Create pit + Wall of Ice + Aqueous orb = ?


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Say you Have three casters working together.
One casts create pit to make a 10X10 hole and a monster falls in.
One cast aqueous orb to fill it with churning water.
The other cast wall of ice to seal it.

= damage and eventual drowning with no way out?
Add in a water mephit for good measure and you have a deadly combination unless I'm overlooking something?


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There is still a way out - aqueous orb is not anchored, even if it is in a pit, so movement is hindered by it rather than completely prevented, and wall of ice can be attacked and broken through, if it even gets to form (since a successful reflex save from someone adjacent can disrupt its formation).

What you have is a combo of 3 spells working together to be a little more effective than normal against a very limited number of targets - which could probably be used to greater individual effect outside this combo.


thenobledrake wrote:

There is still a way out - aqueous orb is not anchored, even if it is in a pit, so movement is hindered by it rather than completely prevented, and wall of ice can be attacked and broken through, if it even gets to form (since a successful reflex save from someone adjacent can disrupt its formation).

What you have is a combo of 3 spells working together to be a little more effective than normal against a very limited number of targets - which could probably be used to greater individual effect outside this combo.

I'd have to agree with Thenobledrake on this one. Doesn't seem like it is that overpowered.


Wall of Ice is too easy to break. Better to use a wall of force. Though no drowning is going to take place. The orb will dissipate long before any creature is in danger of drowning. Besides, at the level you would have to be to do all this you would likely be fighting something that will fly above the orb and wait for it to dissipate, or just teleport out of it.


Robert A Matthews wrote:
Wall of Ice is too easy to break. Better to use a wall of force. Though no drowning is going to take place. The orb will dissipate long before any creature is in danger of drowning. Besides, at the level you would have to be to do all this you would likely be fighting something that will fly above the orb and wait for it to dissipate, or just teleport out of it.

I think the whole point of the trick is to create the pit, have the target fall in, then create the aqueous orb where the target should now be. The Aqueous orb fills a 10 ft by 10 ft by 10 ft, so it could fill the minimum size of create pit, in which case you'd have nowhere to get to safety other than out of the pit. Now comes the wall that you must destroy to get out, but in the rounds it takes you, you are effectively drowning, because if you have absolutely nowhere to go, you get no save against the orb.

Not sure if it is RAW, although it does seem like it on a first reading of the spells involved. All I am saying that it was probably what the OP meant by the trick. So no flying is going to help. I agree that the drowning part is probably not going to happen because everyone can hold their breath for quite a long while, so the spell wont last long enough for people to actually drown.


Except the pit will be at least 20-40 feet deep at the level you are able to cast all these spells. And wall of ice should be destroyed in 1 hit. It has 3 HP per inch of thickness.


Just a quick clarification - Aqueous Orb is a 10 foot diameter sphere. Create Pit makes a 10 foot by 10 foot pit. This means that there is room in the corner of the pit for a creature to avoid the churning waters of the Aqueous Orb. Basically, they still have to fail their Reflex save to actually be caught in the Aqueous Orb.

Heck, even if the Aqueous Orb filled the whole pit, nothing in the rules says that creatures trapped within would not get a Reflex save (though I'd give them a -2 circumstance penalty) - exact same way a rogue with Evasion can be targeted with the center of a Fireball (even if trapped in a pit) and still completely evade the damage.


Robert A Matthews wrote:
Except the pit will be at least 20-40 feet deep at the level you are able to cast all these spells. And wall of ice should be destroyed in 1 hit. It has 3 HP per inch of thickness.

3 HP per inch of thickness, with a thickness of 1 inch per caster level - that makes it 21+ HP... which not everything can manage in one hit.

Dark Archive

Acid pit should be used instead. Wall of force used as well. you cast a quickened acid pit, then cast a wall of fire in pit and then your contingency wall of force appears 10ft upabove the bottom of the pit. They start drowning in acid and cannot escape unless they get rid of the force.

The Exchange

Pathfinder Rulebook Subscriber
Robert A Matthews wrote:
Except the pit will be at least 20-40 feet deep at the level you are able to cast all these spells. And wall of ice should be destroyed in 1 hit. It has 3 HP per inch of thickness.

you can cast spells for lessened effect. its not often used though.

ex. you could toss a 3d6 fireball even if you're a 9th level wizard. if you just wanted to put on a show.


Titania, the Summer Queen wrote:
Acid pit should be used instead. Wall of force used as well. you cast a quickened acid pit, then cast a wall of fire in pit and then your contingency wall of force appears 10ft upabove the bottom of the pit. They start drowning in acid and cannot escape unless they get rid of the force.

Quickened Acid Pit... Contingency Wall of Force... There are (obviously) better things a 15th level caster could do with a Swift Action, a Standard Action, and a Contingency Spell. The OP is talking about doing this at a level significantly prior to 15th by having a few casters work together. To your point though, Titania, Wall of Force (when available) is obviously superior to Wall of Ice. Even then, there are better combos to pull off at 9th level... Ill Omen + Baleful Polymorph comes to mind. Also, another thing to remember - Acid pit doesn't just kill creatures, it also destroy items, so it's wise to be careful about who gets dumped into an acid pit.

Heck, even at 7th level when Wall of Ice is available, Ill Omen + Phantasmal Killer is a significantly superior combo that only requires two casters, one of which is only throwing a first level spell which grants no saving throw, though that caster must be a Witch.

Shadow Lodge

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

create pit::

"You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.

Creatures who fall into the pit take falling damage as normal. The pit's coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

Dark Archive

MechE_ wrote:
Titania, the Summer Queen wrote:
Acid pit should be used instead. Wall of force used as well. you cast a quickened acid pit, then cast a wall of fire in pit and then your contingency wall of force appears 10ft upabove the bottom of the pit. They start drowning in acid and cannot escape unless they get rid of the force.

Quickened Acid Pit... Contingency Wall of Force... There are (obviously) better things a 15th level caster could do with a Swift Action, a Standard Action, and a Contingency Spell. The OP is talking about doing this at a level significantly prior to 15th by having a few casters work together. To your point though, Titania, Wall of Force (when available) is obviously superior to Wall of Ice. Even then, there are better combos to pull off at 9th level... Ill Omen + Baleful Polymorph comes to mind. Also, another thing to remember - Acid pit doesn't just kill creatures, it also destroy items, so it's wise to be careful about who gets dumped into an acid pit.

Heck, even at 7th level when Wall of Ice is available, Ill Omen + Phantasmal Killer is a significantly superior combo that only requires two casters, one of which is only throwing a first level spell which grants no saving throw, though that caster must be a Witch.

Everything you say is correct. But the fact is an agonizing death over time and knowing the pain of the victim with knowing there is no escape. Simply deliscious.


TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

Brilliant. Though getting them to step on paper is going to be the tricky part.


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TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.

Shadow Lodge

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MechE_ wrote:
TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.

until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.

honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die

The Exchange

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Pathfinder Rulebook Subscriber

you're trying to bring physics into an RPG?
well by the rules of magic*, as soon as you fold the paper, you end the spell, so you've got the contents of the pit dumping out and falling all over you, doing 10d6 falling damage and you die.

*sarcasm.

Dark Archive

TheSideKick wrote:
MechE_ wrote:
TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.

until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.

honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die

Your not folding the entire dimensional space, only the opening.


TheSideKick wrote:
MechE_ wrote:
TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.

until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.

honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die

I admit that luring an enemy onto a 20 foot wide sheet of paper is hard to pull off. Even so, using Create Pit as you've suggested is OBVIOUSLY "using" (exploiting) the rules to achieve an end result that was not intended by the spell. If you can't see that, then I see absolutely no reason to discuss this point any further.

Dark Archive

Titania, the Summer Queen wrote:
TheSideKick wrote:
MechE_ wrote:
TheSideKick wrote:

youre putting way too much thought into this, all you need to make create pit truly broken is a large piece of parchment.

lay down a 20x20 foot piece of parchment then cast create pit, when someone falls into the pit walk over and fold the paper in half as many times as you can. when the spell end the target hits the opening of the pit and dies.

DMs that let players get away with things like this instead of just doing the obvious thing and having the target shunted out when the pit spells ends are one of the reasons for the "martials suck, magic rules" mentality. At BEST, the creature would not be able to exit the pit once they got to the top and would have to wait until the spell ended.

until you get folded by reality 100 times and turned into an accordion man. because that's how 4th dimensions work.

honestly that mentality sounds like "i dont like that this is broken so i change it and pout about it". but by RAW, and physics, the target would die

Your not folding the entire dimensional space, only the opening.

Also, everyone knows you can at most fold a parchment at most 7 times. I saw it on mythbusters.

The Exchange

Pathfinder Rulebook Subscriber

how much does an extradimensional space weigh? can you lift and fold that much?
does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?

all things the GM can nail you on if you really try it.

The Exchange

Pathfinder Rulebook Subscriber

can you fold a bedsheet? let alone a 20ft x 20ft piece of paper?

The Exchange

Pathfinder Rulebook Subscriber

if we're going for physics, you can only fold a piece of paper 7 times...

http://blogs.howstuffworks.com/2009/07/23/why-cant-you-fold-a-piece-of-pape r-more-than-seven-times/

Silver Crusade

Yes, but I have magic folding paper that lets me fold it EIGHT TIMES!

It's the eighth fold that is key to this working I think...


Titania, the Summer Queen wrote:
...your contingency wall of force

You cannot use contingency with wall of force - contingent spells must target the caster.

Shadow Lodge

@ Titania, the Summer Queen
ok you're not grasping the concept of whats happening...

the person inside the pit is looking up at a normal looking opening, BUT once something passes through the plain (the opening of the pit) the object would be directed downward back into the pit. so until the spell ends, AKA your feet extend past the plain, you would be folded 100 ways and would stay that way until the spell ended completely, at which point the 4th dimension would cease to exist and you would be held in that state while existing in the 3rd dimension AKA our reality. basically you would have a dysfunctional anatomy and die.

7 folds equated to over 128 bends in reality (i think)

Seraphimpunk wrote:

how much does an extradimensional space weigh? can you lift and fold that much?

does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?

all things the GM can nail you on if you really try it.

ummmmmmmmmmmm read the spell?


Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.

Shadow Lodge

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Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.

actually i believe suffocation rules would apply.

Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.

i don't know if i would consider theoretical spacial anomaly and singularities ... arbitrary.


Seraphimpunk wrote:

if we're going for physics, you can only fold a piece of paper In half 7 times...

http://blogs.howstuffworks.com/2009/07/23/why-cant-you-fold-a-piece-of-pape r-more-than-seven-times/

Fixed that.


TheSideKick wrote:
Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
actually i believe suffocation rules would apply.

Because the pit isn't filled with air, since the Create Pit spell doesn't explicitly say it is filled with air...? Or because creatures go through that much air in a matter of a minute or two...?

I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...

The Exchange

Pathfinder Rulebook Subscriber
TheSideKick wrote:

@ Titania, the Summer Queen

ok you're not grasping the concept of whats happening...

the person inside the pit is looking up at a normal looking opening, BUT once something passes through the plain (the opening of the pit) the object would be directed downward back into the pit. so until the spell ends, AKA your feet extend past the plain, you would be folded 100 ways and would stay that way until the spell ended completely, at which point the 4th dimension would cease to exist and you would be held in that state while existing in the 3rd dimension AKA our reality. basically you would have a dysfunctional anatomy and die.

7 folds equated to over 128 bends in reality (i think)

Seraphimpunk wrote:

how much does an extradimensional space weigh? can you lift and fold that much?

does the opening anchor its point in relative space?
the spell requires a flat surface of the minimum 10x10 dimensions, if you destroy that flat surface, do you prematurely end the spell?

all things the GM can nail you on if you really try it.

ummmmmmmmmmmm read the spell?

I am reading the spell. are you ?

Quote:
You must create the pit on a horizontal surface of sufficient size
Quote:
In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it.

you make fold #1 ( which will probably take you a minute after casting the spell ) , and you suddenly don't have a horizontal surface for the spell to exist on: the 2 dimensional opening has been disrupted and folded into a 3rd dimension, you break the spell. shunting everyone in it to the surface. which is paper, so they break through it.

the spell will wear off before you get fold # 2 in place.
and you'd need a troop of people to coordinate the folding.

the OP at least had 3 casters doing three spells. that has a better chance of working than that hairbrained scheme

Dark Archive

I actually don't believe in the 4th dimension, in fact I believe that dimensions 4 - 12 were destroyed by a race of fluffy white bunnies.

Edit: they live in the 13th dimension obviously.


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Seraphimpunk wrote:
the OP at least had 3 casters doing three spells. that has a better chance of working than that hairbrained scheme

When I read the word "hairbrained", I laughed out loud at work and my boss gave me a sideways glance. Thanks for that one. =)

Shadow Lodge

MechE_ wrote:
TheSideKick wrote:
Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
actually i believe suffocation rules would apply.

Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?

I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...

and im pretty sure you still dont grasp whats going on.

Dark Archive

TheSideKick wrote:
MechE_ wrote:
TheSideKick wrote:
Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
actually i believe suffocation rules would apply.

Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?

I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...

and im pretty sure you still dont grasp whats going on.

I'm almost certain that only the fluffy white bunnies fully grasp the idea of folding dimensional spaces since they created the theory.


TheSideKick wrote:
MechE_ wrote:
TheSideKick wrote:
Ilja wrote:
Also thesidekick, nothing in the rules say you die. By arbitrarily applied physics yes you might die, by RAW you do not.
actually i believe suffocation rules would apply.

Because the Create Pit isn't filled with air, since it doesn't explicitly say it is, or because creatures go through that much air in a matter of a minute or two...?

I honestly though that TheSideKick as throwing this out as a joke initially, and now I'm not so sure...

and im pretty sure you still dont grasp whats going on.

Yes, when I can't agree with another person on anything, I always choose to assume it's them not understanding the issue as well. I find that this is the best way to enlightenment... /Sarcasm

But seriously, you're the only one in this thread so far that seems to think what you're suggesting should actually work. I count at least 3 or 4 people agreeing that death by paper is obviously not the way this Create Pit + folding paper trick should be adjudicated.

Shadow Lodge

how many people fully understand something like theoretical physics? just because 4 people cant grasp a concept, or refuse to based on something being against RAI or OP, doesn't mean im wrong.


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As a GM I'd get a good laugh if a player tried this. Then they would see the pit right where they left it.


Attempting to include physics in the game rules is a bad idea when they aren't already explicitly being emulated.

Doing so makes things have obviously undesired results - such as any fire attack targeting you making it impossible to breathe because the oxygen near to you is being consumed by the flames... but yet the rules don't support that little bit of reality.

...just like the rules don't support the idea that you can cast create pit on paper and then fold that paper to somehow fold/crush anyone that attempts to leave the pit.

Silver Crusade

You want to kill someone with create pit I'll tell you how to do it... very situational mind you.

What you need is a foundry... lots of hot molten stuff available.

Then you need a bad guy to drop into the pit.

Now, use your unseen servant to begin shoveling hot molten stuff into the pit.

Walk away.


Portable holes have zero to do with created pits, whether those pits are on paper or not... so I have no idea what you are even talking about, TheSideKick.


Back to reality and the original post: Can you even cast Aqueous Orb into a Created Pit? Doesn't that cross dimensional boundries, and therefore fail?


Yeah, you’d have better luck citing a Bugs Bunny cartoon than the Portable Hole in this case, Sidekick. A Portable Hole’s extradimensional space explicitly closes when the cloth is lifted off a smooth surface, whereas a Create Pit spell has a fixed duration.

I’d rule that the apeture of a Create Pit spell is rigid, and cannot be folded or stretched, even if the surface it’s created on can.

For those of you who disagree, may I suggest a sheet of taffy as the surface you cast it on, rather than paper? Then you could distort and deform the pit in many ways in addition to folding. I mean, why bother with a Create Pit Mobius strip when you can make a Create Pit Klein bottle?

Alternately, use something extremely ductile, like hot gold. Stretch your pit’s opening over several miles!

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