Wrath of the Righteous question- *No Spoilers please*


Wrath of the Righteous


Hi Guys, I normally GM but I must admit this AP strikes me as one I'd love to play in, so I've refrained myself from buying the AP and reading through it, however not to sound pompous I fancy myself a pretty decent GM and I worry I'd be wanting to GM it more then play in it.

So some questions are below.

Q: Would this be a book for a first time pathfinder GM to run? He has done other games but never pathfinder and I'm certain he could paint the scenes and be an amazing GM just wonder how heavy it is.

Q: Do the players eventually get a position of command within the crusade?

Q: I've heard this is one of the better APs out there at the moment and in your personal experience would you prefer to play or GM? Please let me know what side of the table you were on when you took part

Cheers guys


I wouldn't put someone unfamiliar with Pathfinder rules as the GM. This incorporates everything from the Core, APG, UM, UCom, UCam, and UE. Not to mention the new mythic rules by the end of book 1. That's a lot.

They can have some command type position.

I am torn. I haven't played, only GMed this AP so far. It is a blast to GM. I really want to play it as well.


DM Pendin Fust wrote:


I am torn. I haven't played, only GMed this AP so far. It is a blast to GM. I really want to play it as well.

That's what I'm worried about, its so much fun to GM and I barely play in anything anymore but this one peaked my interest abit but I was worried if it was run average if it would effect me


Well, I think Pathfinder is hard to GM/run at high levels, period -- with or without mythic rules coming into play. I would imagine that lots and lots of magic and spell-like abilities make Pathfinder more difficult to run.

Are you worried about this GM taking on the crunch of Pathfinder? What are you asking about when you say "heavy"?

I am GMing this at the moment and loving it. It's hard to answer your question without your saying more what an "AP you'd rather play" looks like compared to an "AP you'd rather GM". We all play and GM for different reasons. Some GMs like the chance to roleplay more than one character, for example.

Scarab Sages

KeatonFox wrote:

Hi Guys, I normally GM but I must admit this AP strikes me as one I'd love to play in, so I've refrained myself from buying the AP and reading through it, however not to sound pompous I fancy myself a pretty decent GM and I worry I'd be wanting to GM it more then play in it.

So some questions are below.

Q: Would this be a book for a first time pathfinder GM to run? He has done other games but never pathfinder and I'm certain he could paint the scenes and be an amazing GM just wonder how heavy it is.

Q: Do the players eventually get a position of command within the crusade?

Q: I've heard this is one of the better APs out there at the moment and in your personal experience would you prefer to play or GM? Please let me know what side of the table you were on when you took part

Cheers guys

I'm tempted to spoiler my replies to just mess with you.

1. If he's never dealt with the crunch of Pathfinder or D&D 3.5, I wouldn't suggest dropping this on a new GM. Mythic adds an additional layer of complexity pretty quickly. By level 7, my players are already trying to maximize every action they take. Additionally, by book 3 you're touching the Mass Combat AND downtime rules. So it's an extra two systems to use on top of normal and mythic rules.

2. You get to use Mass Combat (optionally) at the head of an army. And downtime rules which allow you to make city level decisions.

3. I'm currently GMing it. I'm having a lot of fun doing so. I'd also kill for a chance to be a player at a good GM's table.


No.

There are other APs he could run that would let him ease into Pathfinder, but he shouldn't start with what is nominally the hardest AP runes-wise to run (unless he wanted to not let the players be Mythic and even then it might be difficult).

(Alternative APs that are a lot of fun include Rise of the Runelords (a classic) or The Serpent's Skull.)

Of course, there is an alternative. He could run a couple modules first. For instance, he could put people through Dawn of the Scarlet Sun (which is a free PDF) and then Seven Swords of Sin. And perhaps end it with a high-level module, The Witchwar Legacy, to get a taste for high-level play.

If after running those three modules he's still interested, then he's had a trial by fire, gotten a small taste of high-level character conflict, and maybe even had a chance to read through the rules and get a feel for them.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yeah, I'd also strongly discourage Wrath for beginner GM's. If you want to start with an AP, I'd recommend a classical one like Rise of the Runelords.

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