Fighter Build help


Advice


Hey guys...

I had an Antipaladin but it got 1 shotted at level 4... I don't want to die as fast!

I got this fighter with an archetype Two Handed Fighter and I am curious what I can do to help him.

We rolled for our stats. 4D6 drop lowest.

Level 6
Str:23
Dex:16
Con:16
INt:12
Wis:16
Cha:14

My Feats are:
Furious Focus
Greater Sunder
Improved Sunder
Iron Will
Power Attack -2/+4
Exotic weapon proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Weapon Specialization: Bastard Sword

Traits:
Indomitable Faith (+1 will)
Reactionary (+2 initiative)

Equipment:

+1 bastard Sword (L) -- 2D8+13
Longsword -- 1D8+6
Heavy wooden Shield -- +2 AC
+1 Full plate -- 10AC
+2 Strength Belt (since I showed up and no one else did)

I hear Furious Focus sucks and I should take cleave instead... But from what I read, cleave can only hit once and I have two attacks now...

Suggestions? I am using Hero Lab to create so I took some time and read a bunch of my feats. I was going to be using him today but the group DM is sick.

Silver Crusade

I think I would take vital strike instead of furious focus. Then again I am still new to pathfinder, so may not be the best advice.


If you're doing the 2-handed fighter archetype you should be using a two handed weapon and not a shield. The two-handed fighters abilities are reliant on the fact that you only get bonuses with a two handed weapon. Get Power Attack, it adds time and a half bonus to damage rolls. Instead of -2/+4 you'll have -2/+6.

Also, if you're using a one-handed weapon, you're only getting a +6 to damage rolls from your strength modifier. If you switch to a 2-handed weapon, you'll get double your strength modifier (2-handed fighter ability only) so you'll get a +12 to damage. That, with power attack is a +18 to damage, minimum 20 damage per hit if you're using a greatsword.

At 15th level, power attack will also double, by that point you're taking a -4 to get a +16 on damage! One more level and that increases to a -5/+20!

If you want survivability I'd go shielded, phalanx, or tower shield specialist fighter. But two-handed fighters are damage dealers, in the extreme.


The bastard sword I am wielding with both hands. It does a 2D8+13.. with power attack it does 2D8+19. I'm 2 handing the large version of the bastard sword.

I only have a longsword and shield in case my weapon is lost and I am unable to get to it or an encounter requires me to have more AC. Should i get rid of them and just have a backup bastard sword?

Shadow Lodge

Given your feat selection and interest in 2-Handed Fighter, I suggest buying a size large Bastard Sword. You can swing it two-handed.
Exotic Weapon Proficiency: Bastard Sword opens up this ability.

That + Vital Strike would be kind of gross. 4d8+(2 x Str) Ouch.

In my experience, Furious Focus is most useful for 3/4 BAB classes. Fighters don't really need it.

Edit: Didn't see the (L) on the sword. My bad.


Vital strike would only allow me one attack per round though right?


My recommendation would be to get rid of EWP, and use a great sword instead of the bastard sword. Then, pick up a one-handed weapon that does a different type of damage than a sword (bludgeoning or piercing). The shield is pretty much useless to a two-handed fighter, because everything the archetype gives you requires a two-handed weapon (or one-handed wielded in two hands), but I guess if you are getting really slaughtered in a fight because of low AC it might be a useful backup. Point being, if you get rid of EWP and use a great sword (or even a longsword) you will be able to take furious focus and cleave, or you could possibly even grab deadly aim and a composite longbow so you have some non-melee options.

*Edit: Also missed the (L) on the bastard sword, but the 2d8 isn't really that much better than the medium greatsword's 2d6.

Shadow Lodge

lovecheese45 wrote:
Vital strike would only allow me one attack per round though right?

True. But there will be a lot of opportunities to use this in combat.

Most people assume that it doesn't get used because you want to Full Attack all of the time. In most combat encounters, you will have to Move + Attack more than once. It helps make up for the brief dip in your damage output due to having to move.

Shadow Lodge

hgsolo wrote:
My recommendation would be to get rid of EWP, and use a great sword instead of the bastard sword.

Booo! Where's the fun in that? :D

With EWP Bastard Sword, you can always carry a shield and sword+board it if you need to.

Also, you might consider trying Fortified Armor Training and carry along a stack of Bucklers in your backpack.


Tomos wrote:
hgsolo wrote:
My recommendation would be to get rid of EWP, and use a great sword instead of the bastard sword.

Booo! Where's the fun in that? :D

With EWP Bastard Sword, you can always carry a shield and sword+board it if you need to.

Also, you might consider trying Fortified Armor Training and carry along a stack of Bucklers in your backpack.

Haha. Don't get me wrong, I love bastard swords, but I'd really only bother using one in a dedicated sword and board build. If you are going for two-handed outright there is no reason to go for the bastardsword (even large sized) over a greatsword. This way, he has one more feat overall, which can allow him to go into some mild ranged combat (deadly aim anyone?), or go even more beastly on a charge (which is where furious focus makes itself known). I do quite like the fortified armor training idea, though. I can just picture a guy with a huge sword carrying around bucklers expecting them to break.

Shadow Lodge

Of all the silly combos and things you can abuse in the RAW, Fortified Armor Training with mundane Bucklers seems to be the most sensible one of the bunch.
I think it's worth the -1 to hit penalty.

You are right about the expense of EWP, of course. But, there is definitely something to be said for swinging that enormous sword.


Furious Focus is not a bad feat, but it really shines at later levels when it nets you +4 or +5 to hit.

As far as fighter traits go, it doesn't get better than Defender of the Society for a free +1 AC.

Dodge is also solid for improving your defenses.

If you ever plan on switching between S&B and two handing, then Quickdraw is pretty much a bare necessity.

What exactly are you intending to do with the Sunder line?


The sunder line is good with what the DM throws at us. Last game we had enemies hiding behind a wooden wall shooting arrows at us and I broke the way in for the rest of the party. Plus the sundering fits well with the Two Handed Fighter archetype. Would you suggest other feats besides sunder?

I like that defender of the society.


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With such a great stats, I would definately invest in intimidation. Swap the Wis and Cha score (or don't), and change greater sunder and exotic weap. proficiency with cornugon smash and intimidating prowess. You will make a hell of a debuffer! I would also prefer to have Lunge over Iron Will, as the msot dangerous enemies usually are large and you would provoke AoOs for getting near them. I would rely on magic items in order to fix me low willsave.

So something like this:

Furious Focus
Cornugon Smash
Improved Sunder
Intimidating Prowess
Power Attack -2/+4
Lunge
Weapon Focus: Nodachi or Falchion
Weapon Specialization: Nodachi or Falchion

Defender of the SOciety is certainly great, as is Indomitable Faith (Carefully Hidden is a little better though). You could go hardcore with sunder and take Bred for War for a bonus to CMB, but with the above setup I would prefer the bonus to Willsave because this will be your major weakness.


It also sets up for dreadful carnage later which is awesome.

You could even do the Dazzling Display and Shatter Defenses line if you wanted.

Another thing to look at is the Skill Focus: Survival and Eldritch Heritage (Orc Bloodline) to get the inherent bonuses to STR later in game.


Dreadful carnage is totally awesome I agree.

The dazzling display feat chain is also great, but not because of shatter defences. It is deadly stroke that makes it shine, giving you a great option for standard action attacks.

The eldrich heritage orc feats bear special mentioning (I had forgotten about that TBH), they can make the PC so much more powerful, but need heavy commintement and you reap the benefits from mid-lvls onwards.

The gains are awesome: Touch of rage increases you combat stats and most imprtoantly fixes you WILLSAVE. It needs tha trait Optimistic Gambler to make it usable on yourself though.

Strengh of the beast needs no comment and power of giants is a totally awesome buff. Both this and touch of rage are standard action buffs though, so it is in your best interest to take Quicken Spell-like for them when you qualify.

If you decide to go down that route, consider the Focused Study alternative racial Human trait.

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