| "Demise" |
Thank you for allowing me time to get this together. I am working on his background and join the RPing now.
Triage 6000
Warforged Cleric 3
NG Medium
Init +7; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 16 (+4 armor, +1 Dex, +2 Natural)
hp 27 (3d8+9)
Fort +5, Ref +2, Will +7
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4+3/19-20/x2) and
Masterwork Longspear +6 (1d8+4/x3) and
Spiked gauntlet +5 (1d4+3/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks cleric channel positive energy 2d6 (4/day) (dc 12)
Spell-Like Abilities
6/day—Bit of Luck (6/day)
Cleric Spells Prepared (CL 3):
2 (2/day) Spiritual Weapon, Bull's Strength, Aid
1 (3/day) Shield of Faith, Bless, Burning Hands (DC 14), Command (DC 14)
0 (at will) Mending, Create Water, Guidance, Light
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Statistics
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Str 16, Dex 12, Con 14, Int 9, Wis 16, Cha 13
Base Atk +2; CMB +5; CMD 16
Feats Augment Summoning, Improved Initiative, Selective Channeling, Spell Focus (Conjuration)
Drawbacks
Overprotective:Effect: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally,
Attached: Effect: The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
Traits Indomitable Faith, Reactionary
*All favored class bonuses to HP
Skills Acrobatics -1 (-2 jump), Climb +1, Escape Artist -1, Fly -1, Heal +10, Ride -1, Sense Motive +7, Stealth -1, Swim +1
Languages Common, Common
SQ aura, cloud of smoke (6/day), domains (fate, smoke), spontaneous casting
Combat Gear Scroll of Restoration, Lesser, Restoration, Lesser, Wand of Cure Light Wounds, Healer's kit; Other Gear Chainshirt, Crossbow bolts (20), Dagger, Light crossbow, Masterwork Longspear, Spiked gauntlet, Backpack, masterwork (empty), Holy symbol, silver (Olladra), Signal whistle, 1445 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 2d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fate) Associated Domain: Luck
Cleric Domain (Smoke) Associated Domain: Fire
Cloud of Smoke (6/day) (Su) 5' radius cloud inflicts -2 to attack and Perception while inside + 1 round and grants concealment.
Scroll of Restoration, Lesser, Restoration, Lesser, Comprehend Languages, Comprehend Languages, Obsc Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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Racial Traits
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+2 natural armor bonus to AC. While this is usually provided by a combination of metal plating that covers the warforged body, it can also be done with darkwood plating as desired. It is still considered natural armor. Warforged can still wear normal armor as can other races. Once chosen, this material cannot be change. This does allow warforged druids or other classes that have a material based limitation.
Warforged have a single slam attack: Medium (1d4) or Small (1d3). This follows the normal rules for natural attacks.
Immune to paralysis and sleep effects.
+2 racial bonus vs. disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning and sicken effects.
+2 racial bonus to checks to remove negative levels and stabilization checks.
Do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
Do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself.
All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.
Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
Can be targeted by spells and effects that affect objects objects made from metal, stone and wood.
Automatic Languages: Common. Bonus Languages: Draconic, Dwarven, Elven, Goblin, Gnome, Halfling and Orc
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Triage...that is what I have always been called...at least as long as I can remember. The first few years of my life are rather vague. I see clips of them in my dreams... more often in my nightmares. I was created for support...this much I know. During the last war, I was commissioned to provide protection and healing to ground troops. I remember very little about this time in my creation. However, I do know that I worked with a group of priests from the hand of Olladra. It was these men and woman who led me out of Cyre after the Day of Mourning. We had been camping in Cyre when we experienced absolute destruction. Luckily, we were camping in an underground cave near the Breland border and survived the cataclysm. The next few days we traveled aimlessly before finding our way into Breland. It was during this time I developed my faith in the Sovereign Lady of Fortune and Healing. In her kindness, she chose to protect me and the priests I had come to call my friends.
The few years that followed the end of the Last War flew by as I attempted to live in my recently granted freedom. I was not accustomed to making my own choices and I did not take well to life outside the military. I needed a group to belong to. I spent a few years in a monastery to fill this need for companionship. I learned much from the priests, but continued to ache for something more...the excitement of the battlefield...the thrill of supporting others in conflict...the profession I had been created for.
After leaving the monastery, I wandered for a few years living a mundane life. I had traveled to Sharn and found life in the city as dull as in the monastery. It was in Sharn though that I hooked up with a group of archaeologists who planned to travel to Stormreach and then into the jungles of Xen'drik. Exploring the jungle with these men and woman was what I had longed for. We had been in the jungle for over a month when we were attacked. I remember very little about the attack. I now wake alone. There is no sign of the group I was commissioned to protect...only evidence of the conflict.
| "Demise" |
At the holy site are ruins, there are no guardians but most creatures still stay away from it. The font of the Silver Flame burns brightly in the center of the ruins. There are alters to other gods around the ruins. A small little shocker lizard greets you, "Greetings, how'd you get here?" he asks humbly.
Triage stumbled through the jungle in search of his men. His group had spent over a week traveling to the holy site. He remembered one of the men saying they were less than a day's walk north from the site moments before they were ambushed. This would be the most logical place to search. Without a scout to clear the brush, Triage moved along clumsily. After hours of hard hiking, he came to an opening in the trees. Ahead he could see the ruins. A few hundred yards off he saw something glowing. He cautiously advanced it that direction. As he moved closer, he recognized the outline of the Silver Flame. He was deep in thought when a shrilly voice startled him to the present. He quickly readied his long spear before realizing the voice was coming from a small lizard.
Greetings little one. I am Triage 6000. I am in search of my travelling companions. We were ambushed less than a day ago and I have been unable to find them. Have you seen humanoids in this area? Waiting for an answer, Triage looks around for signs of recent travel in the ruins.
| "Demise" |
I made quite a few adjustments to the crunch (spells memorized, feats, and gear mostly). I see the current players have a few magic items. I only bought a fully charged wand of CLWs, +1 Buckler, and some support scrolls. If selected, what gold limit should I use.
Thank you for the opportunity to apply. I think this guy is the perfect fit for this group mechanically as well as with his personality/goals!
The new crunch is in the profile!!
| The Sly |
That would be awesome Charles, please come in that way!
The little lizard talks to the witch more, "others come this way for sanctification, others for other reasons." It says in draconic. As he speaks of others you can see them and they can see you. "The half Orc is one similar to you but different. Whereas the warforge is likely on a different path but would accept you more easily."
The lizard reverts back to his screeching common so all can understand, "The harbinger comes with its Scions, will you be able to sway them to the light or will they become the destroyers?" The little lizard prances around the sacred site.
| Charles Krupt |
"Ack" *cough, hack, wheeze* "Why do you have to try to burn it down, I was going to handle it... eventually. Name's Walter by the way, and some of you look a little worse for the ware. I can help with that if you let me know who you are" Coming from what appears to be a dwarf with an obvious infernal heritage, but wears the shining armor of a servant of the Empyreal Lord Ragathiel.
I came in as Charles from the Golarion universe named Walter for my sake, also rearranged the gods to fit the Golarion world
| GM Wolf |
Please report in to the discussion thread!
http://paizo.com/campaigns/EberronTheMarkOfDeath/gameplay&page=14#682
Also put any dwellings you may have made or things you may have done to the surrounding area ASAP, here! As well how long you have been at the sight.