![]() ![]()
![]() LazarX wrote:
I thought spell slots were the same. Ah, ok, thanks for the clarification. So you could emulate, say, being having the bardic performance ability to activate a Horn of Valhalla; I get it now. ![]()
![]() SRD wrote: Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above). So a DC 21 check for a Sorcerer to use a Pearl of Power to emulate a first-level wizard? Am I misunderstanding something? ![]()
![]() "Same Effect More than Once in Different Strengths" As I understand the above it applies to a spell like Ray of Enfeeblement.
Do you see my reasoning or am I off base here? ![]()
![]() HaraldKlak wrote:
So this? SRD wrote:
In this case the casting Weaponwand I am not suggesting the second to have a different result, rather the same result with a different wand. SRD wrote:
Is this what you are suggesting? ![]()
![]() Weaponwand Description wrote: When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within. As part of the spell’s casting, you can insert a single wand into the weapon, at which point the weapon returns to its original form with the wand held inside of it without negatively impacting the weapon’s integrity. For the spell’s duration, a character who wields the transmuted weapon is also considered to be wielding the wand as well. You can attack normally with the weapon or use the weapon as if it were the encased wand. So if you cast the spell multiple times, each time placing a single wand per cast, can you choose which wand to use? Note: not trying to cast multiple wands at the same time because it still needs a standard action to activate, just trying to save action economy from having to switch out wands. ![]()
![]() Can't wait for a ruling. Go FAQ this thread: http://paizo.com/threads/rzs2qha1?Bodyguard-Feat ![]()
![]() Cap. Darling wrote:
And that is the crux of the problem whether the adjacency to your ally trumps being in threat range with your melee weapon; this vatiation in this interpretation is what I am trying to avoid at PFS tables. -- So I was researching and found this post from the author of the feat here: http://paizo.com/threads/rzs2phpj?Bodyguard-Forum-Compilation-and-Clarifica tion#15 In it he gave a clarification, however, there has been no official errata or FAQ. James Jacobs also mentioned the same thing here: http://paizo.com/threads/rzs2l7ns&page=514?Ask-James-Jacobs-ALL-your-Qu estions-Here#25673 but as you know James Jacobs is not offical either; your mileage will vary. ![]()
![]() Remy Balster wrote:
Emphasis mine. ![]()
![]() Bodyguard (Combat):
Your swift strikes ward off enemies attacking nearby allies. Prerequisite: Combat reflexes. Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack. Normal: Aid another is a standard action 1) defender does not treaten emeny when enemy is using
2) defender is invisible does the defender become visible?
Thanks. ![]()
![]() In our home group we allow Paladins to the same alignment as their diety. If they change alignments they loose thir powers. It is like the Zealot. We made this rule to avoid Lawful Stupid characters. We adjust their alignment based abilities (e.g. A Chaotic Neutral Paladin must Choose to Smite Law, Good, or Evil choosen at character creation). ![]()
![]() Or you just need to have the class feature? Doomharp: Price 10,000 gp; Aura faint necromancy; CL 4th; Weight 5 lbs.
Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet. CONSTRUCTION REQUIREMENTS
![]()
![]() Wismuth Salix
|