Your all time favorite PC


Gamer Life General Discussion


I'm pretty sure everyone has that one character they used they always remember fondly and even wish could return to. Mine will alwyas be my first character ever, an elven rogue Greil.

I designed him to be the trickster and an architypical thief. He was good with bows and 2-weapon fighting, but he always preferred non-violent options. He carried alchemical creations like smokesticks and tanglefoot bags, he had a lot of points in stealth, he put some points in diplomacy and he usually spent a lot of time just planning, learning guard patrols or finding alternative ways inside. He also always carried few arrows with sleeping poison in them (usually he disliked using poison, but he considered sleeping poison harmless enough) and he had a lot of magic items that helped him in that job like Hat of Disguise, boots that doubled his movement speed and goggles that gave him nightvision.

He was usually the idea guy, having a plan to avoid combat or at least tip the scales to our favor. Once GM expected us to go bash a guarding golme statue to pieces, but in my reasoning it would make too much noise and someone would call guards on the house. I just gathered info to learn what the guardian statue was, how to bypass it and then the house owners appearance, allowing me to disguise myself with the hat and walk past it with no trouble.

He also formed a really good friendship with another character in the party, our Samurai. Of course they had their differences, him being lawful good and me being true neutral and a big time thief (in fact our emplyer hired me exactly since I was good at that), but they bonded over being the best close-combatants in the group and shared loss of family, seeing my character was orphaned from birth and the samurai having his entire clan killed by his sister. They'd often be bantering outside the combat and seemed to form a good pair in combat. I'd hinder enemy movement so he scored a sure hit with his Iaijutsu.

Best thing was something always kept secret from other players: I always talked this with DM, but my character had a secret identity as the master thief Yatagarasu. When players were occupied or it was sleeping time, I'd private message the DM (we were playing online due to long distances between players) about what I wanted to do. This secret identity was so he could get known for his legendary thieving skills, but still not have every guard everywhere always hunting him. It was intended to be revealed at some point that the master thief hovering over us was me all along, but the campaign was ended prematurely.


I've two, on of which is on ice, the other one whom is currently active.

There's Aldrius Froidvoir, a Chelish-descended native from Gralton. He tragically lost his mother to a fire caused by a bandit attack when he was little and ended up in Absalom, becoming a barrister in the hopes of doing good in the world non-violently. He had magical abilities that manifested during his childhood but he suppressed them out of fear (the fire had been caused by a wizard). He's an elemental water bloodline sorcerer, middle-aged and (purely by character choice) has a relatively high int score for a sorcerer. He has a phobia against fire (though he overcomes it when he learns to cast fire spells himself), a smooth baritone voice, and an exceptionally forgiving heart (short, of course, to anything obviously and unrepentantly evil). He was part of a Jade Regent campaign that ended badly, but I'd like to bring him back sometime. He's neutral good.

On the opposite side is Sakhbet, an Osirian NE alchemist who became captain of a pirate ship. He grew up with priests of Pharasma but on learning about a prophecy that said he should have died at birth he murdered a few of the priesthood and ran away, taking up Urgathoa as his new goddess. He's a cannibal, a scientist, and while very out-of-place in the Shackles has established in a few short months a ferocious reputation for ruthlessness and cruelty for those who oppose him and just treatment and reward for those who serve him well. He's currently preparing for live mummification.


A Mongolian ninja hobo (Keleshite in Golarion).

He rode across many countries, striking down all manner of evil foes (and some Callistrians because they can just get lost). He stole the panties of a major cleric, framed the shady for crimes that they could not escape, engaged in negotiations and advised like-minded heroes, fought in mighty battles, hopped planes into the truly weird where he battled abberations, killed numerous targets with stabs to the rear with his falchion, fought beasts from ancient times that could only be harmed by bronze and assembled a range of falchions to hasten the demise of many foes and monsters, he also accumulated quite the poison collection. He engaged in fiery passion with a fey queen and gathered a magnificent crew of allies and henchmen to further aid the cause of good in the land.

He was the ninja hobo Muunokhoi.

His name translates as 'vicious dog', and he earned it.


I never got to play him, but my favorite character (concept) was my wizard (or sorcerer, both would work) who was terrified of the dark, and specialized in spells that were similar to light (light-based, prismatic, fire, and lightning). I never got to play him (the campaign went kaput before the first session), and hope to be able to play him again. This was back during the beginning of 3.5 edition.

Another is my blacksmithing wizard crafter. She didn't last long, only about 5 sessions before the game was cancelled.

I have a few others that I enjoyed playing, but those 2 are the ones I would love to be able to revisit.


I can't remember one specially that was my favorite, as I have played far too many characters. One that comes to mind as being fun though, was a 3.5 Dragon Shaman/ Shapeshifting Druid.

Laderin was born to a wizard father and cleric mother, both guardians of the High Gold Dragon of the land. While just a baby, the chromatic dragons formed a temporary alliance to slay the gold dragons, and destroyed most of them.

Laderin's mother and father were slain then, and the lone surviving gold dragon delivered the baby to a druid who lived on the outskirts of a town where the only other family Laderin had left lived (an aunt.) Laderin grew up with the druid, and learned her trade without any formal training, mostly just through observation.

When the druid knew her death was at hand, she pinned a note to Laderin's tunic and sent him into town to his aunt's house. His aunt was not very thrilled to have him there, she was not mean to him but nor was she loving.

His uncle absolutely detested him, and always tried to make him do odd chores and things, though Laderin was able to avoid most of these because even at the age of eight, he was already somewhat powerful (level 3 in game terms.)

His predator form was that of a panther - which was seen on the outskirts of the town from time to time. In that form, he saved a young girl who was attacked by two wolves.

His uncle ended up selling him into a sort of slavery, which Laderin intended on simply fleeing as soon as they were away from the town, but he was unknowingly drugged and awoke in a prison cell.

His first combat saw him turn to a panther, charge and critically hit and kill the slaver ringleader. The rest of the PCs were very shocked to say the least.


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Schwartz the Lawless, an antipaladin that was the first character I ever created (my first character was a hand me down). I rolled straight up 18/00 STR and and his height (also rolled randomly) was 7 feet. He had white hair, black glassteel armor, and an in intelligent, evil sword whose name meant "End of the World". After "Spaceballs came out, the name "Schwartz" became the butt of endless jokes, but I named him that because "Schwartz" is from the German word for "black" and I was a big fan of WASP at the time (well, still am, really).

I had many grand, epic adventures in the service of Set, eventually rising to high priest and his hand on our world until eventually ascending to demi-godhood at the end of his run. Sadly, I lost all my old character sheets years ago, so I no longer have him in "physical form". But the memories live on.


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My favourite PC is ordinary gray housecat, which an another player wanted to make his familiar. He never had time to do it and on the end even the player left, but cat stayed. I had lot of fun sleeping on inappropriate places, stealing food from other characters, playing with their trinkets and hunting mouses and pixies. I did even save the group once or two. One of the most funniest moments was when I herded flog of cockatrices in the camp (actually they were only wery ugly and big chickens, who got angry when I tried to eat one of them).


Farenmoor, a half-elf Cleric/Magic User who went all the way through the Slavers series, the Tharizdun Adventures, the Giant's Series and the Drow series all the way to Queen of the Demonweb pits. Back in the days when multi-classing was better.

Sirin Galii, a human Assassin (7th) who became an Illusionist (back when they were different) when his alignment was permanently changed to CG from LE. He betrayed his guild and went on the run to a second campaign run by a different DM and became a huge force protecting peoples.

Danforth, a gnome thief who pretended to be an illusionist, and was an exceptional pick-pocket/sleight of hand merchant.


I play a Dhampir Barbarian who's not really like a typical Barbie. He's born from vampire royalty, and expects to be treated as such when he's out. I'm playing him in a dirty, Deadwood-style town, and he finds all the wallowing in mud rather distasteful. He's got big jeweled rings on every finger, has a rather gaudy pendant around his neck, and his armor, though cheap for a beginning level, is especially shined up and fancy looking.

The reason he was out adventuring and not being some lead general like his father's army was grooming him to be, was because his very human lover died, and he couldn't handle that. He just refused to accept the natural order of things, and so he's trying to find a way to bring her back.

(I told the DM that she shouldn't be able to just be rezzed normally, because come on.)

Sovereign Court

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A dwarf fighter named Harbaskire. He and a female elf had an affair which got her excommunicated from her realm (we were kids, Tolkien still had a strong influence), and then she got abducted, and he went around the world and under it to find her.


Fionagh MacElken, human witch. As ruthless as she was cold and calculating, but she always repaid her debts and protected the people most useful to her.

She viewed her friendships as "investments" and had little patience for failure from her companions, and while her words often infuriated her companions, she always kept them on-task and at the end of the day, she had their backs, and everyone knew it.

She never "died", but the two campaigns I played her in both fizzled for different reasons, and the only campaign left is run by me.


My fav character is (and I'm still playing him) a gnome draconic sorcerer, Isaac Dragonson (nobody knows his last name).

After digging through the library of the nearby gnomish village, he found that a hundred years ago a dragon was terrorizing the village and surrounding area. Secondly, he found out that the gnomish knight who went and fought off the dragon (and never returned) was Isaac's father.

Later in the campaign, the party stumbled upon an enormous sinkhole in the ground in the middle of the tundra. Inside lived Isaac's mother, and ancient red dragon, who revealed that her and his gnomish father ran away (flew away?) together and had Isaac.

To this day, no player wants to imagine any dragon on gnome baby making.


Maybe... with enlarge?


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DM Under The Bridge wrote:
Maybe... with enlarge?

Maybe that way the gnome wouldn't be able to fit into the dragon's cloaca.

Progress, I suppose.


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Why am I reading the word cloaca? What is happening in America?


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I have three I've really enjoyed.

Obsidian a Drow fighter dual wield short sword raised by Dwarves. Created in '82 or so 1st AD&D. First Limited Wish he got - he used to get a beard.

I ran a half celestial half dragon Paladin when 3.0 came out. She was built as a test of the monster rules (run solo). She actually ended up having a lot of great RP potential. Rishendella.

I have one I'm playing now - just started - who has the potential to be a favorite. I've always wanted to play a master of magic - someone who could cast just about any spell out there. With the Genius Magister (spontaneous spellcaster that can pull spells from any class) gestalted with Koblod's Theurge (a prepared spellcaster that can pull spells of any class) I'm getting my wish. Starting him at 0 level in the Redhurst Acadamy. Valakar Ildos. Half Elf.

Scarab Sages

Assellus Screamingtrees, my wood elver (forgotten realms) Ranger 4/ Barbarian 2/ rogue 4. He started off planned to be a ranger barbarian mix (back in 3.0) but the campaign began to spend more and more time in cities... and his party consisted of a human bard, a human rogue who pretended to be a bard, a human rogue who claimed to be a ranger. And a very naive elven paladin. The rogue levels just seemed natural. Some highlights of his career include

The time the human rogue who clamed to be a ranger couldnt 'track' the dc 5 tracks. Or the time same said rogue unintentionally shot my elf in the thigh with an arrow. To this day Assellus is pretty sure that Human rangers are about the most useless thing ever.


I have several favorites, but I'll limit myself to two, related, PCs here.

Simon was a selfish, self-centered, (NE) Damaran (Forgotten Realms, this was 3.5 era) wizard with ranks in Craft (Cooking), a raven familiar, and a heavy stutter. He came into the game at about 2nd or 3rd level and he was a coward; afraid of pain, afraid of being singled out, afraid of not being liked. He hooked up with the party as caravan guards, but he just paid the caravan coin to let him travel with them and he cooked their meals as it was the one thing he knew people would like him for. Spellcasting tended to scare people in the Great Dale region. Also, his real name was Igan, but he traveled under an alias as he had stolen from a thieves guild and didn't want to call attention to himself while escaping the region. When attacked on the road, his favorite spot was under one of the wagons. He would hide there and wait for an opportune moment to shoot his crossbow or, if no one else was watching, cast a spell.

Well, 4th edition came, our GM wanted to run it, so he dropped the previous campaign, did the 100 year timeline jump in the Forgotten Realms, and we "rolled up" new characters who were all distantly related to the previous campaign's PCs. My first character in that "died" (a whole other favorite character and story) and then, when we dropped 4th ed, and began using Pathfinder for the same setting/characters, I made a Wizard (6th level when introduced, now 11th).

Norok, an eighth-Damaran, LN, organized, well mannered, knows 19 languages, cautious-bordering-on-cowardly, has a heavy stutter, and is overloaded with equipment like a human-sized Nodwick. He also has a raven familiar, well, an imp familiar that rarely shows its true form but strangely, oddly, this "raven" is a really good cook and bothers the party paladin to no end. Seems old Igan/Simon met his end and ended up "making the grade" from lemure to imp in the ~100 years interval, and came to his great great great grandson to help "guide him." Norok gets to be the voice of reason and intelligence in the party, withholding spells until absolutely necessary. Norok also is a dabbler in alchemy (well, 11 ranks at 11th level, kind of dabbling). And he collects everything; he has samples of the party's paladin's blood and hair, the monk's blood, the sorcerer's dandruff, bits of medusa flesh, shards of a mirror of clones, dust from Hades, etc., etc., etc. Only the paladin and monk are still unnerved to see him, after a battle, take out his traveling alchemical kit and start collecting samples of the slain enemies and spell residues.

Neither of the characters appear useful on the surface. Eccentric, odd, spaced-out. But currently Norok is saving the party as they walk through the Grey Wastes/Hades by casting mirage arcana over their camp sites so they can minimize the risk of being attacked while resting.


DM Under The Bridge wrote:

A Mongolian ninja hobo (Keleshite in Golarion).

He rode across many countries, striking down all manner of evil foes (and some Callistrians because they can just get lost). He stole the panties of a major cleric, framed the shady for crimes that they could not escape, engaged in negotiations and advised like-minded heroes, fought in mighty battles, hopped planes into the truly weird where he battled abberations, killed numerous targets with stabs to the rear with his falchion, fought beasts from ancient times that could only be harmed by bronze and assembled a range of falchions to hasten the demise of many foes and monsters, he also accumulated quite the poison collection. He engaged in fiery passion with a fey queen and gathered a magnificent crew of allies and henchmen to further aid the cause of good in the land.

He was the ninja hobo Muunokhoi.

His name translates as 'vicious dog', and he earned it.

To be continued........


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Rincewind, a sorceror - cleric - mythic theurge as cunning as a cow, as bold as a weasel, and as fast as a snail.

Used prettymuch all of his feat selections for crafting, hardly ever did anything usefull during combat (or at least, not usefull at first sight) but by the gods, did partymembers like him :)


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Ivan Rûski, elven alchemist raised by communist dwarves. Speaks with a heavy Russian accent, loves vodka, and frequently brews potions while drunk and can't remember what they were. His love of vodka is only rivaled by his love of explosions. Have yet to get to play him in a full campaign, just a couple one-shots and failed campaigns that didn't last more than 3 sessions. Currently he is an NPC/GMPC with the party in my Runelords game.


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How can anyone pick just one?

Imowen my twice fallen Paladin/Black Guard Archer... tragic but epic story of love and war but nearly impossible to go back to playing her.

Mei Chan Min my Rim Sorceress from Star Wars. So full of wisdom yet so powerless to affect her own fate.

'Hearts' My struggling investigator who liked both cybernetics and magic and could never choose between them from Shadowrun.

Lady Lucky my ancient martial artist from Palladium Fantasy who was ALWAYS deep into some form trouble in one of the best City Campaigns I have played in. Her in party rival was in no small part to blame for most of it. The GM should have just named his game the adventures of Lady Lucky and the Snake Sorceress. Frienemies to the very end.

Of course 'Mer-Maid' my marine biology based super who got Rifted to Rifts earth. Lots of craziness in that short lived game.

Or Evangaline the burning angel from Nightbane. Who somehow made it to more universes than I care to number ranging from Palladium Fantasy all the way to Rifts and even Robotech.


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Magni, son of Thor in a Marvel Super Heroes game for which I ran and in which I played (long before Jurgens created his version). He began as a half-notch above standard Asgardian warrior, and at this time is a worthy successor to Thor himself as Protector of Midgard, possessing all of Thor's cosmic powers, skills and strength. I fondly recall his epic battles with:

  • Lobo, brought in from the DC universe by a GM who just loved "The Main Man" (and, I must say, portrayed him brilliantly); he came after Magni relatively early on in his adventuring career, long before the Thor-son had his full powers, and the slug-fest to a standstill wrecked much of Central Park and caused millions in property damage ... before Odin himself expelled Lobo with extreme prejudice back to his proper universe.
  • Gladiator, who flash fried Magni with his heat vision ... and, as a result of Magni's nearly unrestrained blow in response, took the scenic route from Midtown Manhattan to South Plainfield, NJ.
  • The Rampaging Hulk, who Magni talked down rather than fighting, by refusing to trade blows and pointing out that "only bad people hit first!" which was remarkably effective against a Hulk with the mind of a child. (The pizza didn't hurt, either.)
  • The Monolith, who'd replaced Cain Marko as holder of Cyttorak's Ruby Gem
  • Gabriel the Air-Walker as well as two other Heralds of Galactus, Firelord and Terrax. (In this reality, only the Silver Surfer [who allied with Magni against his fellows] ever escaped The Big G's vassalage.) Let's just say the asteroid belt now has fewer asteroids.
  • Orion, a slightly more advanced version of the X-Men's super-Sentinel, Nimrod.
  • Akasha, Anne Rice's Queen of the Damned, whom Magni defeated by transporting them both onto the sunny side of Mercury.
  • Darkseid, during a foray into the DC universe to aid Wonder Woman, with whom he'd become acquainted while she was lost in our version of Marvel Earth.
  • The Showa Mechagodzilla, in alliance with Showa Godzilla. I kid you not. (The campaign was fully integrated with the Showa Toho universe, in which the paradigm of ubermensch predominated in the West, thus explaining the preponderance of super-heroes there, and kami in the East, allowing for kaiju and mecha. Crossovers were rare, but his team, the Liberators, saw Godzilla swimming once on their way to the Aleutians, and fought side-by-side with him in Honolulu against the aforementioned Mechagodzilla.)
That was a great campaign.

From the same game, Liberty Belle—yes, I now know DC has one, and no, I didn't know back then and thought myself quite clever—whose origin in our game resulted from Hillary Clinton's irritation that Captain America was exclusively a man; a nationwide search found only a handful of candidates (seven from among the entire population) for whom a blood transfusion from Steve Rogers would flower in their system and give them his potentials; he himself trained her, and now, in that game, she spends six months of the year as Captain America, with the uniform and shield, and the other six as Liberty Belle, while Steve is The Captain for half a year and resumes his old role when Belle relinquishes it. (He's stronger and a better hand-to-hand fighter, she's more agile [and thus a shade better wielding the shield] and possesses slightly greater endurance.)

Rashid ibn-al Hakim, a high-level Muslim paladin and his great love, eventually first wife, Derekka Rostagno, a high-level old style AD&D bard, who was Roman Catholic.


ooh, forgot one:

Aislin Tenderleaf, a wood elf druid in Warhammer Fantasy Roleplay's Doomstones campaign. She used her femenine charms to get what she needed, and those few who had seen her angry... well, let's the fear she inspired was even more potent. Came to an untimely end when summoning all her magical power in one powerfull blast to save the aery from a goblin and orc Waagh. She got a statue. Currently her soul is scaring the crap out of the gods in Warhammer's underworld.


Oh, yeah ... and there was the time the Liberators were fighting seemingly invincible foes, and we were beginning to think Magni was going to have to do something cosmic in a desperate attempt to stop them, and likely cause collateral damage that would end with all super-heroes loathed forever.

One of the other players finally realized that we were fighting toons, as in Who Framed Roger Rabbit? toons. We knew nothing about dip, of course, so that would have been meta-gaming.

They were wiping the floor with us, until Magni came up with a desperate plan, made possible by his time as mortal boy Kiar Thurson. He used his hammer's dimension-spanning powers ...

... and brought back Mighty Mouse to help us.

You should have seen those toons freak when they heard, "Here I come to save the DAAYYY!" :D

It was awesome.


In our old and now long gone DC Heroes campaign, which ran from 1988 to 2000, I had two I loved equally:

The first was a sorcerer called Stormbringer, a pure Elric rip off that also led a heavy metal band. The GM even gave him a black blade. So corny, but man did I have fun.

The second was called Diehard, and his whole schtick was he couldn't be harmed. By anything. Could survive in vacuum, immune to all diseases, etc etc. In a fight he was pretty useless, so the gadget guy in our group made a plasma rifle for him. And because it looked cool, it had to be pumped like a shotgun. He painted the name "The Whoppa" on it in liquid paper on one side, and "I *heart symbol* collateral damage" on the other. His drawbacks included a Catastrophic Irrational Attraction to danger, so they always had to keep an eye on him to make sure he didn't do something foolish, just to see what would happen.

Good times...


Random update on my Favorite PC i played.

it wasn't even a Pathfinder or 3.5 Character or even an especially minmaxed or even Gimped Character

it was a Savage Worlds Campaign in a Fallout themed setting that ended back in February and lasted nearly 2 years. it wasn't my first character, but rather, my second in that campaign

Doctor Ivan Redwood, he was a former prospector whom salvaged and repaired machinery to sell for profit and eventually applied his skill in repairing mechanical frames to repairing biological frames as a doctor. a Rugged and Handsome man of 30, not very bulky and not the best shot in the group. but after the course of 6 months, he went from being the most fragile person in the party to the second toughest. he started with a semi automatic combat shotgun, picked up a plasma pistol later on, and eventually acquired a plasma rifle and suit of power armor. he didn't climb too far as a doctor and took down 2 deathclaws with one lucky plasma round towards campaign's end.


There was a game called Zen and the Art of Mayhem.
Though it can be found on Wiki, I don't think it was ever officially published. I was in on play testing the game and I created a character called Vast Deathmaster. He was based off of all those barbarian movies like Conan. He wasn't too bright but he was really strong. He also talked in third person. Vast had the ability to see through walls but he didn't know it so he was constantly running into them. He could do impossible things. One time we had to get into a castle. I asked the GM if I could pick up the corner of the castle. Since my character was stupidly strong he said OK and so I did and let the rest of the party inside. (Note, physics didn't work normally in this universe) I also had a sword called Drizzle Summoner (Think about it). It couldn't cut through living things but could cut through stone like butter.

One other thing I remember well (well two things). There was this car that the group used called the Clown Car. The car could fit an infinite number of people inside. No matter how many or how few people there were the car always felt cramped. Also, anyone with driving skill couldn't drive the Clown Car in a straight line. Since the Barbarian had never driven a car he was elected to drive it. Of coarse he had no problem.

This one time we had to get to the Airport really fast. I asked the GM if everyone got in the car and I THREW the car and then grabbed the bumper at the last second. Would it work. He thought for a second, why not! I was like Thor for a second until I opened the door and climbed in!

I missed those days

I did have one other character that was in the same game named Billy-Bob-Jon-Joe-Jim-Hatfield-Macoy the Hillbilly Assassin.
He had a bag full of random weapons that he pulled one out and HAD to use. It could be an Assault rifle or a shard of glass.

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