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Obviously, humans have an advantage in a feat-intensive build. But darkvision is SOOOO good.
Human spontaneous casters get an additional spell added to the spells they are able to cast with each level they gain... and darkvision is just a spell.
It is interesting to note that someone with a sunrod and Lowlight vision can see farther than someone with Darkvision (low light can see 60' with a sunrod, and another 60' of dim light). So an elf or gnome with a sunrod standing beside the Tiefling can see someone 120' away in the cavern, but the Tiefling can only see 60 foot.

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Bringing back the Gravewalker Witch would be nice - my flagship character started out as one, then they were banned just as he reached 3rd-level and was about to be able to use his Spell Poppet to zap people with touch attacks from a distance!
I can understand why they decided to prohibit the Master Summoner after its initially being legal, but I'm presently playing one (my compatriots being a Brawler, Rogue, Warpriest, and Archaeologist) in a special "Super-Module" that permits us to briefly play with Society-illegal options and apply a MASSIVE reward to a Pathfinder Society character once those characters ride off into the sunset, and I've found that it's certainly powerful, but not broken.
I'd also liberalize the summon monster/summon nature's ally spell lists both for expanded options and fewer restrictions on the expanded options already introduced (such as their only being available to worshipers of certain deities).
Finally, it would be nice if they could permit some sanctioned 3rd-party material that expanded players' options while remaining true to the Golarion campaign setting (Super Genius Games' Advanced Options line, for example, would be a good candidate).
I also like the idea previously alluded to of expanding ways by which players could receive strange and interesting Boons in ways other than attending Conventions (Nota Bene: There is someone out there with a Boon that enables him to play the one and only Assassin in all of Pathfinder Society - I met him exactly once; he doesn't live anywhere near where I do, he was in the area for a brief business trip or something; he said he was personally contacted by Mike Brock and told something along the lines of "this Boon is unique; nobody else has one, and we're not doing it again;" in case you're wondering, he still doesn't get to play an Evil character, the Boon reduces the prestige class's normally-prohibitive entry requirements to merely its skill prerequisites). In the case of "Race" Boons, another idea could be to require a player possess only one such Boon for a given race before being permitted to make as many different characters of that race as they wished (or compromise by permitting "up to X characters of this race per Boon," and/or "if one of these characters permanently dies, you may make another level 1 character of that race").