Multiple Belts of Giant Strength


Rules Questions and Gameplay Discussion

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Scarab Sages

The Belt of Giant Strength, which is a "reveal to add 1 to your Strength check" has the additional text of "you may play an additional item on this check". Can that additional item be a second Belt? Can he reveal both belts to get a +2?


Absolutely. The belt doesn't care what specifically the additional item is. As long as it is an item, it can be played. And a second belt is an item, so you can play it.


Yeah I agree it seems odd to be able to "wear" multiple belts but Hawkmoon is right you can absolutely do it.

I'm kind of surprised that they didn't give belts the "belt" keyword and changed the wording such that you can use another item that's not a belt. Or have keywords in the rules like belt/ring/amulet/etc and specify that only 1 of each type can be played on a check. But that's not the way that they wanted to go, apparently.


Seems like you could play two belts and still be able to play yet another item. Each belt you play allows you to play an additional item...


Maybe you wear one as a collar?

My guess is Mike didn't want to add any more complexity to the rules. Seems to be a theme on many of his posts.


I think multiple belts were fashionable at one point in the 1980s. Maybe the same is true in the Pathfinder universe. And besides, if a belt increased your strength you probably aren't going to not wear it just because you don't need it to hold up your pants. So who is to say if you found a second one you wouldn't say "Well, I've already got a belt, but this does make me stronger, so even though I'll look silly, I'll be able to punch whoever laughs at me a bit harder for laughing at me."


I'm fairly sure that was indeed the thought process.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I think we're on to something here


Very nice :)

Pathfinder Adventure Card Game Developer

Brainwave wrote:
I'm kind of surprised that they didn't give belts the "belt" keyword and changed the wording such that you can use another item that's not a belt. Or have keywords in the rules like belt/ring/amulet/etc and specify that only 1 of each type can be played on a check.

We tried it; It was one more extra thing to remember and put on each card, and it made parts of the game less fun. Beyond that, you can totally wear multiple belts, and at least two rings, and we didn't have the time or inclination to make a paper-doll with item slots (although I do kid Mike about it now and then).


I've played too many RPGs for it to not bother me but I completely understand not wanting to overcomplicate your game.

Pathfinder Adventure Card Game Designer

2 people marked this as a favorite.

Now that you mention it...

We're actually working a very small rules patch that addresses an interesting exploit: Can you play multiple Belts of Giant Strength, each referring to the other over and over, to get +infinity Strength on a check? The answer is for-God-sakes-no, obviously, but we're taking a look at the wording of "reveal" to make sure that doesn't ever happen.

There was a point where I said, "Man, I hope to never have to write a set of comp rules for this game," and right about then I realized I'd have to write a set of comp rules for this game.

Mike


Mike Selinker wrote:

Now that you mention it...

We're actually working a very small rules patch that addresses an interesting exploit: Can you play multiple Belts of Giant Strength, each referring to the other over and over, to get +infinity Strength on a check? The answer is for-God-sakes-no, obviously, but we're taking a look at the wording of "reveal" to make sure that doesn't ever happen.

There was a point where I said, "Man, I hope to never have to write a set of comp rules for this game," and right about then I realized I'd have to write a set of comp rules for this game.

Mike

A-HA! So, I better hurry up and find that 2nd Ring of Protection so that I can have total-invulnerability to damage (except for non-preventable a-la Shrine of Lamashtu, etc) before the errata comes out!

Common-sense... the last superpower!

Motrax


For some reason I thought I remembered seeing something like 'You cannot play two cards with the same name on a single check.' Maybe that was just a community member post on the issue.

Along the same lines, I believe shields say 'You may play another armor on this check'. Last night we ran into the first time we could actually make use of two shields in a hand, and we didn't recall anything in the rules that would not allow us to use an infinite number of shields, and I didn't find anything with a quick search of the faq/forums. Is this correct as well?


Yes. You can play lots of shields, and another armor as well, as long as you play the shields first. See this thread for some discussion about the order of playing armor during a check.


Mike Selinker wrote:

Now that you mention it...

We're actually working a very small rules patch that addresses an interesting exploit: Can you play multiple Belts of Giant Strength, each referring to the other over and over, to get +infinity Strength on a check? The answer is for-God-sakes-no, obviously, but we're taking a look at the wording of "reveal" to make sure that doesn't ever happen.

There was a point where I said, "Man, I hope to never have to write a set of comp rules for this game," and right about then I realized I'd have to write a set of comp rules for this game.

Mike

Valeros actually had the two belts on and I didn't think of that exploit. I wouldn't have used it, but I'm a bit miffed I didn't think of it! My rules mongering days are obviously behind me

Pathfinder Adventure Card Game Designer

I should be clear that I think you can play as many Belts of Giant Strength as you have in your hand. Just not all of them an infinite number of times.

Sovereign Court

Technically, aren't cards in a sort of "limbo" between when you play them, and the end of a check, preventing a single belt from being used anyways?


Andrew K wrote:
Technically, aren't cards in a sort of "limbo" between when you play them, and the end of a check, preventing a single belt from being used anyways?

Not revealed cards, no. They never leave your hand and forget that they were played immediately. That's why you can reveal a card to play it, then utilize that card to fulfill the requirement of a different card or power in the same check. Were it not for the "one card per type per character per check" rule, any reveal card could be played an infinite number of times on a check.

Pathfinder Adventure Card Game Designer

Right. But when we opened the door on "You may play another (X) on the check," we at least theoretically opened the door to bouncing back and forth between two of the same item forever. So we're going to close that theoretically open door.

For now: You can't because I said so.


Mike Selinker wrote:

Right. But when we opened the door on "You may play another (X) on the check," we at least theoretically opened the door to bouncing back and forth between two of the same item forever. So we're going to close that theoretically open door.

For now: You can't because I said so.

Can't it theoretically just be one reveal item with that wording giving itself infinite uses? Reveal, grant yourself an additional item, the belt forgets it was played...ad infinitum. Right?


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Mike Selinker wrote:

I should be clear that I think you can play as many Belts of Giant Strength as you have in your hand. Just not all of them an infinite number of times.

:

For now: You can't because I said so.

I've reached Stage 3, bargaining. How about just some of them an infinite number of times?


I always just assumed there was a "you can't use the same card more than once on the same check," that would naturally prohibit "I play my ring of protection, and then my ring of protection, and then my first ring of protection, and the my SECOND ring of..." just like you can't repeat powers over and over to, say, reveal every animal ally in your hand for a +6d4 to a Lini check. I guess that's not the case?


Dave Riley wrote:
I always just assumed there was a "you can't use the same card more than once on the same check," that would naturally prohibit "I play my ring of protection, and then my ring of protection, and then my first ring of protection, and the my SECOND ring of..." just like you can't repeat powers over and over to, say, reveal every animal ally in your hand for a +6d4 to a Lini check. I guess that's not the case?

Normally, you cannot play the same card twice on one check because of the "one card per type per character per check or step of an encounter" rule. The wording they used on the belt and other items like it caused the problem. Those cards say "you may play an additional item on this check". So , basically, every time you play something with that wording, it lets you play another item that is in your hand. Beause these cards only require that you reveal them, they don't leave your hand when you play them.


I understand that, I'm saying there's, at the very least, a rule you can derive by inference, if it's not actually stated (again, not sure if it is or not) that says "you can only use X thing once per check," just like there's no converse rule for powers that says "you may activate more than one power on the same check, barring conflicts," but we all understand you're allowed to do that without being explicitly told.

Besides the obvious that it's blatantly game-breaking, and you're just denying yourself the experience of playing the game if you use this weird exploit that never even occurred to me as possible, given how ridiculous it is, and how this stretched interpretation of the text conflicts with every other mechanic in the game.


Well, sure. It's OBVIOUS that you aren't supposed to be able to use the same card more than once...but some people get off on exploits.


csouth154 wrote:
Well, sure. It's OBVIOUS that you aren't supposed to be able to use the same card more than once...but some people get off on exploits.

I should correct myself. You can indeed USE the same reveal card more than once (reveal it for play, then use it to fulfill a requirement for another card or power), you just can't PLAY the same card more than once.

Pathfinder Adventure Card Game Designer

mlvanbie wrote:
Mike Selinker wrote:
For now: You can't because I said so.

I've reached Stage 3, bargaining. How about just some of them an infinite number of times?

You can use an infinite number of them some number of times.

Scarab Sages

But can an infinite number of us use a finite number of them some number of times?


The easiest solution would be you can use an additional DIFFERENT item on your check. That would eliminate using 2 of the same belt but not much else while only adding minimal card memory (just one card retains its memory). The only one it really messes up is Meri as the rest don't really have the item slots to fill 2 of them up with belts, and really she doesn't need any help. OP Thief.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Well, there's already a rule that says you can't activate a power more than once per event. If you add a rule that says (or clarifies) a card stays revealed until the end of the event, then the card can remember that its power has already been used, even though it's still in your hand and could be revealed for other powers.

For example, you reveal a Belt for its power. It stays revealed and you can use another item on the check. You could then reveal a second Belt for its power and be allowed to use a third item. You couldn't use the first Belt a second time, because it remembers that its power has already been used. Same thing with Rings of Protection: if they stay revealed until damage has been dealt, they can remember having been used.


csouth154 wrote:
Mike Selinker wrote:

Right. But when we opened the door on "You may play another (X) on the check," we at least theoretically opened the door to bouncing back and forth between two of the same item forever. So we're going to close that theoretically open door.

For now: You can't because I said so.

Can't it theoretically just be one reveal item with that wording giving itself infinite uses? Reveal, grant yourself an additional item, the belt forgets it was played...ad infinitum. Right?

Does anyone have thoughts on this? Am I wrong?


Doesn't the following rule already prevent the kind of infinite loops we're talking about here?

pg 10 wrote:
Each player may activate any power no more than once during each step.

Let's say you have two Belts of Giant Strength in your hand. Let's say you're attempting a Strength check and you use Belt #1. You could argue that right then and there, you can't play Belt #2, because it's still the same power as the first belt (even though it's coming from a different card).

But supposing Belt #2's power is considered to be distinct from Belt #1's power, I'm pretty sure the rule above would explicitly prevent you from playing Belt #1 again. You've already activated that power once, so you can't activate it again.

What I want to know is whether the powers on Belt #1 and Belt #2 are considered to be the same or distinct for the purposes of the above rule. In other words, does the rule actually prevent you from playing both belts?


I've always read that as referring to the character powers, since it is usually used in conjunction with playing cards, as in the sentence after that:

Rulebook v3 p10 wrote:
Players may not play any cards or activate any powers between these steps.

If activating powers covered the activation of powers on boons when they are played, then the "play any cards" part of the sentence is redundant.

But that is just how I read it, not how it is meant to be read.


Concerning all of this, actually, by the rules as written, you could even reveal the same belt multiple times (no need for multiple copies of it in your hand), as after you reveal it and put it back into your hand, it forgets that it's been played. There is no card memory. Once it goes back into your hand, it's 'just another card in your hand' that can then be played again since the previous item that was played says you can play another item.

So I can understand Mike is having an issue.

Sounds like "Display this card until after the roll to ...." in conjunction with "return this card to your hand after the roll." would have worked better for the intent.

That way, you can only play each copy of the card once, and it's returned to your hand after you roll the dice so it's viable for removal by damage. However, cards like it that have other effects that can be done after the reveal would then be affected, because you could not do the display thing and then the discard thing, since it is no longer in your hand available to discard until after the roll is made.

Edit: My apologies, csouth mentioned something to this effect earlier (the multiple play of the same exact card) and I somehow missed it when I was reading.


That sounds like it might mess with Lini's ability to discard that card to use a d10 for her strength.

Sorry if it sounds like I an just pointing out problems. I don't seem to be creative enough to suggest any solutions myself.


Hawkmoon269 wrote:

I've always read that as referring to the character powers, since it is usually used in conjunction with playing cards, as in the sentence after that:

Rulebook v3 p10 wrote:
Players may not play any cards or activate any powers between these steps.

If activating powers covered the activation of powers on boons when they are played, then the "play any cards" part of the sentence is redundant.

But that is just how I read it, not how it is meant to be read.

In regards to the sentence you mentioned, I think they could have just as easily said "Players may not activate any powers between these steps." Playing a card activates it powers, so that sentence you quoted is already redundant, as written.

Actually, the phrase "play a card or activate a power" shows up quite a few times in the rulebook. Personally, I think it's redundant in most of those cases. For example, the step "Play cards and Use Powers That Affect the Check (Optional)" in attempting a check could just as easily been called "Use Powers that Affect the Check (Optional)." But I can see why they might have worded it the way they did to emphasize the ability to play cards at that point.

But returning to the quote in question:

Quote:
Each player may activate any power no more than once during each step.

The sentence doesn't specifically mention "character" powers, so I would argue that it should be read in the most general sense (i.e. it refers to ALL powers).


This may be off-topic a bit, but consider this weird case.

'At this Location' effects are referred to in the rulebook as powers:

pg 14 wrote:
At This Location: These are special powers that are in effect while the location is open. Some of these remain in effect when the location is permanently closed; in that case, they also appear on the back of the location card.

So if I'm at The Old Light location ("Add 1d6 to checks using the Fire trait.") and I make a check with the Fire Trait, am I "activating a power" when I use the location's effect? If I am, and the rule...

Quote:
Each player may activate any power no more than once during each step.

... is meant to refer to ALL powers, then it's a good thing that this rule prevents me from using the power repeatedly to add 157d6 to my check. But strangely enough, the way the card is worded, it almost sounds like all characters at my location could add 1d6 to my check, because it doesn't say "your check".

This discussion also applies to Fort Rannick ("When you attempt a combat check, you may discard an ally to add 1d4 to the check.") Can I discard 3 allies from my hand to add 3d4 to my combat check? I would argue that the rule I quoted prevents you from doing this.


Yeah. It probably is redundant. And the two terms appear next to each other enough that I've just treated them as being under the same rules.

Scarab Sages

If there are really players out there that think infinite bouncing is an intended design of the rules, then I'm sure there are already plenty of other PACG rules they're abusing/misusing anyways. The "you can only use a power once per step" bit from above is fairly clear, and besides that... it's just common game sense here. :)


Karui Kage wrote:
it's just common game sense here. :)

I agree. I kinda feel the same way about the question of whether you can explore outside of the explore phase. The very existence of a phase with that name answers the question, in my mind.


csouth154 wrote:
Karui Kage wrote:
it's just common game sense here. :)
I agree. I kinda feel the same way about the question of whether you can explore outside of the explore phase. The very existence of a phase with that name answers the question, in my mind.

Agreed.


Mike Selinker wrote:

Right. But when we opened the door on "You may play another (X) on the check," we at least theoretically opened the door to bouncing back and forth between two of the same item forever. So we're going to close that theoretically open door.

For now: You can't because I said so.

You don't necessarily have time to adjust your belts of strength off in battle to put them back on for a stat boost. (lol)

Story idea:

Limi: Why is Val messing with his belts in combat?

Lem : Don't ask...


I love that mental picture. The thought of Valeros just standing in front of a Hill Giant switching belts until the Hill Giant spontaneously combusts...


HungryJoe wrote:
I love that mental picture. The thought of Valeros just standing in front of a Hill Giant switching belts until the Hill Giant spontaneously combusts...

Could we make that a promo card?


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Cedfaz wrote:
HungryJoe wrote:
I love that mental picture. The thought of Valeros just standing in front of a Hill Giant switching belts until the Hill Giant spontaneously combusts...
Could we make that a promo card?

Perhaps we could call it: Giant Belts of (L)ength.

Item. Reveal this card to add 1 to your pants size. You may play another (or even the same) item with this check.

Flavor text: "Insert loop A into Buckle B, insert loop B into Buckle C, insert loop C into buckle D... " -- Valeros reading the assembly instructions for his birthday present from Shayliss. Tee-hee!


Mike Selinker wrote:

Now that you mention it...

We're actually working a very small rules patch that addresses an interesting exploit: Can you play multiple Belts of Giant Strength, each referring to the other over and over, to get +infinity Strength on a check? The answer is for-God-sakes-no, obviously, but we're taking a look at the wording of "reveal" to make sure that doesn't ever happen.

There was a point where I said, "Man, I hope to never have to write a set of comp rules for this game," and right about then I realized I'd have to write a set of comp rules for this game.

Mike

As a mathematician, I'm appalled at the very existence of the question ;) Infinity, after all, is not a number and as such adding it to an actual number is every bit as mathematically nonsensical as "belt plus 5". More than that, even if it were permissible to reveal the belts over and over again, no one in their life-time would be able to add anything more than a relatively modest finite value to the check.

Paizo Employee Chief Technical Officer

Fortunately, checks don't go that high. At least, not until we find the infinite loop that we accidentally designed into one of those....


Pathfinder Adventure Path Subscriber
Ally: Mathematician wrote:
Check to acquire: Knowledge: Aleph-One

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