Better_with_Bacon |
Greetings fellow gamers,
The party in my Rise of the Runelords campaign does not have a healer. (We have a bard and an inquisitor with some low-level healing.)
I'm trying to steer my players towards magical items that can replicate healing functionality, and the Sorcerer's UMD is off the charts, she can get a DC 20 without even rolling.
What are the best healing/restorative items for the buck? The sorcerer and bard have just built a wand of Cure Light Wounds... but it's starting to lag behind as viable healing with an Average Party Level of 8 (and nearly 15 creatures in the party counting cohorts, NPCs, familiars, animal companions, etc)
The cleric in town Maelin Shreed is willing to cast any spell that doesn't have a high material component cost on the PCs gratis, but he's only just gotten to 5th level, so he doesn't have a lot to offer.
Sometimes it doesn't benefit them though. Training Justice Ironbriar kind of bit them in the ass.
TL;DR what items (or collection of items) can replace a healer between encounters.
Very Respectfully,
--Bacon
Very Respectfully,
--Bacon
Bacon666 |
The cheapest healing is usually wands of CLW... specifically when they can craft it themselves.
If you allow custom crafting you can create something that have 5/day cure mod (or higher if the got the spells...)
You can also choose to create any item yourself with any spell you want as part of their loot...
Makarion |
The real healing a party needs is almost never hit points but status effects, such as stunning, paralyzing, blindness, exhausted, poisoned, diseased, etc. And often that cannot wait until you are back in town three days later. Carrying wands for all that is just not feasible, so I would encourage the bard and inquisitor to pick up one or two "remove" or "restore" type spells each and add them to their list of spells learned, and cover the emergencies with potions or wands.