About TaniraTanira
Log:
Used two charges of the mage armor wand. Charges before 50, charges after: 48 http://paizo.com/campaigns/EberronTheMarkOfDeath/gameplay&page=17#802 Used a charge of the cure light wounds wand. Charges before 50, charges after 49.
Stole "a well made mirror with a gem embedded in the top of it" along with a blanket to wrap it in from a strange woman in a monster camp, dressed in red and pruple, who fled through a portal as the group approached.
Used a charge of the wand of cure light wounds. Charges before 49, charges after 48
Acquired a wand of lesser vigor. 50 charges.
Used two charges of the wand of lesser vigor. Charges before 50, charges after 48.
Used another charge from the wand of cure light wounds. Charges before 48, charges after 47
Used a charge from the wand of cure light wounds. Charges before 48, charges after 47
Used a charge from the wand of cure light wounds. Charges before 47, charges after 46.
Used a charge from the wand of cure light wounds. Charges befor 46, charges after 45.
Acquired a wand of cure moderate wounds (CL5).
Used one charge from the wand of cure moderate wounds. Charges before 50, charges after 49.
Used two charges from the wand of cure light wounds. Charges before 45, charges after 43.
Used five charges from the wand of lesser vigor, charges before 48, charges after 43.
Used six charges from the Wand of Cure Light Wounds, charges before 43, charges after 37.
Acquired new items:
Defense:
AC 17, touch 17, flat-footed 15 (+2 Dex, +4 Mage Armor, +1 deflection) hp 13 (3d6+3) Fort +2, Ref +3, Will +4; +2 vs. enchantments Immune sleep Offense:
Speed 30 ft. Melee masterwork silver dagger +2 (1d4-1/19-20) Ranged masterwork light crossbow +4 (1d8/19-20) Special Attacks hexes (flight, healing) Spell-Like Abilities (CL 3rd; concentration +7) . . At will—feather fall (self only) (DC 13) . . 1/day—levitate (self only) . . 1/day-Gust of Wind Witch Spells Prepared (CL 3rd; concentration +9): 2nd—detect thoughts (DC 16) 1st—charm person (DC 16) 0 (at will)—detect magic, detect poison, light, stabilize Statistics:
Str 10, Dex 14, Con 12, Int 18, Wis 13, Cha 14 Base Atk +1; CMB +1; CMD 13 Feats - Custom Feat -, Skill Focus (Survival), Spell Focus (enchantment) Traits elven reflexes, focused mind Skills Acrobatics +5, Fly +7, Heal +7, Intimidate +6, Knowledge (nature) +10, Perception +4, Spellcraft +10, Survival +7, Swim +6, Use Magic Device +7; Racial Modifiers +2 Perception Languages Celestial, Common, Draconic, Elven, Goblin, Undercommon SQ elf blood, hero points, patron spells (elements) Combat Gear feather token (fan), scroll of comprehend languages, scroll of sleep, wand of cure light wounds (37 charges), wand of mage armor (48 charges), wand of lesser vigor (43 charges), wand of cure moderate wounds (49 charges), alchemist's fire (2); ring of deflection +1, potion of sanctuary, wand of mage armor (50 charges) Other Gear crossbow bolts (30), masterwork light crossbow, masterwork silver dagger, witch's kit, light horse, riding kit, "a well made mirror with a gem embedded in the top of it", blanket to wrap previous in, ion stone worth 500 gp, 63 gp Special Abilities:
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach. Focused Mind +2 to Concentration checks Healing (1d8+3) (Su) Use cure light wounds once per day/person. Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scroll of comprehend languages Add this item to create a scroll with spells on it. Scroll of obscuring mist Add this item to create a scroll with spells on it. Scroll of sleep Add this item to create a scroll with spells on it. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC. Arcane Familiar
Defense:
AC 20, touch 18, flat-footed 18 (+2 Dex, +2 size, +2 natural, +4 Mage Armor) hp 6 (1d8+1) Fort +3, Ref +4, Will +4 Offense:
Speed 40 ft. Melee bite +2 (1d3-1) Space 2.5 ft.; Reach 0 ft. Statistics:
Str 9, Dex 15, Con 13, Int 7, Wis 12, Cha 6 Base Atk +1; CMB +1; CMD 10 (14 vs. trip) Feats Skill Focus (Perception) Tricks Attack, Come, Down, Fetch, Guard, Seek Skills Acrobatics +6 (+10 jump, +14 when jumping), Fly +11, Heal +4, Intimidate -1, Perception +8, Spellcraft +1, Survival +4 (+8 to to track by scent), Swim +7, Use Magic Device +0; Racial Modifiers +8 Acrobatics when jumping, +4 Survival to to track by scent SQ attack, come, down, fetch, guard, hero points, improved evasion, seek Special Abilities:
Attack [Trick] The animal will attack on command. Come [Trick] The animal will come to you on command. Down [Trick] The animal will break off combat on command. Fetch [Trick] The animal will get a specific object. Guard [Trick] The animal stays in place and prevents others from approaching. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Spells Known:
* Patron Theme
Horse, light:
Horse N Large animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size) hp 15 (2d8+6) Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1 -------------------- Offense -------------------- Speed 50 ft. Melee 2 hooves -2 (1d4+1) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Base Atk +1; CMB +5; CMD 17 (21 vs. trip) Feats Endurance, Run Tricks Come, Heel, Riding, Stay Skills Perception +6 SQ hero points, riding Other Gear riding kit -------------------- Special Abilities -------------------- Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Riding [Trick] The animal has been trained to bear a rider. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Theme Song
Description
Story
She was sitting at the edge a rock plateau at the slopes of the Byeshk Mounains, overlooking her homeland, the Eldeen Reaches. It was a sacred meeting place of the witches for countless generations, and it wasn't easy to reach, unless you could fly or new a secret passage along with a secret word. She knew she should leave, but the wind and the open sky up here gave her comfort. It almost felt like a calling... The witches of her coven had expelled her. She knew damn well that she had been a little capricious lately and it was true that she had been unnescessarily confrontational during the celebration of the circle. But this aggressive attitude the other witches displayed against the Church of the Silver Flame (they a lot more, far less nice sounding names for them), was just wrong. Of course it was their right to defend themselves, but turning their backs on simple villagers, even haressing them just because they took what the Silver Flame had to offer was outright wrong. She wasn't naive. The Silver Flame would always hunt witches, but still she thought it wisest to find an agreement; not for the purpose of harmony, love, bunnies and flowers, but simply a status quo to leave each other in peace, look to the side and maybe help each other out every now and then. There was no need to love each other, she just wanted to avoid going to each other's throat. These lands were dangerous enough for khoravar and humans anyway, without needless infighting. Her opposition had been noticed. As she insisted, and not exactly in kind words, to not throw curses at everyone who deals with an inquisitor, but to try and give the people reason to confide in the witches again... she was expelled. Maybe that was the reason, why Callandra, her best friend who shared many opinion with Tanira, had left. Or part of it. Well, Tanira knew the true reason. Zharon, the fox from the spirit world who had chosen her as companion, brushed against her legs. He had noticed something she hadn't. But that fact alone and the emotions she received from the beast told her who was coming. "Hello, dad." She said and tried to sound a bit more cheery than she felt. In a way it was all his fault. He was just too good. No man could possibly live up to him. Then again, that was exactly the kind of b$!@@y thinking that got her into trouble during the coven's meeting. She smiled, a bit sad, but there it was. "Hello, beautiful. Let me guess, they didn't like what you had to say." He stepped out of the tree group at another edge of the plateau and now she could hear his steps. Of course only because he wanted her to, as a wise and experienced druid he could pass anywhere unseen if he wanted to. She replied in a self-parodying, mocking tone: "The tongue of her, who ever repeats the words of the coven in the face of those who are not of witch blood, shall foul off and crumble as nothing but foulness comes from it." That was a quote from the rules of the witches she was - had been - bound to. She laughed dryly at the silly sound of her own words and turned around to look at her father. Damn, he was still good looking, even as a sixty-two year old khoravar. "No, dad, not one bit. They even labeled me a traitor and a whore, as though I was selling out to those shinies." She sighed. "And they found out about my dragon mark. I don't think they'll ever let me in the circle again. I am not sure I want to." Turon, her father, arched his head slightly. "And you never did any of which they accused you off?" Well, if there was one drawback to have such a wise, handsome man for a father, who actually cared so much... it was that even if you could fool yourself, you couldn't fool him. He was playing at an event four years ago. One of the first tax collectors sponsored by the Silver Flame came into their lands. Not to collect taxes, but just to find out what there might be to tax. The circle had had some drastic ideas how to deal with him. Callandra and Tanira had their own. She didn't want to reflect on the details now but it all started with a charm spell. She had never considered the three fold law much, but at that night it kinda got her. She fell in love. But not with tax collector guy. After that, the friendship between Callandra and Tanira had never been the same again. Tanira just wanted something of Callandra that she couldn't give, and no matter how hard she tried, Tanira couldn't wish it away. "That was different" she replied somewhat shaken. "Yes, we did convince him to leave our lands alone in the end, but it isn't... well, he was a nice guy and it's not like he bought us." "He was a minion of the high houses and the Silver Flame. A tax collector." "You of all people should know that you can't simply reduce a person to a crude concept like that!" Tanira replied was some building anger, but the knowing smile in her father's face told her that she had walked into a trap. "Exactly. You know there is more to you than this." Turon gestured around the meeting place of the circle. "You know that there is an aspect of you have never dared to explore." "What do you mean?" For a moment she was completely at a loss where he was getting at. "You call yourself Tanira, the Witch. But you know as well as I do that your true name is Tanira d'Lyrandar." Tanira was shocked. She despised the high houses, their greedy influence, the way they snuck into everything. It took her a moment until her mouth was able to form some words at all: "I... You cannot... but... You don't think any different about the houses than I do!" She touched the dragon mark butween her shoulders, rubbed it, as though she could rub it off. "But that's the point, isn't it? Houses are made of people. And people are more than the crude concepts you and I may have of a house member. You can try to run from the fact, you can try hide, but in the end it will always catch up with you: You're a Lyrandar. If you truly want to ever understand what you are you need to embrace your own name." Names had power. A witch should know that better than a druid. She felt even more dazed than she had before and sparks were spinning in front of her eyes. But he was right, hardly anything was keeping her here anymore. Not the circle, not Callandra. Her lips moved but it took some time until she got the word out. "Stormhome" she whispered. She looked straight at her father again. "Will you be alright?" She walked her own path for ten years, and both of them walked in secret circles the respective other one wasn't part of. But they had never been separated for long. "I couldn't possibly be more proud than by knowing my daughter faces her destiny." "Goodbye dad. I... I just don't wanna think about it too much. I need to leave now." She walked up to him and give him a kiss on the cheek. Then she turned around, grabbed Zharon and jumped straight off the cliff. "I hate it when she does that", Turon mumbled. He looked down, just to see whether she had safely landed and just caught his daughter waving a last goodbye before she disappeared in the forest, on her travel for Stormhome. |