Rope Equipment Trick Shenanigans. How far can it go?


Rules Questions


So a character with the rope equipment trick feat can use a rope to do cool things.

Could they:
1. Use the rope section of a rope dart for rope tricks?
2. Use the rope section of a rope dart as a spiked chain?
3. Threaten adjacent squares with the spiked chain?
4. Use the rope dart's enhancement bonus for the spiked chain section?
5. Enhance the spiked chain section separately?
6. Interchange iterative attacks between the two weapon types?
7. Use Crusader's Flurry to flurry between the two weapon types?

I think that's all I've got, for now. I look forward to your replies.

Grand Lodge

Here is what I see with a quick check:

1. Yes, though some GMs may impose penalties/restrictions.
2. See 1.
3. This would depend on the GM.
4. Yes.
5. No. (It would be like asking to enhance just the pommel or grip of a sword)
6. Yes.
7. Can not answer as I am unfamiliar with Crusader's Flurry.


Crusader's flurry would make the spiked chain a monk weapon usable in a flurry. If regular iterative attacks are OK, flurry should be too. I'm just trying to cover all the bases.


I guess another form of the question would be:

Could a character two weapon fight with the dart and chain together?

I would say no, but flurrying allows two handed weapons, so....

Grand Lodge

Since it is not a double weapon or two completely separate weapons, I would also say no on the two weapon fighting unless you had GM permission. As for the flurry you should be able to use both with the Crusader's Flurry since both aspects are now monk weapons.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

R2D2TS got one part wrong. No, there is no way you can use the Rope Dart's enhancement bonus to use the rope as a spiked chain, no more than you could use the enhancement bonus on one end of a quarterstaff to add to attacks and damage from the other end. Treat it as a double weapon.

As far as enchanting the rope part, the rules don't touch it and you'd have to house rule it. I'd say if you get a rope dart made as a double weapon (paying the masterwork costs for both ends), you could enchant the rope as a weapon.

Again with the house ruling, but I'd allow them to be treated as a double weapon for the purposes of two-weapon fighting.

Grand Lodge

The Morphling wrote:

R2D2TS got one part wrong. No, there is no way you can use the Rope Dart's enhancement bonus to use the rope as a spiked chain, no more than you could use the enhancement bonus on one end of a quarterstaff to add to attacks and damage from the other end. Treat it as a double weapon.

As far as enchanting the rope part, the rules don't touch it and you'd have to house rule it. I'd say if you get a rope dart made as a double weapon (paying the masterwork costs for both ends), you could enchant the rope as a weapon.

Again with the house ruling, but I'd allow them to be treated as a double weapon for the purposes of two-weapon fighting.

You are right if you treat it as double weapon. I was seeing it as more like a Dragoon with the spinning lance ability. It was all the same weapon just applied in a different manner. (but then again there is the idea of a quarterstaff that is the same on both ends but still requires enchanting both sides.)

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