
Furthermore |
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As a thought experiment and potential PFS build, I'm trying to mix every full BAB class together one level at a time. I can't figure out how to go above 6th very easily. Preferably using hardbooks only as I'm sure it'd be plenty easy with splats.
Human
S14 D16 C14 I10 W10 H14
1. Fighter (Unbreakable), Feats: Power Attack, Two-Weapon Fighting, Diehard, Endurance
2. Barbarian (Drunken), Rage, ability to extend rage by drinking alcohol.
3. Ranger (Guide -or- Favored Enemy: Human), Toughness (Gain lots of class skills)
4. Cavalier (Standard Bearer - Banner instead of Mount), Order of the Seal, Challenge (with Trip on a full attack via Order), Tactician (Outflank) (Gain Linguistics and Disable Device as class skills), level bump to Dex
5. Gunslinger (Mysterious Stranger w/ Blunderbuss -or- Musket Master, and swap Cha for Wis get Rapid Reload), Dodge
6. ????? If I can't do anything else, a second level of fighter
7. Horizon Walker, Improved Two Weapon Fighting
8. Stalwart Defender
I could also take a bard level at 6th and then qualify for the Battle Herald, which would push Stalwart Defender to 9th, but I wouldn't actually have full BAB. If I pick up weapon finesse and Mobility I could go Duelist, but the class features aren't likely to do anything for this build.
Anything for 6th level? Suggestions for beyond Stalwart Defender?
If I'm not going through the prestige classes, I could just take second levels of each and that would take me to ten.
If I went Lawful, I'd be skipping Barbarian, but pick up Paladin and potentially Monk, although it's also a pseudo full babber.

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If you go chaotic evil you can pick up anti-paladin. Doesn't do you any good for PFS, but it is very good for the general full BAB build. I generally preferred 2 levels of most classes, 2 levels of Anti-paladin and 2 levels of wild rager is quite a potent combo.
It is worth noting that if you change alignment to lawful after having gained your 2 levels of wild rager while you will lose rage you will not lose the extra melee attack nor the speed increase from barbarian, worth thinking about if you go the Lawful Good route.

nate lange RPG Superstar 2012 Top 32 |

hmmm... if you switched your race to (vanilla) aasimar you could take 1 level of EK at 6th (full BAB and a bonus feat)?
if you switch to lawful (replace barb with pally) 1 level of hellknight (listed as hellknight commander on pfsrd) could work well. and, if you're willing to tie yourself to a specific faction, the steel falcon (on pfsrd, i think its actually the eagle knight) is an option too.
aldori swordlord, student of war, or low templar are all possibilies (though they don't add much to the build).
i'm sure there are others too but that's all i can think of right now.

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Here's my 20-level Ultimate Multiclasser build, it might help you find some ideas (Sorry formatting sucks, copy into Word or something so that the tabs work):
Class Level Level HD BAB Fort Ref Will Feats, Ability Scores Class Abilities Alignment
Cleric (Crusader) 1 1 d8 +0 2 0 2 Traits: Magical knack (Cleric), Natural-born leader Feats: Point-Blank Shot, Rapid Shot Patron: Iomedae, Domain: War (Tactics), Aura, channel energy 1d6, orisons, spontaneous spellcasting, diminished spellcasting, Bonus feat: Weapon focus (longsword) NG
Barbarian 1 2 d12 +1 4 0 2 Fast movement, rage
Fighter 1 3 d10 +2 6 0 2 Feat: Alignment Channel Bonus feat: Weapon focus (longbow)
Ranger (Guide, Trapper)1 4 d10 +3 8 2 2 Ability Increase: +1 Dex Ranger's focus, track, wild empathy
Paladin (Divine hunter) 1 5 d10 +4 10 2 4 Feat: Deadly Aim Aura of good, detect evil, smite evil 1/day, Precise Shot change to LG
Monk (Zen Archer) 1 6 d8 +4 12 4 6 Bonus feat: Dodge, Flurry of blows, Perfect strike, Unarmed strike
Cavalier (Luring) 1 7 d10 +5 14 4 6 Feat: Skill Focus (Knowledge (religion)) Far challenge, mount, order (Shield), tactician, tactician feat: Target of Opportunity
Holy Vindicator 1 8 d10 +6 15 4 7 Ability Increase: +1 Dex Channel energy, vindicator's shield
Chevalier 1 9 d10 +7 16 4 8 Feat: Iron Will Aura of courage, recklessness
Wizard 1 10 d6 +7 16 4 10 Arcane bond (familiar), Arcane school (evocation), cantrips, Scribe Scroll
Arcane Archer 1 11 d10 +8 17 5 10 Feat: Clustered Shots Enhance arrows
Divine Scion 1 12 d8 +8 17 5 11 Ability Increase: +1 Int Opposition alignment (evil), +1 cleric
Inheritor's Crusader 1 13 d10 +9 18 5 12 Feat: Cypher Magic Champion of honor, aura of great courage, +1 cleric
Cyphermage 1 14 d6 +9 18 5 13 Cypher lore (Insightful scroll), +1 Wizard
Hellknight 1 15 d10 +10 19 5 13 Feat: Manyshot Aura of law, detect chaos, smite chaos 1/day
Justicar 1 16 d8 +11 20 6 13 Ability Increase: +1 Dex Aura of law, authority, lawkeeper
Bard (Arcane Duelist) 1 17 d8 +11 20 8 15 Feat: Combat Expertise Bardic performance, cantrips, rallying cry, distraction, fascinate, inspire courage +1, Arcane Strike
Battle Herald 1 18 d10 +12 21 8 16 Inspiring command (+1, Sound the Charge), improved leadership, voice of authority
Student of War 1 19 d10 +13 21 8 17 Feat: Improved Precise Shot Know your enemy +1
Low Templar 1 20 d10 +14 22 8 17 Ability Increase: +1 Dex Crusader +1, flag of convenience

Weren Wu Jen |

Actually, the Revised Advanced Class Guide Playtest is legal for PFS play right now. :)
Just using the PRD --
CRB:
Barbarian (non-Lawful)
Fighter
Paladin (LG only)
Ranger
APG:
Cavalier
UC:
Gunslinger
ACG (playtest):
Bloodrager
Brawler
Slayer
Swashbuckler
That's 10 Base Classes (9 of which can be taken without alignment changes).
Prestige Classes --
CRB:
Duelist
APG:
Horizon Walker
Stalwart Defender
That's 12-13 levels right there.
Add in Paths of Prestige and you get:
Aldori Swordlord
Golden Legionnaire (must be Good)
Knight of Ozem (must be a follower of Iomedae)
Lantern Bearer (must be Good; must be elf or half-elf)
Shieldmarshal
With those, you're looking at 16-18 levels (depending upon race--the OP indicated Human, so Lantern Bearer would be out).
Cheers!

Furthermore |

Thanks for all the advice, you groovy cats.
A gold star for Cartmanbeck for that... character?
And to WWJ for the complete list. I'm only going to 12th, but that list makes lawful look like the way to go.
For the practical purposes of actually making this dude, I'll probably just stick with Fighter, Barb, Cav and Ranger as their first two levels function the best... if'n I can figure out a way to make the ranger bonus feat function in heavy armor, or trade it away in such away that I won't lose favored enemy. If'n I can't, I'll take gunslinger levels in their stead, or keep the ranger levels and swap the Fighter to Lore Warden.