| Korthis |
Say you Have three casters working together.
One casts create pit to make a 10X10 hole and a monster falls in.
One cast aqueous orb to fill it with churning water.
The other cast wall of ice to seal it.
= damage and eventual drowning with no way out?
Add in a water mephit for good measure and you have a deadly combination unless I'm overlooking something?
| thenobledrake |
| 1 person marked this as a favorite. |
There is still a way out - aqueous orb is not anchored, even if it is in a pit, so movement is hindered by it rather than completely prevented, and wall of ice can be attacked and broken through, if it even gets to form (since a successful reflex save from someone adjacent can disrupt its formation).
What you have is a combo of 3 spells working together to be a little more effective than normal against a very limited number of targets - which could probably be used to greater individual effect outside this combo.
| Lifat |
There is still a way out - aqueous orb is not anchored, even if it is in a pit, so movement is hindered by it rather than completely prevented, and wall of ice can be attacked and broken through, if it even gets to form (since a successful reflex save from someone adjacent can disrupt its formation).
What you have is a combo of 3 spells working together to be a little more effective than normal against a very limited number of targets - which could probably be used to greater individual effect outside this combo.
I'd have to agree with Thenobledrake on this one. Doesn't seem like it is that overpowered.
| Robert A Matthews |
Wall of Ice is too easy to break. Better to use a wall of force. Though no drowning is going to take place. The orb will dissipate long before any creature is in danger of drowning. Besides, at the level you would have to be to do all this you would likely be fighting something that will fly above the orb and wait for it to dissipate, or just teleport out of it.
| Lifat |
Wall of Ice is too easy to break. Better to use a wall of force. Though no drowning is going to take place. The orb will dissipate long before any creature is in danger of drowning. Besides, at the level you would have to be to do all this you would likely be fighting something that will fly above the orb and wait for it to dissipate, or just teleport out of it.
I think the whole point of the trick is to create the pit, have the target fall in, then create the aqueous orb where the target should now be. The Aqueous orb fills a 10 ft by 10 ft by 10 ft, so it could fill the minimum size of create pit, in which case you'd have nowhere to get to safety other than out of the pit. Now comes the wall that you must destroy to get out, but in the rounds it takes you, you are effectively drowning, because if you have absolutely nowhere to go, you get no save against the orb.
Not sure if it is RAW, although it does seem like it on a first reading of the spells involved. All I am saying that it was probably what the OP meant by the trick. So no flying is going to help. I agree that the drowning part is probably not going to happen because everyone can hold their breath for quite a long while, so the spell wont last long enough for people to actually drown.| MechE_ |
Just a quick clarification - Aqueous Orb is a 10 foot diameter sphere. Create Pit makes a 10 foot by 10 foot pit. This means that there is room in the corner of the pit for a creature to avoid the churning waters of the Aqueous Orb. Basically, they still have to fail their Reflex save to actually be caught in the Aqueous Orb.
Heck, even if the Aqueous Orb filled the whole pit, nothing in the rules says that creatures trapped within would not get a Reflex save (though I'd give them a -2 circumstance penalty) - exact same way a rogue with Evasion can be targeted with the center of a Fireball (even if trapped in a pit) and still completely evade the damage.
| thenobledrake |
Except the pit will be at least 20-40 feet deep at the level you are able to cast all these spells. And wall of ice should be destroyed in 1 hit. It has 3 HP per inch of thickness.
3 HP per inch of thickness, with a thickness of 1 inch per caster level - that makes it 21+ HP... which not everything can manage in one hit.
Seraphimpunk
|
Except the pit will be at least 20-40 feet deep at the level you are able to cast all these spells. And wall of ice should be destroyed in 1 hit. It has 3 HP per inch of thickness.
you can cast spells for lessened effect. its not often used though.
ex. you could toss a 3d6 fireball even if you're a 9th level wizard. if you just wanted to put on a show.| MechE_ |
Acid pit should be used instead. Wall of force used as well. you cast a quickened acid pit, then cast a wall of fire in pit and then your contingency wall of force appears 10ft upabove the bottom of the pit. They start drowning in acid and cannot escape unless they get rid of the force.
Quickened Acid Pit... Contingency Wall of Force... There are (obviously) better things a 15th level caster could do with a Swift Action, a Standard Action, and a Contingency Spell. The OP is talking about doing this at a level significantly prior to 15th by having a few casters work together. To your point though, Titania, Wall of Force (when available) is obviously superior to Wall of Ice. Even then, there are better combos to pull off at 9th level... Ill Omen + Baleful Polymorph comes to mind. Also, another thing to remember - Acid pit doesn't just kill creatures, it also destroy items, so it's wise to be careful about who gets dumped into an acid pit.
Heck, even at 7th level when Wall of Ice is available, Ill Omen + Phantasmal Killer is a significantly superior combo that only requires two casters, one of which is only throwing a first level spell which grants no saving throw, though that caster must be a Witch.
TheSideKick
|
youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
"You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.
Titania, the Summer Queen
|
Titania, the Summer Queen wrote:Acid pit should be used instead. Wall of force used as well. you cast a quickened acid pit, then cast a wall of fire in pit and then your contingency wall of force appears 10ft upabove the bottom of the pit. They start drowning in acid and cannot escape unless they get rid of the force.Quickened Acid Pit... Contingency Wall of Force... There are (obviously) better things a 15th level caster could do with a Swift Action, a Standard Action, and a Contingency Spell. The OP is talking about doing this at a level significantly prior to 15th by having a few casters work together. To your point though, Titania, Wall of Force (when available) is obviously superior to Wall of Ice. Even then, there are better combos to pull off at 9th level... Ill Omen + Baleful Polymorph comes to mind. Also, another thing to remember - Acid pit doesn't just kill creatures, it also destroy items, so it's wise to be careful about who gets dumped into an acid pit.
Heck, even at 7th level when Wall of Ice is available, Ill Omen + Phantasmal Killer is a significantly superior combo that only requires two casters, one of which is only throwing a first level spell which grants no saving throw, though that caster must be a Witch.
Everything you say is correct. But the fact is an agonizing death over time and knowing the pain of the victim with knowing there is no escape. Simply deliscious.
| Tiny Coffee Golem |
youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
Brilliant. Though getting them to step on paper is going to be the tricky part.
| MechE_ |
| 3 people marked this as a favorite. |
youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.
TheSideKick
|
| 1 person marked this as a favorite. |
TheSideKick wrote:DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.
honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die
Titania, the Summer Queen
|
MechE_ wrote:TheSideKick wrote:DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.
honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die
Your not folding the entire dimensional space, only the opening.
| MechE_ |
MechE_ wrote:TheSideKick wrote:DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.
honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die
I admit that luring an enemy onto a 20 foot wide sheet of paper is hard to pull off. Even so, using Create Pit as you've suggested is OBVIOUSLY "using" (exploiting) the rules to achieve an end result that was not intended by the spell. If you can't see that, then I see absolutely no reason to discuss this point any further.
Titania, the Summer Queen
|
TheSideKick wrote:Your not folding the entire dimensional space, only the opening.MechE_ wrote:TheSideKick wrote:DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.
lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.
until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.
honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die
Also, everyone knows you can at most fold a parchment at most 7 times. I saw it on mythbusters.
Seraphimpunk
|
how much does an extradimensional space weigh? can you lift and fold that much?
does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?
all things the GM can nail you on if you really try it.
TheSideKick
|
@ Titania, the Summer Queen
ok you're not grasping the concept of whats happening...
the person inside the pit is looking up at a normal looking opening, BUT once something passes through the plain (the opening of the pit) the object would be directed downward back into the pit. so until the spell ends, AKA your feet extend past the plain, you would be folded 100 ways and would stay that way until the spell ended completely, at which point the 4th dimension would cease to exist and you would be held in that state while existing in the 3rd dimension AKA our reality. basically you would have a dysfunctional anatomy and die.
7 folds equated to over 128 bends in reality (i think)
how much does an extradimensional space weigh? can you lift and fold that much?
does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?all things the GM can nail you on if you really try it.
ummmmmmmmmmmm read the spell?
TheSideKick
|
| 1 person marked this as a favorite. |
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
actually i believe suffocation rules would apply.
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
i don't know if i would consider theoretical spacial anomaly and singularities ... arbitrary.
| MechE_ |
Ilja wrote:Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.actually i believe suffocation rules would apply.
Because the pit isn't filled with air, since the Create Pit spell doesn't explicitly say it is filled with air...? Or because creatures go through that much air in a matter of a minute or two...?
I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...
Seraphimpunk
|
@ Titania, the Summer Queen
ok you're not grasping the concept of whats happening...the person inside the pit is looking up at a normal looking opening, BUT once something passes through the plain (the opening of the pit) the object would be directed downward back into the pit. so until the spell ends, AKA your feet extend past the plain, you would be folded 100 ways and would stay that way until the spell ended completely, at which point the 4th dimension would cease to exist and you would be held in that state while existing in the 3rd dimension AKA our reality. basically you would have a dysfunctional anatomy and die.
7 folds equated to over 128 bends in reality (i think)
Seraphimpunk wrote:ummmmmmmmmmmm read the spell?how much does an extradimensional space weigh? can you lift and fold that much?
does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?all things the GM can nail you on if you really try it.
I am reading the spell. are you ?
You must create the pit on a horizontal surface of sufficient size
In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.
you make fold #1 ( which will probably take you a minute after casting the spell ) , and you suddenly don't have a horizontal surface for the spell to exist on: the 2 dimensional opening has been disrupted and folded into a 3rd dimension, you break the spell. shunting everyone in it to the surface. which is paper, so they break through it.
the spell will wear off before you get fold # 2 in place.and you'd need a troop of people to coordinate the folding.
the OP at least had 3 casters doing three spells. that has a better chance of working than that hairbrained scheme
TheSideKick
|
TheSideKick wrote:Ilja wrote:Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.actually i believe suffocation rules would apply.Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?
I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...
and im pretty sure you still dont grasp whats going on.
Titania, the Summer Queen
|
MechE_ wrote:and im pretty sure you still dont grasp whats going on.TheSideKick wrote:Ilja wrote:Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.actually i believe suffocation rules would apply.Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?
I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...
I'm almost certain that only the fluffy white bunnies fully grasp the idea of folding dimensional spaces since they created the theory.
| MechE_ |
MechE_ wrote:and im pretty sure you still dont grasp whats going on.TheSideKick wrote:Ilja wrote:Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.actually i believe suffocation rules would apply.Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?
I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...
Yes, when I can't agree with another person on anything, I always choose to assume it's them not understanding the issue as well. I find that this is the best way to enlightenment... /Sarcasm
But seriously, you're the only one in this thread so far that seems to think what you're suggesting should actually work. I count at least 3 or 4 people agreeing that death by paper is obviously not the way this Create Pit + folding paper trick should be adjudicated.
| thenobledrake |
Attempting to include physics in the game rules is a bad idea when they aren't already explicitly being emulated.
Doing so makes things have obviously undesired results - such as any fire attack targeting you making it impossible to breathe because the oxygen near to you is being consumed by the flames... but yet the rules don't support that little bit of reality.
...just like the rules don't support the idea that you can cast create pit on paper and then fold that paper to somehow fold/crush anyone that attempts to leave the pit.
| Emmit Svenson |
Yeah, you’d have better luck citing a Bugs Bunny cartoon than the Portable Hole in this case, Sidekick. A Portable Hole’s extradimensional space explicitly closes when the cloth is lifted off a smooth surface, whereas a Create Pit spell has a fixed duration.
I’d rule that the apeture of a Create Pit spell is rigid, and cannot be folded or stretched, even if the surface it’s created on can.
For those of you who disagree, may I suggest a sheet of taffy as the surface you cast it on, rather than paper? Then you could distort and deform the pit in many ways in addition to folding. I mean, why bother with a Create Pit Mobius strip when you can make a Create Pit Klein bottle?
Alternately, use something extremely ductile, like hot gold. Stretch your pit’s opening over several miles!