Wizards and Aliens


Advice


Really wanting to do a futuristic campaign where magic and technology exist side by side. Governments will hate magic because they can't control it like technology, and gosh darn it they need them because of the aliens. So does anyone have good rules for futuristic tech and technological gadgets?


Look up neo exodus in the search bar to the left. there is a setting and some classes for some fantasy SciFi. could also use The Sensitive from genius games anachronistic adventurers.

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