Separatist Cleric of Nethys


Advice


Hey y'all,

I'm coming in to a campaign to replace the group's previous spellcasters. I'm replacing an Oracle, who had a Wizard cohort. I'm coming in with a Sorcerer (Bronze Draconic) and a Cleric cohort. That should keep the Arcane/Divine balance of our group mostly intact.

The cleric is going to be responsible for support, healing, and assorted divine capabilities, while staying largely removed from combat. My sorcerer is Neutral, so I'm really liking the idea of a Cleric of Nethys, with Magic (Arcane) as one of his two domains. I don't care too much for the other domains available to Nethys (Rune, Knowledge, Protection, Destruction). This has made me look toward Separatist. The Cleric will be 11th level, meaning he will have access to the 8th level domain powers of whatever second domain is chosen.

I've ruled out some of the more popular, power domains (Travel, Trickery, Animal, Nobility, Charm) as I felt they wouldn't make sense for Nethys. This has left me largely looking at a few:

Spoiler:

Scalykind (Dragon)
Air (fits Draconic type)
Healing (never not useful)
Liberation (possibly Freedom subdomain)
Luck (possibly Fate subdomain)

Anyone have any suggestions, domains I missed, experience playing a similar build?

Grand Lodge

Are you stuck on Nethys?


I think Nethys particularly fits with the RP aspects of my Sorcerer, who has shifted from NG to True Neutral. That being said, I'm open to other ideas as well, the only caveat being that the cohort must not be of evil alignment (Paladin in the party, and I want positive channeling).

Grand Lodge

Nalinivati has both the Magic(Arcane), and Scalykind Domains.


Nice find!
Unfortunately, I wouldn't want Scalykind without Dragon subdomain. I'm not trying to have a cohort with an animal companion. Also, our campaign is set in Varisia (RotRL) and it would be rather odd to find a worshipper of Nalinivati just hanging around.

Grand Lodge

Well, what's your race?

Also, you could ask your DM to choose the Dragon Subdomain.

Many deities are being updated over time, to include newer subdomains, as the deities were statted prior to the Subdomain's release.

You could also be from the Dragon Empires, or a child of immigrants from the Dragon Empires.

You are a hero.

You are supposed to be an unique individual.


You could go for healing - at 6th level healing domain gets empowered cures. The restoration subdomain of healing gives some status cures. This could be useful for a cohort expected to main heal.


y not just a theologian then? extra spells, extra metaspell feats for free and more. he would be awesome at one thing rather than good at one and weaker in a second. as a bonus u could have two dispel magics from ur domain. Ur 3rd level spell slot is also a dispel so ur cohort would be an anti magic user from hades.

Grand Lodge

Theologian is fitting.


My only qualm with Theologian is that I don't think the Magic domain is that good. I'm mostly taking it for the power from the Arcane subdomain. The spells aren't great, IMO, so getting to prepare them in non-domain slots is a bit of a loss. The way I'm looking at it, I might as well get a second domain out of the whole thing.


Oserath wrote:
My only qualm with Theologian is that I don't think the Magic domain is that good. I'm mostly taking it for the power from the Arcane subdomain. The spells aren't great, IMO, so getting to prepare them in non-domain slots is a bit of a loss. The way I'm looking at it, I might as well get a second domain out of the whole thing.

I'm lost. U dont want a cleric focused on magic/arcane because its not that great but that is the one domain u have said u want. U dont any of the other 4 domains of Nethys at all and u effectively said no to all the other staple domains that so many others treasure. I got nothing.

Scarab Sages

Theurge? Be a separatist of nethys and get early qualfiication.

Remake a new cohort and spice up the game with something different.


I'd remove the not from healing...

Tactics? It's a pretty nice domain and I guess you could swing with how magic owns the battlefield in a high magic setting.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Separatist is a trap option that is weaker than a standard cleric in every way. Just play a normal cleric who devotes themselves to an abstract concept and choose whatever domains you want with none of the archetype's drawbacks.


Ravingdork wrote:
Separatist is a trap option that is weaker than a standard cleric in every way. Just play a normal cleric who devotes themselves to an abstract concept and choose whatever domains you want with none of the archetype's drawbacks.

Word. But what domain has not been turned down that combos with arcane?

Scarab Sages

Separatist cleric is for PFS where you have to take a deity. For home games, it's not needed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Then why the hell is it taking up space in my home book instead of being in a PFS only online document?

Scarab Sages

Because some home games might require you to take a deity as well. Or you may want to worship a deity to get proficiency with a favored weapon and the option to take guided hand, but you don't like the domain choices. It gives you options. Those options may be sub-optimal in most situations, but that doesn't mean there might not be a good reason to take them sometimes.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

In that case, an explanatory foot note would have helped all those players who don't realize that it is a situational trap option.


OK. I'm pretty sure my DM would be cool with a non-deity devoted cleric, so I could probably skip Separatist. That said, we have a group of 2 melees (dwarf Fighter [axe/shield], aasimar Paladin [usually 2-handing]), 2 archers (halfling Bard, half-elf Ranger) and I'll be coming back in with my Sorcerer (Buffing>Debuffing>Control>Blasting, in that order).
What are people's opinions on a good second domain to benefit this party? I'm pretty sure most things would be reasonable for a Cleric of Arcane Magic, alignments excluded, because neutral.

Dark Archive

Protection is not a terrible choice, if you are just looking for a second domain from those Nethys already grants. Take the money that the character would have spent on a +X cloak of resistance anyway and blow it on shiny hats.

Destruction requires some planning, and a party equipped to take advantage of it's second power (lots of attacks, high threat ranges, only triggered in fights with a single foe with low threat ranges, etc.).

Knowledge probably would be less of an issue in a group with a bard and a ranger to cover Knowledge skills. Rune is not great.


If you want to maximize your sorcerers capabilities, do the fate domain, which makes your cleric like a pocket witch.

If you want to maximize party survivability, I would do liberation coupled with Varisian Pilgrim - give up dispelling touch.

The ability to hand out freedom of movement is nice, very nice.

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