thelesuit |
Also check out the hardback version of the Pathfinder comics: Darkwaters Rising. It has a whole lot of side-treks for around Sandpoint -- I really wish it would have been available when I was running Chapter One.
CJ
Mudfoot |
1) Sandpoint is a port, so all manner of unsavoury characters could turn up and cause trouble. Could be a mere bar fight, a kidnapping, a fugitive from justice, thieves, pirates or a plague-carrier.
2) There are plenty of criminals to be dealt with. And plenty of feuding families.
3) The Mosswood goblins or bugbears from Whisperwood could be attacking nearby farms.
4) Something nasty might have crawled out of the Brinestump marsh and be blocking safe travel on the Lost Coast Road.
5) During a storm, a ship runs aground in Sog's Bay - the crew and passengers must be rescued. And then the valuable cargo must be retrieved from beneath the waves.
6) Lots of adventure seeds on pp385-387.
7) Fire! Help, help, save my baby! (tm) Then investigate who started the fire, and why.
Nynphaiel |
There is a side quest made by Ivan, named 'Something in the Attic'. The link is in Community Created Stuff. Hope it helps!
IxionZero |
I've got everyone on the slow track for various reasons, and I've so far done a hunt for Reefclaw claws for Ameiko using a map I made and will post in the community content tread, searching Sandpoint for a missing enchanted spyglass for the Feathered Serpent's owner using the map from the first issue of the Pathfinder comic just upping the CR a bit from the encounter written.
Also did the Shank Shack encounter from the second issue of the comic with the added idea of using a combination of a random "deck" of forest path tiles and a max set of encounters and survival checks at intersections to get there.
The first run of the comic was a great resource for side quests around Sandpoint, I'm going to wind up using them all at some point.
I'm also gonna work in the Thornkeep dungeon (at least the levels on the flip mats) as an optional multi-level dungeon for my PCs to do outside the main plot. Though that might be a little much I think unless you are on slow progression too.
Mark_Twain007 |
There is actually a nice thread here with many ideas for add ons and modules to run at various points in the camp if your players need XP. Trust Haladir, he knows what he is doing. I had my players do Feast of Ravenmoore, and then Dawn of the Scarlet Sun part way through book 2. If you have access to the pathfinder comics, the encounters in the back of those look like they could be fun too.