Post something cool that you know!


Pathfinder Society

101 to 150 of 459 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange 5/5

3 people marked this as a favorite.

Something I hope I have learned well enought to always do it (and know I forget it sometimes...)

Spend a minute to listen to the other players. Esp. in character...
.
Consider thier suggestions and interact with them. It's amazing how many people DON'T do this.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

1 person marked this as a favorite.
Seth Gipson wrote:

Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has

** spoiler omitted **

There's also a trait in the dwarven sourcebook that I think increases this to +5 vs spells, SLA,and poison. Talk about hardy!

Scarab Sages 5/5

1 person marked this as a favorite.
Walter Sheppard wrote:
Seth Gipson wrote:

Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has

** spoiler omitted **

There's also a trait in the dwarven sourcebook that I think increases this to +5 vs spells, SLA,and poison. Talk about hardy!

or just run a Dwarf with Spell Resistance... I have two.

judge: "make a reflex save!"
Buba: "Make an SR check!"

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Buba Casanunda wrote:
Walter Sheppard wrote:
Seth Gipson wrote:

Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has

** spoiler omitted **

There's also a trait in the dwarven sourcebook that I think increases this to +5 vs spells, SLA,and poison. Talk about hardy!

or just run a Dwarf with Spell Resistance... I have two.

judge: "make a reflex save!"
Buba: "Make an SR check!"

We had a dwarf with that trait that was difficult to heal in combat, but it was always exciting :P

Scarab Sages 5/5

Walter Sheppard wrote:
Buba Casanunda wrote:
Walter Sheppard wrote:
Seth Gipson wrote:

Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has

** spoiler omitted **

There's also a trait in the dwarven sourcebook that I think increases this to +5 vs spells, SLA,and poison. Talk about hardy!

or just run a Dwarf with Spell Resistance... I have two.

judge: "make a reflex save!"
Buba: "Make an SR check!"

We had a dwarf with that trait that was difficult to heal in combat, but it was always exciting :P

yeap, I always start the adventure by tellin' my companions about the cure potion in my vest pocket. If I fall down, be sure to use the potion on me, don't try wands - they often don't work.

Silver Crusade 3/5

Thanks to Walter for reminding me of this in his post in another thread.

A medium sized creature can wield a small longspear one-handed with a –2 penalty. This is a nice option if you want a reach weapon but also want a hand free for other things like a shield or spellcasting.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

1 person marked this as a favorite.
The Fox wrote:

Thanks to Walter for reminding me of this in his post in another thread.

A medium sized creature can wield a small longspear one-handed with a –2 penalty. This is a nice option if you want a reach weapon but also want a hand free for other things like a shield or spellcasting.

That would make an, er, interesting magus...

The Exchange 5/5

4 people marked this as a favorite.

Often, at lower level play, with an archer in play, my frontliners will 5' step away from the combat at the end of thier attack. This gives the archer (and others) a clear shot at the monster (or at worst, just the soft cover from me). Using a reach weapon helps too, so I might do that as well.

Also, this rule helps too:
"If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the -4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character." (CRB pg. 184)
be prepared for YMMV on this though, as it's surprising how many people don't know this...

This works something like this....

OOxxxA
OOxxxx
xBxxxx

A is an archer
B is his friend who is in melee with an
O is an ogre

A has a clear shot at the Ogre.

The Exchange 5/5

1 person marked this as a favorite.

I like the cheap things.

Like sunrods. It's always amazing how many people don't have a sunrod. Lasts for 6 hours. AOE is 30' (bigger than the 20' for light or for a torch). and it only costs 2 bp.

but the best is the Whetstone (AA Pg9), gives a +1 damage for a normal weapons for the first time it hits after you sharpen it. Cost? 2 cp. Yeap, 2 COPPER PIECES! What 1st level PC (or 2nd for that matter) Can't afford this? And the RP of sitting around, sharpening a blade while the "Face" PC is doing an Intimidate roll...

Shadow Lodge 4/5

nosig wrote:

This works something like this....

OOxxxA
OOxxxx
xBxxxx

A is an archer
B is his friend who is in melee with an
O is an ogre

A has a clear shot at the Ogre.

So you're saying B will 5' step south like so

OOxxxA
OOxxxx
xxxxxx
xBxxxx

and the archer will have a clear shot if he aims at either of the top 2 squares the Ogre occupies.

Dark Archive 2/5

GMs get this priceless facial expression when their bad guys fail the will save against slow.

The Exchange 5/5

Sammy T wrote:
nosig wrote:

This works something like this....

OOxxxA
OOxxxx
xBxxxx

A is an archer
B is his friend who is in melee with an
O is an ogre

A has a clear shot at the Ogre.

So you're saying B will 5' step south like so

OOxxxA
OOxxxx
xxxxxx
xBxxxx

and the archer will have a clear shot if he aims at either of the top 2 squares the Ogre occupies.

actually, no.

the archer is shooting at the upper right hand corner square of the Ogre... " ...the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character)" so... like this:

12xxxA
34xxxx
xBxxxx

the archer is shotting at the part of the Ogre in square #2... which is "at least 10 feet away from the nearest friendly character"...

hope that helps!

This is a different set up...
against Medium (or small) targets, you should always take the 5' step to give him a clear shot... like this. T is the Target, B is the friendly, A is an archer, S a shooter, G a gunslinger

(set up)
xTxxxA
xBxxxS
xxxxxG

(B 5' steps away - and A, S & G all shoot)
xTxxxA
xxxxxS
xBxxxG

this gives the added bonus that after B moves, T does not have cover from the Gunslinger (before he moves, T would have cover and G would be firing into a melee.)

Grand Lodge 5/5

By 'the -4' you mean for Precise Shot, right?

Otherwise, Im ridiculously confused by what you are talking about. :P

Edit: Also, do you have a link for this? Id like to look it up, but dont have my book with me right now.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Presumably it would be in the Combat chapter, under the Cover heading. ;)

5/5

1 person marked this as a favorite.

It's under the Attack Action in the Combat chapter.

PRD wrote:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

2/5

1 person marked this as a favorite.

Thanks for sharing! This one was new to me. :)

The Exchange 5/5

1 person marked this as a favorite.
Sniggevert wrote:

It's under the Attack Action in the Combat chapter.

PRD wrote:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Thanks Sniggevert... Sometimes work drags me away and I'm slow to respond...

The Exchange 5/5

2 people marked this as a favorite.

Always pay attention to the spells with long durations, esp. if they last more than a day...

here's a very minor low level druid "gimmick".

Use the spell goodberries for healing. The berries last a day per level, so as you get to level 2 or 3, a single spell cast each day will give you extra berries for those adventures that last more than one day.

And at first level, being able to had 2 HP of healing to more than one PC, rather than taking the luck of the roll with one... or worse yet, watching the fighter go down because he's down that one HP from the last fight, and the party didn't want to spend the CLW potion on him...

so a wand of goodberries can be very handy at low level. Click off a couple charges and hand out healing one point at a time...

Also, when being attacked by "Hungry Monsters" - put a GoodBerrie in a chunk of meat (or something it will eat) and toss it to the beast. He's eaten a full meal - does he still really want to fight you?

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Good druid tip, Wanderer.

Here's mine: at level 11 prepare and cast spellstaff at the start of the scenario. If there is time before the scenario begins, there is no reason to never do this. You just get another 6th level spell slot. I like putting greater dispel magic in there, or heal if you get to level 13+.

Also, if you have access to transport via plants, investing in some tree feather tokens is a great idea. Especially if you're a Menhir Savant and get this teleporting ability at level 9!!

5/5 5/55/55/5

1 person marked this as a favorite.

Pocket druid: A bag of holding with a 3 gp pig in it. Get attacked by an animal, drop the pig, move away.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Just don't leave that bag closed for long!

On a related note, as a GM I would allow prestidigitation to clean out a bag of holding that had been used as a pig's port-a-potty.

5/5 5/55/55/5

1 person marked this as a favorite.
Walter Sheppard wrote:
Just don't leave that bag closed for long!

Or do... live, dead. meats meat. (purify food/drink might be good to keep on hand though)

Silver Crusade 3/5

2 people marked this as a favorite.
BigNorseWolf wrote:
Walter Sheppard wrote:
Just don't leave that bag closed for long!

Or do... live, dead. meats meat. (purify food/drink might be good to keep on hand though)

No air in the bag of holding means no spoilage!

Grand Lodge 5/5

3 people marked this as a favorite.

Something cool I know: Nefreet is building 3d landscapes for The Confirmation.

I am very interested in playing it when he runs it!

Silver Crusade 3/5

Viskous wrote:

Something cool I know: Nefreet is building 3d landscapes for The Confirmation.

I am very interested in playing it when he runs it!

Photos please!

Shadow Lodge 4/5

nosig wrote:

actually, no.

the archer is shooting at the upper right hand corner square of the Ogre... " ...the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character)" so... like this:

12xxxA
34xxxx
xBxxxx

the archer is shotting at the part of the Ogre in square #2... which is "at least 10 feet away from the nearest friendly character"...

hope that helps!

Well, wouldn't 'B' be the nearest friendly character and be within 10' of the upper-right square (#2), therefore incurring the shooting into melee penalty? B is within 10' of square #2, 'at least 10 away' would require B to be one square south. To put it another way, if B had a 10' reach weapon, he could hit square #2 (and vice versa), so he's within 10'...

2/5

Something I just learned from Big Norse Wolf...

Perception itself isn't an action, but deliberately looking at something (making a perception check) is a move action. Since there are ten rounds in a minute, and you can make two move actions per round, taking 20 on a perception check takes one minute. A lot of GMs I've played with in the past have assumed much longer times, so this is nice to know.

2/5

Sammy T wrote:
nosig wrote:

actually, no.

the archer is shooting at the upper right hand corner square of the Ogre... " ...the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character)" so... like this:

12xxxA
34xxxx
xBxxxx

the archer is shotting at the part of the Ogre in square #2... which is "at least 10 feet away from the nearest friendly character"...

hope that helps!

Well, wouldn't 'B' be the nearest friendly character and be within 10' of the upper-right square (#2), therefore incurring the shooting into melee penalty? B is within 10' of square #2, 'at least 10 away' would require B to be one square south. To put it another way, if B had a 10' reach weapon, he could hit square #2 (and vice versa), so he's within 10'...

In the picture, B is 10 feet away from 2, meaning it qualifies under the 'things 10 feet away or farther don't receive this penalty' clause.

The Exchange 5/5

Sammy T wrote:
nosig wrote:

actually, no.

the archer is shooting at the upper right hand corner square of the Ogre... " ...the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character)" so... like this:

12xxxA
34xxxx
xBxxxx

the archer is shotting at the part of the Ogre in square #2... which is "at least 10 feet away from the nearest friendly character"...

hope that helps!

Well, wouldn't 'B' be the nearest friendly character and be within 10' of the upper-right square (#2), therefore incurring the shooting into melee penalty? B is within 10' of square #2, 'at least 10 away' would require B to be one square south. To put it another way, if B had a 10' reach weapon, he could hit square #2 (and vice versa), so he's within 10'...

Jason answered it - but in a way so did you.

you were pointing out that B is 10' from square 2 and ... here is where you slipped up. The requirement to NOT count the -4 is to be "at least 10 foot away". so... the only time you suffer the -4 for shooting into a melee is if your friend is LESS THAN 10 feet away... say at 5 foot, or 7 1/2 foot, or 0 foot.

Hope that helps.

The Exchange 5/5

1 person marked this as a favorite.
Walter Sheppard wrote:

Good druid tip, Wanderer.

Here's mine: at level 11 prepare and cast spellstaff at the start of the scenario. If there is time before the scenario begins, there is no reason to never do this. You just get another 6th level spell slot. I like putting greater dispel magic in there, or heal if you get to level 13+.

Also, if you have access to transport via plants, investing in some tree feather tokens is a great idea. Especially if you're a Menhir Savant and get this teleporting ability at level 9!!

LOL! that's Wander...the names a three piece joke, sort of a pun.

I wonder what wand I am going to use as I wander this country side... and I use a lot of wands - so I'm a wonder of a wand-er (for a long time I tried to get one wand per adventure)...

The cute trick with good berries also extends to using any "un-used" 1st level pearls of power each day. a 3rd level druid with 2 pearls can hand out 9 spells worth of berries (aprox 45) from spells from days past...

Shadow Lodge 4/5

Thanks nosing and Jason--long workweek and little sleep=brainfarts

The Exchange 4/5

1 person marked this as a favorite.

Something cool I know: I got to GM for Sammy T and Redward, and it was awesome.

Also: +x defending cestus can give you a bonus to AC while you're hitting people in the face with your killstick*

*killstick is any weapon that you choose to use, even if it's merficul.

Courageous weapon property gives +1 on morale bonuses, so if you can cast heroism, it's a great buy :D

The Exchange 4/5

I have no idea how it happened, but my picture is now a somewhat angry smurf, and it's awesome. Thank you mysterious smurf avatar ghost.

The Exchange 4/5

Now I feel I must keep posting.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber
Benrislove wrote:
it's merficul.

I'm guessing this is why. (Read between the words.)

EDIT: Yup. Nailed it.

The Exchange 4/5

James McTeague wrote:
Benrislove wrote:
it's merficul.

I'm guessing this is why. (Read between the words.)

EDIT: Yup. Nailed it.

awesome. just awesome

Grand Lodge 4/5

1 person marked this as a favorite.

Wait, so posting the word smurf gives you a smurf avatar? That's cool.

Anyway, back on topic:

Benrislove wrote:


Courageous weapon property gives +1 on morale bonuses, so if you can cast heroism, it's a great buy :D

That's not quite what Courageous does. It boosts all morale bonuses by half the weapon's enhancement, so a +2 Furious Courageous weapon is really good in a Barbarian's hands (rage is a morale bonus).

5/5 *****

Benrislove wrote:

Something cool I know: I got to GM for Sammy T and Redward, and it was awesome.

Also: +x defending cestus can give you a bonus to AC while you're hitting people in the face with your killstick*

*killstick is any weapon that you choose to use, even if it's merficul.

Doesn't work. The FAQ on the defending property means you can only gain the benefit if you attack with that weapon. I don't agree with it but it's what we have to work with.

Quote:

Defending Weapon Property: Do I have to make attack rolls with the weapon to gain its AC bonus?

Yes. Merely holding a defending weapon is not sufficient. Unless otherwise specified, you have to use a magic item in the manner it is designed (use a weapon to make attacks, wear a shield on your arm so you can defend with it, and so on) to gain its benefits.
Therefore, if you don't make an attack roll with a defending weapon on your turn, you don't gain its defensive benefit.
Likewise, while you can give a shield the defending property (after you've given it a +1 enhancement bonus to attacks, of course), you wouldn't get the AC bonus from the defending property unless you used the shield to make a shield bash that round--unless you're using the shield as a weapon (to make a shield bash), the defending weapon property has no effect.

—Sean K Reynolds, 06/07/11

The Exchange 4/5

Jeff Merola wrote:

Wait, so posting the word smurf gives you a smurf avatar? That's cool.

Anyway, back on topic:

Benrislove wrote:


Courageous weapon property gives +1 on morale bonuses, so if you can cast heroism, it's a great buy :D
That's not quite what Courageous does. It boosts all morale bonuses by half the weapon's enhancement, so a +2 Furious Courageous weapon is really good in a Barbarian's hands (rage is a morale bonus).

minimum 1 :D but yeah +2 furious courageous is awesome.

And @andreww. BOO lame faq.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Cool for the GM to know, if a wielded item is greased, if the wielder makes the first save, the whole effect is avoided. (The item doesn't get greased)

Shadow Lodge 4/5

Seth Gipson wrote:
Have a dwarf character who doesnt like dealing with spellcasters? Sure +2 vs spells, SLA, and poison is nice, but there is a feat that will make that +2 into a +4. On top of that, one of the Thornkeep levels has Noqual Ore which can be made into armor (though its a bit pricey) that will give an additional +2 vs spells and SLAs.

The bonus is a resistance bonus, so the material can almost replace a certain very popular cloak and free a slot. However, the cost is great and needs a further +5000 gp on top if you want to magic it. 19,650 gp for a +1 noqual fullplate, for instance, is mighty lots.

Now to move on to the cool stuff, have a look at fighter's fork: "This steel-tined +1 trident can be commanded to lengthen or shorten its haft (or return to its normal length) as a swift action. It is a two-handed reach weapon when extended but cannot be thrown. If shortened, it can be wielded as a light weapon or hurled as a javelin. Feats or class abilities that apply to tridents apply to a fighter’s fork in any form."

Doesn't that just scream for someone to make a character based around itself? Screw swords, get tines.

Liberty's Edge 4/5 5/55/5 **

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Sniggevert wrote:

It's under the Attack Action in the Combat chapter.

PRD wrote:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Just be careful and keep a eye out for a future printing of the CRB, because that rule may be taken out..

Sean K Reynolds wrote:
Globetrotter wrote:
I'm not sure even how to use the rule regarding two size categories larger ( the -2 instead the -4). Can you explain that one to me?

Sure!

1) Ignore the "or if part of the creature is at least 10 feet away" rule, because it's going away.
2) If the target is two or more sizes larger than your ally, the "firing into melee" penalty is –2 instead of –4.
3) Done!

2/5

1 person marked this as a favorite.

That's a huge bummer. :(

At least I found this cool board feature. Smurf. BWAHAHAHAHAHAHAHAHA!

The Exchange 4/5

1 person marked this as a favorite.

no lies, that was the best typo of all time.

The Exchange 5/5

1 person marked this as a favorite.

great idea for an often overlooked spell:

Unseen servant carrying a "quiver" or golf bag of wands.
Wizard looks over the situation and hold out hand.
"4 Iron!"

and the spell Unseen Servant becomes Unseen Caddie. (duration 1 hr per level)

Shadow Lodge

1 person marked this as a favorite.

Everyone probably already knows this, but when you end up on the ground as much as the members of my party do, attacking from prone is sometimes a viable option. It's -4 to hit (and -4 to AC) but, when someone has a tripping weapon, for me it's better to take what could be the final swing than stand up and get whacked AND tripped again.
And, yes, this is spoken like someone who spent almost an entire fight on the ground. (It was a Yuan-ti chainfighter in 3.0.)

Silver Crusade 3/5

manekochan wrote:

Everyone probably already knows this, but when you end up on the ground as much as the members of my party do, attacking from prone is sometimes a viable option. It's -4 to hit (and -4 to AC) but, when someone has a tripping weapon, for me it's better to take what could be the final swing than stand up and get whacked AND tripped again.

And, yes, this is spoken like someone who spent almost an entire fight on the ground. (It was a Yuan-ti chainfighter in 3.0.)

Forgive me if I have misunderstood what you mean by the bolded part above.

In Pathfinder, when you provoke an attack of opportunity from standing up, you cannot be tripped again by that attack. You are already prone (and take the –4 penalty to AC during that attack of opportunity, by the way). One cannot trip a prone character.

The reason: attacks of opportunity are deemed to occur before the triggering action.

Edit: here is the FAQ

FAQ wrote:

Trip: When a prone character stands up and provokes an attack of opportunity, can I use that attack to trip the character again?

No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.

—Jason Bulmahn, 08/13/10

The Exchange 4/5 Owner - D20 Hobbies

The Fox wrote:
In Pathfinder, when you provoke an attack of opportunity from standing up, you cannot be tripped again by that attack.

Yes and it worked the same from 3.5 and 3.0.

Shadow Lodge 3/5

Jiggy wrote:

I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.

This is an incredible fix for my alchemist who has great ranks in spellcraft but doesn't get detect magic! And more money than he knows what to do with.

Shadow Lodge

The Fox wrote:


Edit: here is the FAQ
Trip: When a prone character stands up and provokes an attack of opportunity, can I use that attack to trip the character again?

No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.

—Jason Bulmahn, 08/13/10

That's great to know! Thank you. ^^ I'll have to let my DM know as this has happened many many times (though none recently).

However, I still attack from the ground when an AofO would put me back under 0 on HP again. (As in, the reason I'm on the ground is not from a trip but from being knocked unconscious.)

101 to 150 of 459 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Post something cool that you know! All Messageboards

Want to post a reply? Sign in.