Rosie Cusswell

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Guess not.


Caster casts Alarm (mental), muliple times. Does the caster know which one goes off?


Your adjudication?


Like if you are casting a one-round spell, could you still take an AoO?


Te'Shen wrote:


For what purpose, precisely? Weapon damage? CMB bonuses?

I want to increase my reach to threaten while still threatening adjacent squares.


My understanding is that Enlarge Person will not stack with Alter Self. Are there any options for a small character to become size large?


Since your reach is 7.5 is why we ruled without corners. Normally a 10-foot trach would include corners. Are we correct?


Please correct me if I am wrong.


Add Improved Disarm...do that on your first attack and then the rest they are flatfooted. Add levels in Rogue/Ninja/Vivisectionist/etc... to up your damage output.


Is it still a Natural 1?


LazarX wrote:

There's only one problem with that. You can emulate all you want to but the Sorcerer does not have any prepared spell slots to recharge. Nor have you expended any of the slots you did not have. Emulation only tricks the device into thinking you have the class feature, it doesn't GIVE you the class feature you're emulating.

I thought spell slots were the same.

Ah, ok, thanks for the clarification. So you could emulate, say, being having the bardic performance ability to activate a Horn of Valhalla; I get it now.


SRD wrote:
Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

So a DC 21 check for a Sorcerer to use a Pearl of Power to emulate a first-level wizard? Am I misunderstanding something?


"Same Effect More than Once in Different Strengths"

As I understand the above it applies to a spell like Ray of Enfeeblement.
--
I hope I am not being dense here, but I still do not see a hard rule limiting the casting of the spell muliple times. You still can only use one wand at a time because it takes at least a standard action to activate. To me it is just an extra dimentional space that allows you to activate the wand.

Do you see my reasoning or am I off base here?


Don't forget to FAQ the first post to get the dev's attention.


HaraldKlak wrote:

Per the rules for combining magic effects, the same spell cannot be in effect twice.

So weaponwand cannot be used several times simultaneously on the same weapon.

So this?

SRD wrote:

Same Effect with Differing Results

The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

In this case the casting Weaponwand I am not suggesting the second to have a different result, rather the same result with a different wand.

SRD wrote:

One Effect Makes Another Irrelevant

Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.

Is this what you are suggesting?


I had not assumed that the second casting opens up the previous opening. I can see how it can be interpreted like that though now that you mention it. Is this another RAW vs. RAI interpretation?


Weaponwand Description wrote:
When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within. As part of the spell’s casting, you can insert a single wand into the weapon, at which point the weapon returns to its original form with the wand held inside of it without negatively impacting the weapon’s integrity. For the spell’s duration, a character who wields the transmuted weapon is also considered to be wielding the wand as well. You can attack normally with the weapon or use the weapon as if it were the encased wand.

So if you cast the spell multiple times, each time placing a single wand per cast, can you choose which wand to use?

Note: not trying to cast multiple wands at the same time because it still needs a standard action to activate, just trying to save action economy from having to switch out wands.


I want to improve an existing Monkey Belt to have +4 Dex. Can I just pay the difference between a +2 (4,000 gp) and +4 (16,000 gp)?

What are my options without using home-group rules?


October 23rd was the last update to the FAQ.

http://paizo.com/paizo/faq/v5748nruor1fn


I had always played that until you roll a natural 1 attended items are not affected, but you bring up a good point from the wording. +1 FAQ


So if where to dispel an effect that is already existing WOULD make you visible because it is an attack on an enemy? (e.g. Dispelling Mirror Image on an ememy caster that had already cast is before your turn)


Also Ray attack clarification.


Can't wait for a ruling.

Go FAQ this thread: http://paizo.com/threads/rzs2qha1?Bodyguard-Feat


Bleed 1 yourself ;-)


If you are invisible and you cast a spell to counterspell does it make you visible? What if you counterspell an on-going effect?


Cap. Darling wrote:
Remy Balster wrote:

For those who think you need to be in range to attack an enemy, where do you get that?

"When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC."

Is pretty straightforward.

If an adjacent ally is attacked: Condition required to activate.
You may use an attack of opportunity: Cost.
To attempt the aid another action: Allowed action.
To improve your ally's AC: Restriction.

Straightforward.

It is because the aid another action in combat requies you to be in range of the enemy. If you did not need to be in Range of the enemy it would have been written in to the feat.

All the feat does is ad another requierment namely that you need to be adjacent to the ally you want to help.

And that is the crux of the problem whether the adjacency to your ally trumps being in threat range with your melee weapon; this vatiation in this interpretation is what I am trying to avoid at PFS tables.

--

So I was researching and found this post from the author of the feat here:

http://paizo.com/threads/rzs2phpj?Bodyguard-Forum-Compilation-and-Clarifica tion#15

In it he gave a clarification, however, there has been no official errata or FAQ. James Jacobs also mentioned the same thing here:

http://paizo.com/threads/rzs2l7ns&page=514?Ask-James-Jacobs-ALL-your-Qu estions-Here#25673

but as you know James Jacobs is not offical either; your mileage will vary.


Remy Balster wrote:

"At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal ."

It says they can use a Bow. It does NOT say they may use ranged attacks.

Emphasis mine.


Before my turn I use up my immediate action. On my turn I want to cast a spell that normally is a Swift or Immediate action.

1) Can I do so?
2) What if the immediation action consumed was a spell?


Why won't the developers FAQ this? There seems like they could easily rule one way or the other. I just want there to be clear interpretation of the Bodyguard feat so when playing at different PFS tables there are no arguments.


Have it work like Favorite button.


What about:

S'Daria wrote:

1) defender does not treaten emeny when enemy is using
....1A) a melee/natural weapon
....1B) a ranged weapon
....1C) a ray from a spell

???


5 people marked this as FAQ candidate.

Bodyguard (Combat):

Your swift strikes ward off enemies attacking nearby allies.

Prerequisite: Combat reflexes.

Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

Normal: Aid another is a standard action

1) defender does not treaten emeny when enemy is using
....1A) a melee/natural weapon
....1B) a ranged weapon
....1C) a ray from a spell

2) defender is invisible does the defender become visible?
....2A) if becomes visible does this happen on an unsuccessful DC 10 roll?

Thanks.


In our home group we allow Paladins to the same alignment as their diety. If they change alignments they loose thir powers. It is like the Zealot. We made this rule to avoid Lawful Stupid characters. We adjust their alignment based abilities (e.g. A Chaotic Neutral Paladin must Choose to Smite Law, Good, or Evil choosen at character creation).


Or you just need to have the class feature?

Doomharp:
Price 10,000 gp; Aura faint necromancy; CL 4th; Weight 5 lbs.
Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.

CONSTRUCTION REQUIREMENTS
Cost 5,000 gp
Craft Wondrous Item, cause fear


If enemy success vs. your Perform check

1) enemy know you cast spell but they get no AoO

2) enemy know you cast and get AoO

... A) you must declare before Spellsong you cast spell defensively

... B) you declare after using Spellsong to cast defensively


Have Unseen Servant get on your back while you move fast.


My animal companion scent to follow?


1 person marked this as FAQ candidate.

Is possible? What are penalties?


Level 5 Wizard me. Using Haversack I have.


"Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level."

Does?


Halfling


Is poosible?


What are the penalties in different materials while burrowed? No have tremorsense.


Reposition the object? Bash the object? What is the CMD of an object? 0 Dex and 0 Str and sixe modifier. Unless ibject is animated or intelligent the object does not provoke AoO.


Wizard + Magus? Two items or both same?


5 people marked this as FAQ candidate.

Wismuth Salix
Price 30 gp; Weight —
This pink liquid has a horrible chalky taste, but is quite effective at counteracting nausea, indigestion, and diarrhea. A vial of wismuth salix, taken in small doses during the day, alleviates these symptoms. If you drink an entire vial of wismuth salix, for 1 hour you get a +2 alchemical bonus on Fortitude saving throws against effects that inflict the nauseated or sickened condition. If you drink a vial of it while suffering from the nauseated or sickened condition, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day. Drinking a vial of wismuth salix (whether over the course of a day or all at once) usually turns your tongue black for about a day, though this is a harmless side effect.


I got halfling cleric and

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /trickery-domain/deception

And got

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/slipp ers-of-spider-climbing

And attack from giant he miss!


No Monk. ¿CMB attack? ¿Ride like hourse?


Sorry bad English. Big Bad man attack me and teleport on back to. How can we stand on?

Thank you for your correct.


Sorry bad English. Big Bad man attack me and teleport on back to. How can we stand on?

Thank you for your correct.