
Bruunwald |

Here's a confluence of odd rules that could make for an interesting scene.
The Catch Off-Guard feat says:
You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon.
And the entry for the miner's pick says:
If a miner’s pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size.
So, at least by RAW, you could wander around with a miner's pick, gain the advantages of using a two-handed pick, and essentially treat every unarmed opponent as flat-footed.
Of course, you'd have to be a raving psycho to gain any real advantage from this, roaming the streets with a big pick and basically swinging it at unarmed folks. And your GM would have to ignore the very real possibility that bystanders may notice you swinging the thing at people and technically not be able to be caught flat-footed, but still -- there it is.
Any other odd combos of feats and weapons that create similarly surreal situations?

Archaeik |
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
I'd also point out that lack of the ability to add weapon enchants (outside of class abilities to do so) will make this a dubious tactic even at mid levels.
Also, you don't get the juicy x4 crit multiplier.