. It says in FCT that the effect that augments unarmed strikes is applied to natural attack, so why would it be applied differently to natural attacks than it is to the selected natural attack
It's pretty much how I explained it to Bandw2.
Take a monk. Give it a level. I can tell you how much it's unarmed damage increased. You can't do that with FCT. In fact, it's possible that it's a reduction in damage. Clearly different that the normal monk. Monk is a simple increase, FCT is a blind replacement with the chart.
Second, it's an optional effect and not permanent. FCT doesn't cause you to erase your natural weapons damage and put in your unarmed damage. You can still deal normal natural weapon damage. Can you deal 'normal' unarmed damage with a monk? They don't get the option.

Bandw2 |

Bandw2 wrote:
are you? I don't see why, you're simply applying the monk's unarmed strike class feature to your Natural weapon, as far as I can see.The FAQ should only make it so that FCT is effected by Monk's unarmed strike.
It's quite clear you are. EVERY character of the same size unarmed strike deals the exact same damage with the monk chart.
With FCT, the size of the natural weapon has NO effect on the monk chart. It's clear that the effect is different for natural weapons compaired to an unarmed strike.
Let me ask you a question. I know the the monk gets an increase to unarmed damage. I don't need to know anything other than the monks size and level. Lets take a 3rd level monk: they gain 2 sized in damage. Now without knowing the race/natural weapon what size gain do you get with FCT? Right there it the difference.
Covert Operator wrote:Why is it "a replacement with a set dice[?]"
So you are saying that MUS applies to the selected natural attack differently than it applies to Unarmed Strikes? That makes no sense to me. It says in FCT that the effect that augments unarmed strikes is applied to natural attack, so why would it be applied differently to natural attacks than it is to the selected natural attackIt's pretty much how I explained it to Bandw2.
Take a monk. Give it a level. I can tell you how much it's unarmed damage increased. You can't do that with FCT. In fact, it's possible that it's a reduction in damage. Clearly different that the normal monk. Monk is a simple increase, FCT is a blind replacement with the chart.
Second, it's an optional effect and not permanent. FCT doesn't cause you to erase your natural weapons damage and put in your unarmed damage. You can still deal normal natural weapon damage. Can you deal 'normal' unarmed damage with a monk? They don't get the option.
but that's an interpretation of how the monk's dice work.
I don't see anything about size increases, I see 2 charts showing what the dice should be for various sizes and levels.
also, I see that INA simply moves your damage die up as if you followed the increased size chart.
The weapon's effective size doesn't increase it modifies the weapons set damage, which happens to be what the monk's unarmed strike has changed.

graystone |

but that's an interpretation of how the monk's dice work.
Isn't everything we're doing an interpretation of the rules?
I don't see anything about size increases, I see 2 charts showing what the dice should be for various sizes and levels.
That's what a size increase is, an increase to a set dice on a chart. Do you do something else when you increase size?
also, I see that INA simply moves your damage die up as if you followed the increased size chart.
That's what I was saying. An increase in damage dice. Which FCT isn't. d3, d4, d6 and d8 ALL end up with the same unarmed damage.
The weapon's effective size doesn't increase it modifies the weapons set damage, which happens to be what the monk's unarmed strike has changed.
Correct, but that's different than monks damage. Increase vs replacement.

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Just because everyone knows that a creature's unarmed strike is always 2 steps lower than the MUSD of a level 1 monk, doesn't mean that the rules are that way.
Implicit effects that are clearly there but aren't mentioned anywhere in the rules actually don't exist at all.
Where does it say that you apply "effects that augment an unarmed strike" to your selected natural attack differently than you would apply it to your unarmed strike?

Bandw2 |

Bandw2 wrote:but that's an interpretation of how the monk's dice work.Isn't everything we're doing an interpretation of the rules?
Bandw2 wrote:I don't see anything about size increases, I see 2 charts showing what the dice should be for various sizes and levels.That's what a size increase is, an increase to a set dice on a chart. Do you do something else when you increase size?
Bandw2 wrote:also, I see that INA simply moves your damage die up as if you followed the increased size chart.That's what I was saying. An increase in damage dice. Which FCT isn't. d3, d4, d6 and d8 ALL end up with the same unarmed damage.
Bandw2 wrote:The weapon's effective size doesn't increase it modifies the weapons set damage, which happens to be what the monk's unarmed strike has changed.Correct, but that's different than monks damage. Increase vs replacement.
I'm saying if the monk's damage was a replacement you wouldn't be able to do something like brawler and use lead blades on your punching dagger which does a 1d6. it isn't a replacement, that is literally not listed anywhere, it is like any other type of change to weapon dice.

Derek the Ferret |
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Here's my take on it: They stack. To explain this, lets look at the two feats in question.
Feral Combat Training
Prerequisite: Improved Unarmed Strike, Weapon Focus with selected natural weapon.
Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.
Improved Natural Attack
Prerequisite: Natural weapon, base attack bonus +4.
Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
Special: This feat can be taken multiple times. Each time it is taken, it applies to a different natural attack.
So FCT says that you can augment a natural attack with things that apply to unarmed strikes. Mostly monk unarmed strike damage. SO you use your MUS damage with, say, your bite. Does it change this bite from a natural attack to an unarmed strike? No. It is still a bite. Therefore you can apply INA to the new damage number to this natural attack, bite.

Kchaka |

"effects that augment an unarmed strike" ≠ Unarmed Strike/Monk's Unarmed Strike
The Monk's Unarmed Strike isn't an damage augmentation, it IS the damage itself, the Base Unarmed Strike Weapon Damage for a Monk of that level. It's certantly ment to be a replacement.
What the author ment by "effects that augment an unarmed strike" are spells like Magic Fang, Magical Weapon, Strong Jaw, which is pretty great, now you can just enchant your whole body with Magical Weapon both your claws will get enchanted, different from before.
In the first place, Feral Combat Training is just a wrong feat, who ever wrote it opened a BAD pandora's box. But now that it's here, try not to abuse it any more than it already is. Normaly natural weapons have big damages because you attack with them only once every round. FCT already "breaks the rules" allowing you to attack with them several times like a regular weapon. You can still increase your natural weapons in size for a bigger damage. If on top of that you still wanna add the MUS as an enhancement, then the game will be FUBAR.

Bandw2 |

"effects that augment an unarmed strike" ≠ Unarmed Strike/Monk's Unarmed Strike
The Monk's Unarmed Strike isn't an damage augmentation, it IS the damage itself, the Base Unarmed Strike Weapon Damage for a Monk of that level. It's certantly ment to be a replacement.
What the author ment by "effects that augment an unarmed strike" are spells like Magic Fang, Magical Weapon, Strong Jaw, which is pretty great, now you can just enchant your whole body with Magical Weapon both your claws will get enchanted, different from before.
In the first place, Feral Combat Training is just a wrong feat, who ever wrote it opened a BAD pandora's box. But now that it's here, try not to abuse it any more than it already is. Normaly natural weapons have big damages because you attack with them only once every round. FCT already "breaks the rules" allowing you to attack with them several times like a regular weapon. You can still increase your natural weapons in size for a bigger damage. If on top of that you still wanna add the MUS as an enhancement, then the game will be FUBAR.
it's a replacement as much as a medium greatsword with lead blade on it is always 3d6.
also, I already explained earlier that RAI they don't want the damage to stack, and thus shouldn't be allowed, but RAI is the only thing stopping this, so a GM can do this however they want.
FCT is a significant feat investment compared to a simple INA on a monk's unarmed strike, and thus i also see it can balance out kinda.
also, FCT only applies to multiple attacks when used in a flurry.
ALSO, natural attacks on PCs do not tend to have big dice, they're about normal for one-handed weapons. a wildshape is much different however, but i'm not sure you can get weapon focus with a wildshape's natural attacks.

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Kchaka, how do you know what the author of the feat was referring to when s/he wrote "effects that augment an unarmed strike"
According to d20PFSRD, the flurry of blows special line and the MUS clause are FAQ answers, so your original intent of the feat is different from how the design team has made it work.

Scott Wilhelm |
"effects that augment an unarmed strike" ≠ Unarmed Strike/Monk's Unarmed Strike
Yeah, it does. If you actually mean what you are saying, you are mistaken.
There was an FAQ regarding Ultimate Combat posted in 2013.
Feral Combat Training and Unarmed Strike Damage: Does this allow me to use my monk unarmed damage with the selected natural attack?
Yes. The feat says you can apply "effects that augment an unarmed strike," and the monk's increased unarmed damage counts as such.
now you can just enchant your whole body with Magical Weapon both your claws will get enchanted, different from before.
No, it's not that great. FCT doesn't turn your whole body into a weapon, that's what monk training does. Each Natural Attack is distinct, and Feral Combat Training doesn't allow 1 Magic Fang Spell to enhance your bite, your claws, your gore, and your tentacles or anything like that. For starters, Feral Combat Training only works on a single natural attack which you select when selecting the Feat, sooner even, since you need to take Weapon Focus for that Natural Attack, first.
In the first place, Feral Combat Training is just a wrong feat, who ever wrote it opened a BAD pandora's box.
Maybe so, but here it is.
FCT already "breaks the rules" allowing you to attack with them several times like a regular weapon.
It is the rules, and we're here trying to figure out what to do with them. Welcome aboard.
But now that it's here, try not to abuse it any more than it already is.
No. Everyone I know who plays Pathfinder Society uses the rules as aggressively and creatively as they can to build powerful characters. If you have a problem with my using the rules more aggressively and more creatively than you, then that's a major bummer, but it's your problem.
If on top of that you still wanna add the MUS as an enhancement, then the game will be FUBAR.
It isn't going to ruin your game. Extreme character builds usually grow extreme weaknesses to go a along with their extreme strengths.
My last hyperaggressively built character did have some dramatic moments like when she at 7th level took out an Hezrou Demon in 1 round, but the times she usually shone were when she was the one who had cleats so she could run over slippery ground, when she had spare bludgeoning weapons she could distribute to the party so they could fight the Ochre Jelly, and spare lamp oil so she could fight the swarm. She was the one with the Scent Ability so that when the enemy turned Invisible, she could tell everyone else which square to aim in.
It is still in being prepared and thinking fast in the moment, having the right tool for the job that delivers the goods in Pathfinder. But it's still fun to come up with the cool effects.