What are your Moments of Awesome?


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I'm trying to collect material for the Awesome Moments page I made on TV Tropes. Unfortunately, there were only two that I knew offhand (one from the lore, one from someone's game)

And this is where you guys come in! While moments from the Golarion canon are appreciated, what I really want to see are Crowning Moments of Awesome from your gaming experience, whether you're GM's or players. Come one, come all! Bring your natural twenties and sky-high skill checks, because this is (hopefully) going to get cool.

Sovereign Court

Alright, I had this character, a divine mind of Kord named Theo (yeah the terrible class from complete psionic)who many moment of awesome that are worth mentioning:

-My party and I get surrounded by lizardfolks in the desert, they ask us to pay some gold, my character says no and challenge the draconic Lizardfolk leader to a fight for a double or nothing. If I win, they leave us alone, if I die or lose, we pay double the toll. So the lizardfolk charges at me, fumble horribly, provokes an attack of opportunity from me and then it is my turn, as I power attack him to death. They left us alone after that.

-At level 4, Theo grappled with an advanced hippogriff pet of a noble...and won the grapple even pinning the beast. The odds of me winning the grapple were 3 out of 20 (needed to roll 17+ and the hippogriff to roll very low). The noble was so impressed he made a statue of my character.

-Now back to the lizardfolks, we get attacked by their tribe, get captured and sent to their dragon masters. It turns out that my character Theo killed one of his grand grand child. So he wants to execute me and my party. I challenge the dragon for my freedom and my friends. The dragon laughs and decide to make an example out of me by sending his son. A Half-Dragon Barbarian Large Lizardfolk. I go into the arena with my greatsword. We go into an epic duel, I have 10 hp left, literally just one full attack from the half-dragon lizardfolk to kill me...and I land a mighty critical doing full damage and killed his son. All the other dragon of the council laughs and make fun of the brown dragon for having lost his son to me. It should be noted that my character was level 5 at the time. The Half-Dragon Lizardfolk had 2 attacks a round so estimated that the son was at least level 6 Barbarian + whatever cr for being a half-dragon lizardfolk and large.


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It wasn't me, but my GM's wife in a game. Usually she isn't the best player at the table (having to be reminded of some of her abilities etc.), but on this one occasion she was amazing.

Our group of four is on top of a tower over 150 feet high and we're battling a sorceress boss. We had burned through a lot of our spells battling her minions and getting to the top of the tower, so when she takes flight mid battle we don't have any way to get her back to us. She's raining death on the party from above and we are feebly throwing what we can back in her direction. That's when Lilya (the GM's wife's character) decides to break out her grappling hook an rope, which just makes me face palm. She has no throwing skills and barely enough strength to throw the grappling hook high enough besides, but this doesn't deter her. She rolls to hook the sorceress and of course, natural 20. This is all well an good, she's hooked her, but now she has to make a strength check to actually try and pull her towards us. Keep in mind we are on top of the tower and the GM rules that failure by five or more will pull her off the tower. So she rolls... A second natural 20, and the sorceress lands right between the party barbarian and cleric, and is promptly pummeled to death before she can take flight again.

Since then I've stopped recommending actions, because quite frankly I would have never even tried that and our group would have been robbed of this most epic moment.


I was playing a home game with 2 friends. I was an tiefling alchemist paired with my best friend a human paladin 2/ gunslinger X, and a half elf master summoner. The DM offered several choices to us as to how to deal with a situation as to how to save a poisoned princess by an unknown person in the court. Fortunately we knew the wizard who had made the magical poison who had his own stronghold and we decided to go beat the cure and name of traitor out of him before the princess would worsen.

When we got to the stronghold, a semi run down but defendable castle, we scouted enough to c that we were in for a fight. We would later discover that he was selling his services to a number of evil creatures in exchange for security and such. Anyway we found a sealed off section of the castle with rumble completely blocking any entry. The summoner on the spot uses greater evolution spell to make his eidolon have burrow and dig underneath it all. The DM was stunned but he ruled that we could get inside and so we did. Facing a choice of left or right we went left and as it turned out we were face to face with the wizard. Some conversation incurred but a fight was on soon enough.

Turns out that a hidden imp that we didn't c flipped a trap switch that the gunslinger couldn't evade. So he ends up getting his legs impaled by metal spikes from the floor doing max damage on three natural 20s from the DM. Summoner and I kill wizard quickly but my gunslinger can't walk on his own now.

So the summoner and I are dragging the gunslinger on the floor with his back turned to our backs and next thing we know the gunslinger is opening fire on some goblins and other bad guys that came to investigate the noise.

Picture if u will, a gunslinger being dragged by an alchemist throwing bombs with one hand and drawing more of them with his tail AND a summoner summoning all the monsters he can with his free hand. All the while the gunslinger shooting what is pursuing us from behind. Gunslinger doesn't reload a single pistol but drops em and shoots the next one as fast as the rules allow. It was obvious that escape was our only chance so we just kept moving back to our entry point that we crawled through. At this point I was tapped for bombs, the summoner had gone through something like 40 lantern archons , and gunslinger had but one pistol and his tower shield. The summoner left his eidolon as a rear guard for us while we got back on our horses to cure the princess.

We saved the princess. By strange coincidence, or good DM, the traitor tried to knife the recovering princess after the gunslinger had bedded her. So the gunslinger, fully nude and near lame legs pulled a pistol and shot the traitor dead on the spot. We all laughed as the DM described this in detail.

The summoner saves us at the castle, I made brew to save princess, and gunslinger got the girl. Was greatest session I ever had.

Silver Crusade

I had just started a new adventure with a level 5 bard. The gamemaster was handling bringing each of us into town through a one hour short introduction. My introduction to the setting went something like this:

A group of three wagons, farmers, and their families by the looks of them stop. After a few questions, they offered to give me a lift to town. I agree as this gives me a chance to talk with locals and get a scoop on what is happening. A short way down the road, a fallen tree blocks our passage. The farmers climb out of their wagons, their wives taking the reigns. I notice movement in the woods. "Prepare yourselfs!" I bellow, "We have company."
That is when the bandits burst forth and ran at the wagons attempting to grab the children. Too many of them coming from every direction to stop each one physically, I opt to use fascinate performance. Unfortunately my performance stopped all but one bandit, and even fascinated the farmers. I move to confront the one bandit, with a suggestion, "Gather your men, and leave." (Diplomacy 20 = roll 8 + 12 skill)
The bandit leader shakes his head, "What have you done to my men?"
"They are not harmed," I responded. Then trying charm person to emphasize my suggestion,(Bandit leader saves with natural 20)I nudged one of the farmers from his trance.
"Kill the witch!" the bandit leader ordered to his men still enthralled. The farmer looked baffled, but took the cue from my engaging with the bandit leader. That is when he made an infuriating tactical decision to strike his own men out of their trance. "Grab a child and run, regroup later." the Bandit Leader bellowed. I hit him with a sap attack stunning him, and swift cast a previous round prepared sound burst at the two bandits farthest from me. The farmer nudges his friend, and those two clobber another bandit. I finish off the stunned leader, and move to engage the next bandit. The two bandits recover from sound burst, and engage the farmers at that end. I finish the bandit at this end, and another on my way back to aide the farmers.
One of the farmers fell before I could get there, and that bandit grabbed a child taking off into the woods. The other bandit attempted to grab a child, and got clubbed by the other farmer. Expeditious retreat made it possible to catch the last burdened bandit quickly. The child recovered, and returned to her family.
(The gamemaster ruled I had defeated the encounter too easily, and proclaimed the downed farmer dead. I ended up having to pledge my service to the Temple of Seranrae to have the farmer restored to his family. As I said I was level 5 bard, Bandit Leader was also level 5 rogue, his lackeys five of them level 2 fighters. He told me after the session that at least two bandits, and the leader were supposed to escape with kidnapped children to set up going out to track the bandits, and rescue the children.)

Grand Lodge RPG Superstar 2012 Top 32

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The "I am all that is man" story.

Liberty's Edge

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In a 3.5 campaign I played a Gnomish sorcerer who took the vastly overpowered prestige class master transmogrifist (Now a banned class in my group) I was captured and chained up to a wall by a few Drow, I just started laughing at them as they threatened me, one ran to attack me as i used an immediate action to transform into a purple worm. bursting from my chains and devouring the attackers. I tunneled my way to the surface after that.

In a later version of that campaign now well into epic levels and any sense of balance is long gone, I can cast 25th level spells and our barbarian has a 60+ strength, we were fighting a powerful creature and needed back up so I calmly said to the DM I cast a maximized empowered energy drain on him, then maximize empower time stop to, I cast gate six times summoning Solars for free because of ignore material components epic feat, quicken a shape change into my hydra purple worm mix along with five other buffing spells. My Solars them massacred the creature and healed us after the fight. My DM was a bit shocked and scared that i cast that much in a single round. Fear the mages in 3.5 they don't play fair.


Awesome topic idea I must say! I've got two epic moments that come to mind, each from two different characters.

In a 3.5 game, I was a female dwarf fighter named Kili (Tolkien ftw!) Now this was my first character and game I ever played. So for the sake of simplicity, the DM said that I could start with one weapon, some armor, and three miscellanies items (as well as random starting gold.) One of the miscellanies items I chose was the 30ft chain. Because I thought it would be kind of cool to have for some reason at some point.

Fast forward to a session in which we reach the entrance of a mine. This entrance is rather huge, almost like the opening to a cave. There are three or so empty carts near the entrance and tracks for them to run on. With good search checks we found that there were a couple of summoners in the mine who were working slave gargoyles. Our mission was to free the gargoyle slaves and eliminate the summoners.

From previous fights, I had two extra short swords and one smoke ball from looting bodies. So I had a crazy idea that just might work.

We took the 30ft chain and tied both ends to both sword hilts. Next, we stuck both swords into the ground on either side of the mine entrance. So if one had to go in or out of the cave, they'd have to jump over this chain line. Lastly, we threw the smoke ball into one of the mine carts and shoved it into the mine.

The summoners then began coughing like crazy and rushed to the entrance. Both tripped over the chain line, and both were killed by the party before they could even summon one thing!

Another moment of awesome is from the current game I'm in. My half elf archer ranger named Kensin has a few arch enemies he wants to kill off for revenge. One of his enemies, Dimitri, turned out to be the boss fight of an encounter. Dimitri was a human fighter, who was leading a dozen or so skeleton warriors (we never did find out how he was commanding them.)

Now as a person, I never cuss, preferring to speak without insult. Now you can imagine the impact that this roleplay dialogue had on the players:

Dimitri: KENSIN! I thought we killed you!

Kensin (me roleplaying): Dimitri, **** YOU!

Apparently I kind of yelled that phrase at the end without realizing it. But in any case the entire table was silent for a good few seconds with widened eyes. They could not believe their ears. Till at last one of the players gave me a high five and said "That was literally the best thing that happened in this game so far." At the end of the fight I happened to get 500 bonus exp from the GM also for good roleplaying when considering my real life personality.

Of course the fight itself was amazing as well, I don't think I've seen better roles in one session in my life. Both from me, and the halfling rogue as well.

In any case, Dimitri rushes me because of course he's one of my arch nemeses. (Everyone else engages the skeletons.) I fire a few full round attacks of arrows at him, almost all hit. (Favored enemy, human.) Then when Dimitri hit though, he hit hard, seeing as he had the magic lion shield that does 2D6 damage and a really damaging flail. So after two full round attacks from this guy I'm almost dead. So I needed to think of something fast to take him out.

So I had Kensin move out of range and tie an arrow to the end of his rope. Then on my next turn, I had Kensin shoot the "rope arrow" into Dimitri. Nat 20. The DM then allowed me to pull the rope in the same turn, treating the whole process as a full round action. My wolf animal companion also tugged at the rope, giving me a needed bonus for the attack. Needless to say, Dimitri fell down on his face.

The halfling rogue, Merrick, then seized his chance and did a sneak attack on Dimitri. Nat 20. He gets up, Merrick does an attack of opportunity the DM rules as another sneak attack. Nat 20. I fire another full round attack. Nat 20. The DM roles a die, and says that two of my arrows pierced his eyes and finished him off.

The rest of the enemies were routed shortly after that. But man me and the Merrcik high fived and such. It was such a glorious moment!


I was playing a rogue (oh yes a rogue!) who specialized in disabling traps, dealing tons of non-lethal sneak attack damage, and being the luckiest son-of-a-gun on the earth. Here are the feats of the now legendary Doritos "Dick Silver" Silvernicus.

1) We're in a dungeon, and have to fight an invisible stalker on floating stairs. The stairs are really just Immovable rods, so Dick thinks "ooh monkey bars" and literally hangs out underneath the stairs. After firing his crossbow and whiffing, he decides that reloading is foolish. The best option would clearly be to tackle the invisible stalker right out of the sky. One grapple attempt and Reflex save later, Dick and the stalker fall 30 ft. to the floor, finishing off said bad guy.

2)Later that same dungeon, Dick gets really mad and sprints ahead of the party, finding himself face to face with a young red dragon, who happened to be friends with a wish granting genie. After winning initiative (and pooping his pants), he runs into a small crevice and uses a feather token tree to hopefully stop the dragon from attacking him. The dragon, in his great pride, asks the genie to grant him the spell Earthquake, hoping to crush young Doritos. Being underground, that plan completely backfires, burying the dragon and allowing Dick free reign on the dragon until the party caught up.

3) The next room over is the BBEG, and Dick asks to be made invisible so he can get into a good position for great sneak attack. He stealths, gets into a position on a stone alter near the BBEG, and waits. She starts flying around, but the ceiling is low and the alter is close to her. Seeing his moment, Dick yells a variant of his catch-phrase, charges and dropkicks the Sorceress, dealing enough damage to put her lights out.

Now, no matter what else happens in my life, I will be able to say that one of my characters literally dropkicked someone out of the sky.


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Voyd211 wrote:

I'm trying to collect material for the Awesome Moments page I made on TV Tropes. Unfortunately, there were only two that I knew offhand (one from the lore, one from someone's game)

And this is where you guys come in! While moments from the Golarion canon are appreciated, what I really want to see are Crowning Moments of Awesome from your gaming experience, whether you're GM's or players. Come one, come all! Bring your natural twenties and sky-high skill checks, because this is (hopefully) going to get cool.

There's too many to list right now (it's late), but in our Reign of Winter campaign, I play a "witch" (not the witch class) named Agatha. At one point in the game, the entire party sans Agatha was charmed and ordered to kill her, and pretty much everyone failed their checks to resist the order.

One of the other players goes "Oh no, this is going to be a TPK!", to which another responds "Yeah, if we're all charmed and Agatha dies, it's over", for the former player to go, "No, I mean it's us and the NPCs against Agatha. We're all going to die". :P

I was so proud that my party held my character in such high tactical esteem. :P


Very first encounter for Haskol Stonearse, Dwarf Barbarian, is a group of disgruntled villagers. Half a dozen move to attack, but we don't want to kill any so Haskol rages, runs up to the leader and punches him.

Nat 20. Nat 20. Nat 20.

So my extremely short Dwarf (3'11") jumped up and punched this guy so hard in the mouth all of his teeth fell out. The rest of the villagers immediately surrendered and ran away.

For fun I rolled again. A 4th Nat 20.


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Pathfinder Rulebook Subscriber

We have a houserule that if you confirm a natural 20 with a natural 20:
1) You multiply the critical multiplier with itself (using standard math, so with a 3x critical weapon, this goes to 9x), and
2) You get to keep rolling with each additional confirmation increasing your current multiplier by 1 and natural 20s multiply your modifier again like in part 1.

I was playing an Elven Wizard (divination specialization) named Medivh with 8 strength. As an elf, I kept a masterwork longbow on me, but don't particularly expect to get too much use out of it.

Our small elven empire had split off from a larger empire a few hundred years ago, and those elves had stolen some rather important bits of a secret library. Knowledge of that library was kept exclusive to our party, the emperor, and anyone from the original empire that might have known.

Eventually, the original empire sent a small army to siege the city and reclaim the books. At one point, they sent in what was essentially a special ops team to cause general havoc in the city as a distraction while one of them obtained the books. I figured this out relatively quickly, and went for the secret location of the library under the emperor's chamber. On the way, the other party member, a Gnome Barbarian named Mali, got caught up trying to subdue our cyclops ally that had been hit with a poison that made him go a little crazy.

I made it to the hallway to the library to find the secret door open and some elven archer taking shots at me. I drop a Web on the hallway to provide myself some cover and try to delay his escape until Mali could help. The archer, however, had a number of arrows of alchemist's fire (they don't shoot far, but they're better than throwing them) and started trying to burn his way through the webs.

Now, as a diviner, knowledge and information are kind of my schtick. Books of all kinds are precious, especially very old, irreplaceable tomes about epic magics. So, when enough of the webs were cleared that I could see that the alchemist's fire had singed some of the books, something kind of snapped. I cast True Strike, then readied against the archer popping out to shoot at me. Mali showed up just in time to watch me take the shot.

Natural 20. Natural 20 to confirm. Due to the True Strike, I'm rolling for natural 1s at this point. An improbable number of 20s and other things that aren't 1s leads to a 147,927x critical. We quickly write a quick script to roll the dice for us. Total damage ends up over half a million.

This is how the DM described the shot:
My arrow reverse Robin Hoods the archer's arrow. That is, my arrow splits his down the middle, starting at the point. My arrow continues through his hand and arm until it gets caught at his elbow. It still has a lot of force behind it, however. The arrow pushes him back about 10 feet, and up about 2 feet (since the archer was taller than me), where it lodged in a stone wall, pinning him there, feet dangling. The sudden impact causes the back of his head to smack against the wall, cracking open his skull and killing him.

Mali is utterly shocked. The somewhat frail wizard has killed a man with a single arrow, leaving a grim totem of death and rage hanging from the wall. I tell her that I will defend the library -- she's to ensure that the immediate threat is over and then fetch the emperor.

The emperor shows up, and stops mid-sentence when he sees my kill. For the next several minutes, he fails to produce any really coherent conversation or use more than a few words at a time. He has long respected me as a wizard, but in that moment, he was truly afraid of the destruction that I was apparently capable of, without even touching traditional methods like evocation magic.

Since then, there has been no question: I am in charge of the library's defense. May the gods help whoever dares try to remove it from my care.


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Well I was GMing a 3.5 swashbuckling game in a very renaissance setting when I decided to run a musical session. Yeah you read that right.

So the party, consisting of a swashbuckler, a spellthief, a cleric, and a fighter had all settled in for an evening's rest out in the wilderness on their way home to the great city of Solis from yet another rousing adventure when I ask them to roll a will save, I believe the highest die roll around the table was a 3, so needless to say they all fail miserably and every single one of them falls into the cold embrace of sleep.

They awake to find themselves tied together in a single file line and slowly marching their way to the top of a hill through a crowd of corpses dressed as an angry mob of Solisian peasants in equally decayed clothing. At the crest of the hill is an immensely large and draped pillar-like structure draped in a sheer fabric gently wafting in the breeze and a man in an impossibly red robe who turns to witness the oncoming procession of mentally bridled prisoners and begins to sing:

I know the gutter and I know the stink of the street
Kicked like a dog, I have spat out the bile of defeat
All you beauties who towered above me
You who gave me the smack of your rod
Now I give you the gutter
I give you the judgment of God!

Then the entire mob bursts into song

Vengeance victorious
These are the glorious days
Women of Solis, come gather your bloody bouquets!
Now gaze on our goddess of justice
With her shimmering, glimmering blade
As she kisses these traitors she sings them a last serenade

The curtain blows away in a sudden violent burst of wind revealing a 15 foot guillotine and the crowd continues

Sing, swing
Savor the sting
As she severs you, Madame Guillotine
Slice, come paradise
You'll be smitten with Madame Guillotine

The swashbuckler at the head of the column is asked to roll a will save, he rolls a 5 and instantly snaps his head up and joins the song

The world may be ugly but each man must do what he must

His hair is violently jerked back by the dead fingers of a rotting woman as she thrusts he maggot ridden, eyeless face into his

Give in pretty dear, in a year you will be pretty dust

The rest of the mob then takes up the dirge once more

Now come let our lady possess you
In her breathtaking, hair-raising bed
She will tingle your spine
As she captures your heart and your head

Sing, swing
Savor the sting
As she severs you, Madame Guillotine
Slice, come paradise
Our Delilah will shave you razor clean

Suddenly the cleric stops dead in her tracks and is asked to roll a will save, an 18, the party breathes a collective sigh, finally, a good roll! The cleric then raises her eyes to the sky and her hands still bound laces her fingers in supplication and much to the horror of the rest of the group she joins in the song

God, when did man lose his reason?
Save us, my God, if you're there
God, can you not feel the terror like a fire in the air?

At that moment the darkened sky splits and issues forth a pillar of blinding light that strikes the cleric square and grows to encompass the entirety of the hill, as the unholy mob is blasted away in a divine wind that leaves the party untouched the mob tries in vain out sing the holy energies but is ultimately overcome

Flash, slash! Glisten and gash!
She will ravish you, Madame Guillotine
Split, Madame just bit
Give her more to bite, she's a hungry queen
Sing, savor the sting
As she severs you, Madame Guillotine
Slice, come paradise

The party's vision returns and they are no longer bound and now find themselves staring at the man in red now kneeling at the shrine of murder

Hail her Majesty!

He bows his head on the block as ghostly voices scream the last line

Madame Guillotine!

At last the blade falls and just before the inevitable and much aforementioned "sting" the party all snaps awake in a cold sweat greeted by the sight of a cold fire pit and an ominous nearby hill in the moonlight. They wordlessly gather their things and silently agree never to speak of the evening again.

I must admit I can't take credit for the lyrics They're stolen directly from the song "Madame Guillotine" in Scarlet Pimpernel musical you can find the song on youtube and I'd post it here but I'm not really sure what the rules for posting youtube videos on this particular forum are. It's really pretty cool sounding though so I urge you to check it out.

But yeah that's my epic story, complete with lyrics.

Liberty's Edge

Mine: I was playing my monk (A daredevil by any standard), and an enemy had just jumped off the boat. Another player had tried but failed to get him. As the archer, I felt it was my duty, so I charged off the boat, did a quadruple backflip, and hit him while he was grappled.

Other: Party being set upon by zombies. Alchemist (Not wanting to risk compromising our fighter) threw a longsword into a zombie. Crit.


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Probably the most memorable moment I have ever had in D&D session was during a trip to a dwarven volcanic city. I was a Catfolk Sorcess/Dragon Disciple of combined 9th level and the two other players was an Alchemist and a Rogue also 9th level, the Alchemist with having a raised ogre skeleton with him.

We meet the king of said dwarf city and I immediately dislike him in character. It was pretty clear this guy was a greedy bastard out only for his own interests, but with a massive war brewing we had to insure his alliance through any means necesary.

As such we deal with a problem near a lake in one of his mines, a merman of some kind having turned dwarves into zombies.

Heading back I head to my quarters to identify some magic items we had found as I did not really want to meet the king again, disliking him heavily, while the Alchemist and Rogue heads to the king with proof of the kill, in this case the ogre skeleton carrying the corpse of the entire merman.

So I am out of the play for a bit when the Alchemist and Rogue agree to kill the king...because as they had figured out this guy would not help the war effort, so they needed him gone. And this might be their only chance to get close to him for a time.

Said assination went as follows:

The rogue pulls the pants down on one of two royal guards with a sleight of hand, incoveniencing him momentarily as the ogre slaps the other guard with the dead merman.

The ogre skeleton then holds the door shut while the Rogue and Alchemist goes to town, culminating in them throwing the king out of window.

The king grasps the edge of the window though and reveals that the volcano is magically rigged to blow if he dies (actualy intended by the DM despite the fact that we were going wildly off what he had imagined). Rogue only smiles and kicks the king to his death.

The entire city quakes and my characters guesses something is up and goes to find the other two, finding them fleing through the same window they kicked the king out of and yelling for my character to run.

The city gets destroyed, but alot of citizens get out, a chance the Rogue takes to offer them a new home in the country we represented...essentially insuring they would be there for the war...

Rogue and Alchemist got away scot free from all this and my character just stood dumbfounded along with the DM out of character.


I don't really have much in the way of pathfinder ones (I really have been hurt by work) are you interested in ones from other systems?

Here is one that was a mix of awsome and ridiculous.

Pathfinder society module where the party was being attacked by a group of an opposing organization. For the first few rounds the other party members were attacking and missing or doing minor damage with ranged weapons, in one case a fighter type (think he was a samurai) thought it would be cool to leap onto a horse, failed his role and fell to the ground in a crash. Meanwhile my wizard was sitting on her seat in the wagon firing scorching rays and other attacks killing an enemy pretty much every round. Then the wagon tipped over and she was tossed out.

Other players managed to kill a few enemies while the wizard decided to just keep sitting where she'd fallen hitting the enemies and killing them while trying to put on an air of "You're so weak I don't even need to stand up to wipe out your entire party".

At which point the Samurai had gotten ahold of ahorse and decided to "rescue" the wizard by grabbing her, swinging her onto the sadle behind him and circling around to deal with the few surviving enemies.

Again he overestimated his strength so my wizard was suddenly grabbed, hauled halfway into the air and then dropped face first into the ground by an unidentified rider when only the enemies had horses doing a large amount of damage to her. So she took a pot shot with ray of frost, missed the rider, hit the horse causing it to rear and throw the samurai (another failed roll) again nearly killing him.

At the end she'd pretty much taken out 2/3rds of the enemy party by herself and had nearly killed and been killed by another party member accidently.


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This was pretty late in a campaign. The party is in an airship moving in to lead an attack against an evil tyrant of a usurper. As their flying they see shapes in the distance, a bunch of soldiers on the backs of griffons and hippogrifs flying towards them with a particularly large bloke on a wyvern. As the party barks orders to the crew, the warforge barbarian (we kinda made a pathfinder port for it) turns to me, who was GMing this, and asked "does being fired out of a cannon count as a charge?" I was caught of guard by this question but said yes. So the party loads the warforge into one of the cannons and fires him while aiming at the leader on the wyvern. Well by the grace of some god, he hit the guy dead on and knocked him clean off his mount, causing him to fall do his death. I had the barbarian roll a reflex save to try to grab onto the saddle. he failed. I give him a second chance to grab the tail since he doesn't have to worry about the poisonous barb. He succeeds by one and then uses his move and standard to pull himself back onto the saddle of the wyvern. Seeing this, the other soldiers are horrified and their moral is gone. They bolt in every direction, some heading back towards the kingdom while others appear to go AWOL. He kept the wyvern as a mount and continued to go on wonderful adventures together.

Scarab Sages

Ive got a few, most back in the Days of 3rd ed and 3.5.
We had in a Living Greyhawk game ( i dont remember the specific module) a trio of Half-orc fighters. (me and my two friends). playing a small mercenary company. In the course of the module you have to go underwater and deal with sahaugin in thier city. Their is an arena like battle where there is a swimming contest against other captured(npc) sufficers that is basically a win the swim race or get fed to the sharks sort of thing. Being the leader of our band I go first against the easiest to beat opponent. (note for some reason we had all our gear still) As i cross the finish line a shark comes out and devours my opponent. So my first half-orc friend goes next and as the race is going on Im moveing torwards them... as his opponent nears me I draw my weapon and cut him down... strangely enough the sahaugin loved that option needless to say, my party won all their races not sure why. *lawls*

Also had a fun moment in a campaign where my ranger/barbarian and a friends monk airborn paratrooped into a group of giants off the backs of giant eagles using our rings of featherfall to land unharmed admist them. we didnt mention to the party we had said rings they were litterally wait you leaping off your eagles? wtf!


So many great moments, hard to just pick one.

First one that came to mind involved this in 2E

Shrink on a dragon.... Enlarge on my monk.... meet in the middle and the mother of all Throat punches :D


Back in the days of 3.5 I played a warforged cleric of the Becoming god, specifically a cloistered cleric, and through cleric cheese had a full bab 24/7. As a heretic (I was neutral good even though most warforged think that the Lord of Blades is part of the godforged whatnot) blah blah blah backstory. Moment of awesome, some kind of apocalypse was starting to happen so to get some new gear we decide to flag down a dragon or find one and raid it's horde or work out some kind of deal. We flag down a bronze who starts acting all superior while my cleric tries to diplomacy it. Dragon starts getting really uppity with the party and I say "I punch it in the nose" and hit him. I then proceed to solo the dragon by being in its face with a ring of blades spell. Dragon starts to lose and tries to fly away so thinking quick looking over my spells prepped for the day I finish off the dragon by dropping a comet on him. We got a horde of treasure, and a bag of holding made from bronze dragon hide to carry it all in. All in all a good day for the Iron Thunder Merc company.


Greasing a Wight's enchanted weapon before it could wail on the party. The image of the sword going "fwip" everytime it tried to swing it and missing was pretty hilarious.


From just last night, but I'm pretty pleased with this one.

Our Jade Regent campaign is going through the Ruby Phoenix Tournament right now. The GM was making some adjustments so that there'd actually be a final round of the tournament.

Anyways, so we were fighting a ninja/alchemist with two bards and a dragon disciple as back-up. People who've run the module should know who I'm talking about.

The ninja won initiative, moved up, pegged our cleric with a bomb, and then didn't vanish because the oread inquisitor of Torag (a.k.a. The Rock Monster) had invisibility purge up.

The inquisitor moved up and clobbered one of the bards (who'd moved in to try to debuff us with that AoE fear song).

My fighter then used a Reposition maneuver to launch the ninja into the Rock Monster, who baseball batted him right out of the arena. (She got an AoO because of Greater Reposition, and she then critted the ninja with her warhammer, one-shotting him on the spot.)

(Our cleric then used a reach Breath of Life and saved the ninja, because we'd been going out of our way to not kill our competitors. That was the third time in the module he'd used a Breath of Life to save someone who'd gotten into melee with the Rock Monster.)

The other bard in the arena surrendered and bugged out on the spot. The sorceress wanted to duke it out (our earlier match with her had ended very, very quickly, and she was enjoying the chance for a rematch).

A little later that same fight, my fighter (with his boots of flying) caught up to the flying dragon disciple sorceress, who'd dim-doored up into the sky and been bombarding us from there.

I successfully grappled her, and then declared I was entering freefall.

A number comparison later, the GM concluded she couldn't possibly support my fighter's weight and down we went.

A round later I completed my 270 foot piledriver.

(She was actually still conscious after that, but a love tap from the Rock Monster (and by love tap I mean 50 damage) for subdual damage knocked her out.)


I've got this crazy summoner in my group. He/she (some gender identity issues with the character) used their eidolon (fully kitted out for flying) to fly out towards an island in the middle of a lava lake which was a magma dragon's lair. The eidolon grabbed a chest that was there, then flew like hell. Took a bit of damage but got out thank to an opportune haste. We where like level 6.

A few levels (and mythic ranks later) she decided to try again. This time however, the dragon was faster, and managed to corner her and take down her eidolon. However, she did manage to get a "mythic baleful polymroph" off, turning the dragon into a bunny rabit. Which she then crushed with her foot. We took all the treasure.

Another time, we were traipsing around an abandonned temple of Urgothoa. Me (a magus) got surprised by some giant undead thing (daughter of urgothoa I think) which I managed to crit spellstrike dead in a single round (first time I had ever crit-spellstriked). At the time we were level 6. Eventually we found the chief of the temple (a boosted succubus) that I also managed to crit-spellstrike in one shot. Just for those exploits, I was given my first mythic rank.

Grand Lodge

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One of my players recently convinced a two-headed ettin guard that they were, "there from the union," and that they were going to try to survey conditions and make sure that the workers - the ettin included - were being paid their proper wages. He even played to the ettin's greed by stating that, since it had two heads, it should be paid double. After a few excellent Diplomacy and Bluff rolls, the ettin was thoroughly convinced that it was underpaid and overworked.

Or, at least, one head did. One of the rolls was so close to success that I decided that one of the heads fell for it, while the other remained suspicious. The party sorcerer then cast the unadulterated loathing spell on one head, with the target of its hatred being the other head. This started the ettin arguing with itself, eventually leading to one of the heads knocking the other out (with the aid of the party). The remaining head - the one which believed the party almost unconditionally at this point - allowed the party to pass, even giving them a gift for granting it a temporary reprieve from its "stinky, stupid, smelly second head."


Samuel Stone wrote:

One of my players recently convinced a two-headed ettin guard that they were, "there from the union," and that they were going to try to survey conditions and make sure that the workers - the ettin included - were being paid their proper wages. He even played to the ettin's greed by stating that, since it had two heads, it should be paid double. After a few excellent Diplomacy and Bluff rolls, the ettin was thoroughly convinced that it was underpaid and overworked.

Or, at least, one head did. One of the rolls was so close to success that I decided that one of the heads fell for it, while the other remained suspicious. The party sorcerer then cast the unadulterated loathing spell on one head, with the target of its hatred being the other head. This started the ettin arguing with itself, eventually leading to one of the heads knocking the other out (with the aid of the party). The remaining head - the one which believed the party almost unconditionally at this point - allowed the party to pass, even giving them a gift for granting it a temporary reprieve from its "stinky, stupid, smelly second head."

Oh my go–GAHAHAHAHAHA! Oh man, that one made me laugh. Have a plus sign!


The Dread Pirate Ninja

The Redemption of an Entire Race (May also qualify as Crowning Moment of Heartwarming)

WARNING: SAVAGE TIDE SPOILERS

Grand Lodge

Rycross wrote:

Well I was GMing a 3.5 swashbuckling game in a very renaissance setting when I decided to run a musical session. Yeah you read that right.

*Cue Madame Guillotine*

I am now very tempted to make a Gray Gardener with a weapon named Madame Guillotine.

Scarab Sages

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This just happened in a PbP game on this very site. The long and short of it is, sometimes it pays to do crazy things.
My charector is foster child of a samurai. He is currently in the Reign of Winter Ap. He is a catfolk Samurai by the way, i know already strange right? We have been ambushed by evil sprites. One came too close and met the business end of a katana (crit by and dealt next to max damage leaving him at 1 hp to be killed by the barbarian with a cold iron sword.)
So his little sprite buddy flies down and color sprays half the party. He is about 15 feet in the air. So i stood up on the saddle of my warhorse (rolled a 20 on my acrobatics check)and tried to cut him down (missed critting him by one). He tried to cast Daze on Me drew an AoO and got critted again for for a total of 17 hp. We are level 1. Im already feeling epic. This has been the most fun i have had with a charector in forever.


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Had an awesome moment with my kobold (well, two actually) previously:

1. Just getting introduced to party, he tries to pickpocket the party paladin and gets caught (nearly had his hands cut off). Guards arrive just in time to apprehend the kobold (DM was being nice) and pick him up by the back of the shirt. Kobold spouts that he works for the nobles/aristocrats/higher ups/everything he can spout off to get away with it. Guard holding the kobold shakes him to get him to shut up, kobold gets angry and tells hims something to the effect of 'RRR! I have rabies! I bite you!', gets smacked in the head and decides to have a little retribution (already starting up issues with local law enforcement) by making use of his quickdraw to draw both daggers and attempt to cut off the soldier's fingers that are holding him. Cue confirmed critical hit and now the kobold is free to run for it. Soldier pulls up a crossbow to fire it at the fleeing kobold, cue confirmed critical fumble and the bolt explodes into the soldier's face, blinding him, kobold makes use of this incident to call out that he works for the sorcerer lords running the town with now an added circumstance bonus on his very high bluff check...successfully.

2. Kobold sneaks and fumbles around in the deeper darkness in a cave only to accidentally find himself standing behind the oblivious lich who cast it. Prior to this, the dwarves of this area forced the kobold's party to 'interact' with holy water to prove they weren't undead, drink it, cover themselves in it, etc. The kobold chose to drink it. Standing behind the lich, he pulls down his pants and pees holy urine on the lich.


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Mmmm, the two moments of awesome I can think of off the top of my head...

Both of them were on a character I made called Mira: Female dhampir monk/tetori combo. The party gets into their first dungeon and there's a female Wilder running from a young dragon. Dragon sprays acid all over the party and combat begins. I end up grappling the dragon and we get into a grapple fight, then the Wilder crit it. So it tries to fly away and I get an AoO, and manage to grapple the thing again. Afterwards, I pretty much got to attack, so I forced the damn thing out of the sky and headfirst into the floor, and it died.

The second wasn't so much a moment, as it was an entire campaign of awesome. We drew from a modified Deck of Many Things, and one of the players got a lillend as a concubine. In an early dungeon, however, he got dominated by a trap and tried to kill the party. The lillend didn't like that, so she began to rebel and eventually became a party member herself after getting tf'ed into a succubus via a Deck. Eventually, Mira had this whole subplot thing and through the course of the adventure, her and the succubus (Sharia) ended up falling in love, having babehs off-screen (half-celestial aludemons, due to another deck effect), and then getting married. The succubus (Sharia was her name, by the way.) got stronger and effectively became soul-linked to Mira, so if Mira died, Sharia would also die, but not before effectively condemning the soul who did so. So tl;dr, what was originally a simple nameless companion became a major character, and finally a wife for a PC. (And yes, those twin babies ended up getting played as PCs afterwards, since the had accelerated growths. It allowed the parents to have a honeymoon before the end of the world began.)

It should also be noted this was my very first PF campaign ever, and I now love it.

Scarab Sages

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This was an old game, I can't remember if it was 1st or 2nd edition, or a homebrew using elements of both, but I was playing a Fighter with Grandmastery in Daggers and in the two weapon fighting style. We were in a dungeon lair of an ancient red dragon, and I had just found a magic dagger that was detecting as very strong magic, but we hadn't identified it yet.

I decided to use it anyway. It was in character for me, and I wasn't really worried about cursed items then as it was before the backbiter spear incident.

Anyway, we made to the dragon, and I I won initiave as usual with an 18 dex and the lowest speed factor in the game so I decided to rush in to attack. First attack was a natural 20 which identified the dagger as a Vorpal dagger.

The description my DM gave was as you rush the dragon it tries to bite your, but you manage to duck under it's jaws and stab it in the throat. The dragon pulls away, but your dagger is stuck, and you are pulled up with the dragons head. The dragon panics and starts shaking it's head to try to shake you off, but your dagger is not coming out of the wound, and your weight spins you around the dragon's neck as you hold on for dear life ripping open a nightmarish wound. Finally you are falling, and you notice a massive something falling with you; roll a save vs breath weapon. After succeeding on the roll the DM said, "The object you are falling with is the severed head of the dragon, instead of being crushed by it, you were able to land on top of it.

And that is how I single-handedly slew a dragon with a dagger.


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Seeing the look on a player's face at the end of a year long story arc when an old lover she had spurned who had sacrificed his life for her in the past returned to offer his love again. Her shock at learning he'd allowed himself to be turned into a wight to live and love her forever, never giving up his attempts to sway her to be together with him brought her to tears. Then she realized he meant for her to stay joined in unholy matrimony and had to kill him herself when the rest of the players became trapped in another room unable to help her.


Two moments, two characters, same fight.

We were trying to prevent/stop a war between the local cloud giants and frost giants in order to gain access to the weapon the cloud giants owned that would let us kill the lich we were after. We got into the frost giants' lair through the back door due to some judicious use of wind walk and stone shape, putting us in the jarl's bedroom. Unfortunately, we woke him up and a fight started. Fortunately, we were all invisible to start. One by one, we became visible as we attacked. It was the worst kind of fight for us, a bunch of big bruisers. We took hits, dealt some out, as the jarl engaged us and his bodyguards rushed to join in. One giant tried to charge through the square the still-invisible paladin was in and failed to overrun him due to the paladin's shield (which gave him bonuses against certain combat maneuvers). This forever after elicited the 'you must be this tall to join this fight' joke, as the giant slammed into the paladin and then bounced back, confused...until the paladin smote him.

Fight wears on, we're getting badly banged up. Jarl's down, but the guards were all berserk. I'm low on healing since I can't keep up with the damage they're dealing. I look at the map carefully for a long moment then cast firestorm. I pick up the dice, shake them all, roll...and average 5 points per die of damage. After fire vulnerability, over 100 damage. To every foe left. Three giants die in the fires of my goddess' wrath, the other two are so burned the party finishes them off next round. Death claimed her due!


One of my favorites, because I can boil it down to one (grammatical poor) sentence:

An atheist, headless Viking used his own head to bash Odin into non-existence and in the process, became Odin.

Liberty's Edge

Enigma Vault:
We were dealing with cursed spear, which had affected our cleric (one of them, actually: there were 3 Zen Archers and 2 Clerics). My 7 INT Monk came up with the idea of having the woman "With the Hitler Youth haircut" grab the spear so eh could let it go. It didn't work, we cut her hand off, and he had the hand stuck to his spear for the rest of the module.

Quote of the Session: (After rolling a 3 on Perform Oratory). You might say incapable of dealing with this nightmare from beyond the stars...well, you'd be right. But let's go in anyway!


We're in a 20 foot wide hallway leading to the big bad sorceress who has mind controlled one of our allies. In between us stand several mooks (forgot if they were undead, kobolds or other mind controlled humans) forming a wall with tower shields and the MCed ally. The boss is also standing on a loft at the end of the hallway, height around 10 feet.

I'm playing rogue with 22 dex at the time, boots that double my movement speed and a lot of points in acrobatics so I decide to do the impossible: I tumble past the MCed ally to avoid AoO, leap to the shield wall and use it as a springboard (while also rolling to avoid AoO as I launch myself forward) to jump right at the sorceress with both weapons drawn and ready to occupy the place her neck used to be in. Goes off without a hitch and I hit both strikes as I land. Too bad I didn't crit and oneshot her, would have been even cooler.


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Hum...

15th level adventure. The entire party is locked behind walls of force inside individual antimagic cells, having been knocked out / stripped of our gear while astral projecting. The fighters are throwing banter back and forth at the treacherous wizard and basically being belligerent, at which point he smiles and orders his ogre henchman to rape the (young female) party wizard in front of them.

Her cell is opened, the ogre gets to the door... and proceeds to get beaten unconscious by the unarmed female wizard over the course of four or five rounds (thank you squeezing + a level of rogue).

The party subsequently escaped, fought their way through the tower, and killed said evil wizard with a well placed disintegrate from the party wizard (who had saved it just for him). Lots of high points in the entire adventure, but for me the the high point was a wizard knocking out an ogre.


Peter Stewart wrote:

Hum...

15th level adventure. The entire party is locked behind walls of force inside individual antimagic cells, having been knocked out / stripped of our gear while astral projecting. The fighters are throwing banter back and forth at the treacherous wizard and basically being belligerent, at which point he smiles and orders his ogre henchman to rape the (young female) party wizard in front of them.

Her cell is opened, the ogre gets to the door... and proceeds to get beaten unconscious by the unarmed female wizard over the course of four or five rounds (thank you squeezing + a level of rogue).

The party subsequently escaped, fought their way through the tower, and killed said evil wizard with a well placed disintegrate from the party wizard (who had saved it just for him). Lots of high points in the entire adventure, but for me the the high point was a wizard knocking out an ogre.

And I hope that was the last game you played ever with a GM that liked to introduce rape into the game.


Not to be critical, but why do we keeping making new threads for the same concept?


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Calex wrote:
Peter Stewart wrote:

Hum...

15th level adventure. The entire party is locked behind walls of force inside individual antimagic cells, having been knocked out / stripped of our gear while astral projecting. The fighters are throwing banter back and forth at the treacherous wizard and basically being belligerent, at which point he smiles and orders his ogre henchman to rape the (young female) party wizard in front of them.

Her cell is opened, the ogre gets to the door... and proceeds to get beaten unconscious by the unarmed female wizard over the course of four or five rounds (thank you squeezing + a level of rogue).

The party subsequently escaped, fought their way through the tower, and killed said evil wizard with a well placed disintegrate from the party wizard (who had saved it just for him). Lots of high points in the entire adventure, but for me the the high point was a wizard knocking out an ogre.

And I hope that was the last game you played ever with a GM that liked to introduce rape into the game.

I would say, if I had to guess, that off hand rape has come up in some way six or seven times over the course of the campaign. On a few occasions the party found victims of the act after defeating their captors, in a couple cases details came out about the pasts of NPCs, and once or twice it has been threatened in the case of PCs. This over the course of a five year campaign (to date).

Suggesting that a mature game involving a group of adults can't touch on themes like sexual violence on occasion seems sort of close-minded. It is never with giddy glee that the subject comes up, and in most cases it plays up the deplorable and vile nature of the perpetrators of said act. We tend to run a relatively R rated game though, and very little is off the table. We've seen torture, murder, and the darker side of crime in all conventional ways. Everyone knows this, accepts this, and seems to enjoy being able to touch on these themes when appropriate within the group.

Paizo seems to agree, given that several best selling Paizo Adventure Path's touch on rape and other depraved sexual acts in significantly more detail than was threatened in our game (I'm looking at you Rise of the Runelords). In those cases, as was the case in the game in question, there was no snickering, no laughing, and no glee at the prospect. It was an element introduced to play up the loathsome nature of the beings in question, and to show how dark the darkness can be next to the light.

In this case, it was a small, petty man threatening horrific events on someone the other party members cared about deeply purely to be vindictive, occurred naturally within the (5 year) campaign, and had a great deal of impact, given that these characters (and players) had been together for years. It drove home that these people were sick, twisted, and worthy of fighting. It was also a situation that allowed the party wizard to show that she had grown from a low level wizard into a more fully fleshed out character that even deprived of her magic, her allies, and equipment was tremendously dangerous.

I have no problem with games that choose not to touch on these kind of themes, and play a more PG or PG-13 game. I understand that many people play to get away from the horrors of real life and dip off into dashing swords and sorcery. The hobby is flexible enough to accommodate both types of players. It does seem a little harsh to pass judgment on a group of players though simply because they don't play on the same scale that you do.


Kobold Cleaver wrote:
Not to be critical, but why do we keeping making new threads for the same concept?

Oh, I'm sorry, perhaps you two haven't met

Cleaver, Internet

Internet, Cleaver, I think you'll find you have much in common.


I'm just saying, this is like the fourth thread for people to post about awesome stuff that happened. That's not really an "internet" thing, it's a "people are being too lazy to search the subforum" thing. ;P


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Pathfinder Adventure Path Subscriber

Oh, I have one. So, my group is running Jade Regent with my Half Orc Bard, a Half Elf Paladin, a Tiefling Witch and a Human Fighter. We're exploring a keep in order to rescue a guide across the Crown of the World. We have mostly cleared the top level of the place out and are heading deeper into the basement, when we come across two trolls acting as guards. Thinking quickly, I decide to get these guys out of here without a fight by luring them off elsewhere.

So I run into the room screaming at the top of my lungs "By the Gods, there you two are. You're needed upstairs. There are 10 adventurers up there just destroying the rest of us. I'll get everyone else, you guys go support our fellows." Roughly a 26 Bluff check later the Trolls are gone. The party moves on past and we kill everything else down there.

Once we get down to the end of the dungeon, were facing off against an Oni (I think) with a huge Tetsu-Bo. In one round our fighter gets crit and 1-shot, ruling that his chest gets caved in. Now, we was a half-brother to the Half Elf Paladin, who was having none of this. Laying down a Rage Fueled Smite Evil to end all Smite Evils, she basically solos this end boss on her own, all for her brother.

Now, after this fight, we are down our big strong character and have a s~!&-ton of loot to haul back to town to sell. At first we think we have to leave some behind, but then I remember the Trolls from earlier. Searching the area for them, I find the two and spin a huge lie about how the adventurers snuck past us, killed everyone and left to rest at their camp. Not wanting to let the murdering scum get all of our leaders stuff, I convince the trolls to help us haul it all back to town. One day out of town, I take the two aside and give them about 1000gp each. I told them that they were good men and didn't deserve to get hunted down. They should head out into the wilderness, lay low for a while and use the gold to start a new life for themselves.

I hope those trolls are still alive, honestly.


In 3.5 I was playing with a group that was running Expedition to Castle Ravenloft *lightning strike in the background* in a homebrew setting that was really cool. No clerics, lots of undead, but there are still paladins. I was playing a wizard and in the last fight with Strahd, Lord of Ravenloft he looks at me says "You, puny human, have been a thorn in my side for far too long." Fires I think the old voidbolt magic missiles. I have been a coward the entire campaign, running from undead, countering lots of spells, even going out of my way to cast non detection so I couldn't be tracked and another spell so I couldn't be dominated. With a readied action in case Strahd casts a spell I have 3 options, counter the spell and prolong the fight, teleport away and let one of my party members take the hit instead, or blast him. I chose the spell reciprocal gyre and proceed to take out most of the bbeg's hp while taking a spell to my face with the quote "Is that all you got?" as the paladin kills him with the sunblade, once and for all.


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The greatest moment of greatness happened quite a few years ago.
We were playing L5R and the system says if you roll a d10 and have a 10 you can reroll it.
My friends were playing samurai and our enemy was some Oni boss who was nigh impossible to hit. Something like 55 or something like that and damage reduction for half. My then wive, now ex-wive, was playing a dancer, armed with a bo-staff and quite bad in fighting. Surrounded by 4 expert fighters, no need, she did social stuff. Well two of us are down and she rushes in to defend them. She rolls and beats the bad guys ac by a small margin. Pretty good rolls. She can roll 3k1 d10. Meaning she can roll 3d10 and keep the highest. My wive picks up the dice and hits the oni for over 130 damage. Even divided by 2 it was enough to kill him. Our fearless leader, some polearm wielding brute and our duelist then asked humbly to learn her superior style.


playing a dwarven cleric of bolka in the rise of the runelords campaign, I had an ... unhealthy obsession with hitching people up. Whenever He'd see an NPC without a wedding ring, he'd do anything he could to get them hitched.

after a few natural 20 rolls on diplomacy an NPC character that is supposed to become an undead serial killer is married, and madly in love with our female barbarian, whom doesn't let him out of her sight, 'cause she rather likes being served, and is insanely jealous.

naturaly, our DM is at a loss how to continue the campaign.

Same Character, different campaign, 'cause we didn't finnish the other one, levelled decently, and changed to a mythic theurge / monk (cleric and wizard levels), specialized in transmutationmagic. We run into a giants tribe. monstrous physique III, enlarge, bullstrength, then proceeds to manhandle said giants for stating monogamy is stupid.

DM threw a fit, and wouldn't come back till I promised to retire the character.


I was playing the third party class from the D20pfsrd called the Time Thief. Now, the class itself is actually very balanced. I made a race that was 19 rp, and for this story all that matters is it had a +4 DEX. Like goblins, yes. So, I made him a literal thief. Through feats, traits, ranks, an obscenely high DEX, a temporal mote, rolling a twenty, and a magic item giving me a sleight of hand check result of 42. I was level 5. The GM, for story purposes, had introduced a Solar Angel to give us our next Divine Quest for the sake of good, blah blah blah. For all of you who don't know, the solar angels have a +33 perception. They are a CR 24. I had a 45% chance to steal from a being almost in league with the GODS who was roughly 5 times my power level.
The GM didn't roll for fear of my success and receiving an item worth more than my entire inventory. The Angel incinerates me and I pull out my backup character....THIS was my crowning moment of Awesome.


My group is doing RotR, and in the group we have Kincaid a female half-drow Rogue who uses a ranseur, a "half-elf" Klingon looking female nick-named Red that uses an earthbreaker, a male half-elf wizard that focuses on electricity and sonic spells, an extremely stoic male half-elf cleric of irori who uses a bow and unarmed, and my character who is a male human fighter who, after the first 2 sessions, uses his shield as a primary because he couldn't hit the broadside of a barn with his sword and can't hold a weapon in his right hand after getting 3 fingers cut off by a goblin. Now some awesome things that have happened is the cleric rolling a critical with a kick to the nuts on a goblin causing it to take both Con damage and bleed damage killing it outright. My fighter giving up on trying to hit with his sword and started shield bashing every enemy and it worked! Red soloing Chief Ripnugget and making him run after getting sneaked attacked by his two guards AND nearly getting downed from him. We got Orik as an ally and during the fight with the greater barghest grappled and PINNED it to a wall while it was BLINKING allowing the rest of us to kill it. The wizard one shotting Tsuto with scorching ray. Orik got knocked unconcscious before the party got into the fight with Nualia and with a hell of a diplomacy check, my fighter got her to stop the killing blow for a round and then charged her to prevent Orik from dying and nearly dying himself in the process from a max damage crit with 8 bleeding from Nualia and managed to live just barely with 2 HP left


Our party was on board a ship which got dragged into a small war which lead to our side destroying the opposition. As we hoped to continue on with our journey, it turned out our side of the war wasn't exactly the most noble and was taking slaves to sell in the capital.

We decided we wanted to free the slaves but couldn't beat the guards in a direct battle. We landed in a small town before the capital and several of the guards went off to get supplies or on errands. Some of us went off to purchase the hardest ale possible, as well as a poison capable of knocking people unconcious. We came back to get as many of the guards drunk but were having trouble lacing the drink with poison as we had to drink from the same bottle.

The rogue meanwhile followed the guards who were meeting with the slave traders. Spying on the deal it turned out the slave trader was also an official and after they had made their deal, the rogue leaned in through the window and threw a sneaky dagger that also crit, killing the official in one hit. He stole the papers for the deal as well as the message stone the slaver was using to contact his employers in the capital.

With most of the party and guards inebriated the rogue returned, the rogue stole the key from the drunk guards and we were able to unlock the slaves letting them go. The drunk guards on the boat tried to stop the slaves escaping and we had to hinder them while not appearing actually hostile.

Meanwhile the town was going into lock down as the death of the official quickly spread through the guards.

The other guards began returning to the boat and noticed that the slaves gone with all the remaining crew drunk. Through bluff/diplomacy we were able to convince the returned guards that it was all the fault of the drunk guards and they threw them to drown in the river.

The rogue noticed the town guards were using some sort of object scrying, so secreted the message stone onto one of the returned guards. The town guards discovered the message stone on the confused guard and took the remaining guards into custody.

Epic play all round by our rogue.


Oh.... boy... I have many moments of awesome and stupid from my group. We play via skype and Maptools so faces are mostly unavailable to see in their natural shocked state when these things happen, but lets see what I can recall...

Julius, Bane of the DM...

In D&D 4e, our group had a fighter named Julius, modeleed after the Belmonts of Castlevania. He had a homerule Combat Cross and fought with the "Brawler" style combat. The game was set in a steampunk world where adventuring was tightly controlled due to limited resources and a powerful archmage.

During this first story Julius and his group were concerned about a steampunk cybernetic monster who had been giving them the slip consistently. They managed to track him to a sewer where he up on a catwalk running between two control sets to release and endless wave of minions. Below the catwalk was a ton of red barrels marked with flames. Julius had just gotten a bow with an endless quiver (courtesy of DM screwup) and quickly blew up the catwalk while everyone else tried to harm the villain directly. One even put what the group equated as a bob-omb on the catwalk. This added to the humor of the defeat.

The second part of this story is the Kali-Ma problem. See Julius had an attack that started with a weapon attack and followed up with a punch. Somehow, inevitably he had torn out the hearts of a vampire, a drider and something else we forgot to take note of. It was such a recurring joke that it carried into a sequel campaign, where I ade sure enemies had indestructible armor... It didn't help.

In fact Julius was such a power house that the only way I had to control fights with hims was poisonous creatures. They were such a bane to him that a Rattlesnake enemy went from random creature to mechanized hate filled monstrosity and if we had gotten further in the sequel campaign: Angel of Zehir.

Julius was a fun character to have in the game...

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