
Aelryinth RPG Superstar 2012 Top 16 |
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Inquiring minds want to know.
In #5 of the Wrath of the Righteous AP, the Warden Yleshka uses a bunch of +1 Defender weapons. It is explicitly stated in her tactics that she will sacrifice the bonuses on her weapons to gain AC bonuses if she doesn't have her armor.
Since when do the bonuses from multiple Defender weapons stack?
I need to know if this is an official rules update or was simply missed and should be written up as a special ability of the warden. Because as of right now this would seem to me to be an impossible tactic in the same way no other bonuses stack with themselves.
==Aelryinth

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The defending property specifically says its bonus stacks with all others; why wouldn't that include other defending weapons?
But in any case, even if that doesn't work, it wouldn't be the first time a module had an NPC doing something that doesn't actually work. Sometimes the author is just wrong, other times it's a way to create something cool and unique.
Just go with it; NPC tactics are not rules sources.

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Each individual weapon, in this case, would be a "source".
If you had a BAB of +6, and two-weapon fighting, and were performing a full attack with a +1 Defending Longsword, a +1 Defending Short Sword, and +1 Defending Armor Spikes (as your iterative attack), you could add all of them together for a total of +3 to your Armor Class.

Aelryinth RPG Superstar 2012 Top 16 |

Um, no, Nefreet.
Unnamed bonuses or no, effects from a singular source-type are considered same source, even if there are multiple instances of the source.
Example: Monk's Belt. If you get Wis to AC from the Belt, and Wis to AC from being a ninja, the bonuses are unnamed, the 'sources' of Wis to AC are different, but they don't stack...Wis is the actual source of the effect.
Likewise, trying to get multiple bonuses from Defender to AC just don't wash, either.
A better example might be a spell that granted an untyped +2 bonus to a Stat. If you cast it multiple times on yourself, the untyped bonuses do NOT stack...the last one replaces the first one.
That's clear precedent, and Defender should be following it. The fact the bonus originates off different objects is irrelevant... the source is still the Defender enhancement.
But If Paizo wants to make an official ruling in the other direction, that's fine. I just want to make sure it's official, and not an editing error.
==Aelryinth

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Um, no, Nefreet.
Um, yes. (see what I did there?)
Unnamed bonuses or no, effects from a singular source-type are considered same source, even if there are multiple instances of the source.
You're going to have to show where in the rules it says that.
Example: Monk's Belt. If you get Wis to AC from the Belt, and Wis to AC from being a ninja, the bonuses are unnamed, the 'sources' of Wis to AC are different, but they don't stack...Wis is the actual source of the effect.
Ninjas don't get a Wis bonus to AC, and I am unfamiliar with this "Monk's Belt".
Likewise, trying to get multiple bonuses from Defender to AC just don't wash, either.
They are different sources, and Defending specifically calls out that its bonus "stacks with all others". (that would mean it stacks with other Defending weapons)
A better example might be a spell that granted an untyped +2 bonus to a Stat. If you cast it multiple times on yourself, the untyped bonuses do NOT stack...the last one replaces the first one.
I am unaware of any such spells. Do you have an example?
That's clear precedent, and Defender should be following it. The fact the bonus originates off different objects is irrelevant... the source is still the Defender enhancement.
Except it's not.
But If Paizo wants to make an official ruling in the other direction, that's fine. I just want to make sure it's official, and not an editing error.
Hmm... if only we had a statblock where it was listed as a valid tactic...

Xaratherus |

Yay, another bonus source question! Mind if I plug my FAQ post related to the question?
Although this actually adds a third possibility to the FAQ question: Is the source in this case the particular weapon enhancement, or is it the weapon itself? The stat block seems to indicate that it's the weapon itself, but personally I'd lean toward it being from the particular enhancement (which would mean the stat block is in error).

Elbedor |
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Unnamed bonuses or no, effects from a singular source-type are considered same source, even if there are multiple instances of the source.
Example: Monk's Belt. If you get Wis to AC from the Belt, and Wis to AC from being a ninja, the bonuses are unnamed, the 'sources' of Wis to AC are different, but they don't stack...Wis is the actual source of the effect.
Likewise, trying to get multiple bonuses from Defender to AC just don't wash, either.
Actually the Monk Belt and Wis to AC ability isn't really a great example. Both effects are trying to tap the same source material; namely the Wisdom Bonus. So it makes sense that this doesn't work since you can't apply the same bonus twice.
Two Defending Weapons, however, are each bringing their own source material to the table. A +3 Defending Longsword and +2 Defending Shortsword aren't trying to access the same +3 or +2. They each have their own to contribute to the AC; sort of like two wizards each casting Bull's Strength on you. Now in the case of the wizards, the rules are clear that enhancement bonuses don't stack. But the CRB text is also very clear to point out that the AC bonus from the Defending ability "...stacks with all others." This suggests that the bonuses will in fact stack just fine.

Aelryinth RPG Superstar 2012 Top 16 |
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Getting Defender from two weapons would be no different from getting the same spell cast on you by two different casters and having the benefits stack. The Source is still Defending, regardless of which Defender effect it comes from, and sources don't normally stack with themselves.
It's just a shift of precedent, and I'd like to see an official ruling that it works, and not a potential editing error.
==Aelryinth

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I can see the dilemma. If a character is using two speed weapons, that character only gets one extra attack, not one extra attack for each weapon. On the other hand, the defending ability does say that it stacks with all others, meaning it always stacks, no matter what. I think this is a case of "Specific trumps General" and the defending ability from multiple weapons are able to stack.

Torbyne |
I can see the dilemma. If a character is using two speed weapons, that character only gets one extra attack, not one extra attack for each weapon. On the other hand, the defending ability does say that it stacks with all others, meaning it always stacks, no matter what. I think this is a case of "Specific trumps General" and the defending ability from multiple weapons are able to stack.
Its not like this is too game breaking if it is a specific over general either. The character is still trading away an expesively bought attack bonus for a relatively minor AC bump.

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If a character is using two speed weapons, that character only gets one extra attack, not one extra attack for each weapon.
With a key difference being that the speed ability explicitly states that it doesn't stack with anything, while (as you noted) defending states the exact opposite.
Originally I was on the fence about this, but the more Aelryinth argues for non-stacking, the more convinced I become that they should stack. :/

TimD |

I don’t see the issue in the scenario outlined in the OP.
As long as the NPC is actively attacking with both weapons and has used their free action to assign the bonus to their AC, both untyped AC bonuses will apply.
They aren’t the same source (as they are two different weapons) and they aren’t typed bonuses, so they can’t be the same type. Even if “defender” was a type of bonus, the ability specifically calls out that it is “a bonus that stacks with all others”. I’m not sure how much more clear the devs can get than “a bonus that stacks with all others”. Mechanically it’s effectively a magical version of a dodge bonus.
If other folks want to give it a glance, here’s a quick link to the prd on them: Defending Property
-TimD

Glendwyr |
The argument that two instances of the defending property are two different sources and therefore stack is identical to the argument that two instances of the haste spell are two different sources, so the untyped bonus to hit and the dodge bonuses to AC/Reflex saves stack. The rules are I think pretty clear that this isn't the case:
Several other general rules apply when spells or magical effects operate in the same place:
<snip>
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.
It's clear that the "same spell" here is not limited to the "same casting." If a character is hasted four times by four different casters, he still only has a +1 bonus to hit (even though haste gives an untyped bonus to hit) and a +1 bonus to AC/Reflex saves (even though haste gives dodge bonuses to these and dodge bonuses stack).
It's also clear from the whole section on combining magical effects that this isn't a property of spells per se but of magical effects in general. And the AC bonuses from the defending property are surely a magical effect. Given the clause above, I think Aelryinth is right here.

Xaratherus |

The argument that two instances of the defending property are two different sources and therefore stack is identical to the argument that two instances of the haste spell are two different sources, so the untyped bonus to hit and the dodge bonuses to AC/Reflex saves stack. The rules are I think pretty clear that this isn't the case:
prd wrote:Several other general rules apply when spells or magical effects operate in the same place:
<snip>
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.
It's clear that the "same spell" here is not limited to the "same casting." If a character is hasted four times by four different casters, he still only has a +1 bonus to hit (even though haste gives an untyped bonus to hit) and a +1 bonus to AC/Reflex saves (even though haste gives dodge bonuses to these and dodge bonuses stack).
It's also clear from the whole section on combining magical effects that this isn't a property of spells per se but of magical effects in general. And the AC bonuses from the defending property are surely a magical effect. Given the clause above, I think Aelryinth is right here.
But there's a marked difference you're ignoring: The Haste spell and the Speed effect both explicitly state that they do not stack with other similar effects. This is of course a reiteration of a general rule.
The Defending property explicitly states that it does stack, with all other effects. It doesn't say "all other effects except itself".

RJGrady |

To me, it's notable that the defending property allows the user to choose the amount of bonus. So, the "same source" rule only seems to apply to trying to get the bonus twice from one weapon. The bonus itself seems to be "colorless." The impression I have is that it's intended to work all the time (unlike dodge) and stack with other stuff (unlike deflection). It may not have been intended that it stack with other defending weapons, or it may be someone thought, "Oh, heck, what's two or three untyped bonuses for someone on the defensive?" Plus, free actions are under the purview of the GM. The GM could say one, two, or six are the allowable number of defending bonuses.
I think this is a FAQ/errata candidate.
My suggestion? "... to a maximum of +5 for all defending weapons, total."

Nicos |
Getting Defender from two weapons would be no different from getting the same spell cast on you by two different casters and having the benefits stack. The Source is still Defending, regardless of which Defender effect it comes from, and sources don't normally stack with themselves.
==Aelryinth
THe spelsls usually does not say that it bonuses stack with all others.

Glendwyr |
But there's a marked difference you're ignoring: The Haste spell and the Speed effect both explicitly state that they do not stack with other similar effects. This is of course a reiteration of a general rule.
The Defending property explicitly states that it does stack, with all other effects. It doesn't say "all other effects except itself".
Since you feel that the explicit statement that the spell follows the rules disqualifies it from being an example, we can just go to a different spell that doesn't include the excess verbiage. Let's go to aid. If one casts aid ten times, does one get 10d8 temporary hit points (since temporary hit points stack)? No, one gets 1d8. See the FAQ:
Temporary Hit Points: Do temporary hit point from the same source stack?
No. Generally, effects do not stack if they are from the same source (Core Rulebook page 208, Combining Magical Effects). Although temporary hit points are not a "bonus," the principle still applies.
This prevents a creature with energy drain (which grants the creature 5 temporary hit points when used) from draining an entire village of 100 people in order to gain 500 temporary hit points before the PCs arrive to fight it.
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other.
Certainly there's an argument to be made that specific trumps general and since the bonus from the Defender property stacks with everything, it stacks with itself. I don't buy that argument, but you could make it (and have, obviously).
"These are different instances of the same effect because they're different weapons, therefore they stack," however, is simply wrong. Different instances of the same spell, per rule, apply once and only once.

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Here's the catch in this whole conversation, though.
If I cast a spell, although I may create a better version than another caster, my casting is not generating the bonus, the spell is. And it is thus the same spell. A belt of strength and bull's strength are negated differently because they are the same "type" of bonus.
Defending in this case is an untyped bonus that has multiple sources (each weapon). As a GM, I would not allow a single weapon to be used multiple times to grant the defending bonus (unless specifically called out in the rules), but multiple weapons would be fine.
I would add that it's not really a cost-effective way to get more ac unless you're really high level. And even then, hp > ac imo
-Michael

Elbedor |
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Getting Defender from two weapons would be no different from getting the same spell cast on you by two different casters and having the benefits stack.
Except that...
the defending ability does say that it stacks with all others, meaning it always stacks, no matter what.
...and...
With a key difference being that the speed ability explicitly states that it doesn't stack with anything, while...defending states the exact opposite.
...AND...
I’m not sure how much more clear the devs can get than “a bonus that stacks with all others”. Mechanically it’s effectively a magical version of a dodge bonus.

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Specific (Bonus stacks with ALL others) > General (Bonuses from the same source-type don't stack).
Seems to me that it's specifically called out in the rules as stacking with ALL other bonuses because the Devs wanted it to stack with... well, all other bonuses (which would obviously include multiple Defender sources).

Aelryinth RPG Superstar 2012 Top 16 |
1 person marked this as FAQ candidate. |

Meanwhile, everyone hit that FAQ button so we get a definitive answer!!!
And keep in mind that the precedent and extremely valid interpretation of 'all other bonuses' is 'all other bonuses that do not come from use of Defender'.
Which follows precedent for sources of effects not stacking with themselves. Defender is the source, the weapon just provides the number, in the same way a stat does.
The counter-argument is 'all other bonuses that do not come from use of Defender on this particular weapon', which is something VERY different.
I'm not OPPOSED to opening it up, but it is quite different then what I believe most people interpret it as.
==Aelryinth

Ravingdork |

I'm of the opinion that it should be one of the two following:
1) You don't need to attack with a defending weapon in order to get it's AC bonus, you merely need to be wielding it (that is, have it at the ready and be threatening squares). In this case, I don't think multiple defending weapons should stack as a matter of balance.
2) Per the current official stance, you DO need to attack with a defending weapon to get its AC bonus, but now multiple defending weapons stack, again, as a matter of balance.

SlimGauge |

Put me in the camp that believes that "as a bonus that stacks with all others." does actually mean "with all others, where other means bonuses other than defending". I believe this was done to avoid creating another bonus type. Rather than call it "untyped" (that would have allowed it to stack with itself), they called out "others".
YMMV

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Isn't the bonus an untyped bonus (no type is specified after all) and I'm pretty sure the rules don't always specify "this is an untyped bonus'. They may I just can't recall it. I'm under the impression untyped bonuses DO stack. As long as she attacks with the swords all of their bonuses could apply

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The argument that two instances of the defending property are two different sources and therefore stack is identical to the argument that two instances of the haste spell are two different sources, so the untyped bonus to hit and the dodge bonuses to AC/Reflex saves stack. The rules are I think pretty clear that this isn't the case:
prd wrote:Several other general rules apply when spells or magical effects operate in the same place:
<snip>
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.
It's clear that the "same spell" here is not limited to the "same casting." If a character is hasted four times by four different casters, he still only has a +1 bonus to hit (even though haste gives an untyped bonus to hit) and a +1 bonus to AC/Reflex saves (even though haste gives dodge bonuses to these and dodge bonuses stack).
It's also clear from the whole section on combining magical effects that this isn't a property of spells per se but of magical effects in general. And the AC bonuses from the defending property are surely a magical effect. Given the clause above, I think Aelryinth is right here.
The rule that say that haste effect don't stack is the spell itself:
Multiple haste effects don't stack.
Without that rule, the AC and Reflex save would stack, ad they are dodge bonuses
and a +1 dodge bonus to AC and Reflex saves.
and dodge bonuses stack.
What you cite would apply to haste+haste, but not to haste+Blessing of fervor. The specific limitations on the haste effect instead apply both to Haste and BoF.

Glendwyr |
What you cite would apply to haste+haste, but not to haste+Blessing of fervor. The specific limitations on the haste effect instead apply both to Haste and BoF.
While I grant that the fact that haste + blessing of fervor doesn't stack has to be read from haste and blessing of fervor, I don't see how that has any bearing on the topic under discussion, inasmuch as the example only makes sense if, as is clear from context, we're talking about haste + haste. That being the case, we don't have to actually read the specific rule under haste to notice that casting it twice benefits you only once.

Aelryinth RPG Superstar 2012 Top 16 |

Meh, in 3.5 they didn't even bother to define what 'wield' meant for defender, i.e. in PF it means attacking with it.
So you had the same arguments.
Also, keep in mind that the reason the Haste spell has the language is because of similar effects, not because of Haste itself, pertaining mostly to the extra attacks.
In other words, it was put in there to stop parallel effects, like Speed. Nobody thought it stacked with itself, i.e. they went with precedent. But as soon as the 'other source' door was opened, stacking was on the table, and the munchkins really wanted it.
==Aelryinth

Neonpeekaboo |
Normally, Enhancement Bonuses to AC wouldn't stack... HOWEVER, I read it as one of those specific rules that trumps general rules.
"A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others."
You could dual wield +2 Daggers of Defending, sack the bonus, and net a +4 Enhancement Bonus to AC because it specifically states that it stacks with all other bonuses.
Now granted, I'm not familiar with the NPC in question (Only just now starting book 2 with the group I'm in), but if she's able to wield multiple weapons.. 1,2,3,4, etc... and they're all defending, then yes, she can definitely sack the enhancement bonuses for an increase to AC.

Ravingdork |

Wielding SHOULD mean "at the ready and able to threaten squares." To use the official definition of "attacking with it" breaks SO many things in this game.
I don't know what the developers were thinking when they made that ruling.

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Wielding SHOULD mean "at the ready and able to threaten squares." To use the official definition of "attacking with it" breaks SO many things in this game.
I don't know what the developers were thinking when they made that ruling.
I can only guess they were thinking "Some doofus is going to have two +1 defending short swords, +1 defending armor spikes, two +1 defending spiked gauntlets, a +1 defending boot blade, a +1 defending boulder helmet, and get like a bajillion AC because he's 'wielding' all of them. Better redefine 'wielding' to stop that."
Which of course would in turn imply that they all stack.

Nicos |
Ravingdork wrote:Wielding SHOULD mean "at the ready and able to threaten squares." To use the official definition of "attacking with it" breaks SO many things in this game.
I don't know what the developers were thinking when they made that ruling.
I can only guess they were thinking "Some doofus is going to have two +1 defending short swords, +1 defending armor spikes, two +1 defending spiked gauntlets, a +1 defending boot blade, a +1 defending boulder helmet, and get like a bajillion AC because he's 'wielding' all of them. Better redefine 'wielding' to stop that."
Which of course would in turn imply that they all stack.
Would it be umbalanced?
We are talking about 44000 gp and an utterly poor offensive. I think you can only threaten with one weapon in a given limb, the sword or the gauntlet, I do not remember a rule for it though.

Aelryinth RPG Superstar 2012 Top 16 |

Alternatively, perhaps they were just thinking that some doofus was going to grab +5 defending armor spikes and just call it a permanent untyped +5 AC bonus, as was the conventional wisdom for years on the WotC boards.
Well, the mages preferred the spiked gauntlets, but yes, that's what they tried to do.
I haven't seen anyone try to use the tactic on the ops boards for years, tho.
One thing that is used is Defender on Shields, because 'wielding' a shield is carrying it to gain AC, somewhat unlike a normal weapon.
Too, 'threatening' is also a stretch for Defender. Exactly why wouldn't a Defender weapon defend you from missile weapons, just because you aren't fighting someone?...
==Aelryinth