Oceanshieldwolf |
Here's a heads-up on some slayer changes I'll be implementing:
* Ranger combat style talent should say you can ignore the selected feat's prereqs, just as a ranger can.
* Add a "throwing weapon" combat style for rangers, which would be available for slayers, too.
* Add a couple more appropriate rogue talents to the list, like powerful sneak and unwitting ally.
* Replace Cha-based ninja assassinate talent with Int-based talent that does the same thing.
* Create more slayer talents.
* Find a balanced way to synergize favored target and sneak attack.
1, 3, 4, 5 and 6 - I like these al lot!!! Especially synergising FT and SA and more slayer talents/on theme rogue talents….
2 - Ok. Sure! :)
Jaunt |
I suppose combat style *can* be more than just what weapon you use to hit things (or what creature you use to hit things, in 1 of 7 cases), but is it really worth the vitriol that they're not? I mean, Smite Evil could trigger a bunch of effects like the Rogue sneak attack talents, but they don't and nobody seems upset by that.
Raith Shadar |
Here's a heads-up on some slayer changes I'll be implementing:
* Ranger combat style talent should say you can ignore the selected feat's prereqs, just as a ranger can.
* Add a "throwing weapon" combat style for rangers, which would be available for slayers, too.
* Add a couple more appropriate rogue talents to the list, like powerful sneak and unwitting ally.
* Replace Cha-based ninja assassinate talent with Int-based talent that does the same thing.
* Create more slayer talents.
* Find a balanced way to synergize favored target and sneak attack.
That perfectly covers my concerns.
Jiggy RPG Superstar 2012 Top 32 |
Here's a heads-up on some slayer changes I'll be implementing:
* Ranger combat style talent should say you can ignore the selected feat's prereqs, just as a ranger can.
* Add a "throwing weapon" combat style for rangers, which would be available for slayers, too.
* Add a couple more appropriate rogue talents to the list, like powerful sneak and unwitting ally.
* Replace Cha-based ninja assassinate talent with Int-based talent that does the same thing.
* Create more slayer talents.
* Find a balanced way to synergize favored target and sneak attack.
Do any of these (I guess specifically the first one) apply to PFS?
Sean K Reynolds Designer, RPG Superstar Judge |