Fox's Cunning also requires level 5 (despite the monk 1 prereq) because of skill ranks.
I really like the idea of the Fox's Cunning feat. Except, why does it require Str? Why do any of the feats require Str (besides the Finesse one) for that matter? Yes, the finesse one lets you substitute your Dex for Str, but that's ALL IT DOES. Not worth it. Plus the already insane feat tax on the Fox Style chain? Double not worth it. I don't see foxes as the strong and buff types.
Also, maybe have a feat where you use your Int on bluff checks? Or add that to an existing feat? With all those ranks in bluff, I'd rather not have be based in a frequent dump stat.
I don't know of any build that could benefit from these feats (all three at least). Monk doesn't need to be even more MAD (Str, Dex, Int, and Wis?)
Fox Cruelty is a whopping 10 feat tax (Unless you're a monk. in which case, refer to "Str, Dex, Int, and Wis?"). And a full +11 BAB (Medusa's Wrath) as well as 2 11 rank skills AND a higher Int than Str.
For example, Kirin Style is an Int based style with some fairly intensive skill requirements, but only requires a minimum of (wait for it) 13 Int. Yep, that's it. 13.
Hate to rain on your parade, but if I wanted all these feats on a character with no bonus feats whatsoever, I would have to use up every single one of my feats. Not happening. less feat tax plz. Will revolt and throw tea off of ships for fewer tax.
Also, wtf is "snagging"?
End: For a 10 feat tax you can pretty much treat it as a capstone ability. Go all out. Overboard. Atm it's where it should be -25 notches. At least.
P.S. usually (actually, always) style feats are unarmed exclusive (at least when they're offensive)
Well, here's something more cheese:
2 characters who both have Butterfly's Sting and Seize the Moment and Combat Reflexes with a very high Dex score. One person crits and then (as long as they keep hitting) they hit the enemy many, many times for that one attack.
ex. Dex 20 (each) = 11 hits and one crit.
Here's Multiweapon Fighting:
Pathfinder RPG Bestiary wrote:
To me, this reads as "This acts exactly like TWF (including as a prereq) and whenever you would get TWF you instead get this."
Is that a wrong interpretation?
Q1: With the Multiweapon Fighting feat and the Improved Two-Weapon Fighting feat (assuming I have four arms, all wielding a weapon and a +6 BAB) how many attacks do I get? 6 (arm 1 + arm 1 iterative + arm 2 + arm 2 iterative +arm 3 + arm 4) or 8 (2 from each arm)?
Q2: If the answer is 6 attacks, then are there any reasonable rules for something like Improved Multiweapon Fighting and the like?
Q3: I am a four armed brawler (per se). Using brawler's flurry would I get Two-Weapon Fighting or Multiweapon Fighting?
Semi-Off Topic Q: Anyone got a "balanced" 4-armed race (homebrew or otherwise)?
But the damages should have different costs depending on the size.ex. light: chart you have shown
1h: 1d8 base
2h: 1d10 base
Also, being able to get reach cheaper isn't a benefit unless every 2h weapon was a reach weapon.
DM Under The Bridge wrote:
Why not both...?
Questions: What about size? Like light, 1h, 2h, and ranged? The base damage for those should be different.
And what about range increments for ranged weapons?
Also, with the damage table a Greatsword would have to be exotic (2d6 damage), but it's martial. How are you addressing this? Just call it an exception?
Would the Cha to AC be in addition to or instead of the Dex bonus to AC?
Darksol the Painbringer wrote:
Hey friendo, the Shield-Trained trait is amazing. It makes heavy shields light weapons (thus finesseable).
Why are expecting this fantasy game to follow the rules of reality?
I'm sorry, but who uses the mythic rules? Not me (and neither does PFS, for that matter).
The difference between channel feats and Slashing Grace is that people without Channel CANNOT take channel feats. On the other hand, Slashing grace can be taken by ANYONE. But it's useless. Also multiclassing in PF is an inferior option a lot of the time.
What is this ribbon you speak of? I really want to know about it.
Ummm ... am I the only one who noticed "Weapon Finesse" is a requirement for "Slashing Grace," meaning that it's already preferential to add Dex to the attack over Str?
You are not the only one who noticed that. BUUUUUT almost every weapon that Slashing Grace affects CANNOT BE FINESSED. Which means most weapons would get Str on attack rolls and Dex on damage rolls.
Queen Moragan wrote:
Explain the basis of this? Because using the text from the Leadership feat that is not RAW. Unless I'm missing something really obvious.
Then Paizo should've just given it to those classes instead of making it a controversial feat... Therefore those points do indeed still stand. Sometimes what Paizo does is really dumb. Am I the only one that thinks that?
Color me confused. Which of my posts are you talking about?
This is probably Paizo's intent (like a 90%ish chance of it) because the leadership chart caps out at 17th level, which happens to be more than 2 levels lower than 20th. I'm pretty sure that you're supposed to be able to get an 18th level cohort.
That seems... a bit... out there. To say the least. I would say that the feat you chose with Martial Versatility would only apply to other weapons in the group IF they qualify for the feat in the first place. But it might go either way.
I was talking about people who didn't want to be a swashbuckler or swashbuckling cavalier. So my previous points of A and B still stand. For not the aforementioned classes.
There are a lot of people who would disagree with you on that (including me).
and B: requires a feat that affects almost nothing that Slashing Grace affects itself.
It really should affect attack rolls as well as damage rolls. Plus that's how things generally go in PF: attack rolls, then damage rolls. ex. Weapon Focus and Weapon Specialization.
That seems much more reasonable. I should do that.
The Cube of Rubix wrote:
Way to much to have for one feat. Honestly a one level dip and then deadly agility gives you dex to damage for virtually any weapon if you pick up Weapon Versatility
Eventually it'll just be a million different feats to do the same godddamn thing. Also you have to be a human (or at least part of one) and a fighter (usually) to get Weapon Versatility. Besides, who uses two dozen different weapons?
Here's Slashing Grace:
Slashing Grace wrote:
Q: Why the hell doesn't it share the wording from Dervish Dance (you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls)?
Lots of people have said that the people from Paizo would have us believe that they didn't just make it a Swashbuckler class feature (which it might as well be) so that other classes can take this feat, although all it does is let you add your Dex to damage instead of your Str, but you still have to use your Str to hit (unless you're a Swashbuckler).
Well, my GM rules that Quick Draw applies to things other than just weapons (which includes alcohol). I mentioned this in my first reply to you.
N. Jolly wrote:
Superior Clutch (Tiefling) If you check the d100 list of tiefling bonuses, #16 lets you hold oversized weapons without penalty, which gives you +1 damage on your already oversized greatsword. Static bonuses to damage are ALWAYS something you want.
What oversized greatsword are you talking about? All the #16 tiefling trait does is remove the -2 penalty, you still can't use a large 2-hander.
N. Jolly wrote:
Mindlessly Cruel (Half Orc) Found here, this is the best damage boosting trait you could ask for, as when you’re raging is the best time to be more punishing.
Raging gives you a morale bonus to strength, not attack rolls (though one may argue that it indirectly gives a morale bonus to attack rolls, it's a bit of a stretch).
Are alcoholic beverages potions? No they aren't. I'm not looking to abuse potions here, just wanted some simple alcohol abuse.
snorts a laughNot sure how my GM would feel about that...
If you multiclass with Drunken Master Monk, you can take Fast Drinker.
A: Monk and Barb alignment restictions don't allow them to multiclass (unless you have an obscure aasimar trait)
B: Multiclassing. Eh. The guy that I want to make most certainly does not have the patience to be a monk (also, see A)
C: The Fast Drinker feat requires 18 Con and should really be changed so that it works with the drunken brute barbarian anyways
With Quick Draw (which many GMs rule that it covers more than just weapons) and Potion Glutton I could do exactly what you're saying with the big problems being:
I want to worship Cayden Cailean, not Urgathoa.
Alright. I really want to make a drunken brute barbarian that worships Cayden Cailean work. They get this ability:
I'm not sure how "you may drink as a move action" feats/traits would interact with this ability (such as the aforementioned accelerated drinker trait). Any thoughts?
There is a trait called accelerated drinker designed specifically for that purpose.
Accelerated DrinkerBenefit:You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
A: It calls out potion (and nothing else, but that can be overruled)
I have an idea for a blind monk archetype (which I have already constructed much of). For any of you who have played League of Legends: the archetype was inspired by Lee Sin. Here's a thread on it: Mystic of the Hidden Way
How bad is it that I have no idea who any of those are?
Just for the record: a swift action takes the same slot as an immediate action.
Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn).
This was in reference to your (Walter's) comment on the critical strike arcana:
But there is a HUGE drawback to this arcana. It uses a swift action and not an immediate action.
So James, in a different (and much earlier) thread you said the following:
James Jacobs wrote:
With the Advanced Class Guide release, the Magus gained access to the Swashbuckler's Precise Strike ability through the deed arcana. I was wondering about your interpretation of how this would interact with the spell combat ability. As in, would you be able to cast that spell in your off-hand while retaining precise strike's benefit? Or when using your off-hand to deliver touch spells? Or do you think I would only be able to do this when combined with the spellstrike ability (i.e. only for melee touch spells)?
Well, with this I was going for a more easily adaptable (and less work intensive) archetype, rather than a reworked class. I'm not a big fan of spellcasting in general (heresy, I know) because (especially for a class like monk) it sort of limits how far off the deep end you can go with other abilities.
there is a guy who divided monk into 3 classes, one full martial, one with 4-level casting, and one with 6-level casting. I recommend checking those out.
Do you have a link? I'll check them out, but I like how the monk is now (except the whole 3/4 BAB thing): martial mixed with supernatural (not spellcasting).