If you could change just one PFS rule - what would it be?


Pathfinder Society

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Silver Crusade 2/5 *

Obviously, humans have an advantage in a feat-intensive build. But darkvision is SOOOO good.

The Exchange 5/5

David Bowles wrote:
Obviously, humans have an advantage in a feat-intensive build. But darkvision is SOOOO good.

Human spontaneous casters get an additional spell added to the spells they are able to cast with each level they gain... and darkvision is just a spell.

It is interesting to note that someone with a sunrod and Lowlight vision can see farther than someone with Darkvision (low light can see 60' with a sunrod, and another 60' of dim light). So an elf or gnome with a sunrod standing beside the Tiefling can see someone 120' away in the cavern, but the Tiefling can only see 60 foot.


Pathfinder Maps Subscriber
Silh wrote:
It would be a way for monks to actually use their Ki points but what about characters using that feat who also don't have monk levels?

Tough nuts for them. They'd be stuck with the nerf. IMHO, it was the dippers who where raising the issues.

3/5

Humans can get darkvision. 1 level of orc blooded sorcerer, or 2 of shadowdancer.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

My human Eldritch Knight has darkvision. Of course, he's 12th level and has a lesser Extend rod...

;)

3/5

Finlanderboy wrote:
Humans can get darkvision. 1 level of orc blooded sorcerer, or 2 of shadowdancer.

or 13k for goggles of night.

4/5 5/5

Vrog Skyreaver wrote:
Finlanderboy wrote:
Humans can get darkvision. 1 level of orc blooded sorcerer, or 2 of shadowdancer.
or 13k for goggles of night.

Or five levels of shadowcaster wizard.

The Exchange 5/5

ah... Crypt Braker Alchemist? his sorta Mutigen gives him Darkvision or Low-light vision or scent at 10 minutes per level... so he get's it at 1st level

5/5 5/55/55/5

Vrog Skyreaver wrote:
Finlanderboy wrote:
Humans can get darkvision. 1 level of orc blooded sorcerer, or 2 of shadowdancer.
or 13k for goggles of night.

Just get the belt of dwarfyness if you're not a martial.

Silver Crusade 2/5 *

It's still very nice to just have it.

Grand Lodge 4/5

And there is the ebon wayfinder, as well, as a potential source of darkvision...

Dark Archive 4/5 5/5 ****

Just cast Deeper Darkness and screw over everyone?!

Make that Heightened Deeper Darkness!

Grand Lodge

Two words: Armor Spikes. Stop the hate.

Also, the Aasimar/Tiefling starting ages. You know fully well they are currently wrong.

Scarab Sages

Bringing back the Gravewalker Witch would be nice - my flagship character started out as one, then they were banned just as he reached 3rd-level and was about to be able to use his Spell Poppet to zap people with touch attacks from a distance!

I can understand why they decided to prohibit the Master Summoner after its initially being legal, but I'm presently playing one (my compatriots being a Brawler, Rogue, Warpriest, and Archaeologist) in a special "Super-Module" that permits us to briefly play with Society-illegal options and apply a MASSIVE reward to a Pathfinder Society character once those characters ride off into the sunset, and I've found that it's certainly powerful, but not broken.

I'd also liberalize the summon monster/summon nature's ally spell lists both for expanded options and fewer restrictions on the expanded options already introduced (such as their only being available to worshipers of certain deities).

Finally, it would be nice if they could permit some sanctioned 3rd-party material that expanded players' options while remaining true to the Golarion campaign setting (Super Genius Games' Advanced Options line, for example, would be a good candidate).

I also like the idea previously alluded to of expanding ways by which players could receive strange and interesting Boons in ways other than attending Conventions (Nota Bene: There is someone out there with a Boon that enables him to play the one and only Assassin in all of Pathfinder Society - I met him exactly once; he doesn't live anywhere near where I do, he was in the area for a brief business trip or something; he said he was personally contacted by Mike Brock and told something along the lines of "this Boon is unique; nobody else has one, and we're not doing it again;" in case you're wondering, he still doesn't get to play an Evil character, the Boon reduces the prestige class's normally-prohibitive entry requirements to merely its skill prerequisites). In the case of "Race" Boons, another idea could be to require a player possess only one such Boon for a given race before being permitted to make as many different characters of that race as they wished (or compromise by permitting "up to X characters of this race per Boon," and/or "if one of these characters permanently dies, you may make another level 1 character of that race").

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