The "Murderhobo" slander...


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Adamantine Dragon wrote:
MrSin wrote:
Adamantine Dragon wrote:
Fabius Maximus wrote:
I can't believe that you all are discussing this with a straight face. The term is in itself a joke, for gods' sake.

Last I checked, this entire endeavor with all it's millions of words of discussion is a game, for god's sake.

The goal of this discussion is to KEEP the term a joke, because it has been evolving into a gaming meme. It sort of ceased being technically a "joke" when people started coming up with ways to incorporate it into PFS play, which is essentially making it part of the game.

Except no one is doing that.
Repetition is the key to rhetorical success Sin. If you can say it more frequently than people feel like refuting it, you'll eventually win. It's like politics.

Except I'm not just saying it to say it or disprove you, I'm being honest. No one is trying to make a playstyle or game mechanic about murderhoboing. They asked if they could make one roll at the end of the game with the word murderhobo attached, that has the same mechanic as the guy who wrote baker or prostitute, that gives them a small bit of gold. Its a small joke for the person who wrote it and anyone who reads it and was suggested no where that it should actually take place in the game. It is not being incorporated into the game in any serious way, or in any way during play even! Its right at the end, after you've completed everything, and involves no role-play or gameplay.

This isn't someone saying "We should go murderhoboing!" or being serious, its just a joke.


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Fabius Maximus wrote:
I can't believe that you all are discussing this with a straight face. The term is in itself a joke, for gods' sake.

Yeahbut- too many people are using this to ridicule D&D/Pathfinder. “It’s just a bunch of murderhoboes wandering around killing everyone and taking their stuff”. But it isn’t or at least it’s never been that way in any game I have ever played, as we played with adults.

We were Saving the World, rescuing the princess, or at least saving some small village from orcs. Even our few Evil games had none of that murderhobo crud- we were out to conquer the world, not kill a few peasants and loot them.

I have even had DM’s come down on the few players who tried some of that ; “Look, I am running a Heroic High Fantasy campaign here. None of that crud.”

Sovereign Court

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MrSin wrote:
Adamantine Dragon wrote:
MrSin wrote:
Adamantine Dragon wrote:
Fabius Maximus wrote:
I can't believe that you all are discussing this with a straight face. The term is in itself a joke, for gods' sake.

Last I checked, this entire endeavor with all it's millions of words of discussion is a game, for god's sake.

The goal of this discussion is to KEEP the term a joke, because it has been evolving into a gaming meme. It sort of ceased being technically a "joke" when people started coming up with ways to incorporate it into PFS play, which is essentially making it part of the game.

Except no one is doing that.
Repetition is the key to rhetorical success Sin. If you can say it more frequently than people feel like refuting it, you'll eventually win. It's like politics.

Except I'm not just saying it to say it or disprove you, I'm being honest. No one is trying to make a playstyle or game mechanic about murderhoboing. They asked if they could make one roll at the end of the game with the word murderhobo attached, that has the same mechanic as the guy who wrote baker or prostitute, that gives them a small bit of gold. Its a small joke for the person who wrote it and anyone who reads it and was suggested no where that it should actually take place in the game. It is not being incorporated into the game in any serious way, or in any way during play even! Its right at the end, after you've completed everything, and involves no role-play or gameplay.

This isn't someone saying "We should go murderhoboing!" or being serious, its just a joke.

Joke or not, as soon as you allow the roll, you have just allowed "murderhoboing" into the game mechanic. It does not matter if it is a preexisting mechanic or not. By acknowledging it as a viable option, you validate it within the rule set.

People looking in from the outside to determine if this is a game they want to play or to allow their kids to play and who find these threads, or who are observing a public game (yes, we have folks who come in and watch for a bit on any given game day) will most likely not get your "joke" and will either turn away from PF or not allow their kids to play.


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Adamantine Dragon wrote:
Anyway, probably pointless tilting at windmills again.

Murderhobos dont tilt at windmills. Windmills dont bleed.


i'm actually seeing pure unadulterated "chaotic stupid" in a campaign i'm playing in for the first time.

Since this character has joined us we have not met anything, whether of core or monster races, without attacking it within 30 seconds of them being announced. Last game the PC in questions gf (out of game) tried to get the character (not player) booted from the group.

It essentially came down to he had a much more optimized character than her (and her in game friend from the same tribe) and he challenged them to make him. If things had continued she had the choice of allow the character or have both her and the other party member die. We're playing savage species characters and i'm the only str based one (earth elemental) so in the end i just bull rushed the entire team and sprinted off into the woods.

Best way i've ever stopped party from turning and killing itself, though i don't know how to fix the chaotic stupid.


zylphryx wrote:

Joke or not, as soon as you allow the roll, you have just allowed "murderhoboing" into the game mechanic. It does not matter if it is a preexisting mechanic or not. By acknowledging it as a viable option, you validate it within the rule set.

People looking in from the outside to determine if this is a game they want to play or to allow their kids to play and who find these threads, or who are observing a public game (yes, we have folks who come in and watch for a bit on any given game day) will most likely not get your "joke" and will either turn away from PF or not allow their kids to play.

Exactly. It's a joke (if that) on the boards, just like any meme. Monty Python quotes are jokes, and if you start having the Holy Hand Grenade show up, you're adding that to your game too -- which is great, if you have a jokey kind of game going. I'd prefer for PFS not to represent a collection of "jokes", no matter how cute people believe they are.

As for the term, I'm not overly fond of it myself. Like a lot of the terms that get thrown around, I tend to think they originated from these discussion boards more than actual groups and game play, and when I hear them tossed around in actual games with people it just seems as fake as someone saying LOL out loud to another person.


Truth be told the 'concept' of a character who solves every problem with killing and looting has been around since before 1987. Dragon Magazine 124's article on front end alignments details several player styles (this is the origin of the term Lawful Stupid by the way) and includes a player who's not interested in narrative, plot, or setting. It doesn't use the term 'murderhobo' but the style of play that is labeled as murderhobo has been around far longer than pathfinder has been around. Chaotic Diehard was the best fitting term for a generic murdurhobo in the late 80s... A paladin with murderhobo tendencies was referred to as a (L)awful Liar.


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I think that if you believe 'murderhobo' is somehow besmirching the reputation of tabletop gaming among the non-gaming populace, you probably have an unrealistic assumption of how the non-gaming populace views tabletop gaming. I also think that it's taking a joke far too seriously and taking the opinions of others far too seriously.


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Vincent Takeda wrote:
Adamantine Dragon wrote:
Anyway, probably pointless tilting at windmills again.
Murderhobos dont tilt at windmills. Windmills dont bleed.

You never know till you try.


Xaratherus wrote:
I think that if you believe 'murderhobo' is somehow besmirching the reputation of tabletop gaming among the non-gaming populace, you probably have an unrealistic assumption of how the non-gaming populace views tabletop gaming. I also think that it's taking a joke far too seriously and taking the opinions of others far too seriously.

For myself, having lived through the fun years of the public believing that Satanic worship in gaming was the big thing, I have a fairly good idea of how the general populace has viewed and currently views tabletop gaming. We've gotten lucky as things have progressed that gaming has less of a stigma.

That said, and not putting words in Adamantine Dragon or anyone else's mouth, having a bunch of people being slaughter happy at an open table in public is about as good for the game as the all too often justified reputation of many gamers being ill mannered, unwashed, and generally unpleasant to be around. Sure, not all of them. Not even most of them, but there are just enough to keep that stereotype alive.

I personally don't take the joke seriously. But then, I don't think it is much of a joke either, and yet in the other thread people are getting hostile that someone would dare to take away an ounce of their fun by not allowing them their joke day job. After reading that, I'm not sure who is taking what too seriously.

Project Manager

Removed some personal sniping. Please revisit the messageboard rules.

Dark Archive

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I am noticing an interesting trend in this thread. People are pretty much being blasted if, for example, they happen to ENJOY a campaign that is almost entirely combat. More specifically, a campaign that requires your characters to be A.) nomadic and B.) subsist off the spoils of their victories. Most of the people I know, who consequently are adults, enjoy combat more than the roleplaying aspect of the game. They love dungeon crawls, and they are perfectly fine with the lines of morality getting blurred. Does their enjoyment of large scale conflict and subsequent reaping of the spoils, as well as its frequency, make them murderhobos? By the definition, yes it does. .. And yet they are doing nothing wrong.

Would someone care to explain why someone who enjoys that should be blasted for it? Seems rather silly to me, all things considered. Not everyone wants to talk through every encounter. There is absolutely nothing wrong with a character that has a violent streak or a player that enjoys combat, even if they do wind up killing a few NPCs that could probably have been coerced with diplomacy or intimidate. That isn't everyone's bag. If it's not the kind of thing that should be happening in a particular campaign, it is the GM's responsibility to talk to them about it. If the GM chooses not to, the party could just coup the offending character in its sleep or something. Lots of solutions.

If an established party happens to be slaughter happy, what is the issue? Fun is fun.


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I think there is a point past which one cannot be concerned with "the slings and arrows of outrageous" rhetoric.

There's more than enough amorality, immorality, relativism, techno-babble, mutual loathing on pseudo-principle, unjustified superciliousness, contempt for organized religion and iconoclasm here to horrify any uninformed parent long before they stumble across the murder-hobos meme.

But despair not, for you are my people, and I love you.

(P.S.: I almost added "Pull!" but thought that might undermine my gesture of affection.)


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Jaelithe wrote:

I think there is a point past which one cannot be concerned with "the slings and arrows of outrageous" rhetoric.

There's more than enough amorality, immorality, relativism, techno-babble, mutual loathing on pseudo-principle, unjustified superciliousness, contempt for organized religion and iconoclasm here to horrify any uninformed parent long before they stumble across the murder-hobos meme.

But despair not, for you are my people, and I love you.

(P.S.: I almost added "Pull!" but thought that might undermine my gesture of affection.)

Jaelithe, sure, that's all true, but the sniping and babble you refer to is just standard internet messageboard stuff that any parent who's spent any time on the internet will see as noise. Calling the game a "murder hobo" enterprise is not the same as "you suck" "No, you suck!" When the gamer community more or less accepts that the game itself is an enterprise in greedy serial killing, that is a message that goes beyond internet noise and undermines the goal we have of bringing new players into the community.

But hey, so what, right? If that sort of thing bothers them, who needs 'em?


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Other examples of "greedy serial killing": video games. In fact, video games are even better at it than tabletop games! With Pathfinder, to know who the acceptable targets of violence are, you need to check if they are green and have tusks or short and reptilian or whatever. With video games, what is or isn't an acceptable target of violence can just be programmed in. You don't need to go through the difficult thought process of "those creatures look different than me and are large and have extra arms, so it's okay for me to kill them and take their stuff". Instead, you can just kill (and loot the bodies of) whoever the game tells you it's okay to kill!

Video games must have a really hard time appealing to people and expanding their customer base---er, I mean bringing new players into the community.


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The Beard wrote:

I am noticing an interesting trend in this thread. People are pretty much being blasted if, for example, they happen to ENJOY a campaign that is almost entirely combat. More specifically, a campaign that requires your characters to be A.) nomadic and B.) subsist off the spoils of their victories. Most of the people I know, who consequently are adults, enjoy combat more than the roleplaying aspect of the game. They love dungeon crawls, and they are perfectly fine with the lines of morality getting blurred. Does their enjoyment of large scale conflict and subsequent reaping of the spoils, as well as its frequency, make them murderhobos? By the definition, yes it does. .. And yet they are doing nothing wrong.

Would someone care to explain why someone who enjoys that should be blasted for it? Seems rather silly to me, all things considered. Not everyone wants to talk through every encounter. There is absolutely nothing wrong with a character that has a violent streak or a player that enjoys combat, even if they do wind up killing a few NPCs that could probably have been coerced with diplomacy or intimidate. That isn't everyone's bag. If it's not the kind of thing that should be happening in a particular campaign, it is the GM's responsibility to talk to them about it. If the GM chooses not to, the party could just coup the offending character in its sleep or something. Lots of solutions.

If an established party happens to be slaughter happy, what is the issue? Fun is fun.

I think it's more the common claim that that's what all adventurers really are. If you want to play your game that way, have fun with it. It's not my cup of tea, but that's alright. Different people like different things.

Just don't push the label on every gaming group.
Motivation matters. There's a difference between a group on a quest to save the (village/world/princess/dragon/whatever) and a group that just goes out and kills anything they can label monster. Even if both groups wind up killing some monsters and taking their stuff.

Shadow Lodge

Vivianne Laflamme wrote:
Video games must have a really hard time appealing to people and expanding their customer base---er, I mean bringing new players into the community.

Yeah, especially that niche game series Grand Thft Auto...which is pretty much pure murder-hobo game.


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Kthulhu wrote:
Vivianne Laflamme wrote:
Video games must have a really hard time appealing to people and expanding their customer base---er, I mean bringing new players into the community.
Yeah, especially that niche game series Grand Thft Auto...which is pretty much pure murder-hobo game.

And it and other games like it have run into problems where they are accused of promoting violence and generally being not a wonderful thing to expose folks to.

Just because something is popular doesn't excuse it. The Jack@$$ movies make a ton of money -- there are some (like me) that believe they are singularly unfunny and a blight on civilization.


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Adamantine Dragon wrote:
Jaelithe wrote:

I think there is a point past which one cannot be concerned with "the slings and arrows of outrageous" rhetoric.

There's more than enough amorality, immorality, relativism, techno-babble, mutual loathing on pseudo-principle, unjustified superciliousness, contempt for organized religion and iconoclasm here to horrify any uninformed parent long before they stumble across the murder-hobos meme.

But despair not, for you are my people, and I love you.

(P.S.: I almost added "Pull!" but thought that might undermine my gesture of affection.)

Jaelithe, sure, that's all true, but the sniping and babble you refer to is just standard internet messageboard stuff that any parent who's spent any time on the internet will see as noise. Calling the game a "murder hobo" enterprise is not the same as "you suck" "No, you suck!" When the gamer community more or less accepts that the game itself is an enterprise in greedy serial killing, that is a message that goes beyond internet noise and undermines the goal we have of bringing new players into the community.

Adamantine Dragon, with all due respect (and I respect your thoughtfulness and insight on most occasions) ... at times I do wonder if your sense of humor has either been surgically removed, or you just never had one.

I think Vivianne Laflamme made a telling point with far more eloquence than I feel like mustering. And since I'm ill-equipped to cross figurative blades with you this evening (in that a fever, sore throat and the chills are laying me low), I'll fall back on her wit and wisdom.

I think it's possible, even likely, you're sensationalizing something that has very little play beyond a select few ... and affects parents' consent to allow their children to participate in RPGs very little if at all. Hell, I'd never even heard the term "murder-hobos" until tonight.

As to bringing new players in as a universal goal ... there will always be some stigma associated with RPGs due to the association in their toddler-hood with Satanism and black magic. "Murder-hobos" may just be its latest avatar. Give perceptive parents a little more credit, will you?


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I actually had a fairly lengthy post written up, but you know what? It's not worth it. Responding simply feeds a ridiculous discussion that's getting blown way out of proportion already.


lol some part of me was hoping people might actually help me deal with my murder hobo and keep the rest of my teammates from turning on each other and destroying each other.

I might have to make another thread for that now :P


Do you mean your inner murder hobo?

I can recommend either an anti-depressant or an excellent therapist.

[I'm in recovery myself.]


oh no, i'm a murder hobo by choice, i simply let another teammate choose when i can go murder hobo. aka i don't choose the fights. i meant the one that was about to murder off the rest of the party if i didn't murder him i mentioned earlier lol


This isn't Britain.

Needs to be false to be slander.


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Jaelithe, it is always amusing to me how some of my posts get removed but a post accusing me of having my sense of humor surgically removed is perfectly acceptable on these boards...

I will admit that my sense of humor is unusual. Like Knight, I find movies like the Jackass movies to be a blight upon civilization and the subtle allure of the Three Stooges has always eluded me.

But my personal perspective is that my sense of humor is... selective, and generally reacts to humor that requires a bit of cleverness.

And you know what? Twice on this thread I've stated that my initial reaction to the whole "murder hobo" thing was "heh, that's sort of clever."

But now it's becoming a meme, as I said.

But fine, you don't care. So what if we lose a few prudish parents and their kids. No loss. I mean it's not like this hobby has a reputation that already makes it somewhat difficult for some people to accept it.

Done with this.


Playing right now in a PbP that seems to have some murderhobos in it for sure. And I'm the Slayer! I think perhaps they are younger players, and their roleplay is sparse, capacity to share "spoils" is seemingly zero. As a card carrying grognard I saw all this in the early-mid eighties. Tres boring.

Love the term murderhobos. They exist. They are stupid. These particular ones? I pretty much hope to murder them in their sleep and leave their stupid loot to the bad guys. Except that masterwork sword they took after a battle that they don't even use and didn't offer up to the party - I could do some useful slaying with that... ;)

Dark Archive

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Wasn't murderhobo was already a fully fledged meme long before Pathfinder started to become the big thing it is now? The odds are that it will survive the deaths of many different incarnations of gaming in the years to come anyway.


The Beard wrote:
I am noticing an interesting trend in this thread. People are pretty much being blasted if, for example, they happen to ENJOY a campaign that is almost entirely combat. More specifically, a campaign that requires your characters to be A.) nomadic and B.) subsist off the spoils of their victories. Most of the people I know, who consequently are adults, enjoy combat more than the roleplaying aspect of the game. They love dungeon crawls, and they are perfectly fine with the lines of morality getting blurred. Does their enjoyment of large scale conflict and subsequent reaping of the spoils, as well as its frequency, make them murderhobos? By the definition, yes it does. ..

No, it doesn't. Are they basically on the side of Good? Do they just kill, rape and torture peasants, burn villages to the ground, etc, looking to get a few more eps and gps?

Dungeons are full of horrible evil things that should be killed, and why not get a instant reward for doing so? And, if you do it more for the reward/loot than for defeating Evil, well, Ok, you are a little grey morality-wise, but you're still not CN killers for fun and loot.

as a internet def has it ""Murderhobo(s)" is used especially to refer to characters (or entire parties) of looser morals who tend to regard massive collateral damage as an inevitable and unremarkable consequence of their actions, or who are quite happy to slaughter otherwise friendly NPCs at slight provocation or the prospect of financial gain".

And I haven't heard that meme before these boards, and even in the last year, and grognard-wise, my beard is longer than yours. It doesn't date back much before 2012 or 2011.

Thomas- it's simple. Talk to them like adults and tell them you don;t care for that style of gaming, it's immature and childish.


knightnday wrote:

And it and other games like it have run into problems where they are accused of promoting violence and generally being not a wonderful thing to expose folks to.

Just because something is popular doesn't excuse it. The Jack@$$ movies make a ton of money -- there are some (like me) that believe they are singularly unfunny and a blight on civilization.

The comment I responded to wasn't about whether it was bad or wrong for tabletop games to be focused on violence. Rather, it was arguing that a focus on violence would make it difficult to attract new players to tabletop games. This is clearly false, as seen by the analogy to video games. A focus on violence hasn't stopped a lot of video games from being violent. Whatever it is that keeps tabletop games from being more popular, it isn't violence.


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I'm a murderhobo and I'm okay
I sleep all night and I slay all day.

He's a murderhobo and he's ok
He sleeps all night and slays all day

I cut down goblins, I eat my trail rations
I go to the lavatory (off scene)
On Wednesdays I go to the magic mart
And have buttered goblin brains with tea

He cuts down goblins, he eats his trail rations
He goes to the lavatory (off scene)
On Wednesdays he goes to the magic mart
And has buttered goblin brains with tea

I'm a murderhobo and I'm okay
He's a murderhobo and he's okay
I sleep all night and slay all day
He sleeps all night and slays all day

I cut down goblins, I 5' step and jump
I like to press pressure plates
I put on girdles of opposite gender
And hang around as a bar wench

He cuts down goblins, he 5' steps and jumps
He likes to press pressure plates
He put on girdles of opposite gender
And hangs around as a bar wench?

I'm a murderhobo and I'm okay
He's a murderhobo and he's okay
I sleep all night and slay all day
He sleeps all night and slays all day

I slay goblins, I wear high heels
Suspenders and a chainmail bikini
I wish I'd been a girlie
Just like my dear papa

He slays goblins, he wears high heels
Suspenders and a chainmail bikini?

He's a murderhobo and he's ok
He sleeps all night and slays all day

He's a murderhobo and he's ok
He sleeps all night and slays all day


DrDeth wrote:
The Beard wrote:
I am noticing an interesting trend in this thread. People are pretty much being blasted if, for example, they happen to ENJOY a campaign that is almost entirely combat. More specifically, a campaign that requires your characters to be A.) nomadic and B.) subsist off the spoils of their victories. Most of the people I know, who consequently are adults, enjoy combat more than the roleplaying aspect of the game. They love dungeon crawls, and they are perfectly fine with the lines of morality getting blurred. Does their enjoyment of large scale conflict and subsequent reaping of the spoils, as well as its frequency, make them murderhobos? By the definition, yes it does. ..
No, it doesn't.

Its very possible that you two have different definitions of murderhobo.

Murderhobo has always been there. Sometimes its had another name, but its pretty darn old. I know the first time I heard it was in 2008, and I know the idea has been around for decades. I know when I first started playing when I was much younger and didn't even think of growing a beard it was how I played the game and I had fun. Kill, loot, repeat. Not really a bad thing, it was all dungeons.


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Okay, I succumbed, and I will post my thoughts here:

My understanding after looking up the term is that 'murderhobo' has been around for years - although I can't find it now in looking up the meaning of the term (see below) I believe it was first mentioned back in an old Dragon magazine sometime around 2nd or 3rd edition D&D.

I've played tabletop games since 1991 - GURPS, then VtM and other old WoD games, and eventually D&D 3.5 starting back in 2004.

Up until the thread that started this discussion (a semi-joke thread about using Profession (Murderhobo) for PFS), I had never heard the term. Only one member of my gaming group - most of whom who have been gaming as long or longer than me - had heard it.

So the reason why I find the thread somewhat overbearing and aggrandized is because I believe it's highly unlikely anyone will ever hear the term unless they're already a part of the gaming community. Or if they do, and they allow that term to turn them off to gaming, then I'd question how interested they really were in it in the first place.

As an aside, I'm a member of two other 'minority' communities in real life, one of which is growing in acceptance (marriage equality now!) and another that is generally the mocked topic of an episode of CSI or Weird Sex. So if I seem a bit annoyed that people are taking a 'meme' term this seriously and are that worried about its potential impact on the community, it's because compared to the sorts of discriminatory targeting I've personally gone through, this is totally a non-issue. To use another meme to respond, it's a gnashing of teeth over a first-world problem.


Vivianne Laflamme wrote:
knightnday wrote:

And it and other games like it have run into problems where they are accused of promoting violence and generally being not a wonderful thing to expose folks to.

Just because something is popular doesn't excuse it. The Jack@$$ movies make a ton of money -- there are some (like me) that believe they are singularly unfunny and a blight on civilization.

The comment I responded to wasn't about whether it was bad or wrong for tabletop games to be focused on violence. Rather, it was arguing that a focus on violence would make it difficult to attract new players to tabletop games. This is clearly false, as seen by the analogy to video games. A focus on violence hasn't stopped a lot of video games from being violent. Whatever it is that keeps tabletop games from being more popular, it isn't violence.

Sorry Vivianne, I was responding to Kthulhu when I tossed that up. I imagine that tabletop games are not as popular because reading requires more effort than hitting buttons and having the bright shiny figures on the screen do things. I ran across the same sort of things with text based games, which were nowhere near as popular as their counterparts.

But yes, violence isn't likely going to dissuade many from playing tabletop games. But watching people cheer killing things might, much like actually listening to people talk about playing video games or listening to team talk (or whatever they use) and seeing the vile and derogatory language can often turn one off.

Grand Lodge

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Pathfinder Starfinder Roleplaying Game Subscriber
Adamantine Dragon wrote:

Jaelithe, it is always amusing to me how some of my posts get removed but a post accusing me of having my sense of humor surgically removed is perfectly acceptable on these boards...

I will admit that my sense of humor is unusual. Like Knight, I find movies like the Jackass movies to be a blight upon civilization and the subtle allure of the Three Stooges has always eluded me.

But my personal perspective is that my sense of humor is... selective, and generally reacts to humor that requires a bit of cleverness.

And you know what? Twice on this thread I've stated that my initial reaction to the whole "murder hobo" thing was "heh, that's sort of clever."

But now it's becoming a meme, as I said.

But fine, you don't care. So what if we lose a few prudish parents and their kids. No loss. I mean it's not like this hobby has a reputation that already makes it somewhat difficult for some people to accept it.

Done with this.

As much as we sometimes cross horns, I'm backing the Dragon 100 percent on this one. I've endured for quite sometime the frequent assumption that the "murderhobo" is the definitive style of gaming, that that is the PC we make unless we prove something different. And it reinforces my conviction that newbies should not be let on this messageboard without an escort. And like AD, I think that trying to combat this meme is like tilting at windmills.

Dragon... pass me a lance.

Dark Archive

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DrDeth wrote:

No, it doesn't. Are they basically on the side of Good? Do they just kill, rape and torture peasants, burn villages to the ground, etc, looking to get a few more eps and gps?

Dungeons are full of horrible evil things that should be killed, and why not get a instant reward for doing so? And, if you do it more for the reward/loot than for defeating Evil, well, Ok, you are a little grey morality-wise, but you're still not CN killers for fun and loot.

as a internet def has it ""Murderhobo(s)" is used especially to refer to characters (or entire parties) of looser morals who tend to regard massive collateral damage as an inevitable and unremarkable consequence of their actions, or who are quite happy to slaughter otherwise friendly NPCs at slight provocation or the prospect of financial gain".

And I haven't heard that meme before these boards, and even in the last year, and grognard-wise, my beard is longer than yours. It doesn't date back much before 2012 or 2011.

Thomas- it's simple. Talk to them like adults and tell them you don;t care for that style of gaming, it's immature and childish.

That's just it. It ISN'T immature and childish. It just happens to be a preference some people might have. What if that party happens to like playing a group of marauding bandits, whose only concern is making sure they've got a good haul at the end of the day? If that is what they find fun, it seems rather childish to me that someone would consider them childish simply for having done so. Protip: If it's a whole group doing this and the GM has a problem with it? Don't GM for them. Simple as that. They will find lots of other, more open minded GMs that have no qualms at all with running that kind of campaign. At the end of the day, the campaign is not always about what the GM wants. Their job is to make sure all the players are having a good time, and there's quite a number of people that just want to burninate all the things.

As a bit of an aside, chaotic neutral does not automatically mean someone is up to no good. It can mean any number of things, most of which aren't even related to committing borderline evil acts. On a final note, the term murderhobo has been in use as far back as 1999. Probably earlier than that, but it's the furthest back anyone I know ever heard it. It has also been thrown around on the forums of "that other gaming company" quite a lot over the years.

... And for some reason this thread is making me think more and more of 1st edition. Those were good times.


LazarX wrote:
Adamantine Dragon wrote:

Jaelithe, it is always amusing to me how some of my posts get removed but a post accusing me of having my sense of humor surgically removed is perfectly acceptable on these boards...

I will admit that my sense of humor is unusual. Like Knight, I find movies like the Jackass movies to be a blight upon civilization and the subtle allure of the Three Stooges has always eluded me.

But my personal perspective is that my sense of humor is... selective, and generally reacts to humor that requires a bit of cleverness.

And you know what? Twice on this thread I've stated that my initial reaction to the whole "murder hobo" thing was "heh, that's sort of clever."

But now it's becoming a meme, as I said.

But fine, you don't care. So what if we lose a few prudish parents and their kids. No loss. I mean it's not like this hobby has a reputation that already makes it somewhat difficult for some people to accept it.

Done with this.

As much as we sometimes cross horns, I'm backing the Dragon 100 percent on this one. I've endured for quite sometime the frequent assumption that the "murderhobo" is the definitive style of gaming, that that is the PC we make unless we prove something different. And it reinforces my conviction that newbies should not be let on this messageboard without an escort. And like AD, I think that trying to combat this meme is like tilting at windmills.

Dragon... pass me a lance.

Amen. I find it silly at best, annoying usually and offensive at worst. My players I find are usually motivated by quite a bit deeper things that "kill green things take their stuff". And will often leave loot or give away or back things to a degree that I have to find ways to supplement it to keep them roughly up to par.

I'll horse up by you and AD on this one ...

Sovereign Court

Vivianne Laflamme wrote:
knightnday wrote:

And it and other games like it have run into problems where they are accused of promoting violence and generally being not a wonderful thing to expose folks to.

Just because something is popular doesn't excuse it. The Jack@$$ movies make a ton of money -- there are some (like me) that believe they are singularly unfunny and a blight on civilization.

The comment I responded to wasn't about whether it was bad or wrong for tabletop games to be focused on violence. Rather, it was arguing that a focus on violence would make it difficult to attract new players to tabletop games. This is clearly false, as seen by the analogy to video games. A focus on violence hasn't stopped a lot of video games from being violent. Whatever it is that keeps tabletop games from being more popular, it isn't violence.

Using video games as an analogy does not quite work in this case. Best to use in game chat for online FPS and the like for a more appropriate analogy. After all, it is not the game itself, but rather the actions and attitudes of those who are participating to which one should draw a corollary.

To be clear, I am not overly fond of the term "murderhobo". Sure, it does make a somewhat witty commentary on one type of play style and in a personal game, it's not something I would get bent out of shape about (unless the game was supposed to be serious fantasy). On the flip side, I also think it really should not be played up in public gaming. For public games, not only should we be playing for fun, but we should also be putting the best face forward for the hobby we all enjoy, and I don't see the term "murderhobo" as fulfilling that role. But maybe that's just me.


So, has anyone been called a murderhobo lately? I don't think I've ever been called a murderhobo. I want to hear stories about people being called murderhobo's and being offended by it.


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Taking something, oversimplifying it to the point of hyperbole, then adding on a heap of snark is par for the course these days.

Just spend 5 minutes in the OTD in the poli threads.


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1) It's harmless, humorous slang.

2) It's a generational thing, and so it's not surprising that some of the (often self-proclaimed) elder statesmen don't like it.

3) Cugel the Clever was a murderhobo, and I'll be in the cold, cold ground before anybody tells me Eyes of the Overworld isn't as much of a legitimate influence on D&D (/Pathfinder) as Lord of the Rings.


Kthulhu wrote:
Ironically, as much as post-2000 players like to paint a portrait of 1E and 2E as being all hack'n'slash and no roleplaying, 3E was the edition that took away rules for gaining XP for anything other than killing stuff.

Oddly enough, our group(s) come from the days of 2E and add XP for all those encounters that have nothing to do with combat. I would hope lots of other good GMs do this too.

Silver Crusade

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Eh, it's a useful warning sign for games to avoid.


Sarcasmancer wrote:

1) It's harmless, humorous slang.

2) It's a generational thing, and so it's not surprising that some of the (often self-proclaimed) elder statesmen don't like it.

3) Cugel the Clever was a murderhobo, and I'll be in the cold, cold ground before anybody tells me Eyes of the Overworld isn't as much of a legitimate influence on D&D (/Pathfinder) as Lord of the Rings.

Elder statesman that loves the term. As I said upthread, it would have applied to people (including me) I gamed with 20-25 years ago as equally as it does to people I currently game with in PbP. Murderhobos. In a regular party of multiple varied personalities with a broad range of backstories, motivations, goals and interests, they suck. And should be murdered.

-Unless-

You are playing a dedicated murderhobo campaign - then kill, murder, slay, pillage and loot until the last lewtdrop and ol' defenceless multicentenarian XP-mill and bag fulla rats is dead. Then level up with some new oarsum powarz and do it again. And there ain't anything wrong with that. So equally saddle up and ride against the murderhobo-haters. They gotta be worth at least some XP...

Shadow Lodge

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DrDeth wrote:
And I haven't heard that meme before these boards, and even in the last year, and grognard-wise, my beard is longer than yours. It doesn't date back much before 2012 or 2011.

Yeah, yeah, you've been playing since 1974, we get it. Probably because you manage to work it into almost every post you make.

But if you haven't been aware of the term "murder-hobo" until 2011/2012, then you leave me wondering just how much you really have been involved in the hobby in that time. I've been aware of the term since at least the late '80s.

And deriding it as childish and immature? It makes you reek of one-true-way-ism.

It's a style of play, no more or less valid than any other style of play.


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ngc7293 wrote:
Kthulhu wrote:
Ironically, as much as post-2000 players like to paint a portrait of 1E and 2E as being all hack'n'slash and no roleplaying, 3E was the edition that took away rules for gaining XP for anything other than killing stuff.
Oddly enough, our group(s) come from the days of 2E and add XP for all those encounters that have nothing to do with combat. I would hope lots of other good GMs do this too.

3rd Edition removed

XP for participating in social encounters

XP for bypassing traps, haunts, and other obstacles

XP for teaching others

XP for gaining treasure the hard way, used as a proxy reward for the risk to get the items

XP for finding magic items the hard way

Bonus XP for dealing with harsh circumstances by means of improvising and creative thinking

Bonus XP for using creative means to slay a monster

Story XP for Questing and completing milestones in the main objective

Bonus XP for defeating unique and irksome recurring foes or rivals whom have been a thorn in your groups side for so long

Bonus XP for Crafting

Bonus XP for doing day to day work

Bonus XP for good Roleplaying, Creativity, Non-Standard Solutions or Mcguyvering

Liberty's Edge

I swear it was self defense. I tried diplomacy 1d20 - 2 ⇒ (7) - 2 = 5 but they just got hostile. ;P


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Umbriere Moonwhisper wrote:
3rd Edition removed...

All of that falls under 'overcoming challenges'. Did you mean 'failed to spell out rewards for'?


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Umbriere Moonwhisper wrote:
ngc7293 wrote:
Kthulhu wrote:
Ironically, as much as post-2000 players like to paint a portrait of 1E and 2E as being all hack'n'slash and no roleplaying, 3E was the edition that took away rules for gaining XP for anything other than killing stuff.
Oddly enough, our group(s) come from the days of 2E and add XP for all those encounters that have nothing to do with combat. I would hope lots of other good GMs do this too.

3rd Edition removed

XP for participating in social encounters

XP for bypassing traps, haunts, and other obstacles

XP for teaching others

XP for gaining treasure the hard way, used as a proxy reward for the risk to get the items

XP for finding magic items the hard way

Bonus XP for dealing with harsh circumstances by means of improvising and creative thinking

Bonus XP for using creative means to slay a monster

Story XP for Questing and completing milestones in the main objective

Bonus XP for defeating unique and irksome recurring foes or rivals whom have been a thorn in your groups side for so long

Bonus XP for Crafting

Bonus XP for doing day to day work

Bonus XP for good Roleplaying, Creativity, Non-Standard Solutions or Mcguyvering

3.5 DM's guide, page 39, has the XP awards for overcoming hazards and traps and the freeform experience option. Page 40 has the guidelines for Story Awards, Mission Goals, and Roleplaying Awards. I don't have one in front of me right now, but I would assume the 3.0 version had a similar section.

Pathfinder equivalent is here.

EDIT: Scooped by Mythic TOZ!


Mikaze wrote:
Eh, it's a useful warning sigh for games to avoid.

Or just a useful shorthand for describing a PC or campaign (presumably not everyone wants to avoid it).

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