The Brevic explorers are horrible heroes


Kingmaker

Shadow Lodge

We have one communist, one fascist, one anarchist, one neo-conservative, one crony capitalist, and one apolitical athiest extremist.

A seventh:
who can only show up for a few sessions before having to leave, is a wannabe womanizer who has loudly complained why there aren't any whores in all this uncharted wilderness. (Mysterious Stranger gunslinger/Oracle with the Nearsighted curse who's setting new standards of recklessness)

Everyone has been lying to, and keeping secrets from, each other, save one, who instead redesigned his character a few times at 1st level to find what suited him the best (as this is his first character).

We are now level 3, and nearly every decision we make ends with some form of unilateral action, usually resulting in violence. At least twice, half the team ended up attempting to subdue the other half over picking pointlessly unnecessary fights with potential allies.
We're all mature enough to find this embarrassingly hilarious, or hilariously embarrassing, but I fear for later on, when we actually have to be politicians. I really hope there is something in the Kingmaker books on how to handle a civil war, because it's already broken out and we haven't even mapped the whole place yet.


Big important question: Is everybody having fun?

Shadow Lodge

pennywit wrote:
Big important question: Is everybody having fun?

Yes.

Though we've all talked with the GM over potential development, especially because he's got Mythicality planned for later. With six PCs, we might be able to each walk a different Path.

Though considering my character's... in-depth back story, the issues that have resulted from it (including a GM-approved drawback variation), the others' lack of awareness that he even has any issues, despite repeatedly triggering them, and the GM's decision to make me the "Mythical Test Subject", my hope for a character arc of coping and dealing with a traumatic past probably won't play out as I'd originally had in mind.

If anything, it might just end up getting worse; and he's going to end up as a Marshal!


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I'm sure that the kingdom they end up running will be a perfectly stable, viable, prosperous nation with no corruption, political violence, civil war, or refugees.


You know, something that might be fun here (if you can convince your GM). What if your GM lets each of you run a little kingdom? That way you can constantly be scheming and at each others' throats.

Shadow Lodge

If it does turn out that way, I predict three things:

1) "Fine! I'll start my own kingdom! With hookers! And pesh!"

2) Opportunistic fairies, Razmirans, giant robot scorpions, or other invaders will force us to band together or die apart,

3) We'll all assassinate each other simultaneously and make up a new group which may or may not have more collective sanity than before.

I have not been spoilerized on this AP with one exception: I read the back of book 6, and anticipation of the grand finale from the get-go may have influenced my character design. The GM was perfectly happy with this, as it gave him ideas.

Scarab Sages

Our group is thinking of each of us having our own town and like a council kingdom where were all meet up and discuss whats the best thing for the confederacy. That way we can do things our way in our own territory and work out the details... Sort of like the united states, only with 5 presidents not one.


Just started playing Kingmaker (and running it too), and boy, that sounds like issues. They may resolve themselves later, after all they just got thrown together by a scheming semi-noble to hopefully have his back if things go south.

That said, if things continue to be an issue, maybe after getting the charter to start building the new state they should have a very long full session on just how they will need to mesh their opinions together to work on building a new empire.

Scarab Sages

in our case its just a lot more micromanaging city building than anything else.we arent antagonistic to one another, just really no one could decide on whom to king so we went with screw it everyone. It hasnt been fully decided yet of course, I assume our dm will find some way to 'punish' us for being individuals... should be fun still nonetheless


TheNine wrote:
Our group is thinking of each of us having our own town and like a council kingdom where were all meet up and discuss whats the best thing for the confederacy. That way we can do things our way in our own territory and work out the details... Sort of like the united states, only with 5 presidents not one.

Perhaps a better equivalency would be Articles of Confederacy-era USA, back when we were less one country with multiple states and more multiple independent semi-autonomous territories with a loose alliance and shared currency.


Or a weird mishmash 5 kingdoms deal where the 5 smaller kingdoms share a currency and every X years or in cases of extreme emergency elect a high king/queen to rule them all but otherwise can have widely different goals and ideas e.g. "Yeuupp slaveries legal here but don't go down the street thaht there's the border with Peshton and they'd string you up by your cupcakes for owning a man there. . . Whores are good though."


Pathfinder Adventure Path Subscriber
The Shifty Mongoose wrote:


2) Opportunistic fairies, Razmirans, giant robot scorpions, or other invaders will force us to band together or die apart,

This may be what saves you right here. Find a common outside threat the lot of you hate more, and focus on it. If you can't find one, manufacture it- it's work a few times in history and not that far in the past.

Shadow Lodge

We've already had three deaths and one character departure, and we've only nearly finished Part 1. The GM decided to add and tinker with a third-party addition, but didn't get it right and we did the worst possible things, and now we lost our opportunity for Mythicality.

The GM says he'll use the extra prep time to figure out something else.

On the other hand, since basically the entire group is good at killing/poisoning/sneaking up on other people, we will apparently have an easy time taking down the Stag Lord.

I've suggested that the newest character to join our group could take the Flagbearer feat and bear the flag we'll design for Part 2, but I worry that the emblem on our coat of arms will be a burning dead tree.

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