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Greetings to all would be seadogs.
Having taken over a game of Skull & Shackles for a short while, I have had lost a player to the dangers of the seas known as 'Real Life'. A stormy sea it is.
You'd would have a gentle Squall of a Mediocre GM who is just making ripples in this 'ole recruitment board in hopes of hooking some unfortunate pirate wannabe.
A rough and tumble Pirate Freebooter.
An honest to goodness Pirate
A one eyed singer and comedian.
They be your judges. Not me. Uh huh. Them.
They're looking for a Heal man. Ye know the type who goes heal your wounds type you know.
The Rules:
• Races: All standard races from the Pathfinder Core Rulebook will be allowed. Any other 0HD race will be considered on a case by case basis.
• Classes: All classes (Base and Prestige) and Archetypes from Paizo Publishing will be allowed.
• Alignment: Characters can be of any alignment, but must be able to play well with others.
• Abilities: Characters will be based on the High Fantasy (20 point) buy, found in the PFRPG Core Rulebook on page 16. No ability can be raised higher than 18 (prior to racial modifiers). Only one ability may be lowered below 10 and that ability cannot be lowered below 8 (prior to racial modifiers).
• Feats: Any feat published by Paizo Publishing will be acceptable.
• Traits: Character's will start with two traits, one of which MUST be from the Skulls & Shackles Player's Guide.
• Hit Points: Characters will start out with Maximum hit points for their class at 1st level. Thereafter players may either roll for HP's or take the average (whichever is greater).
• Starting Gold: Characters will start with Maximum starting gold for their base class as found in the PFRPG Core Rulebook on page 140, the APG on page 26, UC on page 8, or in the UM on page 8.
Starting at level 2
Gameplay so far is here:
Gameplay
Ze Closing date would be : 9th March

GM Niles |

Here is Nilus Romani, Varisian Hedge Witch and Ships Surgeon
Nilus is a Varisian who is far from home. He traveled to the isle of Mediogalti in search of his fortune and from there on to Port Peril. He was swiftly shanghaied into the service of Captain Harrigan and the Wormwood. His knowledge of hedge magic and healing left him only one place to go, the Surgery. He has been there these past weeks, getting on and hoping that the Harrow that sent him to the Shackles was accurate.
Nilus has always felt the call of the sea. His Patron a being he describes as "Old Man Waves", has always spoken to him in the language of the water elementals.
Nilus will focus on healing and debuffing as a witch with the hedge witch archetype. At level two he has the healing, fortune and evil eye hex, this gives him an opportunity to both heal and help the party survive and conquer encounters. His spell selection will focus on buffing or SoS type spells. He has a range of skills that will assist any party, including Heal, Kn:Arcane and Nature, and he can ham up the Witchy side of things and do some intimidating.
Nilus Romani
Male Human Witch 2
CG medium humanoid
Init +2 Senses Normal Vision Perception +3
DEFENSE
AC 12, touch 12, flat-footed 10
hp 14
Fort 1 ,Ref 2 ,Will 4
OFFENSE
Speed 30 ft
Space 5 Reach 5
STATISTICS
STR 10 DEX 14 CON 13 INT 16 WIS 12 CHA 14
Base Atk 1 Grp10
Feats Extra Hex, Accursed Hex
Skills Craft:Carpentry +8, Heal +7, Intimidate +6, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +7, Knowledge (planes) +7, Linguistics +4, Spellcraft +8, Use Magic Device +6
Languages Common, Aquan, Orc, Varisian, Polyglot
Human Traits (Core 27)
• Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.
• Skilled (Core 27): You gain 1 additional skill rank at each level*.
Traits
• Ship’s Surgeon (APSkS 7): You gain a +1 trait bonus on Craft (carpentry)* and Heal* checks, and Heal is a class skill for you*.
• Hedge Magician (APG 329): Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%.
Benefits of Familiar
• You gain a +2 bonus on CMB checks to start and maintain a grapple
• Alertness (Ex) (Core 83): The familiar provides you with the Alertness Feat
• Empathic Link (Su) (Core 83): The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link’s limited nature,only general emotions can be shared.
Class Features
• Weapon Proficiency: You are proficient with all Simple weapons.
• Patron (APG 70): You have selected the following patron: Water
• Familiar (APG 69): You have gained a familiar (Crab, King).
• Hexes (APG 66): You have learned a number of magic tricks (DC: 14):
• Evil Eye (Su) (APG 66): You can cause doubt to creep into the mind of a foe within 30 feet. The target takes a –2 penalty on one of the following (your choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for 6 rounds.
• Fortune (Su) (APG 66): You can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round,allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
• Healing (Su) (APG 66): You can soothe the wounds of those you touch 1d8+2).
Feats
• Extra Hex (APG 160): You gain one additional hex.
• Accursed Hex (UM 143): You can make a second attempt at failed hexes even if the hex normally does not allow it.
• Alertness (Core 117): You get a +2 bonus on all Perception and Sense Motive skill checks. Increases to +4 if you have 10 or more ranks.

Terry of Quent |

nightdeath has noted that we need a "real" healer.
We already have an Alchemist (churigeon). I figured you guys might want to consider that.
We also have a character that at level 2 is multi-classed Oracle (Heavens)/Bard (Sea-singer).
So, there is some healing, but all "nit-noid".
Before nightdeath so graciously took over as a replacement GM for us, we also lost our big grunt that we expected would be our primary damage dealer.
The other two characters? A Ranger (Freebooter & Skirmisher)/Barbarian (Sea-Reaver) (Doesn't seem TOO big a hole in the active combatant world, does it?) and my little Rogue (Pirate) skill-monkey.
The group is more random than I thought it would be, but that kinda fits the whole shanghaied opening, so . . ..
I don't know why he skipped the churigeon when he listed our party members . . ..
I'm not so worried about the mythical party balance, but, like a true pirate, I'm real interested in having somebody else available to soak damage for me!
Just information for you guys to process as you choose what to submit.

Reijo Ilvonen |

We may have eaten the poor gobbie for dinner... By accident, of course... I mean, Bellamy the cook swears it was breaded crabs, but he's blind, so...
:o
@Tangaroa - I believe 5 hp would be the average for a d8; most GMs round up. :)

Tangaroa |

Ok Looks like I'm looking at space for 2 more.
Ah, just to ask on behalf of other applicants (since I've already started a submission) - you are looking for one "healer" and one "something" - and there are no specific desires as to what the "something" is? Am I interpreting this correctly?

ShadowyFox |

Ok, so the undine is definitely something that interests me, and I believe that the undine might do well as a monk (flowing monk archetype).
I am worried that the lawful aspect would be problematic. I can see him believing in some kind of pirate code, but I don't know if that's too much of a stretch. I am very curious as to whether you would allow any reflavoring of traits, just so that the alignment thing wouldn't be a problem (such as the Enlightened Warrior that allows a monk to be neutral or neutral good, but is only available to aasimars)?

Terry of Quent |

I see 3 submissions so far:
Krissina - Female Human Oracle (Flame)
Nolwazi Nkozi- Female Human Cleric (Shimye-Magalla)
Nilus Romani - Male Human Witch (Water)
I see one that I think meant to be a submission, but doesn't provide enough information to evaluate at all:
Olotor - ? Elven Rogue - Name/race/class identified, but no link or sheet provided?
And, finally, I see these "dot"s:
GM Tektite
magnumCPA
Otm-Shank
Scott Williams 16
ShadowyFox

Toxic911 |

I see 3 submissions so far:
Krissina - Female Human Oracle (Flame)
Nolwazi Nkozi- Female Human Cleric (Shimye-Magalla)
Nilus Romani - Male Human Witch (Water)I see one that I think meant to be a submission, but doesn't provide enough information to evaluate at all:
Olotor - ? Elven Rogue - Name/race/class identified, but no link or sheet provided?
And, finally, I see these "dot"s:
GM Tektite
magnumCPA
Otm-Shank
Scott Williams 16
ShadowyFox
Olotor is his name and im not sure what form you would like his sheet in.

Terry of Quent |

Olotor is his name and im not sure what form you would like his sheet in.
I have posted characters directly in threads like this (inside spoilers so the post was only long when people wanted to see the character).
When I have a profile built (as with Terry, here), posting with the profile provides a link to the character sheet inside the profile.
Others post character sheets out on the web somewhere else, and provide links to them.
The method and presentation isn't as important TO ME (as long as I can read it), as the chance to see it at all. Other people get real particular about the presentation.

Toxic911 |

Here is Olotor
This is where he decided to get a job on one of the ships so he could travel and see the world. He traveled for a few years and one day found himself in Port Pearl. One of Olotor’s favorite things is shore leave, so he ended up at a local tavern when someone slipped something in his drink.
Olotor
Male Elven Rogue (Swashbuckler) 1
CN medium humanoid
Init +4 Senses Low-Light Vision Perception +7
DEFENSE
AC 16, touch 13, flat-footed 13
CMB +2
CMD 16
Armor Hide Shirt +3
hp 15
Fort 2 ,Ref 7 ,Will 0
OFFENSE
Speed 30 ft
Weapon Rapier +5, Light Crossbow +3
Space 5 Reach 5
STATISTICS
STR 12 DEX 18 CON 12 INT 15 WIS 10 CHA 10
Base Atk 1
Feats Armor Proficiency (Light), Elven Weapon Proficiencies, Rouge Weapon Proficiencies, Simple Weapon Proficiencies-All, Weapon Finesse
Skills Acrobatics +6, Appraise +8, Bluff +5, Climb +3, Disable Device +6, Knowledge (Local) +7, Perception +5, Profession (Cook) +5, Sense Motive +5, Sleight of Hand +6, Stealth +6
Traits Eye for Plunder, Forlom
Languages Common, Elven, Gnoll, Orc

Gaius Gracci |

Submitted for consideration
More info under Alias as time permits but I wanted to get the bones out there for you to pick
Human
Alt Racial trait: Dual Talent
World walker Druid
Campaign trait: Ancient Explorer, KN.History
Other Trait Race: Blood Of Dragons (ult.Campaign) gain low-light vision
1st level feat: Spell focus conjuration. (*&%$#@*%$ Augment summoning feat tax)
My thoughts
Been hankering to try a druid but not too crazy about companion animals so going the domain route, Weather seems proper for this AP.
Gaius would have to memorize cure spells if you want that kind of healing but he does have the full cure line available for Wand usage. A far more effective form of quick healing in any case.
The Storm druid is a bit of a jack of all trades, Decent skills and combat combined with a spell list that complements the witch. Witches often have issues with mindless/mind effect immune baddies and battlefield control. Driuds are excellent at flexible battlefield control and have some rather nice non-mind targeting spells.

Mekura |

Hmm. I might throw something together. Out of curiosity, how would ya be introducing the new guy? As someone already pressed ganged into the ship? It might be entertaining if the PCs were made to press gang the new player. Bit o irony.
I'm surprised you guys don't think you've enough healing. In my experience, an Alchemist alone is a heal dispenser with brew potions, let alone with a bard/oracle too.
Oh. Drawbacks available? Or no?

Valgarm |

What is better than a Pirate!?
Not a ninja to be sure.
But rather, a drunken-foaming-at-the-mouth-dwarven-cursing-volatile-armored-viking!
Meet Valgarm Sunlocks, a ferocity upon the world. Limb-chopping Axe in one hand, face-bruiser Shield in the other. A young man with his father's reputation to live up to, the man revels in both battle and the rewards of it, and seeks to make a fortune for himself upon the open seas. How he's going to do it? Well...Plans are overrated. He figures if you shout at something and beat it enough times, everything will work out.
...Probably.
This character is not a healer, but but does fit the "Damage Soaker" desired. This guy wants to get into melee. He wants to be in the thick of things, and if you're lucky, he'll even lend you his shield if ya happening to be nearby. He's incredibly self-interested and likely to be the one shouting loudest in an argument, and likely the first to start a brawl. But if you need a man for spilling blood, Valgarm will fit your needs.
Shield fighter build, has multiple ways of granting AC to his allies while remaining durable himself. Great as a flanking partner. And then he gets rage at 4th level. He. Will. Tear. Them. Apart. All of them. :3 Understand that healers will probably get more consideration, and fine with it. Just had inspiration, wanted to put it into reality. Oh. And I used a drawback, since Reijo's character had one.

Gaius Gracci |

ERRATA!
The
StormWorld Walker druid is a bit of a jack of all trades, Decent skills and combat combined with a spell list that complements the witch. Witches often have issues with mindless/mind effect immune baddies and battlefield control. Driuds are excellent at flexible battlefield control and have some rather nice non-mind targeting spells.
Actual background and crunch asap.