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Ravingdork wrote:Indeed! When we need a diamond larger than 6500gp it's time for a journey to the elemental plane of Earth and a quest to find such a massive treasure.Lakesidefantasy wrote:Are their rules concerning the availability of 5,000 gp, 10,000 gp, and 25,000 gp diamonds (as well as other gems and treasures)?
If 5,000 gp diamonds are simply just available no matter the size of the settlement, then would it not follow that 25,000 gp diamonds can also be found in the smallest of hamlets?
Yes, there are. In Ultimate Equipment there is a random gem generator.
According to it, diamonds over 6,500gp don't exist. Onyx for raise dead is even worse off.
Pshaw. If you have a diamond -- of any size -- and I have 25,000 gp, and then we trade...Voila! I have a diamond worth 25,000gp. :)

Lakesidefantasy |

Democratus wrote:Ravingdork wrote:Indeed! When we need a diamond larger than 6500gp it's time for a journey to the elemental plane of Earth and a quest to find such a massive treasure.Lakesidefantasy wrote:Are their rules concerning the availability of 5,000 gp, 10,000 gp, and 25,000 gp diamonds (as well as other gems and treasures)?
If 5,000 gp diamonds are simply just available no matter the size of the settlement, then would it not follow that 25,000 gp diamonds can also be found in the smallest of hamlets?
Yes, there are. In Ultimate Equipment there is a random gem generator.
According to it, diamonds over 6,500gp don't exist. Onyx for raise dead is even worse off.
Pshaw. If you have a diamond -- of any size -- and I have 25,000 gp, and then we trade...Voila! I have a diamond worth 25,000gp. :)
Well I suppose that's one way of going about it.
...then again, maybe you just got ripped off. ;)

Edgewood |

Edgewood wrote:A pity. Seems like a perfectly Chaotic Evil thing to do.TriOmegaZero wrote:So, have you run the adventure with the serial killer who murders indiscriminately by killing himself and having his allies raise him?No.
Yes, but perhaps it happens in the background. Could explain why horrible things happen to good people in my game world.

Umbriere Moonwhisper |

Ross Byers wrote:FallofCamelot wrote:Only assuming your players are cheesy enough to do something like creating the same character over and over.
The only times I have seen that is Knights of the Dinner Table and the second Gamers movie they were supposed to be critical satire of this type of behaviour.
I remember players doing this when I was playing in High School. It isn't a super-mature way to play, but people do.
But that's getting sidetracked. So he replaces Knuckles the Monk with Jimbo the Fighter instead. The argument still applies. The point is that a character who is dead means a player who is not playing. That's bad. If raise dead is not available, then the only reasonable alternative is replacement characters. A epic quest to collect the Dragonballs or whatever SOUNDS cool, but it leaves Bob sitting there twiddling his thumbs.
Right. If a PC dies there are three choices:
1. Raise dead, etc
2. New PC- which causes continuity problems, and in many cases, makes the new PC more powerful
3. The player sits out for the rest of the campaign.
i like 2, though the guideline we use with 2, is the New PC doesn't get a share of the loot from the old PCs corpse unless the group consents.
using knuckles as an example. Party loots Knuckles the 86th and Knuckles the 87th arrives. Knuckles the 87th, doesn't get a share of the gear from the Previous Knuckles except maybe consumables they can both benefit from, the gear is distributed among the people whom were there when knuckles the 86th died
the new PC, gets to customize their gear and come in at WBL, with crafting feats/skills giving discounts on any gear they could craft by taking 10.
the old PCs, despite being more organic, get the compensation of knuckles the 86th old gear to sell for loot

blahpers |

The Death Gate Cycle had an interesting take on spells that bring back the dead, whether raising them to life or animating them as undead:
I've considered instituting this as common knowledge in my campaign. If the players aren't horrible people, it could be fun to have them wrestle with the ethics of bringing back the party's paladin after his heroic sacrifice. I might even magnify the effect for higher-level resurrection/animation spells.

SPCDRI |
At the higher levels, yeah. Death is Part of Living.
Dungeons and Dragons has had this problem for a while.
By the time the bad guys could whip out Slay Living you were high enough to have access to being brought back from the dead.
It was simple a matter of wealth to pay for spell components or a freelance spellcaster (with rules explicitly given for payment) or the party had innate access to it.
The real thing that has you crapping your pants with fear from 6th level spells/13ish onwards? Wealth denial, especially things like Mordenkainen's Disjunction.

thejeff |
The Death Gate Cycle had an interesting take on spells that bring back the dead, whether raising them to life or animating them as undead:
** spoiler omitted **
I've considered instituting this as common knowledge in my campaign. If the players aren't horrible people, it could be fun to have them wrestle with the ethics of bringing back the party's paladin after his heroic sacrifice. I might even magnify the effect for higher-level resurrection/animation spells.
If they're playing horrible people though, this could backfire...
OTOH, it essentially would mean that good clerics and deities really aren't going to be willing to do resurrections. Maybe in the most extreme circumstances. Probably not at all, barring "Fate of the world" type scenarios.
Also consider the ramifications for villains. That necromancer raising a horde of undead is going to be doing an awful lot of damage. Does explain why creating undead is always evil though.

Liam Warner |
Can't remember the title but there was a trilogy where the main character got a black gem thing that brought them back a few day's after being killed and when they'd died 4/5 times its creator finally found out he was doing it this way because he'd lost the letter from his mentor (previous owner) which explained each time it resurrected him it led to the death of someone he cared for as balance.

Rynjin |
1 person marked this as a favorite. |

Can't remember the title but there was a trilogy where the main character got a black gem thing that brought them back a few day's after being killed and when they'd died 4/5 times its creator finally found out he was doing it this way because he'd lost the letter from his mentor (previous owner) which explained each time it resurrected him it led to the death of someone he cared for as balance.
The spirit of the ka'kari was pissed at him until he realized he didn't know.

icehawk333 |

Uh...
All of the afterlife people..
You go to the boneyard when you die.
Pharasma has nothing at all against raising the dead—and her priests will certainly do so if asked and paid and all that.
All dead bodies have a "time limit" on how long they can be dead before they're brought back to life—that limit varies as it's built into the caster level of each spell. In addition, a dead person can always choose to NOT get resurrected if he wants.
In world, when all of those limits run out, THAT'S when the soul's been judged and can no longer be raised from the dead, at which point the body can STILL be brought back to life but you have to do something more like an adventure where you go into the outer planes where the soul's been sent and turned into a petitioner and drag it back to life.

gamer-printer |

Granted its 3PP and its only used for one setting, but I've got a weird Death mechanic for my Kaidan the setting of Japanese horror (PFRPG) by Rite Publishing that is meant to be more esoteric, reflects Buddhist concepts, has very dark ramifications, and precludes all the issues in this thread as to how PF handles death.
Spells like: raise dead, resurrection, reincarnation do not function at all. At PC Death, the spirit immediately leaves the body and goes to Yomi, the land of the dead (pocket ethereal plane) and stays there for up to 7 days (usually less).
All PCs have a karma score consisting of positive or negative points accrued based on acts of lawful behavior (positive points) vs. chaotic behavior (negative points) on a per encounter or per adventure basis, 1 point at a time.
Kaidan has a closed cosmology consisting of Jigoku (hell), and five social castes that coexist on the prime material (Kaidan): noble, samurai, commoners, animal, and tainted. Each planar realm and social caste occupies a range of karma points on a great wheel of 180 points total. Each PC is assigned a karma point score at character creation based on their chosen starting social caste.
At PC Death the karma score is tabulated, a d20+modifiers is rolled and added to your karma score, this determines which cosmic plane or social caste you will reincarnate to in your next life.
Instead of reincarnation as per spell, your spirit identifies a 'legal target', some living person (usually an NPC) whose current social caste or cosmic realm fits to your karma score and Reincarnation roll. Your death spirit attempts to possess that person (an act that takes 24 hours to complete) if successful your spirit pushes out the existing spirit, essentially killing that person, and you wake up having reincarnated.
Sometimes, as per resurrection spell, you lose levels in the process, these levels are replaced with levels from the character class of the person your spirit possessed, retaining something that was there before your spirit replaced it.
Note the spirit pushed out begins its own reincarnation trek and possession attempt to continue the endless cycle of ghostly spirits trying to become living beings through possession. Sometimes your spirit fails to take over the target and you become some type of undead.
It is a Japanese horror setting, and this mechanic is one of the many very dark mechanics of Kaidan. So PC Death in Kaidan, no problem...

Daethor |

Granted its 3PP and its only used for one setting, but I've got a weird Death mechanic for my Kaidan the setting of Japanese horror (PFRPG) by Rite Publishing that is meant to be more esoteric, reflects Buddhist concepts, has very dark ramifications, and precludes all the issues in this thread as to how PF handles death.
Spells like: raise dead, resurrection, reincarnation do not function at all. At PC Death, the spirit immediately leaves the body and goes to Yomi, the land of the dead (pocket ethereal plane) and stays there for up to 7 days (usually less).
All PCs have a karma score consisting of positive or negative points accrued based on acts of lawful behavior (positive points) vs. chaotic behavior (negative points) on a per encounter or per adventure basis, 1 point at a time.
Kaidan has a closed cosmology consisting of Jigoku (hell), and five social castes that coexist on the prime material (Kaidan): noble, samurai, commoners, animal, and tainted. Each planar realm and social caste occupies a range of karma points on a great wheel of 180 points total. Each PC is assigned a karma point score at character creation based on their chosen starting social caste.
At PC Death the karma score is tabulated, a d20+modifiers is rolled and added to your karma score, this determines which cosmic plane or social caste you will reincarnate to in your next life.
Instead of reincarnation as per spell, your spirit identifies a 'legal target', some living person (usually an NPC) whose current social caste or cosmic realm fits to your karma score and Reincarnation roll. Your death spirit attempts to possess that person (an act that takes 24 hours to complete) if successful your spirit pushes out the existing spirit, essentially killing that person, and you wake up having reincarnated.
Sometimes, as per resurrection spell, you lose levels in the process, these levels are replaced with levels from the character class of the person your spirit possessed, retaining something that was there before your...
Oooooh. Very creepy. I like it! :D Gonna have to check that setting out someday...

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How long before a ressurection spell is no longer viable?
The lengthof time it takes a soul to travel the astral plane to the outer realms, after which thechange to the alignments' plane/soul creates dretchs, azatas....etc.
After that you would have to use a summon or gate spell to return the "soul" now under new form.
What about just after a battle?
The amount of damage healed to the body that can be regenerated before the soul has a decent place to dwell depends on the faith and power of the caster or CL of the item.
A man dissolved in a slime has less of a chance at a adequate healing than a man with an arrow in his heart.