review a custom archetype for me... white-haired drunchemyst


Homebrew and House Rules


White-Haired DrunChemyst
A Custom Alchemist Archetype
The goals of this archetype are twofold; first to create an alchemist variant of the witch archetype, and second to play nicely with either or both the Drunken Brute and/or Drunken Master archetypes.

Class Features Changed or Replaced
This archetype alters or replaces the Mutagen, Swift Alchemy, Swift Poisoning, Instant Alchemy, and Persistent Mutagen class features, as well as the 2nd level Discovery.

White Hair (Ex)
If you select this archetype and do not already have all white hair, your hair (all hair currently upon your body, as well as any that grows from hence forth) turns completely silvery-white as soon as you gain the first level of this archetype.

Prehensile Hair (Su)
At 1st level, a white-haired drunchemyst gains the ability to use his hair (or eyebrows, beard, or moustache) as a weapon, and manipulate his hair as if it were a limb with a Strength score equal to his Intelligence score. This functions as a primary natural attack with a reach of 5 feet which deals 1d4 points of damage (1d3 for a Small alchemist).
In addition, whenever the hair strikes a foe, the alchemist can attempt to grapple that foe with his hair as a free action without provoking an attack of opportunity, using his Intelligence modifier in place of his Strength modifier when making the combat maneuver check. When a white-haired drunchemyst grapples a foe in this way, he does not gain the grappled condition.
The white-haired drunchemyst’s prehensile hair cannot be sundered or attacked as a separate creature.
In addition, a white-haired drunchemyst further improves his ability to control his hair as he progresses in level, gaining the following abilities:
Constrict (Ex) At 3rd level, when the white-haired drunchemyst’s hair successfully grapples an opponent, it can begin constricting his victim as a swift action, dealing damage equal to that of its attack.
Trip (Ex) At 6th level, a white-haired drunchemyst who successfully strikes a foe with his hair can attempt a combat maneuver check to trip the creature as a swift action.
Pull (Ex) At 9th level, a white-haired drunchemyst who successfully strikes a foe with his hair can attempt a combat maneuver check to pull the creature 5 feet closer to his as a swift action.
Strangle (Ex) At 12th level, when the white-haired drunchemyst’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.
This ability replaces Mutagen & Persistent Mutagen

Extend Hair (Su)
At 2nd level, the white-haired drunchemyst gains this discovery. By expending a standard action to ‘feed’ his prehensile hair a ‘dose’ of alcohol (approximately one mug or tankard of ale, or an equivalent amount of hard liquor), his hair can be extended to have a 10’ reach.
Extending his hair reduces his movement speed by 5’ and applies a -1 penalty to attack rolls, due to the additional length and weight of his extended prehensile hair. A swift action can be expended to retract the hair to its standard 3-5’ length.
At 6th and every four additional levels, the overall length is extended by an additional 5’, to a maximum length of 30’ at 18th level.

Swift Drinker (Ex)
At 3rd level, the white-haired drunchemyst can use his Craft: Alchemy skill in place of a Profession: Brewer skill check to brew alcoholic beverages. He can create a quantity of alcoholic beverages and/or alchemical items in half the time it would normally take. Additionally, he can imbibe (or ‘feed’ his hair) a ‘dose’ of alcohol as a move action.
At 6th level, he can imbibe (or ‘feed’ his hair) a ‘dose’ of an alcoholic beverage as a swift action.
At 18th level, he can create any alchemical item or alcoholic beverage as a full-round action. He can imbibe (or ‘feed’ his hair) a ‘dose’ of an alcoholic beverage as an immediate action.
This modifies the Swift Alchemy, Swift poisoner, & Instant Alchemy


In think you mixed together two things that are too much different in term of flavor.

A drunken alchemist ? Hell yeah ! Why doesn't it already exist ?

A witch brewer, with some hexe and, maybe, white hair ? Like the freak son of a hag of something ? Why not ?

A drunken alchemist-witch with 15 feet long eyebrow ? Nope

If you want to play this as a character, go on, but you should instead create two different archetypes and try to make them compatible. This combination as a unique archetype is way too specific.

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