Hag's Coven and take 10 to Aid Another?


Rules Questions


It never explicitly says take you can't take 10 while using the Aid Another action. You obviously can't take 10 while in battle and for Skill checks as it explicitly says that. So by that logic, can a Witch with the Coven Hex boost another hag's caster level by 1 (accumulative for each hag using Aid Another for this purpose) to help that hag qualify for crafting Magic Weapons, Armor, and Shields of a higher level than normal?


The Coven hex use of aid another does not require a roll. However, since it only lasts 1 round, it wouldn't help on item crafting. There only a few reasons why a witch couldn't use Aid Another on the actual crafting check (requirement to "be able to make the check" themselves) - that would generally be more beneficial, unless a single caster level boost would meet the requirement.


Aid Another wrote:

Aid Another

You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check. (You can't take 10 on a skill check to aid another.) In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once.


That's another good point :) Thanks Pizza Lord!


Majuba wrote:
The Coven hex use of aid another does not require a roll. However, since it only lasts 1 round, it wouldn't help on item crafting. There only a few reasons why a witch couldn't use Aid Another on the actual crafting check (requirement to "be able to make the check" themselves) - that would generally be more beneficial, unless a single caster level boost would meet the requirement.

But the thing is they're not making a Crafting check, and they're not using Aid Another as a skill check either. Aid Another doesn't apply to just skill checks as it also works for boosting an attack roll or AC against one attack. They're just boosting caster level. I just want to know if this would get around the special requirement for crafting Magic Weapons, Shields, and Armor without increasing the DC to craft it by 5. So I'd imagine making a Flaming weapon (CL 10) with a Witch at level 6 would take 6 hags/witches: 1 to craft it, and 5 to do the Aid Another action as 1 caster level boost would drop as soon as it reached another hag's/witch's turn.


Coven

Coven (Ex):
Effect: The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes.

Aid Another
Aid Another:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

The coven use of aid another is a standard action without rolls.

/cevah


pibby wrote:
But the thing is they're not making a Crafting check, and they're not using Aid Another as a skill check either. Aid Another doesn't apply to just skill checks as it also works for boosting an attack roll or AC against one attack. They're just boosting caster level. I just want to know if this would get around the special requirement for crafting Magic Weapons, Shields, and Armor without increasing the DC to craft it by 5. So I'd imagine making a Flaming weapon (CL 10) with a Witch at level 6 would take 6 hags/witches: 1 to craft it, and 5 to do the Aid Another action as 1 caster level boost would drop as soon as it reached another hag's/witch's turn.

While it might be possible to use the Aid Another to boost the CL for a number of days of crafting, that would be as difficult to my mind as cackling all day long. Especially, as I read somewhere (3.5?) that you can only concentrate for about 5 minutes at a time.

What might be a better use of the aids would be to Aid Another with the skill check. To learn a spell, a witch should have at least a Spellcraft of 6 so she can Take-10 to learn a 1st level spell. More likely a witch has a much better Spellcraft value. At a value of 9, the skill's an automatic Aid Another for a +2 on the one aided. With three helpers, you get +6. Being a skill only rolled once rather than using standard actions all day long, it is much more reasonable.

Let's look at the DC for the flaming weapon you want: +1 Flaming.
It has a CL of 10, so a DC of 15, or 20 w/o sufficient CL. You are a witch, so Spellcraft is a class skill. You need an 8 to Take-10 for your 3rd level spells. You only need a +2 to make the needed skill level, and can get it with a single helper. At 6th level, you should have at least a +3 Int mod, +3 Class skill, and 6 ranks. That gives a Spellcraft skill of 12. More than enough to make the CL 10 item w/o the needed CL just by Take-10 with some to spare. Also, your familiar can use Aid Another and has your ranks.

Remember, Spellcraft has many uses, and Take-10 applies to crafting.

/cevah


pibby wrote:
But the thing is they're not making a Crafting check, and they're not using Aid Another as a skill check either.

One of them is making a crafting check, and could use bonuses if they are short on requirements.

pibby wrote:
They're just boosting caster level. I just want to know if this would get around the special requirement for crafting Magic Weapons, Shields, and Armor without increasing the DC to craft it by 5.

My apologies, I was thinking of Hexes that were limited to 1 per day per creature - Coven Hex is not so limited. So yes, it would work to get around that requirement.

pibby wrote:
So I'd imagine making a Flaming weapon (CL 10) with a Witch at level 6 would take 6 hags/witches: 1 to craft it, and 5 to do the Aid Another action as 1 caster level boost would drop as soon as it reached another hag's/witch's turn.

The caster level of Flaming is not a special requirement that you need to get around, it merely sets the minimum DC of the crafting [5 (base) + 10 (CL) = 15]. If it was a +4 Flaming weapon, then the DC would be 17, or 22 if you didn't have enough witches to get up to a caster level of 12. Also one of them would need to cast fireball, flame blade or flame strike (Elements Patron?), or the DC increases by another +5 for either of those weapons.

If you had 6 witches working on an item, 5 performing Aid Another (if allowed for that many by the GM), would grant a +10 bonus to the check, enough to overcome two missing requirements (instead of just one - caster level).

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