Baron Galdur Vendikon

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Organized Play Member. 34 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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This reminds me of my local con’s Toxic Waste. You had to have special tokens and know which room to go to.


Is there going to be any in person panels? Are any of these available to be attended in person?


Warhorn sign up for players was last announced for April 16th, this Saturday. Is this still true?


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It’s never a good thing when communication breaks down.


Yes please! Let there be an announcement soon. An in-person convention announcement


I need help. I remember reading a section about using additional items in spell casting to boost the results. It was a list of adding either monster parts and/or alchemical items to increase damage or duration. Is my brain confusing something from 3.5 with Pathfinder? Please help!


Thank you very much.


Could a kineticist use blade rush in a grapple? Also can you blade rush without attacking any creature at the end?


I know this might be going backwards but, I have 3 brand new players in my group and I want to get my hands on some OLD AD&D adventures. Pre-2nd edition. I remember cutting my gaming teeth on these adventures in the "good ol' days" of ThAC0. Does anyone know of any resource on-line I could use? I don't remember any on the names of the adventures.


Most 3.5 items cross over without a problem. A player I have wants to use an item from 3.5 that let's him turn undead as 1 level higher. What would be an appropriate pathfinder version? I am open to all suggestions.


As a DM, I would rule that they would notice any spell they can see being dispelled. Anytime my players come across someone with magical buffs on them, I describe there being a blurry aura or discoloration around them. Also it lets the BBEG notice the buffs the players have cast on themselves.


Tsuto is a scary, scary guy to 1st level party. Just teaming him up with two goblins, will let him plow through a party of 4.


Thanks everyone! Thanks to Tsuto's journal entry and the bard's insane high knowledge planes check, the party is well aware of a quasit can do. I just think it's funny that the party thinks the quasit needs to be summoned. They don't realize she is ready and waiting.


I am DMing Burnt Offerings (the catacombs) tomorrow and I have 3 new players. I am almost certain that one of them will ask how they can catch the dagger and keep it away from Erylium. Is there anything in the rules that I am missing? House rules that were successful?


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This is why I have always STRONGLY encouraged all my player to come up with a little bit of a background for their characters. Why did your mage leave the library? Why did you pick up a sword and decide to fight trolls and dragons? what is your character's ultimate goal. That gives fighters and other melee characters TONS of out of character tasks. Do you make a fighter roll a Diplomacy check to seal the deal with an NPC for information? No. Have the NPC send the fighter off to beat someone up or have someone show up to kill the NPC and the fighter gets to be a hero by himself without rest of the party.


I am currently in an all mage group, and maybe I have watched too much anime but, I was wondering if there is any feat that would give us a bonus if multiple mages casted the same spell together. I just have this awesome image in my head of our group all casting fireball at the same time and having a huge explosion.


I think the bigger question is how does your DM run Sarenrae? Actually gods in general. What do you think the DM is looking for? Do they want you to go out of your comfort and write out a long wordy prayer? Do you think they would want you to gather a bunch of common folk and lead a sermon praising Sarenrae and finishing with asking for a blessing and guidance?


If you are willing to dip into 3.5, my group has carried over the awesome Healing Belt. 750 gp 3 charges per day 1 charge 2d8, 2 charges 3d8 and 3 charges 4d8.
Having a Sorcerer with awesome UMD should solve the problem for the party, just buy shopping and buying the appropriate wands.


Awesome! Thanks!


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I have found as from a DM stand point using index cards is best way to go. Condense the cohort down to a quick reference index card if you can. All the numbers on the front, and equiptment on the back. Same with hired goon. I would assume could get away with doing same for your summoned creatures. I am willing to bet everything you summon is heavily modified from feats and templates so using the bestiary is a waste anyways


First my little henchman gets blasted by a color spray, getting stunned. Now the PCs are wanting to hit him with their flaming sphere. Do I get a reflex save while stunned?


Since the DM was willing to let you run off with a sapling, I think they should be willing to work with you. As long as you are mentioning its care every day, I see no reason why the DM would have it die. Have your character track down a Druid or someone with enough Knowledge nature to give you all the correct steps.


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Since this is going off the "Elves are Chaotic", let's not forget that they are also Good. In my homebrew I have an area that is called the Elven Nation while they have no ruling body or figurehead of any sort. They live together in tree hugging harmony. I give the elves a STRONG sense of community. If there is an Orc army nearby or in the world, they don't wait for a King to declare war on the Orcs, those that can take up arms and do what is Good. The only reason I see why elves would need goverment is to interact with other races.


I know with a CR of 1/100, should have TPK'd the party by now. I just know as a player I like the feeling of a challenge, some danger. I did have some bad dice going on. Maybe next session it will change.


They just cleared out the courtyard and first level of the keep. Granted the party is larger then adventure calls for, 6 players vs. 4, they are mowing through the kobolds. It is making the party a little cocky. The barbarian and ranger made saves vs harpies so they didn't last long. Wondering if I should advance the kobolds coming up, adding a warrior level.


Thank you all very much! I am glad that I am not alone in this. I try to keep a lot of my games up to chance. Since I am DM for my group 90% of the time, I don't get to see new ideas that often.


I think it's fun. Adds culture to the gaming world.


I try to do a balance of "good" and "bad" random encounters while my players travel. I have such difficultly of thinking up the "good" encounters. I have done copper dragons looking to have a riddle contest, with gems or gold if the players win. Priests casting spells for free. Rangers giving heads up about nearby monsters. Sometimes they notice a dropped money pouch or ring. I am wondering if anyone could give me some other suggestions.


I am starting off a new group with Kill Bargle. I am looking for any feedback on running it. They are 4th level characters and half the group is new so, I think this will show a strong range of the game. Also any tips about converting 3.5 to PF is helpful.


I finally got around to using West's huge Map of Mystery. I remember there being a book, either 3.5 or PF, that gave you a dozen charts to roll on, I love charts, to create a city and give it character. Have I just looked at too many charts and now I imagine things?


Thanks guys. I have missed coming to the message boards. I plan on it now since I am going PF. WhipShire that list was AWESOME. I think I will include it in my hand out. I didn't know about the clerics losing hvy armor but, I noticed the turn undead feat.


As it stands now, we are just going to do core. Now if that stands when it come time to put pen to paper we will see. I am curious to see how much the rage powers and all the other new class features affect the game.


I am eger to use the new maneuver system. I plan on having the monsters use them a lot in the first few combats. I also plan on using the fast XP chart just so we can see the characters grow and just not sit down with the book and make 5th level. Is using 3.5 feats a big issue?


Well after many years, my gaming group is making the move from 3.5 to Pathfinder. Since I will be DMing I was wondering if I could get advice of what to look out for concerning rule changes and class abilities. Maybe a few "war" stories of 1st time Pathfinder games.