DM disallows cool build


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I see another mistake: the extra damage applies only to the first attack, and the 'genius' is the damage applying to every TWF attack. You don't even need to limit free actions, it's illegal anyway.


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If you have 100 horses in a row, can you move 200+ feet as free actions in a round?

If you have 1000 level 1 commoners in a row, all readying an action to pass a spear to the next, you can move items at nearly 600 miles per hour? It will revolutionize the industry!


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I'm just trying to think about it....so you're a monster and you see this guy just bouncing on, off, on, off his mount (and no, we're not discussing 'rolling over his mount and then sliding beneath him the second time', we're literally talking mounting and then dismounting) like he's a raving lunatic then you'll probably need to fail against an intimidate check to avoid just up and leaving the nutcase.

@OP, I highly doubt you're playing 1 on 1 with the DM (although even if you are, it sounds like you have a cohort with you), you know how easy it is to JUST FLANK the critter and get sneak attack damage with a rogue? If I'm correct, rogues get sneak attack damage for every iterative attack (not saying I like it but it is what it is) anyway, ROLL A ROGUE!

What's lame is having your character act like an imbecile with EVERY SINGLE CREATURE YOU FIGHT. Do you have like one fight per level? You most likely fight many creatures over the many levels, you can't tell me your character won't come off like there's something mentally wrong with him when he keeps mounting and dismounting in every round.

There's nothing cool about your build, there are powerhouse melee builds that could most likely one shot your horse and then trip you with the next attack so in THEIR next round, they can spend all their attack actions making mince meat out of your character. What if the enemy chooses to bullrush your character's horse away from him? High strength enemies can most likely bullrush them a pretty good distance, heck, they could probably choose to bullrush them while you're dismounted which means if you try to move out of melee range and back to your horse you'll provoke an AoO. What about enemies with reach who trip your horse before you're even in range? If your DM allowed your build, he'll either compensate which'll annoy him since he'll have to research how to avoid having you break his campaign and then you'll be annoyed that he actually prepped for your stunt and NEITHER of you'll be happy.

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blackbloodtroll wrote:
What is the question?

No, because it is a joke post. Someone being funny. None of the mentioned events or actions of the OP happened.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Werebat wrote:
wraithstrike wrote:
seebs wrote:

Where is the "sneak attack because you moved" rule?

In any event, I'd certainly not allow that. The mount/dismount thing is either going to provoke AoO or not count as movement, I'm not gonna let you bypass the intent of the movement rules by using non-move actions to move.

He is calling it sneak attack, but it is really called skirmish. It is an ability from the 3.5 scout class. If you moved 10 feet and attacked you got Xd6 extra dice similar to sneak attack, but the 3.5 errata said you had to move under your own power and said mounts did not count.

Exactly true, except that the errata specifically dealt with MOUNT MOVEMENT. The genius of what I am describing (and my DM is not skilled enough to adapt to, apparently) is that it doesn't involve mount movement at all.

I was smart enough to find a way to move ten feet without using a move action. I did it by the rules. Any DM who prevents me from using two free actions a round is also forced to prevent archers from drawing two arrows per round -- do you really think that is reasonable? I don't, and neither does anyone else.

Nice attempt at redirection. Free actions are ruled by a GM on a case by case basis. Don't even try to bring up an archery argument here, that's totally irrelevant and not even comparable to the cheesiness you're trying to pull off.


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Not so cool build and a not so lame DM.


I wouldn't allow this. Then again, I didn't allow the 3.x scout either because of foolishness with skirmish similar to the above.


Well, this is rather funny honestly. The guy is doing acrobatics across his mount. (Not the skill acrobatics, of course).

I'm sure it would be fine balance-wise. The 3.5 Scout only had half the sneak attack dice. So this really isn't adding much damage. At 12th level that's just 4d6 damage per attack added (IIRC). Very tame if you're ok with the goofy acrobatic goblin.

Honestly, I was in a party with a Scout that had a 3rd party feat (IIRC) that allowed two five foot steps per round. So he got the skirmish damage on all full attacks. It was not remotely overpowered.

Let's keep in mind a rogue needs sneak attack damage pretty much every attack to keep up. The Scout needs the same, but actually won't be keeping up even with that.

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Locking. Please don't do this thing.

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