Tels |
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CR 2 or lower? Including templates?!!!
Kobold, hands down. CR 1/4 creature means I can add 4 templates before I hit CR 2.
First template? No question: Fey Creature. Look at the special abilities you can get! Specifically, Longstep and Vanish. Move action Teleport, Swift action Invisibility!
+4 Dex, +2 Int and Cha, -2 Str, DR 5/Cold Iron or DR 10/Cold Iron, SLA... this template is just amazing.
No Adcanved eh? Damn, it's a great one to tack onto to Fey Creature. An Advanced, Fey Creature Kobold is only CR 1/2, toss on a PC class level an you rise to level 1.
Take, for example, this Kobold Rogue 2 from Hollows Last Hope. If you were to toss on Advanced (+4 to all attributes, +2 natural armor), and Fey Creature (+4 dex, +2 Int and Cha, -2 Str, -1 NA) and you get a guy with stats of Str 12, Dex 25, Con 15, Int 16, Wis 16, Cha 14 along with a +1 Natural Armor, DR 5, resist cold and electricity 10, and +4 on saves vs mind-effecting effects.
However, since I can't pick Advanced, I need to take something else :P
Let's see, Half-Celestial is another one I'd take. I could probably add another, but why would I? That's plenty fun right there.
So I'm just gonna go ahead and make a Kobold using the Heroic NPC stats of 15, 14, 13, 12, 10 8 and apply them as follows with the racial bonus:
Str: 14 - 4 = 10
Dex: 15 + 2 = 17
Con: 13 - 2 = 11
Int: 10
Wis: 12
Cha: 8
Let's apply the Template bonuses:
Str: 10 - 2 + 2 = 10
Dex: 17 + 4 + 4 = 25
Con: 11 + 4 = 15
Int: 10 + 2 + 4 = 16
Wis: 12 + 2 = 14
Cha: 10 + 2 + 2 = 16
Final scores of: Str: 10 Dex: 25 Con: 15 Int: 16 Wis: 14 Cha: 14
Natural Armor: +1
+4 bonus on saves vs mind-effecting effects and poison
Resist acid, cold, electricity and fire 10
DR 5/cold iron and magic (He's got DR 5/Cold Iron and DR 5/Magic).
Fly speed of 60 ft. with perfect maneuverability
SR 12 (once we factor in a PC class level or 2 NPC class levels)
Spell-Like Abilities: 3/day dancing lights, protection from evil, 1/day faerie fire, bless
He also has Smite Evil 1/day and I'm going to choose Longstep as his special ability from the Fey Creature template, so he can teleport 10 ft. every 1d4 rounds as a move action.
Haven't even chosen a class level yet! Ugh, choice too! I could go Knife-Master Rogue (always liked this archetype), or Dawnflower Dervish, or Magus, could go Alchemist and be a crazy bomber or mutagen melee machine, Ranger would be good, could even go Urban Barbarian.
Regardless of what I take, I'm more than likely going to be picking up Agile Weapons or Dervish Dance at some point. Can you imagine if he were point guy starting with a 28 Dex? He could eventually end up with a 44 Dexterity! Who needs armor?
christos gurd |
christos gurd wrote:Do remember what i said about advanced people. There is nothing creative in a pure upgrade.Aren't all templates pretty much pure upgrades?
there is a big difference between say, something freakishly large for its species and better but otherwise completely identical. Advanced is a no duh option and this is just as much a creative exercise as mechanical.
Riuken |
I thought hard about the kobold, but thought anything without racial hit dice might be a cop out.
I'd use up the last +2 CR of the half-celestial fey kobold changing its level of warrior into 2 levels of gunslinger (assuming progression to level 5 or higher), else 2 levels of fighter to pick up dervish dance.
christos gurd |
I thought hard about the kobold, but thought anything without racial hit dice might be a cop out.
I'd use up the last +2 CR of the half-celestial fey kobold changing its level of warrior into 2 levels of gunslinger (assuming progression to level 5 or higher), else 2 levels of fighter to pick up dervish dance.
i must be forgetting a rule somewhere, because i read that as a cr2.
.25+1+1=2.25 not .5, There must be a special rule about fractional cr i forgot. Anyone got a link?Lurk3r |
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I still want to play a Lantern Archon. Hey! Listen! Hey! Watch out! Listen! Hey! I'd hire a Commoner in a green tunic to carry my stuff in the early levels. Once I could afford them, I'd start buying intelligent magic items with fly speeds so they could follow me around without needing to be carried. Class would probably be Cleric, so I can eventually summon other archons to form a gestalt.
Atarlost |
How about a fungal Crystal fey half-celestial kobold?
Total stat mods are
Str +2
Dex +12
Con +8
Int +2
Wis +2
Cha +4
Natural Armor 7
DR becomes 5/-
I'm not sure whether fey or fungal would take precedent, but it's either an augmented plant or a fey.
Using the elite array I'd make
Str: 13 + 2 = 15
Dex: 15 + 12 = 27
Con: 10 + 8 = 18
Int: 12 + 2 = 14
Wis: 8 + 2 = 10
Cha: 14 + 4 = 18
I think the obvious direction from here is archer paladin. You have skads of dexterity, enough strength for a nice mighty composite and to carry stuff, more than adequate constitution, and enough int for unsanctioned knowledge and to have skill points for face skills.
Tels |
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The core races (humans, elves, dwarves etc) are CR 1/3 races, and as such, giving them a level of a PC class (like fighter, gunslinger, witch) increases their CR by 1 to CR 1/2.
Kobold's are inherently weaker, and as such, subject to Template Shenanigans. For instance, the vanilla Kobold Warrior 1 is a CR 1/4 creature, but a Kobold Rogue 2 is a CR 1/2 half creature.
So from this, we learn a Kobold is a CR 1/4 race, compared to the CR 1/3 of the core races.
So CR 1/4 Kobold with Fey Template gets a +1 CR increase to CR 1/3, with the Half-Celestial template, he gets another +1 increase to CR 1/2. From there he could (outside of this scenario which forbids it) also have the Advanced Template increasing his CR to 1, and then something like the Giant template and increase his CR to 2.
This is all before adding class levels, mind you. So now, Mr. Uber!Kobold can toss on 20 levels of a PC class and he'll end up a CR 25 threat (20th level PC is CR 19, then add the 6 CR increase from the 3 templates).
Oooh, Mythic 10 for CR 30.... Kobold God?
Illeist |
How about a fungal Crystal fey half-celestial kobold?
Total stat mods are
Str +2
Dex +12
Con +8
Int +2
Wis +2
Cha +4Natural Armor 7
DR becomes 5/-
I'm not sure whether fey or fungal would take precedent, but it's either an augmented plant or a fey.
Using the elite array I'd make
Str: 13 + 2 = 15
Dex: 15 + 12 = 27
Con: 10 + 8 = 18
Int: 12 + 2 = 14
Wis: 8 + 2 = 10
Cha: 14 + 4 = 18I think the obvious direction from here is archer paladin. You have skads of dexterity, enough strength for a nice mighty composite and to carry stuff, more than adequate constitution, and enough int for unsanctioned knowledge and to have skill points for face skills.
Sadly, unless you can get your kobold the earth subtype, it can't be a crystal.
christos gurd |
The core races (humans, elves, dwarves etc) are CR 1/3 races, and as such, giving them a level of a PC class (like fighter, gunslinger, witch) increases their CR by 1 to CR 1/2.
Kobold's are inherently weaker, and as such, subject to Template Shenanigans. For instance, the vanilla Kobold Warrior 1 is a CR 1/4 creature, but a Kobold Rogue 2 is a CR 1/2 half creature.
So from this, we learn a Kobold is a CR 1/4 race, compared to the CR 1/3 of the core races.
So CR 1/4 Kobold with Fey Template gets a +1 CR increase to CR 1/3, with the Half-Celestial template, he gets another +1 increase to CR 1/2. From there he could (outside of this scenario which forbids it) also have the Advanced Template increasing his CR to 1, and then something like the Giant template and increase his CR to 2.
This is all before adding class levels, mind you. So now, Mr. Uber!Kobold can toss on 20 levels of a PC class and he'll end up a CR 25 threat (20th level PC is CR 19, then add the 6 CR increase from the 3 templates).
Oooh, Mythic 10 for CR 30.... Kobold God?
gotcha thats what i was forgetting, pretty much tells me the cr system is stupid though. For me the difference between 1/3 and 1/4 is too small to not both round up to 1/2, but hey thats the game. Oh well, gonna crack open my savage species now.
FrodoOf9Fingers |
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I still want to play a Lantern Archon. Hey! Listen! Hey! Watch out! Listen! Hey! I'd hire a Commoner in a green tunic to carry my stuff in the early levels. Once I could afford them, I'd start buying intelligent magic items with fly speeds so they could follow me around without needing to be carried. Class would probably be Cleric, so I can eventually summon other archons to form a gestalt.
You can be the fairy, I'd be the fountain fairy:
Azata, Lyrakien :)
Tacticslion |
Had a look.
Haven't checked out all the options.
Well, as Tels stole my kobold, I'd note that I'd personally love to add the Dream Creature template (a nice +1 CR, and yeah, I recognize the drawback, but the theme is sooooo great).
Someone already got the lantern archon and paracletus, though I might add a young template or two or three to get other templates. I might also go with Silvanshee for the prestidigitation or Cassisian for the perfect memory, though the intelligence would be pretty painful (but again, with templates, this can be mitigated).
I might choose a more powerful creature and apply the young template to it a couple of times.
I'd really want something like a succubus for the great abilities, but sadly I can't get the CR down enough without disappearing off the size charts - I might add the drunk template just to drop it down a bit further (if I was really feeling cheesy, I'd just apply the drunk template a lot and then get a single item that overcame the sickened condition, like a ring of constant surmount affliction or something*), but I'm pretty sure such an idea is bending, if not outright breaking, the supposed good-faith concept behind this thread.
But I could always become medium again via my Alter Self (though my strength would be hilariously terrible without some powerful augmentation... and even then...).
I might add the missing template to the fore-mentioned kobold: constant invisibility and evasion are awesome - especially since you're already small with a bonus to DEX. The shadowed and displacement are nice, I suppose (note: the template doesn't specify you only get one, and it seems like that's the intent, based off the sample creature and CR-adjustment).
Otherwise, people have pretty much covered what I'd go for in terms of Innately CR 2-stuff that I'd want to play.
An Ogerkin could be interesting, I suppose. Maybe Skulk (as someone mentioned) or svirfneblin, as might a Runeguardian or Nixie (there are even CR 2 variants! :D). Ooh! A lycanthrope, especially a were-bear! Or even the pseudodragon... so many great options!
Below the CR 1 stuff, you start getting into normally-presumed player races, so I really can't think of anything there.
* Note that while there are worse elements of the sickened condition, it doesn't state that the effects stack - only that you gain the sickened condition.
Steven T. Helt RPG Superstar 2013 |
Atarlost |
Sadly, unless you can get your kobold the earth subtype, it can't be a crystal.
Argh. This would be so much easier if PFSRD had a more consistent template template and had the Paizo templates separated out.
You know what, forget kobolds. I'm not going to hunt down another +1 template. Half Celestial Fey Fungal Goblin. The stats won't be quite as good, but they'll still be impressive.
Timebomb |
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Young Entropic Terror Blighted Ghost Tooth Fairy with a level in Oracle of Bones (haunted, of course).
-Str
18 Dex
-Con
8 int
15 wis
20 Cha
3d8+18 hp
AC 27 + incorporeal (8 size, 4 dex, 5 deflection)
DR 10/Good and Cold Iron
SR 10.5
Undead immunities
fly 60' (perfect)
perception +14
stealth +28 (plus invisibility 1/day)
Telekinesis almost at will
Fear aura DC 16
The way to get the tooth fairy to rest: Colossal Bone Golem made entirely from the teeth of children. It's ok though, for every tooth she steals she'll drop a silver piece.